Author Topic: Random Dev. Shots  (Read 1431668 times)

Firstinaction

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Training base OP9
« Reply #2370 on: September 13, 2010, 04:34:28 am »
Training base OP9 is a training base made for troops who are training and are loading up for a battle. This place is a perfect training facility and a good war ground for killing. Made in the late 2500's, protected by a thermonuclear glass phased see though glass to hold oxygen in (WTF) ::) ??? ??? ??? ??? ??? ???.    
Training facility for troops.

This place is a work in progress. Will have an under ground area. Pretty big map.

Beta screen shots____ ???
Please give me your feedback ;)

Outside the base area

By f1rst18 at 2010-09-12


By f1rst18 at 2010-09-12


By f1rst18 at 2010-09-12

Demolution

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Re: Random Dev. Shots
« Reply #2371 on: September 13, 2010, 06:11:34 am »
oh god it's not symmetrical :x

Clan [AC] - For all your air conditioning needs please visit: http://s1.zetaboards.com/AC_NoS/index/
my brain > your brain.
and i am VERY stupid.

Meisseli

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Re: Random Dev. Shots
« Reply #2372 on: September 13, 2010, 09:35:32 am »
Growing room. Lights temporal, little lack of details. But too few screenshots here last days, so... =]

System Shock 2 - Hydroponics :)

CATAHA

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Re: Random Dev. Shots
« Reply #2373 on: September 13, 2010, 01:19:50 pm »
]Try adding 'noMipMaps' to the grate shader on the floor to prevent it from 'fading' out in the distance.
Thanx for advice. I know about it, but it only dev shot. I used grate shader from other map, most shaders will be redone and replaced here. =)

System Shock 2 - Hydroponics :)
Seriously? There same room design? O_o
Russian q3/trem mapping site: http://tremlair.krond.ru/
=[ Boxmaps suck if they have no concept ]=

Ice Trap (InstaGib)

Other maps: A.T.D*S Remake

Meisseli

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Re: Random Dev. Shots
« Reply #2374 on: September 13, 2010, 01:42:48 pm »
System Shock 2 - Hydroponics :)
Seriously? There same room design? O_o
Reminds me of it. It's not visible in this screenshot but there are 4 rooms there that look the same.

Although any hydroponics room would probably look like yours :) looks nice by the way!

Plague Bringer

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Re: Random Dev. Shots
« Reply #2375 on: September 13, 2010, 10:07:37 pm »
System Shock 2 - Hydroponics :)
Seriously? There same room design? O_o
1) AWESOME game. Long, though (and it lost its fun for me around the mall area and then in the body of the many). I think my first play-through was about six or seven hours. I kinda want to get on Hamachi and replay it, now.

2) AWESOME screenshot. Keep it up CATHA. - Hey, I've seen a lot of work from you (and it's all been very nice), but I don't remember if you've ever gotten any project to the release stage. Have you?

OP's topic is slowly dying, but most of the work is pretty high quality. I hope that, if there's no more life, at least, this topic retains it's quality. :)

- Bringer
U R A Q T

Firstinaction

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Re: Random Dev. Shots
« Reply #2376 on: September 13, 2010, 11:48:59 pm »
Growing room. Lights temporal, little lack of details. But too few screenshots here last days, so... =]

Very nice. Looks futuristic all ready.Keep it up man,,,  ;D ;D ;)

CATAHA

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Re: Random Dev. Shots
« Reply #2377 on: September 14, 2010, 12:37:01 am »
2) AWESOME screenshot. Keep it up CATHA. - Hey, I've seen a lot of work from you (and it's all been very nice), but I don't remember if you've ever gotten any project to the release stage. Have you?
Mostly mapped under instagib mod. Released: pumpstation, ig_icetrap, ig_portal, ig_notuh, ig_ut_baeza (port from UrT), A.T.D*S-R (full remake of A.T.D*S
I just dont like post incomplete or bad maps.
Russian q3/trem mapping site: http://tremlair.krond.ru/
=[ Boxmaps suck if they have no concept ]=

