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Station 15 Final Release 1

Started by Supertanker, December 06, 2007, 11:18:10 PM

Supertanker

http://mercenariesguild.net/supertanker/station15/new_humanbase.jpg

I decided for the 'make the humans start in a mediocre base and make them move' approach.

Circle

#61
Nice map, I like the design, though it looks a bit big to be playable normally. (But looks can be deceiving.)

Taiyo.uk

Great - starting bases that encourage moving and defense instead of camping add allot to a map.
I like what you've done with the windows in there, looking good!

your face

Quote from: dolby on February 19, 2003, 06:44:44 PM
spam spam spam, waste waste waste!

Kaleo

Quote from: Stannum
Thou canst not kill that which doth not live,
but you can blow it into chunky kibbles!
I has a cookie, and u can has a cookie, but i no givs u mai cookie...

Supertanker

Yeah, I habitually put my objects floating above the ground to avoid clipping, but didn't notice it was right above that support.
It is a tad larger than I would like. It is simlar to Arachnid's base but smaller in both dimensions.

Supertanker

New room done: Lower hallway (links control room, access tunnel from alien base, and access tunnel from Human base.

http://mercenariesguild.net/supertanker/station15/lowerhall.jpg

Yes, that blast door is broken.

Supertanker

Revamped the slanted window hallway and added a bit of eye candy outside.

http://mercenariesguild.net/supertanker/station15/windowhall1.jpg

My architexture is stuck in Half-Life 1 it seems :/

thirdstreettito


TRaK

Looking good supertanker, looking forward to seeing the new version :)

Supertanker

http://mercenariesguild.net/supertanker/station15/outside1.jpg
Some more eye-candy.

Beta 2 is coming along, slowly but surely. The lower half of the map is about 60% done. After one more corridor in the upper half of the map it will be fully playable but still lacking eye-candy in many areas.

E-Mxp

Looks good, gj supertanker!!
I just hope some servers will play this...

your face

Mine will!!!!  Althought its never up... :D

anywaiz, wewt, nice! 

P.S. Make many easter eggz ;D :)
Quote from: dolby on February 19, 2003, 06:44:44 PM
spam spam spam, waste waste waste!


Kaleo

Quote from: Stannum
Thou canst not kill that which doth not live,
but you can blow it into chunky kibbles!
I has a cookie, and u can has a cookie, but i no givs u mai cookie...

Zero Ame

Quote from: supertanker on March 02, 2008, 07:23:52 AM
http://mercenariesguild.net/supertanker/station15/outside1.jpg
Some more eye-candy.

Beta 2 is coming along, slowly but surely. The lower half of the map is about 60% done. After one more corridor in the upper half of the map it will be fully playable but still lacking eye-candy in many areas.

If you make it so someone can walk out here, like it looks to me you would be able to in game, then you might want to put a glass dome over this or something so it over it so it isnt like someone walking around in space. Or maybe make a shader cover the entire area that acts like water but is invisible and also shifts gravity, this way it is like your outside in space and your chocking cause you have no air.

just a thought. Migth have to use this on a map im thinking about making if you dont :P

Supertanker

Station15-beta2 is nearing completion and may be out as a public beta in 2-3 weeks.
Be warned, this map is still very incomplete and does not have as much detail as I prefer. This is mainly a gameplay test release and will feature many new corridors and tunnels. Detail will be added in beta3.

If anyone has any suggestions for beta2 this is your chance to get them in!





blood2.0

a door that when you open it sucks you out into space and you explode like an egg does.  a second floor. make the rooms make more since like bedrooms trash compacter room and sines to direct you around

Kaleo

Quote from: blood2.0 on April 09, 2008, 08:16:26 AM
make the rooms make more since like bedrooms trash compacter room and sines to direct you around

What?
Quote from: Stannum
Thou canst not kill that which doth not live,
but you can blow it into chunky kibbles!
I has a cookie, and u can has a cookie, but i no givs u mai cookie...

Plague Bringer

Since probably can me "translated" into science. It wouldn't make much sense, but it'd make more sense. He just wants a more human like feel, like Pulse. Bedrooms, bathrooms, etc.
U R A Q T

Supertanker

New screenshots.

