Author Topic: Are you excited for 1.2?  (Read 105217 times)

Critters

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Are you excited for 1.2?
« on: February 16, 2008, 01:54:29 am »
Let me tell you...Im not.   (not trying to be a party pooper)

Just by playing on the MG test server for 2 days i hate 1.2 (though i was really pumped for it)

I signed up for their forum. And posted in the feedback thread, that the turrets move to slow.

They said that is how it is going to be. It will "prevent" camping.......

LOL
Hummies camp becuase they get killed in outside of base. Now they made the turrets painfily slow, therefor lettng you get killed not only outside base but also inside.

When i said that they prettey much said go away...and so i did.
I check back at the forum. For just looking and i saw that a few people did agree with me. The the head guy dude. Just seemed to not see them.

I really hope 1.2 is more then just a few quick fixes :(. I mean new aliens and weapons.
but then they would have to call it 2.0  ???

I love tremulous.
« Last Edit: February 20, 2008, 01:23:51 pm by Timbo »
333 .....I'm only half evil

Atom Eve

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Re: Are you exsited for 1.2?
« Reply #1 on: February 16, 2008, 01:59:39 am »
I really hope 1.2 is more then just a few quick fixes :(. I mean new aliens and weapons.
It isn't.
}MG{Mercenaries Guild
Quote
<Atom_Eve> Haha. From the FAQ on the forums:
<Atom_Eve> "While Tremulous releases can take months to prepare, TJW can update his mod as soon as new changes are ready."
* Atom_Eve giggles relentlessly at "months".

Lakitu7

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Re: Are you exsited for 1.2?
« Reply #2 on: February 16, 2008, 02:37:42 am »
Oh, cool, a complaint about one change without any notion of the giant list of others that counterbalance it.

Thanks for this informative misinformation thread. We didn't have enough of them already.

PIE

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Re: Are you exsited for 1.2?
« Reply #3 on: February 16, 2008, 03:16:22 am »
I agree that the slow turrets are complete BS. Can't stand playing with them if i'm on the humans team. Especially if i'm trying to repair the base. I like the not camping (because you don't have a base) but i've seen slow turrets rendered useless by skilled players way to many times to make me think its a good solution to camping.
« Last Edit: February 16, 2008, 03:19:17 am by PIE »

mooseberry

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exsited for 1.2??
« Reply #4 on: February 16, 2008, 05:58:20 am »
It's true, I was playing by my self on the server and could take out all turrets as a basi.

And yes I am exsited for 1.2
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

whitebear

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Re: Are you exsited for 1.2?
« Reply #5 on: February 16, 2008, 07:06:38 am »
Those turrets sure are BS.
Only way they can become effective is giving them nasty weapon like mdriver. ^^
But I guess that would make them miniature obelisk from C&C. *Charging sound* *pewwwwwwww....." Burn GDI scum!

kevlarman

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Re: Are you exsited for 1.2?
« Reply #6 on: February 16, 2008, 07:40:24 am »
they already do roughly twice as much damage as a mass driver
Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
-----
|..d| #
|.@.-##
-----

whitebear

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Re: Are you exsited for 1.2?
« Reply #7 on: February 16, 2008, 08:12:00 am »
But I like mass driver. :3

Shadowgandor

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Re: Are you exsited for 1.2?
« Reply #8 on: February 16, 2008, 10:15:17 am »
tesla's anyone?

NiTRoX

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Re: Are you exsited for 1.2?
« Reply #9 on: February 16, 2008, 11:02:05 am »
they already do roughly twice as much damage as a mass driver

What difference does it make if its slow?

whitebear

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Re: Are you exsited for 1.2?
« Reply #10 on: February 16, 2008, 11:52:55 am »
Oh my... Talking about C&C obelisks makes me want one in trem. Or super tesla that works similar to red alert teslas.
Ok... just ignore that.

Lava Croft

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Re: Are you exsited for 1.2?
« Reply #11 on: February 16, 2008, 12:05:04 pm »
they already do roughly twice as much damage as a mass driver

What difference does it make if its slow?
You die really fast. Not just a bit fast, but really fast. All you people whining about the 'new' turrets clearly have yet to play a normal game of Tremulous with them.

NiTRoX

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Re: Are you exsited for 1.2?
« Reply #12 on: February 16, 2008, 12:22:13 pm »
they already do roughly twice as much damage as a mass driver

What difference does it make if its slow?
You die really fast. Not just a bit fast, but really fast. All you people whining about the 'new' turrets clearly have yet to play a normal game of Tremulous with them.

I'm not whining, I'm just asking.

