why does any of this (discussion of single aimbotters) matter? One aimbotter does not ruin a community. A horde of aimbotters DO. Rather than performing a witchhunt (whether or not they be witches)
Tuple, regarding your comments on my idea (see page 8--
http://tremulous.net/phpBB2/viewtopic.php?t=5087&start=210), wouldnt making the initial connection to a server take longer (3-5 minutes) have a positive aspect?
What i mean is, it seems almost like a spam reduction technique known as greylisting (initial mail from someone is rejected temporarially; only legit mailers will resend). If you make it take longer to connect the first time to these servers, normal users are only slightly inconvenienced, whereas griefers and aimbotting server hoppers have to wait quite a lot longer to carry out their misdeeds.
Second, aside from the inconveniences. is there any reason that my idea is not technically sound/helpful in stopping aimbots? A solution with problems is better than no solution or an easily worked around solution, correct?
Further, my suggestion is more aimed at future versions of tremulous, perhaps with better methods of downloading or downloading certain files even with autodownload off; perhaps the files could be forced on the client regardless of "autodownload" setting. The idea is that this is an integral part of the game, not some mod. And could the software clients not be uploaded to an FTP or http site that has better throughput--tremulous.info comes to mind.
Granted this adds quite a lot of additional web traffic (assuming 1500 people play each night, and a fresh batch of downloads every 3 nights, and each player picking a different server every night, that would be, say, 500k*1500*30= 22.5 gb per month), but thats not undoable, is it? Dreamhost, IIRC, offers easily that bandwidth for very little money....
Is there a reason this wouldnt work?