Actually, the lowercase h and a mark the initial starting point of humans or aliens (aliens in a crater, humans at the entry of the mine), they start without reactor or overmind, the capital H and A mark locations usable for bases, the possible base locations with exclamation marks mark locations that are suited best, where those passage ways are actually bridges over a river of lava that actually ARE sealed at the beginning, but will open after a few minutes after the map starts (and remain open), because “hydraulic system failing, pressure doars opening in x minutes”, one of the bridges is damaged/broken/unpassable (have to figure that out yet), the idea is that humans or aliens start with a friggin single spawn, separated from the other team, so that they have to build their base completely from scratch at the very beginning of the game, uninterfered from the other team, and then the game starts, adding some spice to the gameplay, and making base-building more important.
The big “blop” in the lower left is actually rock that could not be drilled through, which is why the paths have to circumvent it, the whole scenario is based on a mine on an alien planet that is built into very hard rock, making it uneasy to borrow through the material, thus the paths will be following the lodes of the desired mineral closely, making the paths in general pretty narrow and often not suited for tyrants or battlesuits, which is also a reason for the many intersections of the map: If you cannot walk in a line of two easily, you need a lot of parallel paths to compensate this.
I intend to make map that prefers “nonbattlesuits” and “nontyrants” but is fine for all other classes, making it easier for both teams to go out, the narrow and rather twinkled paths should discourage the use of flamers and lucis, but all this (and if it is useful) will be shown during gameplay tests, at this stage, I am still struggling to find enough time to actually map the whole thing