Ice Trap (InstaGib)

Other maps: A.T.D*S Remake

Aelita

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Re: Random Dev. Shots
« Reply #2378 on: September 14, 2010, 03:09:27 am »
That's a damn good looking screenshot! I hope to see a release soon.

nubcake

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Re: Random Dev. Shots
« Reply #2379 on: September 14, 2010, 07:17:47 am »
2) AWESOME screenshot. Keep it up CATHA. - Hey, I've seen a lot of work from you (and it's all been very nice), but I don't remember if you've ever gotten any project to the release stage. Have you?
Mostly mapped under instagib mod. Released: pumpstation, ig_icetrap, ig_portal, ig_notuh, ig_ut_baeza (port from UrT), A.T.D*S-R (full remake of A.T.D*S
I just dont like post incomplete or bad maps.

Where can I get those ferns  :o

amz181

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Re: Random Dev. Shots
« Reply #2380 on: September 14, 2010, 10:07:08 am »
2) AWESOME screenshot. Keep it up CATHA. - Hey, I've seen a lot of work from you (and it's all been very nice), but I don't remember if you've ever gotten any project to the release stage. Have you?
Mostly mapped under instagib mod. Released: pumpstation, ig_icetrap, ig_portal, ig_notuh, ig_ut_baeza (port from UrT), A.T.D*S-R (full remake of A.T.D*S
I just dont like post incomplete or bad maps.

Where can I get those ferns  :o

Those are clearly mushrooms.  ::)

CATAHA

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Re: Random Dev. Shots
« Reply #2381 on: September 14, 2010, 02:14:34 pm »
Where can I get those ferns  :o
Nowhere i think. Still not released. =D
Russian q3/trem mapping site: http://tremlair.krond.ru/
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Ice Trap (InstaGib)

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Taiyo.uk

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Re: Random Dev. Shots
« Reply #2382 on: September 16, 2010, 03:52:50 pm »
IIRC They're from SimonOC's PoM map:
http://www.simonoc.com/pages/design/maps_q3/pom.htm

The source/dev stuff is available there.

CreatureofHell

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Re: Random Dev. Shots
« Reply #2383 on: September 16, 2010, 04:02:04 pm »
IIRC They're from SimonOC's PoM map:
http://www.simonoc.com/pages/design/maps_q3/pom.htm

The source/dev stuff is available there.

They are  :-\ It says so 3 times.

I was hoping we might get Taiyo stuff...  :(
{NoS}StalKer
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<Timbo> posting on the trem forums rarely results in anything good

nubcake

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Re: Random Dev. Shots
« Reply #2384 on: September 16, 2010, 04:05:50 pm »
IIRC They're from SimonOC's PoM map:
http://www.simonoc.com/pages/design/maps_q3/pom.htm

The source/dev stuff is available there.

lol@comment above this. Thanks taiyo!

CATAHA

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Re: Random Dev. Shots
« Reply #2385 on: September 16, 2010, 04:57:48 pm »
IIRC They're from SimonOC's PoM map:
http://www.simonoc.com/pages/design/maps_q3/pom.htm

The source/dev stuff is available there.
LoL, they not. I made them and some more grass stuff for my maps. =D In PoM good too, but i prefer mine. =}
Russian q3/trem mapping site: http://tremlair.krond.ru/
=[ Boxmaps suck if they have no concept ]=

Ice Trap (InstaGib)

Other maps: A.T.D*S Remake

Pevel

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Re: Random Dev. Shots
« Reply #2386 on: September 17, 2010, 02:40:58 pm »
Just some more screenshots before pre-release of pre-alpha of my map, Antares. It was supposed to be futuristic mining facility but apparently something's gone wrong :D Anyway, take a look





Sorry for my English.

