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Started by gareth, February 16, 2007, 09:49:18 PM

Lava Croft

spry.bsp was an awesome Deathmatch map in the Quake II-based game SiN. It basically was like all blowup maps, in this case a huge living room, with a mousetrap serving as jumppad. If done right, and with much more attention to detail than what nukcake shows at this moment, such maps can be awesome.

Bissig

Quote from: Odin on October 31, 2008, 05:08:56 AM
Quote from: Bissig on October 30, 2008, 11:54:22 PM
Quote from: Archangel on October 30, 2008, 10:36:43 PM
Quote from: Thorn on October 30, 2008, 06:13:00 PM
Tremulous causes that effect when running in 16bit here.
Yeah, stupid nvidia driver only gets good FPS in 16 bit mode. I tried 24bit, it cut my FPS in half.

32 bit is usually faster than 24 bit due to the nature of the math and the registers involved.
24-bit color is the same thing as 32-bit color(32-bit color is actually 24-bit color).

http://en.wikipedia.org/wiki/Color_depth#32-bit_color

Your mistaking display colour depth for gpu colour math.

Odin

Quote from: Bissig on October 31, 2008, 11:57:00 PM
Quote from: Odin on October 31, 2008, 05:08:56 AM
Quote from: Bissig on October 30, 2008, 11:54:22 PM
Quote from: Archangel on October 30, 2008, 10:36:43 PM
Quote from: Thorn on October 30, 2008, 06:13:00 PM
Tremulous causes that effect when running in 16bit here.
Yeah, stupid nvidia driver only gets good FPS in 16 bit mode. I tried 24bit, it cut my FPS in half.

32 bit is usually faster than 24 bit due to the nature of the math and the registers involved.
24-bit color is the same thing as 32-bit color(32-bit color is actually 24-bit color).

http://en.wikipedia.org/wiki/Color_depth#32-bit_color

Your mistaking display colour depth for gpu colour math.
Heh, you're right. Sorry about that.

nubcake

Quote from: Lava Croft on October 31, 2008, 06:28:16 PM
spry.bsp was an awesome Deathmatch map in the Quake II-based game SiN. It basically was like all blowup maps, in this case a huge living room, with a mousetrap serving as jumppad. If done right, and with much more attention to detail than what nukcake shows at this moment, such maps can be awesome.

And laggy....ie alot of people get FPS issues in large open maps like mine, hence why i didnt show more detail, oh and btw ive never played SiN, or even heard of that map, my ideas came from the movie 'toy story' and 'toy soldiers'

Kaleo

Quote from: Lava Croft on October 31, 2008, 06:28:16 PM
spry.bsp was an awesome Deathmatch map in the Quake II-based game SiN. It basically was like all blowup maps, in this case a huge living room, with a mousetrap serving as jumppad. If done right, and with much more attention to detail than what nukcake shows at this moment, such maps can be awesome.

World Of Padman
Quote from: Stannum
Thou canst not kill that which doth not live,
but you can blow it into chunky kibbles!
I has a cookie, and u can has a cookie, but i no givs u mai cookie...

TRaK

#995
Some new textures I've been working on:

Almost all textures in these shots are mine, and will be released under cc-by-sa sometime soon for possible use in trem :)
They'll be mostly 512, and will have normal/bump maps, and possibly specular if I get enthusiastic.


(The vines are from Sock)

(Cables: evillair)


The map itself is just a quickie 1-week asylum-themed map for Urban Terror.

And this is me having fun with the asylum theme:



<3 creepy clown cutouts  :D

Knowitall66

Looks awesome TRaK, good job.

Amanieu

That last pic reminds me of Mario ;D
Quote
< kevlarman> zakk is getting his patches from shady frenchmen on irc
< kevlarman> this can't be a good sign :P

your face

Oooh, TRaK has been playing Bioshock lately!
Quote from: dolby on February 19, 2003, 06:44:44 PM
spam spam spam, waste waste waste!

mooseberry

Actually I'd say the last photo reminds me more of little big planet than any other game.  :o  Good work overall!
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

mooseberry

Crap, stupid internet always picks the best times to lag out.
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

Syntac

Are asylums always that creepy?

* Syntac is scared :'(

Lava Croft

Of course, those screenshots look the most like Blood's Fun Fair level.

your face

uhm, whar did lava go btw O:
Quote from: dolby on February 19, 2003, 06:44:44 PM
spam spam spam, waste waste waste!

techhead

One thousand posts here
I so love this awesome thread
Lets keep it going
I'm playing Tremulous on a Mac!
MGDev fan-club member
Techhead||TH
/"/""\"\
\"\""/"/
\\:.V.://
Copy and paste Granger into your signature!

Kaleo

The textures are TRaKs "TRaK3" set, and the skybox is Soc's "Graveyard" skybox.

These are basically to show that I'm mapping again, but not for Trem, because I prefer mapping for Q3.


