Author Topic: Random Dev. Shots  (Read 1431755 times)

Demolution

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Re: Random Dev. Shots
« Reply #1740 on: November 04, 2009, 03:11:58 pm »
Insanity's vis was a piece of shit. However, I am at a sort of mapping 'disadvantage' because since my system is rather powerful I don't have many FPS drops compared to other people. This sort of hides potential vis problems as I don't see the fps counter drop from my com_maxfps often.

Beta testers.  :)

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Samurai.mac

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Re: Random Dev. Shots
« Reply #1741 on: November 04, 2009, 04:59:45 pm »
Anti Gravity Lifts need more particles, or some kind of uplifting effect at any rate. Sure, it's not particularly realistic in terms of an "anti-gravity lift" would (theoretically) look like, but it makes a good visual aid to the player, clearly showing what it's for

your face

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Re: Random Dev. Shots
« Reply #1742 on: November 04, 2009, 08:18:30 pm »
Insanity's vis was a piece of shit. However, I am at a sort of mapping 'disadvantage' because since my system is rather powerful I don't have many FPS drops compared to other people. This sort of hides potential vis problems as I don't see the fps counter drop from my com_maxfps often.
r_speeds?
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Bissig

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Re: Random Dev. Shots
« Reply #1743 on: November 04, 2009, 11:28:13 pm »
You  could pull up Virtualbox and see how fast it runs in there. They have working opengl support now. I played a session of Trem on a Virtualbox instance of Win7. FPS dropped about half.

mooseberry

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Re: Random Dev. Shots
« Reply #1744 on: November 05, 2009, 12:49:29 am »
...I am at a sort of mapping 'disadvantage' because since my system is rather powerful I don't have many FPS drops compared to other people. This sort of hides potential vis problems as I don't see the fps counter drop from my com_maxfps often.

Poor you.  :'(
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

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Odin

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Re: Random Dev. Shots
« Reply #1745 on: November 05, 2009, 04:20:43 am »
You  could pull up Virtualbox and see how fast it runs in there. They have working opengl support now. I played a session of Trem on a Virtualbox instance of Win7. FPS dropped about half.
That doesn't simulate an NVIDIA Geforce 2.

your face

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Re: Random Dev. Shots
« Reply #1746 on: November 05, 2009, 04:29:29 am »
your pipes in those pictures.... they're flat.
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Odin

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Re: Random Dev. Shots
« Reply #1747 on: November 05, 2009, 09:54:13 pm »
your pipes in those pictures.... they're flat.
Care to explain?

A Spork

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Re: Random Dev. Shots
« Reply #1748 on: November 05, 2009, 10:20:10 pm »
Don't shoot friend :basilisk:! Friend :basilisk: only wants to give you hugz and to be your hat

Proud Member of the S.O.B.F.O.B.S.A.D: The Society Of Basilisks For Other Basilisks Safety and Dominance
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Demolution

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Re: Random Dev. Shots
« Reply #1749 on: November 05, 2009, 11:47:37 pm »
Moar detail Spork! Nice nevertheless.  :)

Shall we presume that the mist will damage players who fall?

Clan [AC] - For all your air conditioning needs please visit: http://s1.zetaboards.com/AC_NoS/index/
my brain > your brain.
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Bissig

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Re: Random Dev. Shots
« Reply #1750 on: November 06, 2009, 12:25:30 am »
You  could pull up Virtualbox and see how fast it runs in there. They have working opengl support now. I played a session of Trem on a Virtualbox instance of Win7. FPS dropped about half.
That doesn't simulate an NVIDIA Geforce 2.

?

You said your gfx is too fast, I told you how to slow it down.. Or you could just use scrap parts of your old computers and build a crapchine to test low end configurations.

Hendrich

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Re: Random Dev. Shots
« Reply #1751 on: November 06, 2009, 01:44:33 am »
Moar detail Spork! Nice nevertheless.  :)

Shall we presume that the mist will kill players who fall?

fix'd. I assume so because there doesn't seem to be any proof of players, especially humans, being able to get out of the bottom unless they can wall-crawl/pounce. Also it looks deep enough  so any normal jump wpuldn't be able to get back up.

Btw I hope that node and egg aren't there by default, seems like a bad idea to put two different spawns so close to each other, unless Spork intends on creating a "interesting" situation. ::)
« Last Edit: November 06, 2009, 02:51:25 am by Hendrich »

your face

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Re: Random Dev. Shots
« Reply #1752 on: November 06, 2009, 02:20:34 am »
your pipes in those pictures.... they're flat.
Care to explain?

Sure:  

your pipes in those pictures.... they're flat.

No need to thank me, it was really nothing.

