Author Topic: Random Dev. Shots  (Read 1431662 times)

Kaleo

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Re: Random Dev. Shots
« Reply #1080 on: December 02, 2008, 07:27:38 am »
Whoa nice work, TRaK. I'm taking a gander that that's for Q2World?
Very "Q4" style to it. Keep it up.

Also, lighting is fine. Plenty of room for improvement, but it's not terrible as it is.
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gareth

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Re: Random Dev. Shots
« Reply #1081 on: December 02, 2008, 04:30:35 pm »
very nice trak.

I HATE GRAY THOUGH.

 :-*

nubcake

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Re: Random Dev. Shots
« Reply #1082 on: December 03, 2008, 08:05:04 am »
These are my final shots of my map for the amu competition before the competition deadline (next firday). 70% complete (Alien base needs to be finished, more human base detail, proper lighting/texturing, sounds etc) I will probably upload this map to my server at some point this week to begin gameplay testing for tweaks.







Asvarox

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Re: Random Dev. Shots
« Reply #1083 on: December 03, 2008, 10:54:36 am »
Nice, but if you want to censor fps you should use cg_draw2d 0  :angel:
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nubcake

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Re: Random Dev. Shots
« Reply #1084 on: December 03, 2008, 11:13:05 am »
Nice, but if you want to censor fps you should use cg_draw2d 0  :angel:

HAHAHAHA you caught me out. I was getting 35fps @1024x768 on a 1.8ghz celeron laptop, 1gb ram, Built in 64mb Intel gfx card  :laugh: Also i havent made any of the walls structural cept the bounding box/roof so i hope to get 50 - 70fps which for comparison, i get 33fps on transit on the same settings :)

amz181

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Re: Random Dev. Shots
« Reply #1085 on: December 03, 2008, 04:56:32 pm »
very nice :D

nubcake

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Re: Random Dev. Shots
« Reply #1086 on: December 03, 2008, 05:12:57 pm »
Hmm ive decided to revamp the map. After looking at it, it needs to be 'blended in' more rather than 1 random area to another. Weve got a week left and i want it to look a little more like this (as long as the FPS dont die)
« Last Edit: December 03, 2008, 05:38:22 pm by nubcake »

Odin

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Re: Random Dev. Shots
« Reply #1087 on: December 03, 2008, 05:26:19 pm »
It looks nice, but I think the more stuff you add, the higher advantage you give to Dretches and the like. There's a million places to hide and it'd be suicide for an unarmored human to walk out of the base. Unfortunately your map may become a total campfest for the humans if it gets any more cluttered with stuff.

nubcake

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Re: Random Dev. Shots
« Reply #1088 on: December 03, 2008, 05:39:34 pm »
It looks nice, but I think the more stuff you add, the higher advantage you give to Dretches and the like. There's a million places to hide and it'd be suicide for an unarmored human to walk out of the base. Unfortunately your map may become a total campfest for the humans if it gets any more cluttered with stuff.

Yeah im going to make it more accessible by adding more walkways., and leaving the pipes/girders to detail rather than actual structure

Hendrich

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Re: Random Dev. Shots
« Reply #1089 on: December 04, 2008, 03:41:45 am »
Your map just looks too crazy Nubcake, good job. Like everybody said before,  ease down on the camping/hiding spots.  :D

cactusfrog

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Re: Random Dev. Shots
« Reply #1090 on: December 08, 2008, 03:21:30 am »
well he did white out his fps. is the map even close to playable?
« Last Edit: December 15, 2008, 03:56:48 am by cactusfrog »

mooseberry

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Re: Random Dev. Shots
« Reply #1091 on: December 08, 2008, 04:46:34 am »
well he did white out his fps. is the map even close to playable

Nice, but if you want to censor fps you should use cg_draw2d 0  :angel:

HAHAHAHA you caught me out. I was getting 35fps @1024x768 on a 1.8ghz celeron laptop, 1gb ram, Built in 64mb Intel gfx card  :laugh: Also i havent made any of the walls structural cept the bounding box/roof so i hope to get 50 - 70fps which for comparison, i get 33fps on transit on the same settings :)

I don't suppose you actually read the threads you post in?
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Syntac

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Re: Random Dev. Shots
« Reply #1092 on: December 08, 2008, 10:40:47 pm »
Considering that, it's a mystery to me why cactusfrog's karma is so high. ::)

A shout-out to all you map developers: Moar screenies nao!!!!

your face

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Re: Random Dev. Shots
« Reply #1093 on: December 08, 2008, 10:49:15 pm »
A little secret something:
spam spam spam, waste waste waste!

