Author Topic: Station 15 Final Release 1  (Read 101577 times)

Supertanker

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Re: Station 15 - Release Beta 1
« Reply #60 on: February 21, 2008, 01:47:11 am »
http://mercenariesguild.net/supertanker/station15/new_humanbase.jpg

I decided for the 'make the humans start in a mediocre base and make them move' approach.

Circle

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Re: Station 15 - Release Beta 1
« Reply #61 on: February 21, 2008, 03:15:45 am »
Nice map, I like the design, though it looks a bit big to be playable normally. (But looks can be deceiving.)
« Last Edit: February 21, 2008, 03:17:44 am by Circle »

Taiyo.uk

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Re: Station 15 - Release Beta 1
« Reply #62 on: February 21, 2008, 03:16:53 am »
Great - starting bases that encourage moving and defense instead of camping add allot to a map.
I like what you've done with the windows in there, looking good!

your face

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Re: Station 15 - Release Beta 1
« Reply #63 on: February 21, 2008, 03:22:30 am »
hehe, nice medistat ;D
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Kaleo

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Re: Station 15 - Release Beta 1
« Reply #64 on: February 21, 2008, 07:39:03 am »
Quote from: Stannum
Thou canst not kill that which doth not live,
but you can blow it into chunky kibbles!
I has a cookie, and u can has a cookie, but i no givs u mai cookie...

Supertanker

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Re: Station 15 - Release Beta 1
« Reply #65 on: February 21, 2008, 09:14:24 pm »
Yeah, I habitually put my objects floating above the ground to avoid clipping, but didn't notice it was right above that support.
It is a tad larger than I would like. It is simlar to Arachnid's base but smaller in both dimensions.

Supertanker

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Re: Station 15 - Release Beta 1
« Reply #66 on: February 24, 2008, 12:49:06 am »
New room done: Lower hallway (links control room, access tunnel from alien base, and access tunnel from Human base.

http://mercenariesguild.net/supertanker/station15/lowerhall.jpg

Yes, that blast door is broken.

Supertanker

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Re: Station 15 - Release Beta 1
« Reply #67 on: February 29, 2008, 12:33:27 am »
Revamped the slanted window hallway and added a bit of eye candy outside.

http://mercenariesguild.net/supertanker/station15/windowhall1.jpg

My architexture is stuck in Half-Life 1 it seems :/

thirdstreettito

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Re: Station 15 - Release Beta 1
« Reply #68 on: March 01, 2008, 10:47:10 pm »
I love it! I'll devmap it.

TRaK

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Re: Station 15 - Release Beta 1
« Reply #69 on: March 02, 2008, 01:56:33 am »
Looking good supertanker, looking forward to seeing the new version :)

Supertanker

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Re: Station 15 - Release Beta 1
« Reply #70 on: March 02, 2008, 07:23:52 am »
http://mercenariesguild.net/supertanker/station15/outside1.jpg
Some more eye-candy.

Beta 2 is coming along, slowly but surely. The lower half of the map is about 60% done. After one more corridor in the upper half of the map it will be fully playable but still lacking eye-candy in many areas.

E-Mxp

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Re: Station 15 - Release Beta 1
« Reply #71 on: March 02, 2008, 10:08:38 am »
Looks good, gj supertanker!!
I just hope some servers will play this...

your face

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Re: Station 15 - Release Beta 1
« Reply #72 on: March 02, 2008, 11:37:21 pm »
Mine will!!!!  Althought its never up... :D

anywaiz, wewt, nice! 

P.S. Make many easter eggz ;D :)
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Supertanker

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Re: Station 15 - Release Beta 1
« Reply #73 on: March 05, 2008, 11:14:13 pm »

Kaleo

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Quote from: Stannum
Thou canst not kill that which doth not live,
but you can blow it into chunky kibbles!
I has a cookie, and u can has a cookie, but i no givs u mai cookie...

Zero Ame

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Re: Station 15 - Release Beta 1
« Reply #75 on: March 06, 2008, 12:20:59 am »
http://mercenariesguild.net/supertanker/station15/outside1.jpg
Some more eye-candy.

Beta 2 is coming along, slowly but surely. The lower half of the map is about 60% done. After one more corridor in the upper half of the map it will be fully playable but still lacking eye-candy in many areas.

If you make it so someone can walk out here, like it looks to me you would be able to in game, then you might want to put a glass dome over this or something so it over it so it isnt like someone walking around in space. Or maybe make a shader cover the entire area that acts like water but is invisible and also shifts gravity, this way it is like your outside in space and your chocking cause you have no air.

just a thought. Migth have to use this on a map im thinking about making if you dont :P

Supertanker

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Re: Station 15 - Release Beta 1
« Reply #76 on: April 09, 2008, 04:54:24 am »
Station15-beta2 is nearing completion and may be out as a public beta in 2-3 weeks.
Be warned, this map is still very incomplete and does not have as much detail as I prefer. This is mainly a gameplay test release and will feature many new corridors and tunnels. Detail will be added in beta3.

