Author Topic: The Spread Of Aimbots.  (Read 155585 times)

daenyth

  • Posts: 230
  • Turrets: +21/-26
The Spread Of Aimbots.
« Reply #270 on: July 02, 2007, 06:20:38 am »
Please edit out the links to the site.
Quote from: Bullislander05
It's like trying to take apple seeds out of a zebra to plant a giraffe tree.

Mantra

  • Guest
The Spread Of Aimbots.
« Reply #271 on: July 02, 2007, 08:12:13 am »
Sorry, my bad, totally forgot to edit the links to that out.

Edited, ********* refer to aimbot sites for the idiots who might want to know.

jigidyjensen1

  • Posts: 10
  • Turrets: +1/-4
Aimbots usage is massive
« Reply #272 on: July 08, 2007, 04:25:55 am »
I have played tremulous for some time now, I would have to say that Aimbot Usage has become massive in the last couple of months, and I can see it get bigger everyweek.  If the problem cant be fixed, than Tremulous just isn't going to be fun to play anymore,.  Newbies are going to get discouraged and give up wondering why they just cant compete, do they really suck that bad, and honest veterans are going to notice that even though they are become more skilled then ever in their movements, that they get picked off as if they are standing still.

If you play tremulous and think about it, you have to admit that there seems to be a huge rise in dead eye shots in the last couple of months.  People that can make impossible shots at impossible ranges, even if your extremely skilled at walking on the walls.

I was playing tremulous when some guy started playing and spamed the link to the site that had an aimbot.  The aimbot that was spammed is open source, and a programmer could easily remove the section of code that spams the sites name.  

I had never heard of an aimbot before, and wanted to see just how devastating it was, so i downloaded it and tested it out on a server with a friend.  It was extremely accurate.  All you had to do was push the fire button, and your rifle would point at the closest alient to you instantaneously.  Not only did it have an aimbot, it also had a lead bot.  So for weapons that fire at a low velocity, if you set the right lead, it is still easy to nail your target.  And if that wasn't enough, the hack let you see through walls, so nothing can ambush you.

I think that the usage of aimbots is starting to reach 20% of the people who play humans.  There seems to be at least one in every game now.  And that is a trend I noticed in just the last couple weeks.

Mispeled

  • Posts: 148
  • Turrets: +0/-0
Re: Aimbots usage is massive
« Reply #273 on: July 08, 2007, 04:41:22 am »
Quote from: "jigidyjensen1"
I think that the usage of aimbots is starting to reach 20% of the people who play humans.  There seems to be at least one in every game now.  And that is a trend I noticed in just the last couple weeks.

What servers do you play on? I have yet to see any actual aimbots in game (but a few accusations here and there).

jigidyjensen1

  • Posts: 10
  • Turrets: +1/-4
The Spread Of Aimbots.
« Reply #274 on: July 08, 2007, 05:42:49 am »
I play on a verity of servers.

I try to be careful about accusing people directly, as there are some good players out there, but I believe the overall trend of exceptional aim of human players is due to aimbots.

I am not trying brag when I say this, but I am very skilled at trem.  I am extremely good at wall walking and with marauders.  I have played games where I have taken on several humans by myself and won.  I am also descent with humans, but i know how hard it can be to hit a dretch who really knows how to wall walk,  

Here are some tricks that I have found to be somewhat useful when fighting aimbotters, hope they help.  

1st of all, always assume they can see you, aimbotters often have wall hacks.  You cant hide from a wall hack.

2nd, you have to learn to play in teams, since one of you is going to die in the assult (depending on your evolve), you need to at least make sure the other takes out the aimbot player.  By continually taking out the aimboter you keep them using less devastating weapons.

3rd, watch out for groups of humans.  1 aimboter is deadly, 2 are leathal.  only attack if you know that you can get your alien to saftey before he is killed, remembering that they just aren't going to miss you.

