Author Topic: Random Dev. Shots  (Read 1431729 times)

Knowitall66

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Re: Random Dev. Shots
« Reply #2190 on: April 29, 2010, 11:18:37 pm »
Rock walls look way too uniform (Flat).
Lacks details (Roof supports etc).
'Spot lights' don't produce a reasonable amount of light considering their size.
Existing details could look better iykwim.

nubcake

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Re: Random Dev. Shots
« Reply #2191 on: April 30, 2010, 04:04:21 am »
I havent started to detail it yet, im just making the terrain. Also, the nuke silo isnt flat, its just the angle its being looked at, if I had it anymore detailed, there will be mega FPS issues.


your face

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Re: Random Dev. Shots
« Reply #2192 on: April 30, 2010, 04:57:58 pm »
...anymore detailed, there will be mega FPS issues.

You act as if that's a bad thing. :D
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seeeker

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Re: Random Dev. Shots
« Reply #2193 on: May 15, 2010, 06:21:34 am »

pew pew

DraZiLoX

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Re: Random Dev. Shots
« Reply #2194 on: May 16, 2010, 11:37:09 am »
Cool

CreatureofHell

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Re: Random Dev. Shots
« Reply #2195 on: May 17, 2010, 06:42:12 pm »
That gun looks nicely pewable.
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your face

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Re: Random Dev. Shots
« Reply #2196 on: May 18, 2010, 12:24:26 am »
mighty fine der gun
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Draeke

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Re: Random Dev. Shots
« Reply #2197 on: May 20, 2010, 05:39:42 pm »
It's missing proper textures and some small details, but this is an attempt at reproducing Stannum's 1.2 blaster in Radiant.


http://img155.imageshack.us/img155/6782/radiantblaster.jpg

This was my final attempt at tweaking my reactor thing (done several months ago, posting now.)


http://img689.imageshack.us/img689/1300/reacimg2.jpg

CreatureofHell

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Re: Random Dev. Shots
« Reply #2198 on: May 20, 2010, 08:28:11 pm »
reac image is pure smex. Nice blaster reproduction too.
{NoS}StalKer
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<Timbo> posting on the trem forums rarely results in anything good

A Spork

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Re: Random Dev. Shots
« Reply #2199 on: May 20, 2010, 09:51:00 pm »
This was my final attempt at tweaking my reactor thing (done several months ago, posting now.)


http://img689.imageshack.us/img689/1300/reacimg2.jpg
I Demand to play that map!
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Tamaru

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Re: Random Dev. Shots
« Reply #2200 on: May 22, 2010, 10:05:09 pm »
Autoshotgun model for NomX






condor

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Re: Random Dev. Shots
« Reply #2201 on: May 23, 2010, 01:40:56 am »
nozzle looks funny
A guy tk me, i callvote for a mute.
Where's the logic in this, did he TK you with his words?

Odin

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Re: Random Dev. Shots
« Reply #2202 on: May 23, 2010, 05:40:15 am »
Make the heat spreader on the barrel alpha tested.

seeeker

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Re: Random Dev. Shots
« Reply #2203 on: May 24, 2010, 04:54:59 am »
CAMAN!





modeling is fun...

trem is so limited...

=X

A Spork

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Re: Random Dev. Shots
« Reply #2204 on: May 24, 2010, 06:01:28 am »
Purty.
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Draeke

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Re: Random Dev. Shots
« Reply #2205 on: May 24, 2010, 11:37:36 am »
CAMAN!
Looks great. First person model looks abit off?

CreatureofHell

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Re: Random Dev. Shots
« Reply #2206 on: May 24, 2010, 02:35:08 pm »
In the second pic the guy looks like he could snap the gun in two with his bare hands; it looks so small. The eyes are just plain scary.
{NoS}StalKer
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<Timbo> posting on the trem forums rarely results in anything good

Demolution

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Re: Random Dev. Shots
« Reply #2207 on: May 24, 2010, 07:05:28 pm »
How about a pic of the medistation. :P

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DraZiLoX

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Re: Random Dev. Shots
« Reply #2208 on: May 25, 2010, 02:34:28 pm »
Its GRANGAPIZZAAA!!!11

CorSair

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Re: Random Dev. Shots
« Reply #2209 on: June 06, 2010, 04:59:07 pm »
Map what i'm perfecting too much....
Especially those pipes. Making them good so someone can actually use it.

