Author Topic: Tyrant v2  (Read 59476 times)

Eyn Xaeyn

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Tyrant v2
« Reply #30 on: October 20, 2007, 07:03:17 pm »
Quote from: "megas333"
*Aims blarghification cannon at Plague Bringer*





*sets cannon to HELL mode- shoots godlike woodland creatures holding flamethrowers at target, causing forest fires if used while hunting*


*fires cannon*

*coughs*
Now then...
*sets cannon to HAPPY mode*
*gives Werewulf a leprecon holding knives through cannon*
Done.


blaghification cannon?!?

UniqPhoeniX

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Tyrant v2
« Reply #31 on: October 21, 2007, 11:20:04 am »
Quote
So what features will your adv.Tyrant have (or are you just modelling)? Acid spray? Fire breath? Sonic roar?
Good ideas.

Hope this gets in Tremulous 1.2

Werewulf

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Tyrant v2
« Reply #32 on: November 09, 2007, 10:24:57 am »
sorry for my inactivity as i kinda forgot about this place and had some life/personal issues im trying to deal with.

For those that wants the model to finish (im sure i have the file somewhere....hopefully) ill get it setup and send it to you in whatever default model file max uses for you to use/edit/finish off, just dont do bad shit and stuff. so send me a pm and HOPEFULLY i wont forget and actually do it.

Johnpp

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Tyrant v2
« Reply #33 on: November 09, 2007, 10:50:49 am »
Good to hear, thanks for keeping us updated.

thirdstreettito

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Tyrant v2
« Reply #34 on: November 09, 2007, 03:41:28 pm »
I like it.....but maybe put a horn on top of its head because when it rampages its head goes down to human head level which = instant kill! :tyrant:

Haraldx

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Re: Tyrant v2
« Reply #35 on: November 19, 2007, 01:14:26 pm »
awsome tyrant !!! when you will complete it i ... i .... i dont know but i give you thumb up !!!
...princibles of judgement do not apply to me.
I JUST MINED ANIMATED CREATURES

Caveman

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Re: Tyrant v2
« Reply #36 on: November 19, 2007, 01:38:34 pm »
...horn ... rampages ... instant kill

When do you grow up?

atomic1fire

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Re: Tyrant v2
« Reply #37 on: November 24, 2007, 01:07:05 am »
heres an idea of mine to add to your tyrant but since I have no idea how you made the module
I just cut one out and used paint to show where the stuff is

mostly just adding spikes to the side of the chest and Head because I thought it would look cool
you dont need to add them I just thought they would look cool that way with grey spikes sticking out of the head and lower chest
« Last Edit: November 24, 2007, 01:08:46 am by atomic1fire »

ShadowNinjaDudeMan

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Re: Tyrant v2
« Reply #38 on: November 25, 2007, 09:59:14 am »
mmmmm...

Id forgot just how hawt that tyrant looked.
My favorite player is Jesus, because everything is forgiven when he respawns.

NOM!NOM!NOM!

iLoveMe

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Re: Tyrant v2
« Reply #39 on: November 28, 2007, 04:42:56 pm »
Hello,im a mod maker,and im working on a new mod. can you explain me how you extracted the basic tyrant model to put it into blender?

 Thanks, iLoveMe

Caveman

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Re: Tyrant v2
« Reply #40 on: November 28, 2007, 05:06:18 pm »
I wish you good luck.
Could you point us to any mods you already finished?

iLoveMe

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Re: Tyrant v2
« Reply #41 on: November 28, 2007, 05:55:57 pm »
I mean by mod maker that im making a mod for tremulous, but i already worked for warsow.

Caveman

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Re: Tyrant v2
« Reply #42 on: November 28, 2007, 06:16:03 pm »
Come on now, don't be shy :=)
Give us some links to your previous work.

