Author Topic: Random Dev. Shots  (Read 1431651 times)

your face

  • Community Moderators
  • *
  • Posts: 3843
  • Turrets: +116/-420
Re: Random Dev. Shots
« Reply #2640 on: February 02, 2011, 03:53:33 pm »
Looks very nice.  Lots of small gray textures, though.  Try to spice it up with some different colors.
spam spam spam, waste waste waste!

Firstinaction

  • Posts: 638
  • Turrets: +18/-131
    • F1rst16
Re: Random Dev. Shots
« Reply #2641 on: February 05, 2011, 03:46:02 pm »
Ok I have been doing some improvements in my spare time.  I improved  human base with a destroyed environment.  I improved alien base so now both bases have at-least 2 entrances and need team work to penetrate both bases.
I will post (Beta 1) soon as possible.  
If you notice the blue boxes next to the human base stacked up...  All the boxes are blue  and there is one hidden (red box) around the map=(Easter egg hunt) (Just for fun)

Thanks for the earlier replies of the earlier screens....

Here are some more...    About  95% done....   ;D ;D ;D     Still rearranging the human base and alien base.  My only problem is were too place human turrets( :turret:) and were to place alien tubes( :acidtube:)....
Please post any feedback....

Emperor Jack

  • Posts: 93
  • Turrets: +1/-0
Re: Random Dev. Shots
« Reply #2642 on: February 05, 2011, 11:53:38 pm »
Here goes my new map im working on. There is only 1 room and two corridor bits at the moment. It is going to be called Terminal or TheTerminal because it is based on a modern day airport. I have attachted them as I do not know how to put the images in normally. (id appreciate it if someone posted how! xD)

mooseberry

  • Community Moderators
  • *
  • Posts: 4005
  • Turrets: +666/-325
Re: Random Dev. Shots
« Reply #2643 on: February 06, 2011, 12:27:47 am »
Here goes my new map im working on. There is only 1 room and two corridor bits at the moment. It is going to be called Terminal or TheTerminal because it is based on a modern day airport. I have attachted them as I do not know how to put the images in normally. (id appreciate it if someone posted how! xD)

To show someone online a picture you have on your hard drive, it must be sent to and hosted somewhere online. In this case you are using the tremulous forums to do so. If you would like a different way to host images online, I would personally suggest imgur, which is very robust and fast.

On your map itself, first of all, it is way too bright. Tone it down a lot. After that, work on adding details to your walls. Use non 45 degree angles. Try other colors. Keep experimenting.
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

Emperor Jack

  • Posts: 93
  • Turrets: +1/-0
Re: Random Dev. Shots
« Reply #2644 on: February 06, 2011, 12:41:31 am »
k thnx

swamp-cecil

  • Posts: 774
  • Turrets: +80/-163
    • Tremulous
Re: Random Dev. Shots
« Reply #2645 on: February 06, 2011, 12:40:48 pm »
Call it "Treminal" for max cheesyness.
these are stupid suggestions, don't even waste our time.
I don't like your negative attitude.

amz181

  • Posts: 919
  • Turrets: +64/-93
Re: Random Dev. Shots
« Reply #2646 on: February 08, 2011, 03:38:06 pm »
Im trundling on at my slow pace. I have discovered the wonders of func_rotation and have consequently incorporated a number of gears in me map.

Spinny gear!


Is gonna be a gate, very unfinished.

CreatureofHell

  • Posts: 2422
  • Turrets: +430/-126
    • Tremtopia
Re: Random Dev. Shots
« Reply #2647 on: February 08, 2011, 07:04:07 pm »
If that door opens I will love you.  8)
{NoS}StalKer
Quote
<Timbo> posting on the trem forums rarely results in anything good

A Spork

  • Spam Killer
  • *
  • Posts: 1010
  • Turrets: +37/-230
    • Spork - Unvanquished.net
Re: Random Dev. Shots
« Reply #2648 on: February 09, 2011, 12:52:19 am »
Your gear teeth don't match right on the door.
Otherwise, puuuuurrty
Don't shoot friend :basilisk:! Friend :basilisk: only wants to give you hugz and to be your hat