David

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Re: Are you exsited for 1.2?
« Reply #13 on: February 16, 2008, 01:34:08 pm »
If you build a 1.1 style base, your are doomed.  The dretches will just walk in.
If however, you build a 1.2 style base,  I have seen plenty that can't be touched by anything at s1 short of a goon suicide.
You need to build differently.
You also need to play a few proper games on both sides before we listen to you.  There are a *lot* of changes.
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
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My words are mine and mine alone.  I can't speak for anyone else, and there is no one who can speak for me.  If I ever make a post that gives the opinions or positions of other users or groups, then they will be clearly labeled as such.
I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev.  Nothing I say counts for anything.

player1

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Re: Are you excited about spellcheck?
« Reply #14 on: February 16, 2008, 03:05:12 pm »
Wow, the OP played for two days and all he could talk about was the slow turrets. Makes me think: Hrm, n00b Human, camps turrets, hasn't thought of other strategies, let alone adjusting to new conditions, posts a new thread with a sloppy opening post about the first thing a n00b would notice, didn't say anything about playing as an Alien (just how hard it was to camp the turrets, not how easy it was to get past them), gave it a whole two days, and came here to post his gripes, without using the "search" feature. I don't know David, this person sounds like a valuable beta-tester to me; you could be passing up the opportunity to listen to him whine for several months. ::)

whitebear

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Re: Are you exsited for 1.2?
« Reply #15 on: February 16, 2008, 03:39:17 pm »
Everyone wants to get rid of cons before thinking about complimenting.
I think many neat features are in the version by mg but I honestly feel sorry for the fella who coded the new stuff on those turrets.

Shadowgandor

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Re: Are you exsited for 1.2?
« Reply #16 on: February 16, 2008, 03:46:23 pm »
Everyone wants to get rid of cons before thinking about complimenting.
I think many neat features are in the version by mg but I honestly feel sorry for the fella who coded the new stuff on those turrets.

Why feel sorry? He did what is needed, I personally think that once people have adapted to 1.2, they'll be thankful. Well, if the game is balanced that is.

player1

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Re: Are you exsited for threads by n00bs?
« Reply #17 on: February 16, 2008, 04:01:39 pm »
Everyone wants to get rid of cons before thinking about complimenting.

Talking about cons is all right if you have more than two days to back it up, and your opinions aren't those of a complete n00b.

Now your opinion, whitebear, I would be interested in. And I'm sure the new turrets are the most noticeable thing about 1.2. But I cannot and will not give a flying crap about what this particular OP has to say until he shows that he knows what he's talking about, which he can't, since he so obviously doesn't. Two whole days to say "i hate 1.2"? What a show of endurance! How much time he has put in to thoroughly review the months and months of work done by volunteers! He must be tired from all that turret camping and endless feeding. Yes, and a whole seven posts on the forum, each more inane than the last. Sorry, but he's a bonehead, and comments by more respected members who may agree with his "analysis" notwithstanding, I rate him a complete n00b who should just prove his worth to the community by deleting this nonsense.

Sorry, Caveman wasn't in today, so i thought I'd fill in. ;D

By the way, whitebear, welcome back. Where'd ya go?

Critters

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Re: Are you exsited for 1.2?
« Reply #18 on: February 16, 2008, 05:30:40 pm »
Well, I think 1.2 will be fun if they fix the fixes. if you know what i mean. I gess 1.2 is prettey good. But they have to learn to take in the players' feedback


BTW im no Noob.

Oh and I love C&C i have all of them.
333 .....I'm only half evil

Rocinante

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Re: Are you exsited for 1.2?
« Reply #19 on: February 16, 2008, 05:40:28 pm »
In order to balance a game, you either need professional playtesters to play it for some hours and give a report, or you get the average joes to play the game for a long time and gather statistics on the wins/losses and various details about those games played (team sizes, loss margin, each team's stage/kills, etc).  Since nobody has the money to hire professional playtesters to play some rounds of Tremulous and give a report, the latter option is the one used.

You say you played for two days.  Long before MGDev even existed, there was trem.tjw.org with most of the same changes (at the very least, the turrets had been changed long before MGDev).  Many games were played there, and statistics gathered.  In the eyes of those tweaking variables to balance the game better, the turrets were changed to the way they are now for the greater good of the game.

While input from people is certainly valid, and I'm sure welcomed, someone who has "played for two days" doesn't have nearly the experience as games that had been running for months with a large sampling of varied players - unless you happen to be a professional playtester and left that part out of your post :>

You say "Hummies camp becuase they get killed in outside of base. Now they made the turrets painfily slow, therefor lettng you get killed not only outside base but also inside."  How is this any different than aliens?  If I'm a dretch or a granger, and I'm camping in the alien base, a human can walk to the nearest entrance and shoot me far from the range of any defensive structures.  I could be sitting on a field of acids, and still get shot and killed.  Now, a human can be sitting on a field of turrets, and a skilled dretch can come in and eat him before the turrets can lock on.  Even without weeks of gathering stats on games played, that sounds more balanced to me.  If you're worried about builders getting killed, take a page from the alien playbook - keep a somewhat strong player in the base with you while you build, to help out the defensive structures and try to prevent the builder from becoming an easy target.
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Critters

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Re: Are you exsited for 1.2?
« Reply #21 on: February 17, 2008, 01:41:27 am »
In order to balance a game, you either need professional playtesters to play it for some hours and give a report, or you get the average joes to play the game for a long time and gather statistics on the wins/losses and various details about those games played (team sizes, loss margin, each team's stage/kills, etc).  Since nobody has the money to hire professional playtesters to play some rounds of Tremulous and give a report, the latter option is the one used.

