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Started by gareth, February 16, 2007, 09:49:18 PM

Kaleo

Whoa nice work, TRaK. I'm taking a gander that that's for Q2World?
Very "Q4" style to it. Keep it up.

Also, lighting is fine. Plenty of room for improvement, but it's not terrible as it is.
Quote from: Stannum
Thou canst not kill that which doth not live,
but you can blow it into chunky kibbles!
I has a cookie, and u can has a cookie, but i no givs u mai cookie...

gareth

very nice trak.

I HATE GRAY THOUGH.

:-*

nubcake

These are my final shots of my map for the amu competition before the competition deadline (next firday). 70% complete (Alien base needs to be finished, more human base detail, proper lighting/texturing, sounds etc) I will probably upload this map to my server at some point this week to begin gameplay testing for tweaks.







Asvarox

Nice, but if you want to censor fps you should use cg_draw2d 0  :angel:
Quote from: J3lackStar on July 14, 2011, 09:14:42 PM
I MINE FULL WEREWOLFES
NOT SUCH HIPPIE THINGS  >:(

nubcake

Quote from: Asvarox on December 03, 2008, 10:54:36 AM
Nice, but if you want to censor fps you should use cg_draw2d 0  :angel:

HAHAHAHA you caught me out. I was getting 35fps @1024x768 on a 1.8ghz celeron laptop, 1gb ram, Built in 64mb Intel gfx card  :laugh: Also i havent made any of the walls structural cept the bounding box/roof so i hope to get 50 - 70fps which for comparison, i get 33fps on transit on the same settings :)


nubcake

#1086
Hmm ive decided to revamp the map. After looking at it, it needs to be 'blended in' more rather than 1 random area to another. Weve got a week left and i want it to look a little more like this (as long as the FPS dont die)

Odin

It looks nice, but I think the more stuff you add, the higher advantage you give to Dretches and the like. There's a million places to hide and it'd be suicide for an unarmored human to walk out of the base. Unfortunately your map may become a total campfest for the humans if it gets any more cluttered with stuff.

nubcake

Quote from: Odin on December 03, 2008, 05:26:19 PM
It looks nice, but I think the more stuff you add, the higher advantage you give to Dretches and the like. There's a million places to hide and it'd be suicide for an unarmored human to walk out of the base. Unfortunately your map may become a total campfest for the humans if it gets any more cluttered with stuff.

Yeah im going to make it more accessible by adding more walkways., and leaving the pipes/girders to detail rather than actual structure

Hendrich

Your map just looks too crazy Nubcake, good job. Like everybody said before,  ease down on the camping/hiding spots.  :D

cactusfrog

#1090
well he did white out his fps. is the map even close to playable?

mooseberry

Quote from: cactusfrog on December 08, 2008, 03:21:30 AM
well he did white out his fps. is the map even close to playable

Quote from: nubcake on December 03, 2008, 11:13:05 AM
Quote from: Asvarox on December 03, 2008, 10:54:36 AM
Nice, but if you want to censor fps you should use cg_draw2d 0  :angel:

HAHAHAHA you caught me out. I was getting 35fps @1024x768 on a 1.8ghz celeron laptop, 1gb ram, Built in 64mb Intel gfx card  :laugh: Also i havent made any of the walls structural cept the bounding box/roof so i hope to get 50 - 70fps which for comparison, i get 33fps on transit on the same settings :)

I don't suppose you actually read the threads you post in?
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

Syntac

Considering that, it's a mystery to me why cactusfrog's karma is so high. ::)

A shout-out to all you map developers: Moar screenies nao!!!!

your face

A little secret something:
Quote from: dolby on February 19, 2003, 06:44:44 PM
spam spam spam, waste waste waste!

Thorn

Took enough time, face.

Is that using the ent system I wired up?

your face

That shall be done today when I'm through with life. :)
Quote from: dolby on February 19, 2003, 06:44:44 PM
spam spam spam, waste waste waste!

n.o.s.brain

i now actually have some time off, so i can start up again.

Archangel

@nubcake: Looks reaaaaally nice. Good job.
@faec: It's always nice to have weapons racks >:o

your face

Quote from: your face on December 09, 2008, 05:01:25 PM
That shall be done today when I'm through with life. :)

Sorry, my pitiful existence has taken up more time than I at first realized. ;<
Quote from: dolby on February 19, 2003, 06:44:44 PM
spam spam spam, waste waste waste!

nubcake

#1099
Im putting the finishing touches on my map for Amu comp. But I had an image burnt into my mind for a few days that im trying to recreate, this is part of it :) It will be an indoor map too, just have the sky as a background



Plague Bringer

Is that statue an assortment of brushes or a model? If it's the former, good job.
U R A Q T

nubcake

Quote from: Plague Bringer on December 15, 2008, 12:08:53 PM
Is that statue an assortment of brushes or a model? If it's the former, good job.

All brushes, Im dont use models (except bedtime) because I want the work to be mine :)

amz181

where'd you get that shader for the blue orb thing. It looks brilliant!

nubcake

I took the ATCS shader for the blue light and made is stronger then applied it to the gloom2 water texture :)

nubcake

quick update, havent been working on this map much, but ive got some ideas for it. Untextured, no detail, no proper lighting (I want it to be dark unlike this screeny), no bases yet


X-20

#1105
I have revived the long lost rain shader. (excuse the box map)



Demo
http://files.filefront.com/tremulous+raindm+69/;12720004;/fileinfo.html

Screenshots of my latest map coming SOON.

EDIT: Slight easter egg in the demo
Quote from: Stannum
I'm busy making muffins right now so I'll have to ban you later. >:|
Quote<joey`> mcdonalds fired me for trying to install irc on the teleprompter

nubcake

fricking awesome. how much affect does it have on FPS??

mooseberry

Oh and nubcake, try and find some higher quality/larger/better textures, so your walls don't end up looking like checker boards.  ;)

But very nice work.
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

X-20

Quote from: nubcake on December 21, 2008, 05:02:40 AM
fricking awesome. how much affect does it have on FPS??

As of right now your FPS just dies for the most part, lowest i got was 19 fps but that was with a finer use of the shader.

If i toy around with it i could probably make it more fps friendly.
Quote from: Stannum
I'm busy making muffins right now so I'll have to ban you later. >:|
Quote<joey`> mcdonalds fired me for trying to install irc on the teleprompter

cactusfrog

Quote from: X-20 on December 21, 2008, 06:31:49 AM
Quote from: nubcake on December 21, 2008, 05:02:40 AM
fricking awesome. how much affect does it have on FPS??

As of right now your FPS just dies for the most part, lowest i got was 19 fps but that was with a finer use of the shader.

If i toy around with it i could probably make it more fps friendly.
fps is overrated rain is fucking awesome