4rth, don't give into the aimboter taunting, they are usually the most arogant, cocky,  and abnoxious players in the game.  People who are honestly descent at tremulous, usually have a certain level of respect for their fellow players.  Aimboters act like punks.

5th, remember that aimboters often are good at dodging to ( so are genuinely good players), because they don't have to worry about aiming, they can concentrate on other tasks.

6th, not every aimbotter is a noob.  Some aimboters where good at tremulous before they started aimboting.  People seem to think that only a noob would aimbot or use hacks, but that just isn't the case.  In fact, if somebody is going to go searching for a hack, they have already probably played the game a bit.

7th. Don't waste your dragon on an aimboter by trying to chomp him.  Your better of trying to pounce him and while you are poincing hold down the pounce button so that the minute you land on the ground you can pounce again to a safe location.  With the right weapon, an aimboter can kill you rdragon in moments.

8th, the most devistating weapons an aimbot has is the shotgun, mass driver, rifle, chaingun, lase gun.  Weapons that have high velocity, don't require much lead.  When the aimboter is using a pulse rifle, if you keep you movement random and sparatic, it is much harder for them to hit you.  That is due to the low velocity of the pulse rifle.  Since the aimbot has a lead bot, by suddenly changing direction, their lead bot is worthless and can actually make them miss more often than if they weren't using an aimbot at all.  If you are attacking with the marauder, you can take on aimbotter with a pulse rifle with out to much problem if you keep your marauder continually jumping of the walls and in new directions and over the aimboters head, they have a hard time hitting you because their leadbots predictions are off.  But dont run or walk in a straight line, their lead bot can predict where you are going to be very easily.

9th, on servers that aren't unlaged, by keeping your movements sparatic, you can even make it hard for their aimbots to hit you even if they are using weapons with a high velocity.

10th, even if they aren't using an aimbot, just don't get in the habit of standing still.  If a human can see you they can shoot you.  You have have to stop make sure your behind something.  There is no reason to go take a peak when playing aliens, you need to get used to using their radar.  Remember, every alein can see through wall and obsticles, it makes no sense take a peak.  You can count how many people there are by looking at the blue dots.

11th, a good time to attack an aimboter is when they have to turn their aimbot off.  If an aimbot is headed towards your base, hide and wait until he start shooting stuff in your base.  An aimboter will need to turn of his aimbot in order to shoot structures if oponents are around.  This is because his aimbot will be pointing at you instead of the structure if he has it tied to his fire button.  And for most aimbots, it will even point at you through walls, so he has to turn it off to shoot and acid tube or egg, etc.  Good time to take him out since his aimbot is off.

12th, the best advice of all, is don't feed the aimboter.  if you suspect he is aimboting, than don't play like you would other players.  He would love nothing more than for you to charge him where he can just pick you off and feel he is such a good player.  play hide and go seek.  He can see you with his wall hack, and so he is going to get very frustrated when he is just sitting and staring at you through the wall.  He just wants you to show yourself, just a little bit is all he needs.  Well, when he comes closer to shoot you, run to the next corner and hide behind it.  Just don't let the aimboter have his way, like I mentioned earlier, he will taunt you and call you names and may even get vulgar, but don't give in he is cheating anyways and doesn't deserve a fair fight that you would give an honest player.   He may even discharge the magazine in his weapon out of frustrations, and if he does and needs to reload, then you have a window of opportunity to attack him without his aimbot being a problem.

I give this list of some tactics because we need to face the reality that people are aimboting and stop playing like they aren't.  You can actually win against aimboters if you play like they are aimboters and get your team to play like they are aimboters.

b-_-d

  • Posts: 12
  • Turrets: +0/-0
    • http://Linuxmall.us
The Spread Of Aimbots.
« Reply #275 on: July 08, 2007, 06:17:48 am »
Quote from: "Nux"
Quote from: "Lava Croft"
There is no solution for hackers and there never will be.


Maybe no solution (meaning something that will stop hacking for good) but if anything that's a reason to keep trying to invent new ways of finding and pacifying such hacks. If ever you stop they will corrupt all that we hold dear and everything precious to us. We should never stop fighting! NEVER!