Quote from: Stannum
Thou canst not kill that which doth not live,
but you can blow it into chunky kibbles!
I has a cookie, and u can has a cookie, but i no givs u mai cookie...

Asvarox

#1006
What's taht strange line there? And quake3 forums would like this screenie more
Quote from: J3lackStar on July 14, 2011, 09:14:42 PM
I MINE FULL WEREWOLFES
NOT SUCH HIPPIE THINGS  >:(

Kaleo

The strange skybox line? I don't know. Ask Soc; it's his skybox.

Also, as for posting it on Q3 forums, no. And I'm going to submit it into ..::LvL once I'm done.
Quote from: Stannum
Thou canst not kill that which doth not live,
but you can blow it into chunky kibbles!
I has a cookie, and u can has a cookie, but i no givs u mai cookie...

nubcake


mooseberry

eew, looks like Halo.

But good work nonetheless.
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

Hendrich

Quoteeew, looks like Halo.

Or the ugly Quake version of Halo.

But, saying that, this isn't Halo, and I have no right to even say something like that, because I could never make a map like this. And it takes balls to make a map in this proprotion. Tress, tubes, fortress like base, water, Zyrion-like architexture, I love it. It really pushes the limits of what other mappers tend to do, it might need a few fixes here and there, but it looks great.

I think I'll play Tremulous right now to test this nifty map gameplay-wise, if its out that is. Where is the file for this map nubcake(Yum, nubcake.)? Or, where is the server hosting it?

amz181

it looks really nice, but change the tube texture, it looks blurred.

Archangel

haha that's really good looking! i like it!  :police: :police: :police:

nubcake

Quote from: Hendrich on November 16, 2008, 10:18:35 PM
Quoteeew, looks like Halo.

Or the ugly Quake version of Halo.

But, saying that, this isn't Halo, and I have no right to even say something like that, because I could never make a map like this. And it takes balls to make a map in this proprotion. Tress, tubes, fortress like base, water, Zyrion-like architexture, I love it. It really pushes the limits of what other mappers tend to do, it might need a few fixes here and there, but it looks great.

I think I'll play Tremulous right now to test this nifty map gameplay-wise, if its out that is. Where is the file for this map nubcake(Yum, nubcake.)? Or, where is the server hosting it?

Unfortunately I cant more detail to the map as im getting 50fps@1024x768 (on a shitty laptop with built in 64mb gfx card mind you) and I really want the map to be playable by all. ATM the map is still Alpha, so there is no release sorry :( I hope it will be done by next week :)

Need to do:
Wind blowing ambience
Water effects (blue blur underwater)
Water sound
Alien robot sounds (cannon sounds/machinery)
New sky (im thinking stormy clouds or a sunset with red sunlight glow)
More lighting

Quote from: amz181 on November 16, 2008, 10:20:49 PM
it looks really nice, but change the tube texture, it looks blurred.

Ok, ill see what other options i have

BTW this is my "low end" edition. Ill be releasing 2 versions of this map, one with alot more trees/wildlife/detail (for example the bridge pylons will be alot more detailed with wires, lights 3d) and this map. That way if people cant play, or server ops decide the 'high end' version is too unplayable for too many of there players they may opt for the "low end" which is the map shown below :)

Asvarox

I don't like banks of the river (especially at 4th screenshot). You might also want to try Sock's terrain tutorial
Quote from: J3lackStar on July 14, 2011, 09:14:42 PM
I MINE FULL WEREWOLFES
NOT SUCH HIPPIE THINGS  >:(

amz181

Quote from: Asvarox on November 17, 2008, 02:16:23 PM
I don't like banks of the river (especially at 4th screenshot). You might also want to try Sock's terrain tutorial

thats strange, that was one of the things i liked.

Kaleo

Quote from: Asvarox on November 17, 2008, 02:16:23 PM
I don't like banks of the river (especially at 4th screenshot). You might also want to try Sock's terrain tutorial

Don't try that until you've tried making your own shaders from scratch. You'll understand it a lot better.
Quote from: Stannum
Thou canst not kill that which doth not live,
but you can blow it into chunky kibbles!
I has a cookie, and u can has a cookie, but i no givs u mai cookie...

techhead

I'm playing Tremulous on a Mac!
MGDev fan-club member
Techhead||TH
/"/""\"\
\"\""/"/
\\:.V.://
Copy and paste Granger into your signature!

Kaleo

It looks a little open (and too Halo'y) to be an effective Trem map. It could, however, make a decent Q3 map.
Quote from: Stannum
Thou canst not kill that which doth not live,
but you can blow it into chunky kibbles!
I has a cookie, and u can has a cookie, but i no givs u mai cookie...

nubcake

Quote from: Asvarox on November 17, 2008, 02:16:23 PM
I don't like banks of the river (especially at 4th screenshot). You might also want to try Sock's terrain tutorial

Thanks for the link :D Ive just implemented alpha shading into the grass/rocks/waterbed. Im going to try some phong shading on the banks now :) Ill post updated pics tommorow