A little more of a 'human' aspect to the map.



http://mercenariesguild.net/supertanker/station15/garden1_small.jpg
http://mercenariesguild.net/supertanker/station15/garden2_small.jpg
http://mercenariesguild.net/supertanker/station15/garden3_small.jpg

The fountain particle system has been improved since this shot was taken.

This could be a good alternate base for the humans, since it's near their starting base.
Only one more hallway and some tweaking of the light settings....
I'll wait until Beta3 to add detail.

Lava Croft


Supertanker

Actually, it's a garden. A nice twist to the space theme, anyhow.

Atom Eve


A, uh... garden, ay? "Garden, ay" he asked him knowingly. Know whatahmean, know whatahmean? Nod's as good as a wink, and all that? Nudge nudge, saynomore, saynomore.
}MG{Mercenaries Guild
Quote<Atom_Eve> Haha. From the FAQ on the forums:
<Atom_Eve> "While Tremulous releases can take months to prepare, TJW can update his mod as soon as new changes are ready."
* Atom_Eve giggles relentlessly at "months".

E-Mxp

Quote from: Atom Eve on April 14, 2008, 05:47:09 AMA, uh... garden, ay? "Garden, ay" he asked him knowingly. Know whatahmean, know whatahmean? Nod's as good as a wink, and all that? Nudge nudge, saynomore, saynomore.
Are you insinuating something? :D

Atom Eve

Quote from: E-Mxp on April 14, 2008, 05:49:08 AM
Quote from: Atom Eve on April 14, 2008, 05:47:09 AMA, uh... garden, ay? "Garden, ay" he asked him knowingly. Know whatahmean, know whatahmean? Nod's as good as a wink, and all that? Nudge nudge, saynomore, saynomore.
Are you insinuating something? :D
No, no, no, no....... yes.

Clearly I've been up too long, since I thought that'd be funny.

Now for something completely different!
* Atom Eve stops spamming supertanker's thread and goes to bed.
}MG{Mercenaries Guild
Quote<Atom_Eve> Haha. From the FAQ on the forums:
<Atom_Eve> "While Tremulous releases can take months to prepare, TJW can update his mod as soon as new changes are ready."
* Atom_Eve giggles relentlessly at "months".

Kaleo

Quote from: Atom Eve on April 14, 2008, 05:55:16 AM
Quote from: E-Mxp on April 14, 2008, 05:49:08 AM
Quote from: Atom Eve on April 14, 2008, 05:47:09 AMA, uh... garden, ay? "Garden, ay" he asked him knowingly. Know whatahmean, know whatahmean? Nod's as good as a wink, and all that? Nudge nudge, saynomore, saynomore.
Are you insinuating something? :D
No, no, no, no....... yes.

Clearly I've been up too long, since I thought that'd be funny.

Now for something completely different!
* Atom Eve stops spamming supertanker's thread and goes to bed.
Where she finds Tito waiting.[/badtaste]
Quote from: Stannum
Thou canst not kill that which doth not live,
but you can blow it into chunky kibbles!
I has a cookie, and u can has a cookie, but i no givs u mai cookie...

Rocinante

Quote from: Kaleo on April 14, 2008, 10:48:37 AM
Quote from: Atom Eve on April 14, 2008, 05:55:16 AM
* Atom Eve stops spamming supertanker's thread and goes to bed.
Where she finds Tito waiting.[/badtaste]

Bahahahahaha... you probably have no idea why I think that's flipping hilarious....
}MG{Mercenaries Guild
"On my ship, the Rocinante, wheeling through the galaxies, headed for the heart of Cygnus, headlong into mystery." -- Rush, "Cygnus X-1"

your face

Zomg, supertanker!  L33t.  Only thing I see funnay, is the bench, it looks a little stretched out.
Quote from: dolby on February 19, 2003, 06:44:44 PM
spam spam spam, waste waste waste!

CreatureofHell

All the better for you to lie down on it  ;)
{NoS}StalKer
Quote<Timbo> posting on the trem forums rarely results in anything good