Proud Member of the S.O.B.F.O.B.S.A.D: The Society Of Basilisks For Other Basilisks Safety and Dominance
:basilisk:    :basilisk:    :basilisk:

Odin

  • Spam Killer
  • *
  • Posts: 1767
  • Turrets: +113/-204
    • My Website
Re: Random Dev. Shots
« Reply #2649 on: February 09, 2011, 09:42:11 am »
Apparently it's the door to the twilight zone.

amz181

  • Posts: 919
  • Turrets: +64/-93
Re: Random Dev. Shots
« Reply #2650 on: February 09, 2011, 12:13:15 pm »
@creatureofhell

It does, but it's not an open close thing, the door will be slightly open (human sized) at the start of the match, and slowly move into open position.

@a spork

agreed, will change asap.

@Odin

lol, its going to be part of my space map, it was originally meant to be a hangar door to the spaceship i posted a couple of pages back, but i made it too small.


Firstinaction

  • Posts: 638
  • Turrets: +18/-131
    • F1rst16
Re: Random Dev. Shots
« Reply #2651 on: February 27, 2011, 07:47:40 am »
Compact


35% done


mooseberry

  • Community Moderators
  • *
  • Posts: 4005
  • Turrets: +666/-325
Re: Random Dev. Shots
« Reply #2652 on: February 27, 2011, 11:01:40 am »
Good job firstinaction. It's the best work I remember seeing you produce. Some ideas or tips to help:

1. The overall grey is a bit boring. It may be personal preference, but I think its a bit too simplistic how you did it. Karith used mostly grey and looked good, but it wasn't just one shade, or one layer. Try to add more variety.

2. The lighting in the first two pictures seems monotonous and a bit too dark.

3. In the first picture, for the warning stripes and the grey raised blocks inside it flanking the ramp, try beveling it, you may be amazed at the improvement in looks. Especially the grey brushes alongside the ramp. Try even a 45 degree angle cut into the lip. Try maybe lowering the hazard lines a level and beveling the brushes around it to line up.

4. Second picture is a bit too dark and gives me this feeling of monotony, even though it appears well done. Try adding more "pop" by changing shades and colors and adding some more details. Also, minor note, that brush appears to be going through your HUD?

5. In the third picture, there appears to be no light coming out of the light fixtures except at the bottom and it just feels off, and the textures seem too scaled up. Try reworking the lighting to make it more dynamic and better matching with physical fixtures. Try creating a trim which lines up the light fixtures (parallel to the wall and touches the wall on one side, and ends on the other side at the inner edge of the light fixture, running down the hall. Again, you may want to consider sinking the hazard striped brush just a bit.

Keep up the work. Just try to make the textures and lighting a bit more dynamic, varied, and effective.
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

Firstinaction

  • Posts: 638
  • Turrets: +18/-131
    • F1rst16
Re: Random Dev. Shots
« Reply #2653 on: February 27, 2011, 01:22:44 pm »
 >:( Ok my other screenies  didnt come out right due too retardation of my mac quick pic recorder (command-shift-3)   
So if the hud interludes the brushes of the map then thats no biggy its the cam....


But here are better shots of the previous screen shots...  (Nothing changed) yet

your face

  • Community Moderators
  • *
  • Posts: 3843
  • Turrets: +116/-420
Re: Random Dev. Shots
« Reply #2654 on: February 27, 2011, 09:50:22 pm »
Architecture looks nice.  However, the vehicle looks extremely bland.  Especially when you compare the human to it.  It begs for a break in the gray or else it just looks like a statue made of cement.  Add finer details with bright and shiny textures like you see on the human and while using shift+enter, clip out trims and texture the faces.
spam spam spam, waste waste waste!

