Author Topic: Random Dev. Shots  (Read 1431725 times)

CATAHA

  • Posts: 539
  • Turrets: +8/-18
    • Tremulous Lair
Re: Random Dev. Shots
« Reply #2430 on: October 16, 2010, 06:19:23 pm »
Mhm. Far as I know, there's a button for texture lock. Make your piece straight, click that, then rotate it.
AFAIK its not working with rotating. Usually i apply textures and align them manually - fit and such tools too... weird. =)
Just choose one face and play with 'angle', Firstinaction.
Russian q3/trem mapping site: http://tremlair.krond.ru/
=[ Boxmaps suck if they have no concept ]=

Ice Trap (InstaGib)

Other maps: A.T.D*S Remake

Firstinaction

  • Posts: 638
  • Turrets: +18/-131
    • F1rst16
Re: Random Dev. Shots
« Reply #2431 on: October 16, 2010, 06:39:15 pm »
OK thanks for the tips.  ;D  
Here is my attempt at plants. And Here is more of my Level. Mecka


By f1rst18 at 2010-10-16

A Spork

  • Spam Killer
  • *
  • Posts: 1010
  • Turrets: +37/-230
    • Spork - Unvanquished.net
Re: Random Dev. Shots
« Reply #2432 on: October 16, 2010, 07:22:59 pm »
* A Spork is intrigued
Don't shoot friend :basilisk:! Friend :basilisk: only wants to give you hugz and to be your hat

Proud Member of the S.O.B.F.O.B.S.A.D: The Society Of Basilisks For Other Basilisks Safety and Dominance
:basilisk:    :basilisk:    :basilisk:

Plague Bringer

  • Posts: 3814
  • Turrets: +147/-187
Re: Random Dev. Shots
« Reply #2433 on: October 16, 2010, 09:03:04 pm »
Mhm. Far as I know, there's a button for texture lock. Make your piece straight, click that, then rotate it.
AFAIK its not working with rotating. Usually i apply textures and align them manually - fit and such tools too... weird. =)
Just choose one face and play with 'angle', Firstinaction.
You're using NetRadiant? I just checked and it works.
U R A Q T

CATAHA

  • Posts: 539
  • Turrets: +8/-18
    • Tremulous Lair
Re: Random Dev. Shots
« Reply #2434 on: October 16, 2010, 09:25:18 pm »
Sure NetRadiant ) Well... im not performed such actions long time, may be its not working in GTK... Anyway, if you making clip/vertexmove actions, this method wont work. =D
Russian q3/trem mapping site: http://tremlair.krond.ru/
=[ Boxmaps suck if they have no concept ]=

Ice Trap (InstaGib)

Other maps: A.T.D*S Remake

Knowitall66

  • Posts: 492
  • Turrets: +70/-52
Re: Random Dev. Shots
« Reply #2435 on: October 16, 2010, 11:05:12 pm »
Use 'Arbitrary Rotation', you'll know the exact angle and can adjust the texture accordingly.
« Last Edit: October 16, 2010, 11:06:45 pm by Knowitall66 »

A Spork

  • Spam Killer
  • *
  • Posts: 1010
  • Turrets: +37/-230
    • Spork - Unvanquished.net
Re: Random Dev. Shots
« Reply #2436 on: October 21, 2010, 03:16:22 am »

Generator(I know I've already posted this room, but I've added some moar pipespam at thetop)


Alien Base(Still under construction)


Silo(Cant figure out whats up with that shadow still >.>)


Human Base


Getting closer and closer...
Don't shoot friend :basilisk:! Friend :basilisk: only wants to give you hugz and to be your hat

Proud Member of the S.O.B.F.O.B.S.A.D: The Society Of Basilisks For Other Basilisks Safety and Dominance
:basilisk:    :basilisk:    :basilisk:

Demolution

  • Posts: 1198
  • Turrets: +157/-64
Re: Random Dev. Shots
« Reply #2437 on: October 21, 2010, 06:04:23 am »
Will those be your final textures for the rocket? :P

Clan [AC] - For all your air conditioning needs please visit: http://s1.zetaboards.com/AC_NoS/index/
my brain > your brain.
and i am VERY stupid.