Yes We must have the balls to stand up and fight back!
55d18c5573068300352f915e4ec140b

tuple

  • Posts: 833
  • Turrets: +97/-80
The Spread Of Aimbots.
« Reply #276 on: July 08, 2007, 04:40:35 pm »
jigidyjensen1,
I too have noticed particularly chainguns killing with dramatic efficiency for the chaingun in the last month or two.  My dretch usually takes quite of aiming to kill, but recently it can get killed with a suspiciously short burst from a chaingun.  This isn't while running at them either, it's while spiraling around them on the walls and that sort of thing.

Seffylight

  • Posts: 490
  • Turrets: +40/-26
The Spread Of Aimbots.
« Reply #277 on: July 08, 2007, 05:11:13 pm »
I saw a guy earlier aimbotting as a bsuit + painsaw. He'd just run towards a dretch, saw them right through, then twitch back and forth like a meth addict as his aimbot stayed locked on to the corpse while he tried to keep running forward.

It's just nice that Null's aimbot is so easy to see (as in the example above) when used by noobs.
Stop it. Seriously.

benmachine

  • Posts: 915
  • Turrets: +99/-76
    • ben's machinery
The Spread Of Aimbots.
« Reply #278 on: July 08, 2007, 05:39:04 pm »
I, too, am yet to see an aimbot in-game, though I'm playing less nowadays. 20% seems to to be a massive exaggeration, 2% would seem high imo.
benmachine

Plague Bringer

  • Posts: 3815
  • Turrets: +147/-187
The Spread Of Aimbots.
« Reply #279 on: July 08, 2007, 06:47:58 pm »
I haven't seen any botters around, either.
U R A Q T

AKAnotu

  • Posts: 616
  • Turrets: +7/-9
The Spread Of Aimbots.
« Reply #280 on: July 08, 2007, 07:11:35 pm »
yeah, i dont see any aimbotters around either

Rabbitt

  • Posts: 535
  • Turrets: +13/-27
The Spread Of Aimbots.
« Reply #281 on: July 08, 2007, 07:54:46 pm »
Should have been on bg last night i think it was or was it this morning.

Diggs and them caught someone aimbotting then same game a deconner, fun times i tell you.
Quote from: amine
Take a super-high voltage taser with you and shock the french people and then point and laugh and yell 'FRENCH FRIES!!'

ars

  • Posts: 7
  • Turrets: +0/-0
The Spread Of Aimbots.
« Reply #282 on: July 08, 2007, 09:40:48 pm »
Well I haven't seen any aimbots, but if Tremulous had updates, say a small download every week or month that would change some settings, couldn't that make it harder to alter the client, could it be made to not download update when client is altered, and base the client check on multiple files?  The update would have to be applied before joining the servers.  This would mean to include a Tremulous updater program in the next version (unfortunately more work for programmers).  If you want to prevent aimbots, you could just password protect your server, but then everyone else cannot join. Well you and your friends could have fun...  There has to be a way for the server to detect an aimbot.  Oh, I would not pay money for a key because the whole point of having tremulous is because it is free. I like opensource games, and I realize that this aimbot thing could become a problem.  Releasing the next version of tremulous could stop them temporarily if there are enough changes.  Be nice if you could just know who was using aimbots.... one day it will be fixed...hopefully, or else the growth of tremulous could stop.

St. Anger

  • Posts: 377
  • Turrets: +58/-83
The Spread Of Aimbots.
« Reply #283 on: July 08, 2007, 10:42:05 pm »
The majority of aimbotters are found on the D*S servers.
Painsaw
Dretch*Storm

Mispeled

  • Posts: 148
  • Turrets: +0/-0
The Spread Of Aimbots.
« Reply #284 on: July 08, 2007, 11:05:07 pm »
Quote from: "St. Anger"
The majority of aimbotters are found on the D*S servers.
Painsaw
Dretch*Storm

It's excellent to see people taking advantage of the aimbot paranoia to spread false propoganda against others' servers.