Emperor Jack

  • Posts: 93
  • Turrets: +1/-0
Re: Random Dev. Shots
« Reply #2655 on: March 01, 2011, 11:45:34 pm »
Well guys. Here is part of my new map. As you can see there is part of the giant rocket/missile in the center. Something went wrong with the origin brush in the func_train and so it spawned at 0,0,0. And seeing the map is still under development, the eggs/nodes are both located next to eachover and near 0,0,0. So the game is totaly stuffed  ;D


c4

  • Posts: 554
  • Turrets: +9/-22
Re: Random Dev. Shots
« Reply #2656 on: March 02, 2011, 10:47:55 pm »
ew
eh, i prefer gregorian.net chat better than this. NO download and its LIVE!
 :basilisk: FTW![wiki]basilisk[/wiki]

swamp-cecil

  • Posts: 774
  • Turrets: +80/-163
    • Tremulous
Re: Random Dev. Shots
« Reply #2657 on: March 03, 2011, 01:40:30 am »
ew
this
the problem is its too plain and the sudden texture change from gray to red is ugly.
these are stupid suggestions, don't even waste our time.
I don't like your negative attitude.

mooseberry

  • Community Moderators
  • *
  • Posts: 4005
  • Turrets: +666/-325
Re: Random Dev. Shots
« Reply #2658 on: March 03, 2011, 03:43:46 am »
ew

Please refrain from posts like this. Public message to everyone. For one thing, if all you could be bothered to type is two characters, don't make the post, it's stupid. But vague criticisms can do no good while possibly making people less likely interested in sharing their work. If something was obviously made with no effort or thought and you don't like something, you can tell them that, but try to be polite, and anything specific is infinitely more useful. There are plenty of places to diss people out, but I'd prefer if this wasn't it. Besides, no one is free from criticism, and that includes you.

As for swamp cecil, "this" posts are probably one of the stupidest things to say, but at least he gave a specific problem he had with the picture.

Harumph.
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

your face

  • Community Moderators
  • *
  • Posts: 3843
  • Turrets: +116/-420
Re: Random Dev. Shots
« Reply #2659 on: March 03, 2011, 05:52:34 am »
Please refrain from posts like this. Public message to everyone. For one thing, if all you could be bothered to type is two characters, don't make the post, it's stupid. But vague criticisms can do no good while possibly making people less likely interested in sharing their work. If something was obviously made with no effort or thought and you don't like something, you can tell them that, but try to be polite, and anything specific is infinitely more useful. There are plenty of places to diss people out, but I'd prefer if this wasn't it. Besides, no one is free from criticism, and that includes you.

As for swamp cecil, "this" posts are probably one of the stupidest things to say, but at least he gave a specific problem he had with the picture.

Harumph.

this
spam spam spam, waste waste waste!

Demolution

  • Posts: 1198
  • Turrets: +157/-64
Re: Random Dev. Shots
« Reply #2660 on: March 03, 2011, 02:57:40 pm »
Right, so, back to the awesome wip shots in this thread.

Clan [AC] - For all your air conditioning needs please visit: http://s1.zetaboards.com/AC_NoS/index/
my brain > your brain.
and i am VERY stupid.

amz181

  • Posts: 919
  • Turrets: +64/-93
Re: Random Dev. Shots
« Reply #2661 on: March 03, 2011, 04:44:44 pm »
ew
this
the problem is its too plain and the sudden texture change from gray to red is ugly.

Reading his post would be helpful.

Quote
As you can see there is part of the giant rocket/missile in the center. Something went wrong with the origin brush in the func_train and so it spawned at 0,0,0.

then you wouldnt look like such an idiot. In fact, you both wouldnt look like idiots, because if you exclude the red bit, it looks pretty darn good, i see no "ew" in it.

@Emperor Jack

I meant what i said above, it genuinely looks good, nice to see you varying things up a bit with the scaffold things (love the texturing on them) and in the far corner it seems there seems to be a slanted wall (HUZZAH FOR UN-BOXYNESS). Im also getting a peek of some pipespam :D

Fix your func_train and repost again if you can. I cant really see alot because of it. but that room needs more in it, E.g. light fixtures, more pipespam (you can never have too much), perhaps some columns holding up the ceiling. Im kinda struggling to give feedback with that huge rocket in the way :P

I was wondering why you took a screenie in the worst place possible, then i noticed "humans win", i guess your func_train killed the alien spawn (i know how annoying it is to go back into radiant and fix it)

As i said before, fix your func_train and take some proper screens so you can get real feedback, and also so idiot 1 and idiot 2 will be able to concentrate their limited brain power on something other than your red rocket of doom.