A Spork

  • Spam Killer
  • *
  • Posts: 1010
  • Turrets: +37/-230
    • Spork - Unvanquished.net
Re: Random Dev. Shots
« Reply #2438 on: October 21, 2010, 08:59:30 pm »
For the body, likely, nose cone, probably not, but i have yet to find something better.
Don't shoot friend :basilisk:! Friend :basilisk: only wants to give you hugz and to be your hat

Proud Member of the S.O.B.F.O.B.S.A.D: The Society Of Basilisks For Other Basilisks Safety and Dominance
:basilisk:    :basilisk:    :basilisk:

nubcake

  • Posts: 529
  • Turrets: +49/-85
Re: Random Dev. Shots
« Reply #2439 on: October 22, 2010, 05:30:37 am »
This is a nice dirty texture I used for a rocket, I have it in my tremship pk3


Firstinaction

  • Posts: 638
  • Turrets: +18/-131
    • F1rst16
Re: Random Dev. Shots
« Reply #2440 on: October 24, 2010, 03:56:09 pm »
Sparth
 
A Nuclear testic facility


By f1rst18 at 2010-10-24

« Last Edit: October 24, 2010, 05:51:20 pm by Firstinaction »

A Spork

  • Spam Killer
  • *
  • Posts: 1010
  • Turrets: +37/-230
    • Spork - Unvanquished.net
Re: Random Dev. Shots
« Reply #2441 on: October 24, 2010, 04:31:28 pm »
I can't see a thing in your first or last screenshots....
Also, you /screenshotjpeg for you pictures, don't just window your trem and screenshots the whole desktop, it looks very unprofessional.
Don't shoot friend :basilisk:! Friend :basilisk: only wants to give you hugz and to be your hat

Proud Member of the S.O.B.F.O.B.S.A.D: The Society Of Basilisks For Other Basilisks Safety and Dominance
:basilisk:    :basilisk:    :basilisk:

Tamaru

  • Posts: 175
  • Turrets: +12/-23
Re: Random Dev. Shots
« Reply #2442 on: October 25, 2010, 06:33:23 am »
just an idea, so i mapped it out









meh, i might continue on it.

Demolution

  • Posts: 1198
  • Turrets: +157/-64
Re: Random Dev. Shots
« Reply #2443 on: October 25, 2010, 08:10:18 am »
You better. Love the vibrant colors.

Clan [AC] - For all your air conditioning needs please visit: http://s1.zetaboards.com/AC_NoS/index/
my brain > your brain.
and i am VERY stupid.

OhaiReapd

  • Guest
Re: Random Dev. Shots
« Reply #2444 on: October 25, 2010, 12:15:11 pm »
You should, it's very Sauerbraten/Cube-esk.

jez

  • Posts: 130
  • Turrets: +4/-2
Re: Random Dev. Shots
« Reply #2445 on: October 25, 2010, 01:19:31 pm »
Looks cool.

Out of interest, for that last screencap how did you get a clean background rather than the hall of mirrors caulk mess?

Plague Bringer

  • Posts: 3814
  • Turrets: +147/-187
Re: Random Dev. Shots
« Reply #2446 on: October 25, 2010, 02:09:13 pm »
/r_clear 1?
U R A Q T

jez

  • Posts: 130
  • Turrets: +4/-2
Re: Random Dev. Shots
« Reply #2447 on: October 25, 2010, 07:45:55 pm »
Thanks.

Tamaru

  • Posts: 175
  • Turrets: +12/-23
Re: Random Dev. Shots
« Reply #2448 on: October 25, 2010, 11:52:05 pm »
what plague said.


alright! i might finish it after i finish Timestation.

thanks for the feedback everyone!
« Last Edit: October 26, 2010, 03:38:39 am by Tamaru »

Tamaru

  • Posts: 175
  • Turrets: +12/-23
Re: Random Dev. Shots
« Reply #2449 on: October 28, 2010, 05:35:11 am »
sooo i wanted to make a spaceship-like map... so i made some concept, what do you guys think? other than touching up the lighting since it was kinda messed up.






do you think this should be the theme of my next map?

