Author Topic: Random Dev. Shots  (Read 1432400 times)

fleash eater

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Re: Random Dev. Shots
« Reply #1020 on: November 24, 2008, 02:01:23 am »



just a sneak preview of my new map for amutrem  :)
for Chaos info, contributing, and Community events go to chaos.Nomnomclan.org

Bissig

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Re: Random Dev. Shots
« Reply #1021 on: November 24, 2008, 02:10:35 am »
Wow. Where did you get those dirty textures?

Plague Bringer

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Re: Random Dev. Shots
« Reply #1022 on: November 24, 2008, 02:21:21 am »
I recognize some of those from TraK4, which I am using right now.
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Evoc

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Re: Random Dev. Shots
« Reply #1023 on: November 24, 2008, 03:41:00 am »
Looks good. I need to start making my map for AmuTrem...
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TRaK

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Re: Random Dev. Shots
« Reply #1024 on: November 24, 2008, 05:29:30 am »
Yeah all of those textures are from my TRaK4 pack.

Though I would change that pink paint texture on those pipe things in the second shot, looks way off. Also, fix the texture scaling on the wallpaper in the first shot.
« Last Edit: November 24, 2008, 05:32:36 am by TRaK »

cactusfrog

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Re: Random Dev. Shots
« Reply #1025 on: November 24, 2008, 06:21:21 am »
wow nice map. another idea is to take out that stupid triangle hole in the wall.

nubcake

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Re: Random Dev. Shots
« Reply #1026 on: November 24, 2008, 06:36:06 am »
I agree, very nice start. I love maps that are different to the 'usual' trem maps :D

This is the untextured, no proper lighting. no terrain (its going to be an outdoor map based on a futuristic mining facility where aliens start in the mine, humans in the refinery :) )

Currently 2 days into the 14 day contest




cactusfrog

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Re: Random Dev. Shots
« Reply #1027 on: November 24, 2008, 10:59:11 am »
wow thats amazing

your face

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Re: Random Dev. Shots
« Reply #1028 on: November 24, 2008, 03:41:05 pm »
nubcake is extreme speedmapper.  Good job. ;)
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nubcake

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Re: Random Dev. Shots
« Reply #1029 on: November 24, 2008, 03:50:46 pm »
Thanks guys :D The end of my 2nd day g'night.



cactusfrog

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Re: Random Dev. Shots
« Reply #1030 on: November 25, 2008, 08:14:27 am »
are you a human?

Plague Bringer

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Re: Random Dev. Shots
« Reply #1031 on: November 25, 2008, 12:08:54 pm »
Hot. But it plays like crap.
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nubcake

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Re: Random Dev. Shots
« Reply #1032 on: November 25, 2008, 12:37:38 pm »
What does?

Plague Bringer

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Re: Random Dev. Shots
« Reply #1033 on: November 25, 2008, 07:55:23 pm »
Your map. Just a prediction.
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Syntac

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Re: Random Dev. Shots
« Reply #1034 on: November 25, 2008, 08:30:58 pm »
Whoa, looks incredible. Just make sure it's well-balanced.

Kaleo

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Re: Random Dev. Shots
« Reply #1035 on: November 25, 2008, 11:22:24 pm »
It looks far too open, and far too brown. But at least he's not using ATCS textures.
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Hendrich

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Re: Random Dev. Shots
« Reply #1036 on: November 26, 2008, 12:44:22 am »
The maps are looking nice, keep it up people, the AmuTrem contest seems like a good idea for mappers with limited experince in mapping to test out thier skills.  ;)

Besides, you shouldn't have to be l33t in mapping just to map.

nubcake

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Re: Random Dev. Shots
« Reply #1037 on: November 26, 2008, 04:37:17 am »
It looks far too open, and far too brown. But at least he's not using ATCS textures.

Can you even read Kaleo?

This is the untextured, no proper lighting. no terrain (its going to be an outdoor map based on a futuristic mining facility where aliens start in the mine, humans in the refinery :) )

Currently 2 days into the 14 day contest

UNTEXTURED, NO PROPER LIGHTING, NO TERRAIN, 2 DAYS INTO A 14 DAY CONTEST.

Your map. Just a prediction.

Ill upload more pics tonight. It is not an open map at all, in fact i need to open it up more, as there is so much machinery outside its hard to move around properly. Also the inside of the caves are about 2 tyrants wide. Id say this map will be very balanced.

Kaleo

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Re: Random Dev. Shots
« Reply #1038 on: November 26, 2008, 08:04:40 am »
It looks far too open, and far too brown. But at least he's not using ATCS textures.

Can you even read Kaleo?

This is the untextured, no proper lighting. no terrain (its going to be an outdoor map based on a futuristic mining facility where aliens start in the mine, humans in the refinery :) )

Currently 2 days into the 14 day contest

UNTEXTURED, NO PROPER LIGHTING, NO TERRAIN, 2 DAYS INTO A 14 DAY CONTEST.