Please don't give us that crap "you will see ingame"...
Most of us don't play Warsow and I strongly doubt you are mature enough to finish any modding.
« Last Edit: November 28, 2007, 08:24:54 pm by Caveman »

iLoveMe

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Re: Tyrant v2
« Reply #43 on: November 28, 2007, 06:37:55 pm »
nono u will see it ingame :)

iLoveMe

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Re: Tyrant v2
« Reply #44 on: November 28, 2007, 06:45:00 pm »
Hm I need you to tell me how you converted the .md3 file into a .blend one.

Werewulf

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Re: Tyrant v2
« Reply #45 on: November 30, 2007, 04:22:09 pm »
Tyrant v2  :tyrant:
A custom advanced version of the tremulous tyrant.
This model was created by Samantha Zeven, aka Werewulf, year 2007.

I'm handing out this model for people to finish off and work from as
I no longer wish to deal with it and I'm too involved with sorting
personal matters in my life. So feel free to edit this model as you

like, id like to note that:
*No animations
*No bones
*No unwrap
*No texture

The .zip contains a .max and a .3ds

Simply open the max in 3d studio max, however it was made in version
8, so 8+ should work fine.

For milkshape, simpley open milkshape, go to menu>import and import
the .3ds choice. The models Axis and orientation may be wrong, so

just manually re-adjust that by using the selection group and rotate.
As for blender users, I think it can support importing .3ds so try
that.

It's just a mesh, that is all, if things pick up then i may unwrap
the model and texture it, but as for now, im not certain.

However, I do not offer the rights of people claiming this as their
work, I wish to still have it under my own claims, so if you do use
it for anything, please remember to note me and not claim it as your
work, Id be very grateful.

Zip:
http://files.filefront.com/Tyrantv2zip/;9158943;/fileinfo.html
Rar:
http://files.filefront.com/Tyrantv2rar/;9158941;/fileinfo.html
« Last Edit: November 30, 2007, 04:30:43 pm by Werewulf »

Werewulf

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Re: Tyrant v2
« Reply #46 on: November 30, 2007, 04:27:00 pm »
Hello,im a mod maker,and im working on a new mod. can you explain me how you extracted the basic tyrant model to put it into blender?

 Thanks, iLoveMe


err? me?

umm.. i never extracted the default tyrant or such, I dont know how to. This model is made from scratch.

{sorry for double post, just wanted to keep dl post and this seperate}

iLoveMe

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Re: Tyrant v2
« Reply #47 on: November 30, 2007, 04:37:56 pm »
Ehm i dont need you to give me your work, because i can just simply do what you did :)

 i just wanted to know how you did but it appears to me there is an easiest way which consist into importing the .md3 in blender.

Werewulf

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Re: Tyrant v2
« Reply #48 on: December 01, 2007, 04:40:28 am »
im not sure.. o.0

just export the model you have open in milkshape into .3ds or something, i really doubt it will have animations.. im not..too sure at all.

anyway, here is some samples of my past 3d work:









Thumbnail images:

[URL=http://i81.photobucket.com/albums/j202/werewulf15/zerglingshow.jpg]





[URL=http://i81.photobucket.com/albums/j202/werewulf15/rat2.jpg]



Mario based texture sheet:






« Last Edit: December 01, 2007, 09:35:13 am by Werewulf »

Taiyo.uk

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Re: Tyrant v2
« Reply #49 on: December 01, 2007, 05:53:48 am »
* Taiyo.uk has wet his pants.

ShadowNinjaDudeMan

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Re: Tyrant v2
« Reply #50 on: December 01, 2007, 07:18:29 am »
Holy SHIIIIIIIIIIIIIIIIIIIT!!!!!!
My favorite player is Jesus, because everything is forgiven when he respawns.

NOM!NOM!NOM!

iLoveMe

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Re: Tyrant v2
« Reply #51 on: December 01, 2007, 08:27:42 am »
My only question is how  to make textures like that, cause as werewulf said, there are not the skins and i dont think its possible to use the first ones

Werewulf

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Re: Tyrant v2
« Reply #52 on: December 01, 2007, 09:42:46 am »
My only question is how  to make textures like that, cause as werewulf said, there are not the skins and i dont think its possible to use the first ones

Textures for what? The tyrant?
You can unwrap in milkshape, screenshot and draw over that an apply as a material.

