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Started by gareth, February 16, 2007, 09:49:18 PM

UniqPhoeniX

 :o That looks awesome! (btw fix ur sig)

your face

Quote from: dolby on February 19, 2003, 06:44:44 PM
spam spam spam, waste waste waste!

A Spork

:'(

Just readed teh link, not for trem :'(
Don't shoot friend :basilisk:! Friend :basilisk: only wants to give you hugz and to be your hat

Proud Member of the S.O.B.F.O.B.S.A.D: The Society Of Basilisks For Other Basilisks Safety and Dominance
:basilisk:    :basilisk:    :basilisk:

mooseberry

Shouldn't there be shadows from the chandeliers on the ceiling?
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

oggmad


amz181

Quote from: oggmad on February 26, 2010, 07:11:11 AM
Quote from: TRaK on February 25, 2010, 03:39:44 PM
http://i231.photobucket.com/albums/ee138/2xG/xreal-20100225-102653-000.jpg
I had that game. It is called oblivion IIRC. But I erased it; I don't like Medieval FPS.

1.) your mums son

2.) Its an xreal game not oblivion.

3.) i dont like your face.

your face

Quote from: dolby on February 19, 2003, 06:44:44 PM
spam spam spam, waste waste waste!

Bissig

Wrong emphasis:

3.) i don't like YOUR face.

your face

you guys are so mean, it's one thing to insult my name, but it's another thing to insult my face
Quote from: dolby on February 19, 2003, 06:44:44 PM
spam spam spam, waste waste waste!


Asvarox

Where are those folks saying xreal is ugly? Maybe it's doesn't look like CryEngine but still incomparable better than it would look in ioq3. As for the game (Weaver) - I'm gonna play it :>
Quote from: J3lackStar on July 14, 2011, 09:14:42 PM
I MINE FULL WEREWOLFES
NOT SUCH HIPPIE THINGS  >:(

ACKMAN

Because images can't show the awesomeness:

http://www.youtube.com/watch?v=4W3zOq7tIZs

Don't think it's a random shit, I want to put it in a map lol.

DraZiLoX

Quote from: ACKMAN on February 28, 2010, 02:50:17 AM
Because images can't show the awesomeness:

http://www.youtube.com/watch?v=4W3zOq7tIZs

Don't think it's a random shit, I want to put it in a map lol.
Best ever!

amz181

Quote from: DraZiLoX on February 28, 2010, 08:33:23 AM
Quote from: ACKMAN on February 28, 2010, 02:50:17 AM
Because images can't show the awesomeness:

http://www.youtube.com/watch?v=4W3zOq7tIZs

Don't think it's a random shit, I want to put it in a map lol.
Best ever!

Im already deving a disco map :P mines got better music than yours though :P

ACKMAN

Quote from: amz181 on February 28, 2010, 10:15:41 AM
Quote from: DraZiLoX on February 28, 2010, 08:33:23 AM
Quote from: ACKMAN on February 28, 2010, 02:50:17 AM
Because images can't show the awesomeness:

http://www.youtube.com/watch?v=4W3zOq7tIZs

Don't think it's a random shit, I want to put it in a map lol.
Best ever!

Im already deving a disco map :P mines got better music than yours though :P

Well, I'm making a map with a disco too. But I don't know if I'll finish it, though. (It's more like a test, to learn mapping)

I saw your screenshot some days ago, that's pretty much what I plan to do, but I don't have enough skills in mapping to do that XD...

Note: I'd like to hear your 20mb-music-file when you make your map :)

amz181

#2115
Quote from: ACKMAN on February 28, 2010, 04:18:29 PM
Quote from: amz181 on February 28, 2010, 10:15:41 AM
Quote from: DraZiLoX on February 28, 2010, 08:33:23 AM
Quote from: ACKMAN on February 28, 2010, 02:50:17 AM
Because images can't show the awesomeness:

http://www.youtube.com/watch?v=4W3zOq7tIZs

Don't think it's a random shit, I want to put it in a map lol.
Best ever!

Im already deving a disco map :P mines got better music than yours though :P

Well, I'm making a map with a disco too. But I don't know if I'll finish it, though. (It's more like a test, to learn mapping)

I saw your screenshot some days ago, that's pretty much what I plan to do, but I don't have enough skills in mapping to do that XD...

Note: I'd like to hear your 20mb-music-file when you make your map :)

Lol, i compressed mine.

Yours looks real good, lights are awesome. You need better dancefloor textures though :P

Pssst, do you want to double-dev a disco map?