Erm. Troll less?
Quote from: Stannum
Thou canst not kill that which doth not live,
but you can blow it into chunky kibbles!
I has a cookie, and u can has a cookie, but i no givs u mai cookie...

nubcake

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Re: Random Dev. Shots
« Reply #1039 on: November 26, 2008, 08:17:05 am »
You are the troll. Anyone with - 88 karma is a troll

Kaleo

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Re: Random Dev. Shots
« Reply #1040 on: November 26, 2008, 08:30:35 am »
No. The one who is pointlessly flaming me is the troll.
Quote from: Stannum
Thou canst not kill that which doth not live,
but you can blow it into chunky kibbles!
I has a cookie, and u can has a cookie, but i no givs u mai cookie...

Plague Bringer

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Re: Random Dev. Shots
« Reply #1041 on: November 26, 2008, 12:13:49 pm »
-87.

Anyway, it looked a bit too open. It's good to hear that it's closed up more.
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Asvarox

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Re: Random Dev. Shots
« Reply #1042 on: November 26, 2008, 02:43:47 pm »
It looks far too open, and far too brown. But at least he's not using ATCS textures.

Can you even read Kaleo?

This is the untextured, no proper lighting. no terrain (its going to be an outdoor map based on a futuristic mining facility where aliens start in the mine, humans in the refinery :) )

Currently 2 days into the 14 day contest

UNTEXTURED, NO PROPER LIGHTING, NO TERRAIN, 2 DAYS INTO A 14 DAY CONTEST.

Erm. Troll less?
?
-This isn't done yet, i will have to change textures lighting etc.
-OMG THOSE TEXTURES SUCKS YOUR MUMS BALLS FFS WTF OMFG GOTFO.
-Noway, sir.
-FFS TROLL OMFG WTF GOTFO.

Map looks far too open indeed, but I wont say anything about gameplay because i didn't play this map yet. + It isn't done yet.

I also want to see more screenshots from fleash eater's project. Plague Bringer should show something too :)
PS. Damn you Trak, now we will have 20+ maps using your awesome textures :(
« Last Edit: November 26, 2008, 02:46:53 pm by Asvarox »
I MINE FULL WEREWOLFES
NOT SUCH HIPPIE THINGS  >:(

TRaK

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Re: Random Dev. Shots
« Reply #1043 on: November 26, 2008, 06:43:54 pm »
PS. Damn you Trak, now we will have 20+ maps using your awesome textures :(

That is not a bad thing in any way ;)
Beats seeing those beaten-to-death evillair textures used for the bajillionth time.

Odin

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Re: Random Dev. Shots
« Reply #1044 on: November 26, 2008, 10:06:12 pm »
Remember this? Sadly, we had to remove it from Datacenter because it was just far too slow. It had a ridiculous amount of tris and was just horribly slow. I did save it to a prefab in our project so it may return if we can figure something out.

Kaleo

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Re: Random Dev. Shots
« Reply #1045 on: November 26, 2008, 11:16:43 pm »
It looks far too open, and far too brown. But at least he's not using ATCS textures.

Can you even read Kaleo?

This is the untextured, no proper lighting. no terrain (its going to be an outdoor map based on a futuristic mining facility where aliens start in the mine, humans in the refinery :) )

Currently 2 days into the 14 day contest

UNTEXTURED, NO PROPER LIGHTING, NO TERRAIN, 2 DAYS INTO A 14 DAY CONTEST.

Erm. Troll less?
?
-This isn't done yet, i will have to change textures lighting etc.
-OMG THOSE TEXTURES SUCKS YOUR MUMS BALLS FFS WTF OMFG GOTFO.
-Noway, sir.
-FFS TROLL OMFG WTF GOTFO.

Now you're trolling me? How very sad.

@Odin: Damn. I was really looking forward to that reactor.

Good to know you're still working on the map though.
Quote from: Stannum
Thou canst not kill that which doth not live,
but you can blow it into chunky kibbles!
I has a cookie, and u can has a cookie, but i no givs u mai cookie...

UniqPhoeniX

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Re: Random Dev. Shots
« Reply #1046 on: November 26, 2008, 11:22:40 pm »
Remember this? Sadly, we had to remove it from Datacenter because it was just far too slow. It had a ridiculous amount of tris and was just horribly slow. I did save it to a prefab in our project so it may return if we can figure something out.
How many tris is a ridiculous amount?

Odin

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Re: Random Dev. Shots
« Reply #1047 on: November 27, 2008, 02:03:19 am »
Remember this? Sadly, we had to remove it from Datacenter because it was just far too slow. It had a ridiculous amount of tris and was just horribly slow. I did save it to a prefab in our project so it may return if we can figure something out.
How many tris is a ridiculous amount?
I think it was somewhere around 22k, even after an optimization that brought it down from 30k. Patches helped but it was still too much for one room.

I even changed a lot of surfaces to vertex-lit shaders for less redraws and it STILL didn't solve the problem.
« Last Edit: November 27, 2008, 02:06:19 am by Odin »

nubcake

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Re: Random Dev. Shots
« Reply #1048 on: November 27, 2008, 05:25:32 am »
 :o that looks amazing! Doom 3 Almost!

Odin

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Re: Random Dev. Shots
« Reply #1049 on: November 27, 2008, 09:03:53 am »
:o that looks amazing! Doom 3 Almost!
Unfortunately it brought down systems as much as Doom 3 did in its hayday.