As for detail wise you mean? I..dont know how to teach or tell that, just practice..alot..

And as I said, in time I MIGHT make a texture for it (which means ill unwrap it). But for the moment its best you do it yourself or use other sources.

anyway, the images seemed to be bugged and i cant fix them.
but here is my deviantart page:
http://darksalvation.deviantart.com/

And 3d models I made for a project (i didnt animated them, i honestly believe...well..the person who took over them did put them to use..but..ergghh..)

http://www.moddb.com/mods/5862/sstld
http://www.moddb.com/mods/5862/sstld/images/56382/tanker-bug#imagebox
http://www.moddb.com/mods/5862/sstld/images/56381/plasma-bug#imagebox
http://www.moddb.com/mods/5862/sstld/images/56675/bug-mound#imagebox

blood2.0

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Re: Tyrant v2
« Reply #53 on: December 11, 2007, 01:01:32 am »
uh i think the max polly cont is 100  :P sucks doesn't it

Redsky

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Re: Tyrant v2
« Reply #54 on: December 11, 2007, 02:44:55 pm »
Hm I need you to tell me how you converted the .md3 file into a .blend one.
hmmm, that will not be so easy as every download link i know doesnt work anymore :-[
Happy New Year Everybody! : signature adequate once a year.

Johnpp

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Re: Tyrant v2
« Reply #55 on: December 15, 2007, 07:38:57 am »
uh i think the max polly cont is 100  :P sucks doesn't it
No, the stock idtech3 polygon count is 1000 per mesh. And you can have a maximum of 32 meshes.

So, the maximum polygon count would be 32,000.

Bunneh

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Re: Tyrant v2
« Reply #56 on: December 22, 2007, 04:38:19 am »
@ Werewulf:

Seeing as to how you claim those screenies are yours, PLUS they have a female name on them, I'll ask one thing and one thing only;

Would you please pay for both our sex changes so I can have your babies? I'm a guy, you're a woman...hell, it could work.
Bunneh: I'll admit that I really love attentionwhoring like this.
Plague Bringer: Here's some attention for you. Look! I've got a video of Bunneh in his true form running around in public, molesting random people.
http://www.youtube.com/watch?v=ZONFBqPosXw
Bunneh, you should be ashamed.
Bunneh: No, PB, that's not me. I'ma pink Bunneh. Bluebunneh is the stupid icecream faggot down the street.

http://tremulous.net/forum/index.php?topic=6840.0

Death On Ice

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Re: Tyrant v2
« Reply #57 on: December 22, 2007, 06:16:31 am »
Sig-worthy quote, foh show.

Also, amazing work!

Thisguy

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Re: Tyrant v2
« Reply #58 on: February 16, 2008, 06:03:06 pm »
im no genius on 3-d art and even lessso on putting them into games but the poly count ishow many of those"plates"are in the imagesome gamse can hadle loads (crysis for example) and old games go UHHH :o when u youuse lots.

All in All it looks good (it be nice whith a touch of H.R Giger in the texture)if i was gonna give it an ability id have a sort of roar (similar to the  adv. basalisk acid but with no damage and less shake) or the tyrant turn itslef into a sort of nest (the player become a new alien.) the nest is like a holve but you can exit and are auto ejected After a loooooooooooooooonnnnnnnnnnnnnnnnggggg time but you emerge as a tryant. The nest it very vunerable but has higer than average regenration. When the nest is blown up i thuns intoafleshy mass any aliens within the nest are trapped untillthe mass fades away (very long time just to add balance) its a gamble but it say its worth looking into.

techhead

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Re: Tyrant v2
« Reply #59 on: February 17, 2008, 01:22:45 am »
Wait, what?
What are you on about???
I'm playing Tremulous on a Mac!
MGDev fan-club member
Techhead||TH
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