not really.. remember, we're talking about 1.2 dynamics here. they're not anywhere even close to 1.1. so your argument that certain maps might be human oriented or alien oriented doesn't even apply to 1.2. i also don't understand how people say arachnid2 is a human oriented map. nearly all the games I play on it, aliens win. the whole `long hallway' thing applies to both teams. makes it harder for aliens to run, but also makes it easier eat certain human bases on that map. i.e. the base above default, or in the box room -- much too easy to snipe those.