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Comic and Concept Art

Started by + OPTIMUS +, June 25, 2008, 11:34:12 PM

+ OPTIMUS +

here i wanna continue my desire about making a tremcomic. i become kindof 'jealous' seeing how natural selection is going with concept arts, so it's a kind of pseudo-concept :-)

i realised that if i wanna make a full story, I should be consequent about arms/weapons/ects.

so, at first, i am planning accessories regarding my "version" of trem. I want to make a kind of "manual", not technically for the game but with backgrounds and stuffs. if i can be ever finished with this, maybe i can make the full comic :-)

now first issue is the battlesuit. more coming later, maybe after moving.

success is the ability to go from failure to failure without losing your enthusiasm

+PICS+

your face

Ooo, very nice!  ;)
Quote from: dolby on February 19, 2003, 06:44:44 PM
spam spam spam, waste waste waste!

Taiyo.uk


Overdose

Chocolate Milk.

Bissig

If you really like to "dip" into the universe of tremulous f.e. do a full fledged comic with storyline, I recommend to read the stories supertanker has released. They are fan fiction at its best!

Bajsefar

This gives me an erection.

No, srsly!


E-Mxp

+1 indeed :D
Very nice work!

kangounator

+1, will there be a "Have Your Voice Heard! [Part N] - Fan/Concept Art" ?

(if your version of tremulous has got a good enough background, it could be used for a mod ;) )
Quote from: CitRoNMuuuuuuuuuh ]={:}

+ OPTIMUS +

thnx all :-)

i don't want to make thing different than ingame. and more, i am thinking of solutions that explains things as they are ingame.
i'll check supertanker's stories, thanks for the suggestion.
doing this stuff is quite slow but i try to keep this updated.
success is the ability to go from failure to failure without losing your enthusiasm

+PICS+

Kaleo

Why don't you and super do a comic together, with him writing it and you drawing it?
Quote from: Stannum
Thou canst not kill that which doth not live,
but you can blow it into chunky kibbles!
I has a cookie, and u can has a cookie, but i no givs u mai cookie...

Feng Shui

The picture is amazing although it doesn't look very Alienish (in the Tremulous sense of way).


+300 =?)

+ OPTIMUS +

i will check tanker's writings and then we'll see. i have some weird ideas about the comic already, because i want to include servers, clans, lagging, respawning and many other out-of-game stuffs explained as if they are for a reason.

Feng... it's... not an alien... its a battlesuit. :-)
success is the ability to go from failure to failure without losing your enthusiasm

+PICS+

Bomb

Sorry, I just had to lol at that. :)

Paradox

Better than my dumpy drawings

+1

∧OMG ENTROPY∧

mooseberry

Very nice! Show us more!  :)
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

Paradox


∧OMG ENTROPY∧

player1

@Opti: Good luck, nice art, don't worry about yer English, I'm sure it will be awesome. Idea: have the characters speak leet and emoticons. Or not.

Cheers!

player1

IabzO.o

POWA SUKC AT TRMELUS

I AM JESUS


mooseberry

Soo great work, but you made it seem from your first post you were going to make more?  :)
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

theRifle


+ OPTIMUS +

i stuck inside the concept a little bit...

i guess it happens because i choose one of the most complicated model in trem, as it has to be able to wield any weapons possible, so if i want to plan the hand, i'll have to keep it's structure in mind when redesigning all the weapons...

so i arrived to the idea that the weapons should also be a little bit more "custom" than the present ingame models. for this reason, probably i will change to plan weapons first.

and at the same time, i just didn't find any reason why a battlesuit shouldn't handle two weapons at once... as the game model is clearly designed for two... <.< well, the only reason i could guess is that the other hand is for launching grenades (the thing i really miss from trem after a dozen of finishing Q2). so in my world, the BS should take max 5 nades at once (which can be fired to a longer range) , but with strictly reduced ammo capacity. balancing it, i'll plan a kind of slow hyperblaster, better called tripleblaster (as well as a triple shotgun).
i'm planning trem's human "army" as a kind of quickly and badly equipped bastards, who's weapons are rapidly redesigned from "mining devices". for example, i imagined the painsaw as a hacked part of a telenode (kind of "negaport") - what would cause unregeneratable (what a beautyful word) damage to aliens.
theese kind of overstoned ideas could possibly explain ingame mechanics in a funny way, if i can ever manage to illustrate them well.

i also started to read supertanker's stories, but i didn'T finish it yet. still, i found some serious differences between our concepts of trem universe which i don't think we could ever give up for each others :-) but let's see after reading it all.

now back to pitstop :-)
success is the ability to go from failure to failure without losing your enthusiasm

+PICS+


Tycho

+Opti+, you need to poast moar ;D



+ OPTIMUS +

no, i just have much less time :-( and took the tablet back to the company...:-(
success is the ability to go from failure to failure without losing your enthusiasm

+PICS+

Tycho

umm... so where is your full diploma on the net? ::)