Quote from: Egg
Campito ergo sum.

CATAHA

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Re: Random Dev. Shots
« Reply #2387 on: September 17, 2010, 03:48:13 pm »
By some reason i like last screenshot. =)
Russian q3/trem mapping site: http://tremlair.krond.ru/
=[ Boxmaps suck if they have no concept ]=

Ice Trap (InstaGib)

Other maps: A.T.D*S Remake

CreatureofHell

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Re: Random Dev. Shots
« Reply #2388 on: September 17, 2010, 04:09:02 pm »
Looks quite nice.
{NoS}StalKer
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<Timbo> posting on the trem forums rarely results in anything good

DeadMeat

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Re: Random Dev. Shots
« Reply #2389 on: September 17, 2010, 06:12:49 pm »
i like the eerie green lights

Aelita

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Re: Random Dev. Shots
« Reply #2390 on: September 17, 2010, 06:19:22 pm »
I really like the pipework in the second picture, a lot. Good job!

CorSair

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Re: Random Dev. Shots
« Reply #2391 on: September 17, 2010, 07:17:21 pm »
Wow, few pearls showed up on this week.

Growing room. Lights temporal, little lack of details. But too few screenshots here last days, so... =]

System Shock 2 - Hydroponics :)

Lol. I got same feeling of that pic, and they're almost similar. :D
(offtopic - System Shock 2 - best released game too!)

And it seems Firstinaction starts getting some skills about mapping. Those last ones starts to show lot of promise. Hope it's playable for both sides.

@Pevel: I wanna see it! :o Awesome detailing.

Meh, army takes most of my time, got almost no time to make my maps, and impossible to get least decent screenies. :-\

mooseberry

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Re: Random Dev. Shots
« Reply #2392 on: September 18, 2010, 09:27:48 pm »
Looking good Pevel, keep up the good work.
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

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Aviator

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Re: Random Dev. Shots
« Reply #2393 on: September 21, 2010, 11:22:22 pm »
First, your maps are looking wayyy better but they seem a bit snipable because they're so open (and a bit too easy to luci if they're that open too).

Firstinaction

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Deconstruct
« Reply #2394 on: September 22, 2010, 10:35:23 am »
I need to know do I have pottential in these screens. But please mind that this is just the beginning. of the map DECONTRUCT. 


By f1rst18 at 2010-09-22


By f1rst18 at 2010-09-22


c4

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Re: Random Dev. Shots
« Reply #2395 on: September 22, 2010, 02:16:52 pm »
Looks good, maybe you should try finished something.  Also, your grates textures should be positioned a litter better.
eh, i prefer gregorian.net chat better than this. NO download and its LIVE!
 :basilisk: FTW![wiki]basilisk[/wiki]

CreatureofHell

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Re: Random Dev. Shots
« Reply #2396 on: September 22, 2010, 05:39:19 pm »
The basic brushwork is nice but it doesn't look like there is a general theme to it, more just a random collection of brushes.
{NoS}StalKer
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<Timbo> posting on the trem forums rarely results in anything good

A Spork

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Re: Random Dev. Shots
« Reply #2397 on: September 22, 2010, 06:21:54 pm »
Needs moar greeble, and maybe better textures, but otherwise its got some potential in the brushwork
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swamp-cecil

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Re: Random Dev. Shots
« Reply #2398 on: September 22, 2010, 08:38:24 pm »
too orangy. use some particle ejectors, even though i dont even know how to use them. take advantage of scenery like boxes and barrels. dont make it too much on a walkway. also, ever heared of "texture lock"?
these are stupid suggestions, don't even waste our time.
I don't like your negative attitude.

Firstinaction

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Re: Random Dev. Shots
« Reply #2399 on: September 22, 2010, 09:40:58 pm »
I can only find one grate texture and that one is that on the screen. And Im trying to find out how to make a foggy effect like in the blackout map. The video is in brains channel on youtube...