Emperor Jack

  • Posts: 93
  • Turrets: +1/-0
Re: Random Dev. Shots
« Reply #2662 on: March 05, 2011, 01:36:27 am »
Lol the point of the post was to how you guys what happens when a func_train spawn is stuffed. The rocket is red because the skybox light gives it that colour, so the train is spawning in the appropriate place before the origin stuffs up and it goes to 0,0,0 xD

And I will post some more information/screenies on the map in the near future. Im still stuck for names, but for development purposes and testing the map i have named it missile. xD its a very original name. The map is somewhat inspired by the new zombie map in black ops, ascension, its just so... amazing, i couldnt resist making my own. The map will include a powerswitch, traps, and more...
« Last Edit: March 05, 2011, 01:39:45 am by Emperor Jack »

Firstinaction

  • Posts: 638
  • Turrets: +18/-131
    • F1rst16
Re: Random Dev. Shots
« Reply #2663 on: March 07, 2011, 03:24:49 am »
Compact

A ship drop zone construction complex.

Its 90% done...   

 

Xedoh

  • Posts: 84
  • Turrets: +4/-1
Re: Random Dev. Shots
« Reply #2664 on: March 07, 2011, 06:47:45 pm »
Hmm, quite nice. Looks like you have decided to get some more color into the map  :).

On the screenshots it looks a bit dark, but I can't say if that's good or bad right now. Btw, are you still using light entities to light the map or do you use light shaders?

I'm already curious on how this map is going to look like a whole.
Wisdom starts where knowledge ends.

Firstinaction

  • Posts: 638
  • Turrets: +18/-131
    • F1rst16
Re: Random Dev. Shots
« Reply #2665 on: March 07, 2011, 07:13:40 pm »
Hmm, quite nice. Looks like you have decided to get some more color into the map  :).

On the screenshots it looks a bit dark, but I can't say if that's good or bad right now. Btw, are you still using light entities to light the map or do you use light shaders?

I'm already curious on how this map is going to look like a whole.
I used light entities.   How do I do light shaders

c4

  • Posts: 554
  • Turrets: +9/-22
Re: Random Dev. Shots
« Reply #2666 on: March 08, 2011, 12:54:49 am »
Compact

A ship drop zone construction complex.

Its 90% done...   

 

sex
eh, i prefer gregorian.net chat better than this. NO download and its LIVE!
 :basilisk: FTW![wiki]basilisk[/wiki]

Emperor Jack

  • Posts: 93
  • Turrets: +1/-0
Re: Random Dev. Shots
« Reply #2667 on: March 25, 2011, 07:49:23 am »
The Dungeon

This is one of my other maps near release, I am still pondering whether to release it here because the theme of the map may disturb some people :/  . You could say it is a cult headquaters or gang hideout/dungeon. But if you can find the easter egg in the release you will learn of what it really is. It does hint to the theme. Hint: alf stewart on youtube lol.... Oh and thanks to trak his textures are VERY nice  ;) ;)

Some screenies  :) :
« Last Edit: March 25, 2011, 07:58:11 am by Emperor Jack »

swamp-cecil

  • Posts: 774
  • Turrets: +80/-163
    • Tremulous
Re: Random Dev. Shots
« Reply #2668 on: March 26, 2011, 03:57:48 am »
Very city themed jack, but in some pics the rooms lack objects. You have the detail, but now props and such.
these are stupid suggestions, don't even waste our time.
I don't like your negative attitude.

A Spork

  • Spam Killer
  • *
  • Posts: 1010
  • Turrets: +37/-230
    • Spork - Unvanquished.net
Re: Random Dev. Shots
« Reply #2669 on: March 26, 2011, 08:32:21 pm »
Not bad, but as said above, needs more greeble.
Don't shoot friend :basilisk:! Friend :basilisk: only wants to give you hugz and to be your hat

Proud Member of the S.O.B.F.O.B.S.A.D: The Society Of Basilisks For Other Basilisks Safety and Dominance
:basilisk:    :basilisk:    :basilisk: