Author Topic: Random Dev. Shots  (Read 1431644 times)

UniqPhoeniX

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Re: Random Dev. Shots
« Reply #2100 on: February 25, 2010, 09:26:28 pm »
 :o That looks awesome! (btw fix ur sig)

your face

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Re: Random Dev. Shots
« Reply #2101 on: February 25, 2010, 11:49:24 pm »
stunning
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A Spork

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Re: Random Dev. Shots
« Reply #2102 on: February 26, 2010, 01:49:37 am »
:'(

Just readed teh link, not for trem :'(
Don't shoot friend :basilisk:! Friend :basilisk: only wants to give you hugz and to be your hat

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mooseberry

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Re: Random Dev. Shots
« Reply #2103 on: February 26, 2010, 05:30:35 am »
Shouldn't there be shadows from the chandeliers on the ceiling?
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oggmad

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Re: Random Dev. Shots
« Reply #2104 on: February 26, 2010, 07:11:11 am »
http://i231.photobucket.com/albums/ee138/2xG/xreal-20100225-102653-000.jpg
I had that game. It is called oblivion IIRC. But I erased it; I don't like Medieval FPS.

amz181

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Re: Random Dev. Shots
« Reply #2105 on: February 26, 2010, 09:34:09 am »
http://i231.photobucket.com/albums/ee138/2xG/xreal-20100225-102653-000.jpg
I had that game. It is called oblivion IIRC. But I erased it; I don't like Medieval FPS.

1.) your mums son

2.) Its an xreal game not oblivion.

3.) i dont like your face.

your face

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Re: Random Dev. Shots
« Reply #2106 on: February 26, 2010, 04:13:54 pm »
spam spam spam, waste waste waste!

Bissig

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Re: Random Dev. Shots
« Reply #2107 on: February 27, 2010, 02:03:29 am »
Wrong emphasis:

3.) i don't like YOUR face.

your face

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Re: Random Dev. Shots
« Reply #2108 on: February 27, 2010, 02:37:31 am »
you guys are so mean, it's one thing to insult my name, but it's another thing to insult my face
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oggmad

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Re: Random Dev. Shots
« Reply #2109 on: February 27, 2010, 05:15:11 am »

Asvarox

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Re: Random Dev. Shots
« Reply #2110 on: February 27, 2010, 06:43:34 pm »
Where are those folks saying xreal is ugly? Maybe it's doesn't look like CryEngine but still incomparable better than it would look in ioq3. As for the game (Weaver) - I'm gonna play it :>
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NOT SUCH HIPPIE THINGS  >:(

ACKMAN

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Re: Random Dev. Shots
« Reply #2111 on: February 28, 2010, 02:50:17 am »
Because images can't show the awesomeness:

http://www.youtube.com/watch?v=4W3zOq7tIZs

Don't think it's a random shit, I want to put it in a map lol.

DraZiLoX

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Re: Random Dev. Shots
« Reply #2112 on: February 28, 2010, 08:33:23 am »
Because images can't show the awesomeness:

http://www.youtube.com/watch?v=4W3zOq7tIZs

Don't think it's a random shit, I want to put it in a map lol.
Best ever!

amz181

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Re: Random Dev. Shots
« Reply #2113 on: February 28, 2010, 10:15:41 am »
Because images can't show the awesomeness:

http://www.youtube.com/watch?v=4W3zOq7tIZs

Don't think it's a random shit, I want to put it in a map lol.
Best ever!

Im already deving a disco map :P mines got better music than yours though :P

ACKMAN

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Re: Random Dev. Shots
« Reply #2114 on: February 28, 2010, 04:18:29 pm »
Because images can't show the awesomeness:

http://www.youtube.com/watch?v=4W3zOq7tIZs

Don't think it's a random shit, I want to put it in a map lol.
Best ever!

Im already deving a disco map :P mines got better music than yours though :P

Well, I'm making a map with a disco too. But I don't know if I'll finish it, though. (It's more like a test, to learn mapping)

I saw your screenshot some days ago, that's pretty much what I plan to do, but I don't have enough skills in mapping to do that XD...

Note: I'd like to hear your 20mb-music-file when you make your map :)

amz181

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Re: Random Dev. Shots
« Reply #2115 on: February 28, 2010, 06:14:18 pm »
Because images can't show the awesomeness:

http://www.youtube.com/watch?v=4W3zOq7tIZs

Don't think it's a random shit, I want to put it in a map lol.
Best ever!

Im already deving a disco map :P mines got better music than yours though :P

Well, I'm making a map with a disco too. But I don't know if I'll finish it, though. (It's more like a test, to learn mapping)

I saw your screenshot some days ago, that's pretty much what I plan to do, but I don't have enough skills in mapping to do that XD...

Note: I'd like to hear your 20mb-music-file when you make your map :)

Lol, i compressed mine.

Yours looks real good, lights are awesome. You need better dancefloor textures though :P

Pssst, do you want to double-dev a disco map?

« Last Edit: February 28, 2010, 06:16:47 pm by amz181 »

ACKMAN

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Re: Random Dev. Shots
« Reply #2116 on: February 28, 2010, 07:35:58 pm »
Because images can't show the awesomeness:

http://www.youtube.com/watch?v=4W3zOq7tIZs

Don't think it's a random shit, I want to put it in a map lol.
Best ever!

Im already deving a disco map :P mines got better music than yours though :P

Well, I'm making a map with a disco too. But I don't know if I'll finish it, though. (It's more like a test, to learn mapping)

I saw your screenshot some days ago, that's pretty much what I plan to do, but I don't have enough skills in mapping to do that XD...

Note: I'd like to hear your 20mb-music-file when you make your map :)

Lol, i compressed mine.

Yours looks real good, lights are awesome. You need better dancefloor textures though :P

Pssst, do you want to double-dev a disco map?



Quote game ftw

I used TRaK texture set to make the "map", so maybe they don't fit. AND, I'm new to mapping so I don't think it would be a great idea...

PS: The lights are a mess, I can share the .map if you want, when I got them doing that I wasn't planning to... meh... pm me if you want.

nubcake

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Re: Random Dev. Shots
« Reply #2117 on: March 03, 2010, 01:32:18 am »
Im not meant to be making trem maps, but I still enjoy trying to use my imagination... Just a small unfinished underwater world


A Spork

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Re: Random Dev. Shots
« Reply #2118 on: March 03, 2010, 02:23:07 am »
:o

Pretty.
Don't shoot friend :basilisk:! Friend :basilisk: only wants to give you hugz and to be your hat

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your face

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Re: Random Dev. Shots
« Reply #2119 on: March 03, 2010, 05:53:18 am »
You aren't _meant_ to be making trem maps?  Uh, what... I fail to see the logic.
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nubcake

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Re: Random Dev. Shots
« Reply #2120 on: March 03, 2010, 05:54:29 am »
You aren't _meant_ to be making trem maps?  Uh, what... I fail to see the logic.

In other words if something comes out of it, then ok, but im not concentrating on making it a trem map.
« Last Edit: March 04, 2010, 03:42:10 am by nubcake »

nubcake

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Re: Random Dev. Shots
« Reply #2121 on: March 05, 2010, 05:23:08 pm »
hmm not much happening in here... so heres a modest looking hall...


UniqPhoeniX

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Re: Random Dev. Shots
« Reply #2122 on: March 05, 2010, 08:52:44 pm »
That looks pretty good, except the seemingly random lines on lower part of walls. Maybe make them more uniform?

mooseberry

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Re: Random Dev. Shots
« Reply #2123 on: March 05, 2010, 09:26:02 pm »
I also just noticed to ceiling is lopsided/asymmetrical, which I don't like, seeing as how the rest of the hall is symmetrical. Looks like an interesting start though.
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Veggie

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Re: Random Dev. Shots
« Reply #2124 on: March 08, 2010, 04:38:02 am »
Well it's been a while since my last post about my first map but here are some updates.

I changed the skybox to something better than the ATCS skybox I used last time.





I also beefed up the support columns in the hall, added some lighting, and created some supports for the overhead pipes


In the human base I've added some pipes and tanks. I've also added a staircase to the upper ledge



And in the alien base the staircase and ledge are carried over from the human base but the alien base is a crate room. 



FPS is low in some parts since I was experimenting with a flickering light... I may remove it.

Demolution

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Re: Random Dev. Shots
« Reply #2125 on: March 08, 2010, 06:55:06 am »
Is it hosted anywhere? Would love to see gameplay.

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3th4n

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Re: Random Dev. Shots
« Reply #2126 on: March 08, 2010, 01:08:11 pm »
The piping attached to those tanks looks quite interesting, nice job man.
Alpha release/preview?

amz181

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Re: Random Dev. Shots
« Reply #2127 on: March 08, 2010, 04:14:01 pm »
Your improving in leaps and bounds veggie ;)

The central tower thing, needs more sides. I'd suggest maxing it to 12 sides. In the same area, terrain the floor (as you know :p) and i'd suggest a different texture.

in the green corridor, with the pipes on the ceiling. click on your pipes, and have them droop a bit in between brackets (pull up the vertext editor). Also do each of the 5 pipes seperately to make each pipe have a different droop, and then clone them to the rest of the brackets.

In the alien base, the shelves with boxes on them look too uniform, twist them a bit, and add some smaller boxes.

In both bases, the walls need to be jazzed up a bit, to stop them looking flat (BECAUSE WALLS ARE NOT FLAT) and boring. Just add some columns and butresses etc. Or add some protrusions.

in the hummy base, the pipes texture doesnt look too good.

Also for the tower, it looks like it needs something on the top.

A massive improvement on the last one though! GJ!

Conzul

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Re: Random Dev. Shots
« Reply #2128 on: March 09, 2010, 10:04:40 pm »
Wow looks nice. Hope to play it sometime.

your face

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Re: Random Dev. Shots
« Reply #2129 on: March 10, 2010, 05:11:23 am »
impressive... most impressive.
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