i can deal with the delay between secondary fires now...but the delay between primary fire is pretty brutal...thats actually the only change that i really hate...i can deal with the rest.
The delay should be
no different when charging up all the way. It's only when shooting less than fully charged shots that you get a longer reload. And not having any minimum charge is actually a good thing in some situations. I think it's still a little buggy though, so stay tuned...
but taking away the potential to spam also takes away the potential to destroy bases
I disagree.
Do we, players, have any influence on what will be in 1.2 or we're simply specatators?
Good, novel, ideas are always welcome, but Tremulous isn't designed democratically.
And, if I may? I think everyone should slow down with the feedback. We are
constantly changing things and many things being complained about are not even close to being finalized. If you don't like the new changes,
stop playing on servers that use them. We'll let you know when you should come back and try again. If that's not what you want then
please play for longer than a day, or even a week, before getting pissed off. No one is qualified to judge changes untill they've seen how they affect the
entire game (not just the small portion you focus on, or like best, or only saw that one time you playtested). Trust me, I've been in your position before, and have embarassed myself complaining loudly about things before getting used to them. You're free to do that too, of course, but remember that some changes might not make total sense until further things are implemented. Please have patience and keep open minds.
I demand the old ROF for the luci's primary.
svn.icculus.org/tremulous/trunk
Yea, that's a lame response, but you earned it. And if you don't have the skills to hack code, find someone who does that shares your views. I didn't start out in Tremulous contributing anything except ideas, and now my ideas are mostly directing Tremulous's future. I got here by being polite and respectful.