Thorn

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Re: Random Dev. Shots
« Reply #2210 on: June 06, 2010, 05:02:18 pm »
Wow that's the most perfect map I've ever seen.

mooseberry

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Re: Random Dev. Shots
« Reply #2211 on: June 06, 2010, 08:31:07 pm »
I don't think pipes are supposet to be square. And repetitive textures are repetitive.
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CorSair

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Re: Random Dev. Shots
« Reply #2212 on: June 07, 2010, 09:25:08 am »
Wow that's the most perfect map I've ever seen.
Hmmmm.... Sarcasm? :P
If not....  ???
I don't think pipes are supposet to be square.
Well, I tried to make pipes more 90 degree arcs, so humans couldn't run the curves.... but it won't work that way too.... back to rounded ones.
sigh.  :(
And repetitive textures are repetitive.
No good textures found... yet.
Besides, i'm focusing more on gameplay, rather than textures. That's the most essential, ain't it?  :)

your face

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Re: Random Dev. Shots
« Reply #2213 on: June 07, 2010, 04:59:11 pm »
Besides, i'm focusing more on gameplay, rather than textures. That's the most essential, ain't it?  :)

Definitely not.  Both go hand-in-hand, though gameplay is way overrated anyways. :D

You should watch Brain's mapping tutorials.
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CorSair

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Re: Random Dev. Shots
« Reply #2214 on: June 07, 2010, 08:12:12 pm »
Besides, i'm focusing more on gameplay, rather than textures. That's the most essential, ain't it?  :)

Definitely not.  Both go hand-in-hand, though gameplay is way overrated anyways. :D
What the....
 ???
If half mappers agrees what you say....

Or i should clarify my statement and my thoughts of mapping.
I want that map is not fucked up, like; no odd glitches, no void leaks, invisible walls, etc. Then I want that map has good spots to build and does not got huge human/alien advantage. After these are done, then i focus on looks and decorating and same sort stuff.

For me, mapping is fun, but it is also very serious business. Some games depends on good maps. But it is just my personal opinion.

- edit -
@ Your Face

I'm not that unskilled mapper, though these tutorial vids has some material that speeds up my work. Thanks  :)

I first used these curved ones, and then tried these 90 degree bends.... but result is same, so back to these :P Idea is, that humans should crawl the pipes, all way down... but it won't work, and trying to smaller them makes pain to enter out... So I'll leave them as they are.
« Last Edit: June 07, 2010, 08:57:32 pm by CorSair »

A Spork

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Re: Random Dev. Shots
« Reply #2215 on: June 07, 2010, 08:39:54 pm »
Ugly maps wont get played period, bad gameplay maps will only occasionally be played....
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MrFish

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Re: Random Dev. Shots
« Reply #2216 on: June 07, 2010, 08:48:29 pm »
Ugly maps wont get played period, bad gameplay maps will only occasionally be played....

Haha, like nintendo land xD

Knowitall66

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Re: Random Dev. Shots
« Reply #2217 on: June 11, 2010, 01:48:56 am »
Doing little bits and peices;
(Yes, I will get around to improving the poor brushwork of this room)

God, maker of the world

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Re: Random Dev. Shots
« Reply #2218 on: June 11, 2010, 08:52:29 am »


« Last Edit: June 11, 2010, 09:00:09 am by God, maker of the world »

amz181

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Re: Random Dev. Shots
« Reply #2219 on: June 11, 2010, 09:49:33 am »
Im feeling excited at whiteout.


@knowitall

lol thats so awesomely green. The walls need a new texture. Or one thats atleast centered.