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Random Dev. Shots

Started by gareth, February 16, 2007, 09:49:18 PM

Knowitall66

Rock walls look way too uniform (Flat).
Lacks details (Roof supports etc).
'Spot lights' don't produce a reasonable amount of light considering their size.
Existing details could look better iykwim.

nubcake

I havent started to detail it yet, im just making the terrain. Also, the nuke silo isnt flat, its just the angle its being looked at, if I had it anymore detailed, there will be mega FPS issues.


your face

Quote from: nubcake on April 30, 2010, 04:04:21 AM
...anymore detailed, there will be mega FPS issues.

You act as if that's a bad thing. :D
Quote from: dolby on February 19, 2003, 06:44:44 PM
spam spam spam, waste waste waste!

seeeker



CreatureofHell

That gun looks nicely pewable.
{NoS}StalKer
Quote<Timbo> posting on the trem forums rarely results in anything good

your face

Quote from: dolby on February 19, 2003, 06:44:44 PM
spam spam spam, waste waste waste!

Draeke

It's missing proper textures and some small details, but this is an attempt at reproducing Stannum's 1.2 blaster in Radiant.


http://img155.imageshack.us/img155/6782/radiantblaster.jpg


This was my final attempt at tweaking my reactor thing (done several months ago, posting now.)


http://img689.imageshack.us/img689/1300/reacimg2.jpg

CreatureofHell

reac image is pure smex. Nice blaster reproduction too.
{NoS}StalKer
Quote<Timbo> posting on the trem forums rarely results in anything good

A Spork

Quote from: Draeke on May 20, 2010, 05:39:42 PMThis was my final attempt at tweaking my reactor thing (done several months ago, posting now.)


http://img689.imageshack.us/img689/1300/reacimg2.jpg
I Demand to play that map!
Don't shoot friend :basilisk:! Friend :basilisk: only wants to give you hugz and to be your hat

Proud Member of the S.O.B.F.O.B.S.A.D: The Society Of Basilisks For Other Basilisks Safety and Dominance
:basilisk:    :basilisk:    :basilisk:


condor

Quote from: Tremulant on October 30, 2010, 11:09:11 AM
Quote from: zineddine16 on October 30, 2010, 07:11:31 AM
A guy tk me, i callvote for a mute.
Where's the logic in this, did he TK you with his words?

Odin

Make the heat spreader on the barrel alpha tested.

seeeker

CAMAN!





modeling is fun...

trem is so limited...

=X

A Spork

Don't shoot friend :basilisk:! Friend :basilisk: only wants to give you hugz and to be your hat

Proud Member of the S.O.B.F.O.B.S.A.D: The Society Of Basilisks For Other Basilisks Safety and Dominance
:basilisk:    :basilisk:    :basilisk:

Draeke

Quote from: seeeker on May 24, 2010, 04:54:59 AM
CAMAN!
Looks great. First person model looks abit off?

CreatureofHell

In the second pic the guy looks like he could snap the gun in two with his bare hands; it looks so small. The eyes are just plain scary.
{NoS}StalKer
Quote<Timbo> posting on the trem forums rarely results in anything good

Demolution

How about a pic of the medistation. :P

Clan [AC] - For all your air conditioning needs please visit: http://s1.zetaboards.com/AC_NoS/index/
Quote from: swamp-cecil on October 05, 2010, 09:04:04 PM
my brain > your brain.
and i am VERY stupid.

DraZiLoX

Its GRANGAPIZZAAA!!!11

CorSair

Map what i'm perfecting too much....
Especially those pipes. Making them good so someone can actually use it.

Thorn

Wow that's the most perfect map I've ever seen.

mooseberry

I don't think pipes are supposet to be square. And repetitive textures are repetitive.
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

CorSair

Quote from: Thorn on June 06, 2010, 05:02:18 PM
Wow that's the most perfect map I've ever seen.
Hmmmm.... Sarcasm? :P
If not....  ???
Quote from: mooseberry on June 06, 2010, 08:31:07 PM
I don't think pipes are supposet to be square.
Well, I tried to make pipes more 90 degree arcs, so humans couldn't run the curves.... but it won't work that way too.... back to rounded ones.
sigh.  :(
Quote from: mooseberry on June 06, 2010, 08:31:07 PM
And repetitive textures are repetitive.
No good textures found... yet.
Besides, i'm focusing more on gameplay, rather than textures. That's the most essential, ain't it?  :)

your face

Quote from: CorSair on June 07, 2010, 09:25:08 AM
Besides, i'm focusing more on gameplay, rather than textures. That's the most essential, ain't it?  :)

Definitely not.  Both go hand-in-hand, though gameplay is way overrated anyways. :D

You should watch Brain's mapping tutorials.
Quote from: dolby on February 19, 2003, 06:44:44 PM
spam spam spam, waste waste waste!

CorSair

#2214
Quote from: your face on June 07, 2010, 04:59:11 PM
Quote from: CorSair on June 07, 2010, 09:25:08 AM
Besides, i'm focusing more on gameplay, rather than textures. That's the most essential, ain't it?  :)

Definitely not.  Both go hand-in-hand, though gameplay is way overrated anyways. :D
What the....
???
If half mappers agrees what you say....

Or i should clarify my statement and my thoughts of mapping.
I want that map is not fucked up, like; no odd glitches, no void leaks, invisible walls, etc. Then I want that map has good spots to build and does not got huge human/alien advantage. After these are done, then i focus on looks and decorating and same sort stuff.

For me, mapping is fun, but it is also very serious business. Some games depends on good maps. But it is just my personal opinion.

- edit -
@ Your Face

I'm not that unskilled mapper, though these tutorial vids has some material that speeds up my work. Thanks  :)

I first used these curved ones, and then tried these 90 degree bends.... but result is same, so back to these :P Idea is, that humans should crawl the pipes, all way down... but it won't work, and trying to smaller them makes pain to enter out... So I'll leave them as they are.

A Spork

Ugly maps wont get played period, bad gameplay maps will only occasionally be played....
Don't shoot friend :basilisk:! Friend :basilisk: only wants to give you hugz and to be your hat

Proud Member of the S.O.B.F.O.B.S.A.D: The Society Of Basilisks For Other Basilisks Safety and Dominance
:basilisk:    :basilisk:    :basilisk:

MrFish

Quote from: A Spork on June 07, 2010, 08:39:54 PM
Ugly maps wont get played period, bad gameplay maps will only occasionally be played....

Haha, like nintendo land xD

Knowitall66

Doing little bits and peices;
(Yes, I will get around to improving the poor brushwork of this room)

God, maker of the world

#2218



amz181

Im feeling excited at whiteout.


@knowitall

lol thats so awesomely green. The walls need a new texture. Or one thats atleast centered.