Author Topic: Portal - future tremulous mod?  (Read 128650 times)

Kingnickolas

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Re: Portal - future tremulous mod?
« Reply #180 on: April 25, 2010, 04:15:36 am »
Never mind, its not worth it. There's probably no one online using it anyways. Oh well, back to korx.

vyrus911

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    • vyrus.tk
Re: Portal - future tremulous mod?
« Reply #181 on: November 23, 2010, 10:08:04 am »
Oh, that sucks. Then why is it still up? Can I still use the mod? If so how?

http://code.google.com/p/tremshift/ - googles version of the mod you'll have to compile it yourself etc

Excuse the necropost, but I'm curious about this mod.
I played it once on trem, but at the time wasn't really into
developing stuff. I checked out the googlecode site, and
downloaded the source, but when i compiled and tested it it didn't
really work....
All i got was a qvm that only has certain buildings ect, and some
screwy bugs ( for instance when you're ckit+ you cannot sell weapon )

I'd like to know if anyone from the googlecode site knows how to get it
working  ;D

I wouldn't mind putting this mod under a cvar, so you can activate it
from maplog and therefore create a specific map for it, but that's only
if I could get it working...