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Are you excited for 1.2?

Started by Critters, February 16, 2008, 01:54:29 AM

UniqPhoeniX

Quote from: Asvarox on April 26, 2009, 06:17:25 PM
When you need to move arm at spot which is partly blocked by it (like default arm on atcs) it's just a waste of time to make another one and then move first. Especially when you have to build some rets too.
Make human buildings pushable ;D

Nux

Just bear in mind that balance in a game like tremulous doesn't have to mean giving both teams the same ability (in this case, the ability to move thier base). I would like to think a more mobile human base would be fun, but it might just shift the focus away from combat too much. I'd like to see these alternatives tested.

jal

#182
Quote from: Asvarox on April 26, 2009, 06:17:25 PM
Anyway back to offtopic:
When you need to move arm at spot which is partly blocked by it (like default arm on atcs) it's just a waste of time to make another one and then move first. Especially when you have to build some rets too.
It is a waste of time for you, but if you don't do it, then you're wasting everyone else's time.

As for the rest of your post: The whole point is making human base moves easier. Just as marked decon does.

Asvarox

Quote from: jal on April 26, 2009, 10:49:11 PM
Quote from: Asvarox on April 26, 2009, 06:17:25 PM
Anyway back to offtopic:
When you need to move arm at spot which is partly blocked by it (like default arm on atcs) it's just a waste of time to make another one and then move first. Especially when you have to build some rets too.
It is a waste of time for you, but if you don't do it, then you're wasting everyone else's time.

As for the rest of your post: The whole point is making human base moves easier. Just as marked decon does.
1) I prefer to make my team not having arm for 15 secs and be able to build at least 2 bonus rets. Not to mention that arm isn't used THAT often

2) And my post was telling you to don't make human moves so easily. As I said in my last wall of text in this thread, aliens' bases are easy to move and easy to destroy. Humans' bases in other hand are hard to move and hard to destroy. I agree it's ABIT harder to move it than destroy it, but it doesn't mean we should give humans instant building and unlimited rc range. As Nux said
Quote from: Nux on April 26, 2009, 07:13:57 PM
Just bear in mind that balance in a game like tremulous doesn't have to mean giving both teams the same ability (in this case, the ability to move thier base).
Quote from: J3lackStar on July 14, 2011, 09:14:42 PM
I MINE FULL WEREWOLFES
NOT SUCH HIPPIE THINGS  >:(

frazzler

Yes I am excited for 1.2 However, there are many details I beleive should be added. One of the main things should be gametypes. search for the post. Tremulous Needs Gametypes. Cause it does. Yerrr.

Plague Bringer

DNF died. 1.2 will come out first (or, more likely, never).
U R A Q T

bacon665

instead of editing the turrets why didnt they come up with a new structure and make turrets s2
i had a few ideas
this one i got from staring at a fish tank, some sort of contraption you place on the ceiling with three "guns" that release energy spurts sort of like the lucifer cannon but slower and maybe half or a quarter of the damage?

From staring at ACTS and seeing how people like the tesla coils
if you look in this image
sorry i couldnt find a better one. but theres an energy gate infront of that ramp
you could have two tall poles (tall enough they dont fit in the side indents which leaves them exposed for the aliens to still be able to attack) that can be placed inside the base or outside the center door that have plasma or energy or whatever inbetween them.
just to make it fair and semi realistic when humans get near like the doors it shuts off and after a brief time delay (maybe enough for a oretch to get through) it reactivates

i cant think of two much from that unless you wanted to have a map with a like... teleporter so that the bases are seperate from the arena
which leaves you to either destroy the teleporters to trap them in the base or since the humans are more mobile in 1.2 to make them move their base elsewhere. but i have a feeling most of the people who have been playing a while will just build new teleporters and put turrets near them

mooseberry

Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.


Waitingfor2


toastisgood

Quote from: Plague Bringer on May 11, 2009, 12:08:05 PM
DNF died. 1.2 will come out first (or, more likely, never).
Well, I bet you feel stupid now.


FtsUnknown

-_- This is almost as bad as FrozenSand, who make Urban Terror... 4.2 was due to be minor fixes, but the never released it and suddenly claimed it will be a complete remake... Please go faster, DarkLegion Development....

I appreciate the work but the suspense is too much!

Plague Bringer

Quote from: toastisgood on February 16, 2011, 12:18:37 AM
Quote from: Plague Bringer on May 11, 2009, 12:08:05 PM
DNF died. 1.2 will come out first (or, more likely, never).
Well, I bet you feel stupid now.
Kick in the tits. Or the testes. Or something.
U R A Q T

Rops


Rops



Waitingfor2

I used to be excited. But now I have come to realize that 1.2 is never coming.

vcxzet

Quote from: Waitingfor2 on August 20, 2011, 06:04:43 AM
I used to be excited. But now I have come to realize that 1.2 is never coming.
It is coming like a baby coming out of its mother's womb. But it is coming so slowly that it is dying in the process.
Even if it lives it will have brain damage for sure.