ACKMAN

Quote from: amz181 on February 28, 2010, 06:14:18 PM
Quote from: ACKMAN on February 28, 2010, 04:18:29 PM
Quote from: amz181 on February 28, 2010, 10:15:41 AM
Quote from: DraZiLoX on February 28, 2010, 08:33:23 AM
Quote from: ACKMAN on February 28, 2010, 02:50:17 AM
Because images can't show the awesomeness:

http://www.youtube.com/watch?v=4W3zOq7tIZs

Don't think it's a random shit, I want to put it in a map lol.
Best ever!

Im already deving a disco map :P mines got better music than yours though :P

Well, I'm making a map with a disco too. But I don't know if I'll finish it, though. (It's more like a test, to learn mapping)

I saw your screenshot some days ago, that's pretty much what I plan to do, but I don't have enough skills in mapping to do that XD...

Note: I'd like to hear your 20mb-music-file when you make your map :)

Lol, i compressed mine.

Yours looks real good, lights are awesome. You need better dancefloor textures though :P

Pssst, do you want to double-dev a disco map?



Quote game ftw

I used TRaK texture set to make the "map", so maybe they don't fit. AND, I'm new to mapping so I don't think it would be a great idea...

PS: The lights are a mess, I can share the .map if you want, when I got them doing that I wasn't planning to... meh... pm me if you want.

nubcake

Im not meant to be making trem maps, but I still enjoy trying to use my imagination... Just a small unfinished underwater world


A Spork

Don't shoot friend :basilisk:! Friend :basilisk: only wants to give you hugz and to be your hat

Proud Member of the S.O.B.F.O.B.S.A.D: The Society Of Basilisks For Other Basilisks Safety and Dominance
:basilisk:    :basilisk:    :basilisk:

your face

You aren't _meant_ to be making trem maps?  Uh, what... I fail to see the logic.
Quote from: dolby on February 19, 2003, 06:44:44 PM
spam spam spam, waste waste waste!

nubcake

#2120
Quote from: your face on March 03, 2010, 05:53:18 AM
You aren't _meant_ to be making trem maps?  Uh, what... I fail to see the logic.

In other words if something comes out of it, then ok, but im not concentrating on making it a trem map.

nubcake

hmm not much happening in here... so heres a modest looking hall...


UniqPhoeniX

That looks pretty good, except the seemingly random lines on lower part of walls. Maybe make them more uniform?

mooseberry

I also just noticed to ceiling is lopsided/asymmetrical, which I don't like, seeing as how the rest of the hall is symmetrical. Looks like an interesting start though.
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

Veggie

Well it's been a while since my last post about my first map but here are some updates.

I changed the skybox to something better than the ATCS skybox I used last time.





I also beefed up the support columns in the hall, added some lighting, and created some supports for the overhead pipes


In the human base I've added some pipes and tanks. I've also added a staircase to the upper ledge



And in the alien base the staircase and ledge are carried over from the human base but the alien base is a crate room. 



FPS is low in some parts since I was experimenting with a flickering light... I may remove it.

Demolution

Is it hosted anywhere? Would love to see gameplay.

Clan [AC] - For all your air conditioning needs please visit: http://s1.zetaboards.com/AC_NoS/index/
Quote from: swamp-cecil on October 05, 2010, 09:04:04 PM
my brain > your brain.
and i am VERY stupid.

3th4n

The piping attached to those tanks looks quite interesting, nice job man.
Alpha release/preview?

amz181

Your improving in leaps and bounds veggie ;)

The central tower thing, needs more sides. I'd suggest maxing it to 12 sides. In the same area, terrain the floor (as you know :p) and i'd suggest a different texture.

in the green corridor, with the pipes on the ceiling. click on your pipes, and have them droop a bit in between brackets (pull up the vertext editor). Also do each of the 5 pipes seperately to make each pipe have a different droop, and then clone them to the rest of the brackets.

In the alien base, the shelves with boxes on them look too uniform, twist them a bit, and add some smaller boxes.

In both bases, the walls need to be jazzed up a bit, to stop them looking flat (BECAUSE WALLS ARE NOT FLAT) and boring. Just add some columns and butresses etc. Or add some protrusions.

in the hummy base, the pipes texture doesnt look too good.

Also for the tower, it looks like it needs something on the top.

A massive improvement on the last one though! GJ!

Conzul

Wow looks nice. Hope to play it sometime.

your face

impressive... most impressive.
Quote from: dolby on February 19, 2003, 06:44:44 PM
spam spam spam, waste waste waste!