Grow up.

Rabbitt

  • Posts: 535
  • Turrets: +13/-27
The Spread Of Aimbots.
« Reply #285 on: July 08, 2007, 11:34:13 pm »
Quote from: "Mispeled"
Quote from: "St. Anger"
The majority of aimbotters are found on the D*S servers.
Painsaw
Dretch*Storm

It's excellent to see people taking advantage of the aimbot paranoia to spread false propoganda against others' servers.

Grow up.



And how can you verify that what he is saying is'nt the truth ?
Quote from: amine
Take a super-high voltage taser with you and shock the french people and then point and laugh and yell 'FRENCH FRIES!!'

St. Anger

  • Posts: 377
  • Turrets: +58/-83
The Spread Of Aimbots.
« Reply #286 on: July 09, 2007, 12:06:32 am »
Actually it's the server I play it everyday. Thank you and shut the fuck up Mispeled.

Mispeled

  • Posts: 148
  • Turrets: +0/-0
The Spread Of Aimbots.
« Reply #287 on: July 09, 2007, 12:08:55 am »
Quote from: "Rabbitt"
Quote from: "Mispeled"
Quote from: "St. Anger"
The majority of aimbotters are found on the D*S servers.
Painsaw
Dretch*Storm

It's excellent to see people taking advantage of the aimbot paranoia to spread false propoganda against others' servers.

Grow up.



And how can you verify that what he is saying is'nt the truth ?

I play on painsaw a lot, and pretty often on dretch*storm and have yet to see any aimbotting going on. Lots of false accusations, but no actual aimbots. D*S's server is probably one of the best administrated large servers in my opinion.

There might be some aimbots there, but definitely not a majority. There's no reason for him to call out those servers specifically.

Mispeled

  • Posts: 148
  • Turrets: +0/-0
The Spread Of Aimbots.
« Reply #288 on: July 09, 2007, 12:09:50 am »
Quote from: "St. Anger"
Actually it's the server I play it everyday. Thank you and shut the fuck up Mispeled.

Maybe we're in different time zones? I've never seen any cheaters on either server.

And if the "majority" of aimbots are there, why do you play every day?

St. Anger

  • Posts: 377
  • Turrets: +58/-83
The Spread Of Aimbots.
« Reply #289 on: July 09, 2007, 12:12:13 am »
Quote from: "Mispeled"
Quote from: "St. Anger"
Actually it's the server I play it everyday. Thank you and shut the fuck up Mispeled.

Maybe we're in different time zones? I've never seen any cheaters on either server.

And if the "majority" of aimbots are there, why do you play every day?


Because we're usually quick to catch them and ban them. But yes I've seen up to 4 aimbotters a day on D*S.

temple

  • Posts: 534
  • Turrets: +37/-42
The Spread Of Aimbots.
« Reply #290 on: July 09, 2007, 02:47:38 am »
Quote from: "St. Anger"
Because we're usually quick to catch them and ban them. But yes I've seen up to 4 aimbotters a day on D*S.

I think you are talking out your ass.

Dracone

  • Posts: 1079
  • Turrets: +138/-278
The Spread Of Aimbots.
« Reply #291 on: July 09, 2007, 06:08:53 am »
The truth is that they're everywhere, and that's that. Caught a guy at Avalanche named fatal with a goon. Dumbass tried so hard to hide it and called us all 12-year-olds before he got kicked. Got a demo just in case but no one needs it in case he comes on these forums just to beg for belief in his innocence. I also got rid of a guy named Kenmore on our server.
Quote from: St. Anger
Tip 4 baslick guiz: Make sure you get near them bc u can stiky them i think its a bug lolz. but dont tell 2 many ppl shh.
Quote from: dobruiyyk
It's possible, your descendant will never see the sun because our species is gonna extinct in nearest future. So you better unstick from your computer and find a girl to make a child with!

