Since you claim to be making the "most detailed map trem has ever seen," I feel that I have the right to critique it... rougher than usual. Firstly, if you are going for "the most detailed map trem has ever seen," you have a
serious lack of details. Only judging from the first picture alone (the second picture is an entirely different matter). You seem to be going the right direction, and have a good overall idea, but since you are going for the most detailed trem map ever, I would suggest adding more time and effort into the actual details. Your room lacks much of the common detailing components: pipes, crates, 3 point clipping, etc.
Pipes are the backbone of every quality Tremulous map. I can only make out eight or so cylindrical patches in that screenshot, but they couldn't really be classified as "pipes" because they appear more to be wires. Wires add a great feel to maps, but you need moar pipes to go with them. Taiyo is a prime example of a "master plumber of Tremulous." I think he deserves a reward or something:
http://www.haosredro.com/trem/map-slimepunk/shot05.jpg,
http://www.haosredro.com/trem/map-outpost325/shot00.jpg,
http://www.haosredro.com/trem/map-groundsource/shot04.jpg. Good luck outpiping him.

Crates also provide a simple method of detailing, but don't fit with every map, obviously. They look like they would probably fit the theme of your map, though.
I do spy some minor three point clipping by the recessed lights, but I would suggest adding more if you want to make the most detailed map ever.
The second shot is horrific, and needs redone lighting, brushwork, texturing, etc. The third shot you just posted is better, except I notice you are weaseling your way out of three-point:
http://imn2rc.com/faes/weaselsarebad.jpgGood luck making the most detailed map trem has ever seen, you'll need it.