Just not a big fan of the whole shaderpipe thing.
« Last Edit: November 06, 2009, 02:22:57 am by your face »
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A Spork

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Re: Random Dev. Shots
« Reply #1753 on: November 06, 2009, 02:25:08 am »
@ Hendrich/Demo: No, it wont kill them, there will be a way out, I just haven't gotten around to putting it in yet lol.
And no, the egg/node are not there for default, its just so that I can actually compile it atm.
Haven't done many other rooms yet


(Btw, click on picture for Photobucket page. Only 1 other screeny there atm, but yeah...)
Don't shoot friend :basilisk:! Friend :basilisk: only wants to give you hugz and to be your hat

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mooseberry

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Re: Random Dev. Shots
« Reply #1754 on: November 06, 2009, 03:27:38 am »
The textures... o.o
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

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Demolution

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Re: Random Dev. Shots
« Reply #1755 on: November 06, 2009, 05:27:47 am »
I like the hand drawn plan. :D

Clan [AC] - For all your air conditioning needs please visit: http://s1.zetaboards.com/AC_NoS/index/
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Odin

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Re: Random Dev. Shots
« Reply #1756 on: November 06, 2009, 07:27:34 am »
You  could pull up Virtualbox and see how fast it runs in there. They have working opengl support now. I played a session of Trem on a Virtualbox instance of Win7. FPS dropped about half.
That doesn't simulate an NVIDIA Geforce 2.

?

You said your gfx is too fast, I told you how to slow it down.. Or you could just use scrap parts of your old computers and build a crapchine to test low end configurations.
Slowing it down is not the same as having a Geforce 2 which does not have the capabilities of a Geforce 8800GTS.

A Spork

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Re: Random Dev. Shots
« Reply #1757 on: November 06, 2009, 07:49:35 pm »
I like the hand drawn plan. :D
Haha, yeah, that was my sketchup, Duck wanted to see, so I uploaded it lol
Don't shoot friend :basilisk:! Friend :basilisk: only wants to give you hugz and to be your hat

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n.o.s.brain

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Re: Random Dev. Shots
« Reply #1758 on: November 09, 2009, 10:48:09 pm »
wat

(<3 boom aboos, shinytrem, superpie's hax, etc)

Knowitall66

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Re: Random Dev. Shots
« Reply #1759 on: November 09, 2009, 11:22:18 pm »
We need some more images (Note images are jpegs at 90% quality (Halfs the size));

(Soz about the size _th aint working for these ones :S )


Excuse the missing texture, messed up texture pack. If you lurk around IRC you may have seen some of these.
« Last Edit: November 09, 2009, 11:24:18 pm by Knowitall66 »

Demolution

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Re: Random Dev. Shots
« Reply #1760 on: November 09, 2009, 11:27:44 pm »
Release date? :D

Clan [AC] - For all your air conditioning needs please visit: http://s1.zetaboards.com/AC_NoS/index/
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Knowitall66

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Re: Random Dev. Shots
« Reply #1761 on: November 09, 2009, 11:36:02 pm »
Excluding the last 2 they are all from different maps, plus some are just me screwing around. Release of 3rd one, 5th one and last 2 hopefully this year. 1,2,4 i may just release the .map for anyone to use.

n.o.s.brain

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Re: Random Dev. Shots
« Reply #1762 on: November 09, 2009, 11:57:43 pm »
zomg awsum! I hadn't seen a few of the first 5 ones yet. <3 trak textures ;)

your face

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Re: Random Dev. Shots
« Reply #1763 on: November 10, 2009, 12:29:03 am »
epic blastar

@k66, sweet, all of those using amp?
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mooseberry

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Re: Random Dev. Shots
« Reply #1764 on: November 10, 2009, 12:47:53 am »
@Knowitall: Looks nice overall, although a bit too bland, I'd like to see some more variety in your texture usage.
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

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{7}wrath

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Re: Random Dev. Shots
« Reply #1765 on: November 10, 2009, 04:56:52 am »
btw, you mispelled hangar.

UniqPhoeniX

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Re: Random Dev. Shots
« Reply #1766 on: November 10, 2009, 06:08:55 am »
Knowitall66: nice :P

amz181

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Re: Random Dev. Shots
« Reply #1767 on: November 10, 2009, 01:14:12 pm »
exccelent brushwork, but the grey maps are grey (boring).

Winnie the Pooh

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Re: Random Dev. Shots
« Reply #1768 on: November 10, 2009, 09:06:54 pm »
Why are all the best maps only made for amp?
Quote
I also realize that this is the internet, but even more so this is the forum for a video game on an internet, then even beyond that this is TREMULOUS forums the Satan version of all video game forums for a video game that is ON the internet.

mooseberry

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Re: Random Dev. Shots
« Reply #1769 on: November 10, 2009, 09:59:41 pm »
Why are all the best maps only made for amp?

Hmm? As far as I know only like two maps have been made for amp, blackout (which is nice) and knowitall's map (which I've never played) so I'm not really sure what you're talking about.

Of course amp maps can have the potential to be much better than non amp maps, simply because you could make a really nice map without amp, and than if you added amp features in you could make it even more interesting.

But like I said, "all the best maps" seems kind of stupid considering only two maps have really been released.
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.