Mantra

  • Guest
The Spread Of Aimbots.
« Reply #292 on: July 09, 2007, 06:17:05 am »
Thats why I'm happy killaz server doesn't run unlag, good luck to those aimbotters to hit even with leading put on(Hehe, no aimbot can kill a dretch with 200 ping)

jigidyjensen1

  • Posts: 10
  • Turrets: +1/-4
The Spread Of Aimbots.
« Reply #293 on: July 09, 2007, 06:35:04 am »
When I say 20% I don't mean 20% of everyone who play tremulous.  I mean 20% of the human players at any given time (aimboting does work with aliens to btw).  I think a lot of the aimboters keep changing their names on a daily basis.

Honestly, I don't say this to offend, but if you don't notice aimboters, than you probably haven't gotten that good at tremulous until recently, and are just used to aimboters and just don't realize it, and actually think there are that many crack shots in tremulous.

Also, not all aimboters are obvious, some aimboters know techniques so that their aimboting isn't obvious.

temple

  • Posts: 534
  • Turrets: +37/-42
The Spread Of Aimbots.
« Reply #294 on: July 09, 2007, 06:38:37 am »
Quote from: "jigidyjensen1"
Honestly, I don't say this to offend, but if you don't notice aimboters, than you probably haven't gotten that good at tremulous until recently, and are just used to aimboters and just don't realize it, and actually think there are that many crack shots in tremulous.

Also, not all aimboters are obvious, some aimboters know techniques so that their aimboting isn't obvious.

If aimbotters play and don't dominate, I could give a fuck.  What's the point of having an advantage and lose?  

I'm beyond the whole 'cheaterz look' sentiment.  If you want to cheap, fine.  If you win, then people will take notice and you will be probably exposed.  If you want to cheat and try so hard to hide it that you lose...well that's my kind of hax.  

Either way, I don't lose because someone is mowing down my team.  I've lost a lot lately because the standard stupid shit (teammates feeding, not bulding, etc).


I don't see the big deal.  Cheating is a part of online games.  That's that.  People act like this is a crime against humanity and the first time it happened EVER.  I don't cheat, don't play any other online games, and this is just a passing thought.  I've cought noob_plox (or someone using his name) aimbotting and I just left it alone because he lost anyway.  People are so paranoid about, its not even viable on a server with smart players that will spectate them.  

My aim with Unlagged has gotten so good, I know I'm going to get banned  at some point.  Oh well, it mostly Unlagged that making people shoot better and really, I think its better than Lagged.  Humans can stand toe to toe with aliens more when dretches actually get hit.

jigidyjensen1

  • Posts: 10
  • Turrets: +1/-4
The Spread Of Aimbots.
« Reply #295 on: July 09, 2007, 06:46:18 am »
Quote
Either way, I don't lose because someone is mowing down my team. I've lost a lot lately because the standard stupid shit (teammates feeding, not bulding, etc).


Cant feeding be the natural result of going up against aimbots?  If that is the case, than you are loosing because of aimbots mowing down your team.  Or at least it is a contributing factor.

temple

  • Posts: 534
  • Turrets: +37/-42
The Spread Of Aimbots.
« Reply #296 on: July 09, 2007, 06:56:29 am »
Quote from: "jigidyjensen1"
Quote
Either way, I don't lose because someone is mowing down my team. I've lost a lot lately because the standard stupid shit (teammates feeding, not bulding, etc).


Cant feeding be the natural result of going up against aimbots?  If that is the case, than you are loosing because of aimbots mowing down your team.  Or at least it is a contributing factor.


Feeding is done by the opponents.  You can't shoot something unless its running straight at you.  The human team isn't getting more kills than usual and the top scorers are the same players that always did well.  Its a lot of new people that are crapping up games.  

I don't know how using an aimbot would be helpful on aliens but even then, its the same idea.  Same players as top scorers.

I think it is a small group of players aimbotting and changing names/IPs and making it seem a lot bigger.