Plague Bringer

  • Posts: 3814
  • Turrets: +147/-187
Re: Random Dev. Shots
« Reply #2450 on: October 28, 2010, 05:38:45 am »
sooo i wanted to make a spaceship-like map... so i made some concept, what do you guys think? other than touching up the lighting since it was kinda messed up.
http://img20.imageshack.us/img20/3383/shot0010a.jpg
http://img248.imageshack.us/img248/8720/shot0011w.jpg
http://img185.imageshack.us/img185/6715/shot0012v.jpg


do you think this should be the theme of my next map?
there are lighting, and texture stretching and resolution problems, but other than that, I think you've got a pretty original look to those shots.
U R A Q T

Aelita

  • Posts: 742
  • Turrets: +147/-34
Re: Random Dev. Shots
« Reply #2451 on: October 28, 2010, 07:11:11 am »
http://img27.imageshack.us/img27/5935/shot0002tn.jpg

Is there any good tutorial on making decent looking outside scenes like this? My soup-fu and shader-fu are not up to par.

Tamaru

  • Posts: 175
  • Turrets: +12/-23
Re: Random Dev. Shots
« Reply #2452 on: October 28, 2010, 07:18:44 am »
i have my own personal way of detailing and generating terrain manually... i might do a tuturial though via youtube on it

Asvarox

  • Posts: 573
  • Turrets: +41/-35
Re: Random Dev. Shots
« Reply #2453 on: October 28, 2010, 05:46:02 pm »
http://img27.imageshack.us/img27/5935/shot0002tn.jpg

Is there any good tutorial on making decent looking outside scenes like this? My soup-fu and shader-fu are not up to par.
you mean http://www.simonoc.com/pages/articles.htm ?
I MINE FULL WEREWOLFES
NOT SUCH HIPPIE THINGS  >:(

c4

  • Posts: 554
  • Turrets: +9/-22
Re: Random Dev. Shots
« Reply #2454 on: October 29, 2010, 05:53:55 pm »



eh, i prefer gregorian.net chat better than this. NO download and its LIVE!
 :basilisk: FTW![wiki]basilisk[/wiki]

CATAHA

  • Posts: 539
  • Turrets: +8/-18
    • Tremulous Lair
Re: Random Dev. Shots
« Reply #2455 on: October 29, 2010, 06:00:01 pm »
Very good texture set, i like it too. Screenshots look good too. =)
Russian q3/trem mapping site: http://tremlair.krond.ru/
=[ Boxmaps suck if they have no concept ]=

Ice Trap (InstaGib)

Other maps: A.T.D*S Remake

c4

  • Posts: 554
  • Turrets: +9/-22
Re: Random Dev. Shots
« Reply #2456 on: October 29, 2010, 07:14:00 pm »
Arright.  I might continue this if I get more positive feedback.
eh, i prefer gregorian.net chat better than this. NO download and its LIVE!
 :basilisk: FTW![wiki]basilisk[/wiki]

Plague Bringer

  • Posts: 3814
  • Turrets: +147/-187
Re: Random Dev. Shots
« Reply #2457 on: October 29, 2010, 07:52:08 pm »
I like your textures. What's the theme? It looks like it might be a bunker.
U R A Q T

c4

  • Posts: 554
  • Turrets: +9/-22
Re: Random Dev. Shots
« Reply #2458 on: October 29, 2010, 08:10:54 pm »
That was the Idea.
eh, i prefer gregorian.net chat better than this. NO download and its LIVE!
 :basilisk: FTW![wiki]basilisk[/wiki]

swamp-cecil

  • Posts: 774
  • Turrets: +80/-163
    • Tremulous
Re: Random Dev. Shots
« Reply #2459 on: October 29, 2010, 09:55:44 pm »
how come i cant map that good :(
these are stupid suggestions, don't even waste our time.
I don't like your negative attitude.