You say you played for two days.  Long before MGDev even existed, there was trem.tjw.org with most of the same changes (at the very least, the turrets had been changed long before MGDev).  Many games were played there, and statistics gathered.  In the eyes of those tweaking variables to balance the game better, the turrets were changed to the way they are now for the greater good of the game.

While input from people is certainly valid, and I'm sure welcomed, someone who has "played for two days" doesn't have nearly the experience as games that had been running for months with a large sampling of varied players - unless you happen to be a professional playtester and left that part out of your post :>

You say "Hummies camp becuase they get killed in outside of base. Now they made the turrets painfily slow, therefor lettng you get killed not only outside base but also inside."  How is this any different than aliens?  If I'm a dretch or a granger, and I'm camping in the alien base, a human can walk to the nearest entrance and shoot me far from the range of any defensive structures.  I could be sitting on a field of acids, and still get shot and killed.  Now, a human can be sitting on a field of turrets, and a skilled dretch can come in and eat him before the turrets can lock on.  Even without weeks of gathering stats on games played, that sounds more balanced to me.  If you're worried about builders getting killed, take a page from the alien playbook - keep a somewhat strong player in the base with you while you build, to help out the defensive structures and try to prevent the builder from becoming an easy target.
'

Ok let me clear things up.....2 day ON THE MG test server.

For me i have been playing trem for 2 years.

I think anyone with in playing for 1 day can see aliens mostly always win. Slowing turrets help with the matter. They did though make them more powerful tho.

BTW i can easly take out a turret with a drentch in 1.1 nevermind 1.2.

There are lots of details i like about 1.2. Like the battle suits. Thy really make you taller now. From the wearer's point of view. And i also like the text and when it say you have caps on.

I find there is no point in making every one super pumped for 1.2. It is just a simple update. If it was like 2.0 or somthing...then i can undersand. I really hope the makers of trem are reading this.

Anyway, over all it is pretty good. But it is over rated. It will be nice for when it comes out. But they should at least make it easyer for those poor hummies
333 .....I'm only half evil

Lava Croft

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Re: Are you exsited for 1.2?
« Reply #22 on: February 17, 2008, 02:01:18 am »
I suggest you just keep playing 1.1.0 forever, saves us a lot of irrelevant and unfounded whining too.

player1

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Re: Are you schizophrenic for 1.2?
« Reply #23 on: February 17, 2008, 02:20:52 am »

Lava Croft

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Re: Are you exsited for 1.2?
« Reply #24 on: February 17, 2008, 02:47:53 am »
i hate 1.2

I gess 1.2 is prettey good.

There are lots of details i like about 1.2.

??? ::) :-\


His unfounded whining about the turrets, which are way more useful in 1.2 than they are in 1.1.

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Re: Are you exsited for 1.2?
« Reply #25 on: February 17, 2008, 03:46:38 am »
after 7-8 years of developement, the programmers could make a turret what even Lava Croft can kill with a dretch. :-D

btw i've seen smart things on dev server, and i like it. ofc i didnT see everything but i don't really like the HP changes, as basilisks and tyrants are more vulnerable.
basilisks are not used so often at 1.1, i think there will be huge a gap between old and new players about this class.
as i heard they are the new healers (instead of tyrants) of the alien race, but plz consider that 80% of the recent tremulous players doN't know that tyrants are having healing aura, and they can't be healed by boosters.
a proper maunal coud fix that ofc, and I know that Norf is working on it, though i beleive the community should make a youtube manual to make the game basics understandable very quick.
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kevlarman

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Re: Are you exsited for 1.2?
« Reply #26 on: February 17, 2008, 03:54:28 am »
basi hp was nerfed because they were far too strong
Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
-----
|..d| #
|.@.-##
-----

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Re: Are you exsited for 1.2?
« Reply #27 on: February 17, 2008, 03:59:40 am »
I'd be interested how did you decide what is "too strong". what kind of statistics/measurements or... individual reports did you use? MG dev stats?
[i as one thinks that basilisks are ofc very strong at 1vs1, but they are almost completely usless against organised groups of humans.]
success is the ability to go from failure to failure without losing your enthusiasm

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whitebear

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Re: Are you exsited for 1.2?
« Reply #28 on: February 17, 2008, 04:17:14 am »
I admit that I should play some more on the dev server my self If I want to adapt to the great new coding MG devs have written for bunch of thrash such as myself to enjoy. I hope to see ya all online. ^^

Critters

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Re: Are you schizophrenic for 1.2?
« Reply #29 on: February 17, 2008, 04:32:06 am »
i hate 1.2

I gess 1.2 is prettey good.

There are lots of details i like about 1.2.

??? ::) :-\



LOL
oops
well there you go my stupidity at work...

anyway. What they should really do is make it ezer for himmies. Insted of making 1.2 they need to make 2.0...new weapons, aliens...maybe car and trucks for hummies. Just to make it more fair. Then you can also add the 1.2 fixes into 2.0. That would have been the smarter idea. And that would be a reason to be pumped
333 .....I'm only half evil