Thorn

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Re: Random Dev. Shots
« Reply #1094 on: December 09, 2008, 04:51:47 pm »
Took enough time, face.

Is that using the ent system I wired up?

your face

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Re: Random Dev. Shots
« Reply #1095 on: December 09, 2008, 05:01:25 pm »
That shall be done today when I'm through with life. :)
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n.o.s.brain

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Re: Random Dev. Shots
« Reply #1096 on: December 09, 2008, 05:02:29 pm »
i now actually have some time off, so i can start up again.

Archangel

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Re: Random Dev. Shots
« Reply #1097 on: December 10, 2008, 02:23:09 am »
@nubcake: Looks reaaaaally nice. Good job.
@faec: It's always nice to have weapons racks >:o

your face

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Re: Random Dev. Shots
« Reply #1098 on: December 10, 2008, 03:10:10 am »
That shall be done today when I'm through with life. :)

Sorry, my pitiful existence has taken up more time than I at first realized. ;<
spam spam spam, waste waste waste!

nubcake

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Re: Random Dev. Shots
« Reply #1099 on: December 15, 2008, 05:08:05 am »
Im putting the finishing touches on my map for Amu comp. But I had an image burnt into my mind for a few days that im trying to recreate, this is part of it :) It will be an indoor map too, just have the sky as a background


« Last Edit: December 15, 2008, 06:35:14 am by nubcake »

Plague Bringer

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Re: Random Dev. Shots
« Reply #1100 on: December 15, 2008, 12:08:53 pm »
Is that statue an assortment of brushes or a model? If it's the former, good job.
U R A Q T

nubcake

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Re: Random Dev. Shots
« Reply #1101 on: December 15, 2008, 12:46:05 pm »
Is that statue an assortment of brushes or a model? If it's the former, good job.

All brushes, Im dont use models (except bedtime) because I want the work to be mine :)

amz181

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Re: Random Dev. Shots
« Reply #1102 on: December 16, 2008, 05:31:48 pm »
where'd you get that shader for the blue orb thing. It looks brilliant!

nubcake

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Re: Random Dev. Shots
« Reply #1103 on: December 17, 2008, 01:10:00 am »
I took the ATCS shader for the blue light and made is stronger then applied it to the gloom2 water texture :)

nubcake

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Re: Random Dev. Shots
« Reply #1104 on: December 20, 2008, 03:44:01 pm »
quick update, havent been working on this map much, but ive got some ideas for it. Untextured, no detail, no proper lighting (I want it to be dark unlike this screeny), no bases yet


X-20

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Re: Random Dev. Shots
« Reply #1105 on: December 21, 2008, 04:27:09 am »
I have revived the long lost rain shader. (excuse the box map)



Demo
http://files.filefront.com/tremulous+raindm+69/;12720004;/fileinfo.html

Screenshots of my latest map coming SOON.

EDIT: Slight easter egg in the demo
« Last Edit: December 21, 2008, 06:45:47 am by X-20 »
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nubcake

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Re: Random Dev. Shots
« Reply #1106 on: December 21, 2008, 05:02:40 am »
fricking awesome. how much affect does it have on FPS??

mooseberry

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Re: Random Dev. Shots
« Reply #1107 on: December 21, 2008, 05:05:44 am »
Oh and nubcake, try and find some higher quality/larger/better textures, so your walls don't end up looking like checker boards.  ;)

But very nice work.
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X-20

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Re: Random Dev. Shots
« Reply #1108 on: December 21, 2008, 06:31:49 am »
fricking awesome. how much affect does it have on FPS??

As of right now your FPS just dies for the most part, lowest i got was 19 fps but that was with a finer use of the shader.

If i toy around with it i could probably make it more fps friendly.
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cactusfrog

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Re: Random Dev. Shots
« Reply #1109 on: December 21, 2008, 06:33:10 am »
fricking awesome. how much affect does it have on FPS??

As of right now your FPS just dies for the most part, lowest i got was 19 fps but that was with a finer use of the shader.

If i toy around with it i could probably make it more fps friendly.
fps is overrated rain is fucking awesome