If anyone has any suggestions for beta2 this is your chance to get them in!





blood2.0

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Re: Station 15 - Release Beta 1
« Reply #77 on: April 09, 2008, 08:16:26 am »
a door that when you open it sucks you out into space and you explode like an egg does.  a second floor. make the rooms make more since like bedrooms trash compacter room and sines to direct you around

Kaleo

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Re: Station 15 - Release Beta 1
« Reply #78 on: April 09, 2008, 10:00:40 am »
make the rooms make more since like bedrooms trash compacter room and sines to direct you around

What?
Quote from: Stannum
Thou canst not kill that which doth not live,
but you can blow it into chunky kibbles!
I has a cookie, and u can has a cookie, but i no givs u mai cookie...

Plague Bringer

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Re: Station 15 - Release Beta 1
« Reply #79 on: April 09, 2008, 12:08:32 pm »
Since probably can me "translated" into science. It wouldn't make much sense, but it'd make more sense. He just wants a more human like feel, like Pulse. Bedrooms, bathrooms, etc.
U R A Q T

Supertanker

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Re: Station 15 - Release Beta 1
« Reply #80 on: April 13, 2008, 09:26:42 pm »
New screenshots.

A little more of a 'human' aspect to the map.



http://mercenariesguild.net/supertanker/station15/garden1_small.jpg
http://mercenariesguild.net/supertanker/station15/garden2_small.jpg
http://mercenariesguild.net/supertanker/station15/garden3_small.jpg

The fountain particle system has been improved since this shot was taken.

This could be a good alternate base for the humans, since it's near their starting base.
Only one more hallway and some tweaking of the light settings....
I'll wait until Beta3 to add detail.

Lava Croft

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Re: Station 15 - Release Beta 1
« Reply #81 on: April 13, 2008, 10:22:09 pm »
A hydrophonics section? Nice!

Supertanker

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Re: Station 15 - Release Beta 1
« Reply #82 on: April 14, 2008, 04:52:40 am »
Actually, it's a garden. A nice twist to the space theme, anyhow.

Atom Eve

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Re: Station 15 - Release Beta 1
« Reply #83 on: April 14, 2008, 05:47:09 am »

A, uh... garden, ay? "Garden, ay" he asked him knowingly. Know whatahmean, know whatahmean? Nod's as good as a wink, and all that? Nudge nudge, saynomore, saynomore.
}MG{Mercenaries Guild
Quote
<Atom_Eve> Haha. From the FAQ on the forums:
<Atom_Eve> "While Tremulous releases can take months to prepare, TJW can update his mod as soon as new changes are ready."
* Atom_Eve giggles relentlessly at "months".

E-Mxp

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Re: Station 15 - Release Beta 1
« Reply #84 on: April 14, 2008, 05:49:08 am »
A, uh... garden, ay? "Garden, ay" he asked him knowingly. Know whatahmean, know whatahmean? Nod's as good as a wink, and all that? Nudge nudge, saynomore, saynomore.
Are you insinuating something? :D

Atom Eve

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Re: Station 15 - Release Beta 1
« Reply #85 on: April 14, 2008, 05:55:16 am »
A, uh... garden, ay? "Garden, ay" he asked him knowingly. Know whatahmean, know whatahmean? Nod's as good as a wink, and all that? Nudge nudge, saynomore, saynomore.
Are you insinuating something? :D
No, no, no, no....... yes.

Clearly I've been up too long, since I thought that'd be funny.

Now for something completely different!
* Atom Eve stops spamming supertanker's thread and goes to bed.
}MG{Mercenaries Guild
Quote
<Atom_Eve> Haha. From the FAQ on the forums:
<Atom_Eve> "While Tremulous releases can take months to prepare, TJW can update his mod as soon as new changes are ready."
* Atom_Eve giggles relentlessly at "months".

Kaleo

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Re: Station 15 - Release Beta 1
« Reply #86 on: April 14, 2008, 10:48:37 am »
A, uh... garden, ay? "Garden, ay" he asked him knowingly. Know whatahmean, know whatahmean? Nod's as good as a wink, and all that? Nudge nudge, saynomore, saynomore.
Are you insinuating something? :D
No, no, no, no....... yes.

Clearly I've been up too long, since I thought that'd be funny.

Now for something completely different!
* Atom Eve stops spamming supertanker's thread and goes to bed.
Where she finds Tito waiting.[/badtaste]
Quote from: Stannum
Thou canst not kill that which doth not live,
but you can blow it into chunky kibbles!
I has a cookie, and u can has a cookie, but i no givs u mai cookie...

Rocinante

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Re: Station 15 - Release Beta 1
« Reply #87 on: April 14, 2008, 01:15:00 pm »
* Atom Eve stops spamming supertanker's thread and goes to bed.
Where she finds Tito waiting.[/badtaste]

Bahahahahaha... you probably have no idea why I think that's flipping hilarious....
}MG{Mercenaries Guild
"On my ship, the Rocinante, wheeling through the galaxies, headed for the heart of Cygnus, headlong into mystery." -- Rush, "Cygnus X-1"

your face

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Re: Station 15 - Release Beta 1
« Reply #88 on: April 14, 2008, 03:53:40 pm »
Zomg, supertanker!  L33t.  Only thing I see funnay, is the bench, it looks a little stretched out.
spam spam spam, waste waste waste!

CreatureofHell

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Re: Station 15 - Release Beta 1
« Reply #89 on: April 14, 2008, 03:58:12 pm »
All the better for you to lie down on it  ;)
{NoS}StalKer
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<Timbo> posting on the trem forums rarely results in anything good