I'm not seeing new names get a large number of kills.  Tremuluos is small so its hard for a player (new or old) to suddenly start racking up kills without it going noticed.  I play on D*S at night and weekends and unlike Anger, I've haven't noticed a lot of botters.  Every now and then I see a shot that is strange but its nothing that truly ruins the game.

Seffylight

  • Posts: 490
  • Turrets: +40/-26
The Spread Of Aimbots.
« Reply #297 on: July 09, 2007, 08:03:38 am »
I guess I should mention that the painsaw aimbot I saw yesterday morning (mentioned earlier in the thread) was actually on D*S Painsaw.

In all honesty, does it really not seem obvious that it would happen that way? The majority of North American noob players (no offense to the actual players on D*S servers) gravitate towards super-large servers like D*S (or S11). These guys are, of course, going to be the most likely to go grab Null's (obvious) aimbot. There was already enough "zomg aimbot" hysteria on those servers before aimbots were widely available (I got kicked twice for aimbotting, and I'm not exactly the greatest player ever), and now it's getting ridiculous.

There are only two ways to eliminate the worries about Null's aimbot for the time being, and they are: 1.) make your server require the backport client to be played on, and 2.) educate your administrators on what an aimbot looks like, both from spectator view and when you're fighting against/working beside it.

A little story regarding the latter. I brought up the spread of Null's aimbot at my weekly LAN party, and then we decided to have some fun with it by having a 5 on 5 aimbot battle. After a couple of hours watching those aimbots at work, it becomes fairly easy to see when they're being used without even having to spectate the guy (though you probably want to, so you can both be 100% sure and grab a demo). I suggest that you try something like this sometime if you can get the chance. You have to know your enemy to fight it, amirite?

Take all that for what you will.
Stop it. Seriously.

temple

  • Posts: 534
  • Turrets: +37/-42
The Spread Of Aimbots.
« Reply #298 on: July 09, 2007, 11:40:05 am »
Quote from: "Seffylight"
I guess I should mention that the painsaw aimbot I saw yesterday morning (mentioned earlier in the thread) was actually on D*S Painsaw.

In all honesty, does it really not seem obvious that it would happen that way? The majority of North American noob players (no offense to the actual players on D*S servers) gravitate towards super-large servers like D*S (or S11). These guys are, of course, going to be the most likely to go grab Null's (obvious) aimbot. There was already enough "zomg aimbot" hysteria on those servers before aimbots were widely available (I got kicked twice for aimbotting, and I'm not exactly the greatest player ever), and now it's getting ridiculous.

There are only two ways to eliminate the worries about Null's aimbot for the time being, and they are: 1.) make your server require the backport client to be played on, and 2.) educate your administrators on what an aimbot looks like, both from spectator view and when you're fighting against/working beside it.

A little story regarding the latter. I brought up the spread of Null's aimbot at my weekly LAN party, and then we decided to have some fun with it by having a 5 on 5 aimbot battle. After a couple of hours watching those aimbots at work, it becomes fairly easy to see when they're being used without even having to spectate the guy (though you probably want to, so you can both be 100% sure and grab a demo). I suggest that you try something like this sometime if you can get the chance. You have to know your enemy to fight it, amirite?

Take all that for what you will.

what name do you play under on D*S.

Nux

  • Posts: 1778
  • Turrets: +258/-69
The Spread Of Aimbots.
« Reply #299 on: July 09, 2007, 02:14:15 pm »
Quote from: "jigidyjensen1"
Cant feeding be the natural result of going up against aimbots? If that is the case, than you are loosing because of aimbots mowing down your team. Or at least it is a contributing factor.


Quote from: "temple"
Feeding is done by the opponents.  You can't shoot something unless its running straight at you.


You sir, clearly don't know aimbots. If you did, you'd understand his point.

*Game starts*

*Moron turns his cool new aimbot on*

*Moron holds left mouse button down*

*Moron kills everything that comes in sight*

temple: FEEDRRS!