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Comic and Concept Art

Started by + OPTIMUS +, June 25, 2008, 11:34:12 PM

+ OPTIMUS +

in my opinion, in an armour what can protect from a cow sized creature's maximised musclework pounce, every normal jump is superjump :-)
the 'medic' cross is supposed to be the indicator of the medkit. it would be interesting if aliens and teammates could know if someone's medkit is active/used/unused.
success is the ability to go from failure to failure without losing your enthusiasm

+PICS+

+ OPTIMUS +

#91
[OMG I WAS TALKING TO A PERSON WHO DOES NOT EVEN EXIST]
success is the ability to go from failure to failure without losing your enthusiasm

+PICS+

+ OPTIMUS +

my brother just remixed my concept.
he doesn't know tremulous much, so the text does not say that its tremmy, and he even wrote the "medical" phrase there wich is nonsense, but anyways it become NEATo!
especially the kneepads!
success is the ability to go from failure to failure without losing your enthusiasm

+PICS+

CreatureofHell

{NoS}StalKer
Quote<Timbo> posting on the trem forums rarely results in anything good

condor

#94
Quote from: CreatureofHell on March 08, 2010, 08:07:26 PM
He doesn't look happy  :-\

That's cause he's all like, Damn these n00bs! they seriously need to learn how to use the medpack! Because of them I can't go be a kill whore.  :)
Quote from: Tremulant on October 30, 2010, 11:09:11 AM
Quote from: zineddine16 on October 30, 2010, 07:11:31 AM
A guy tk me, i callvote for a mute.
Where's the logic in this, did he TK you with his words?

mooseberry

Well, get him into tremulous, no excuses!

I would love to see his work as well, Tremulous can always use another artist. :D
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

+ OPTIMUS +

one of the reasons of his drawing skills is that he doesn't waste his time by playing tremulous ;-)
success is the ability to go from failure to failure without losing your enthusiasm

+PICS+

CreatureofHell

Quote from: + OPTIMUS + on March 09, 2010, 08:16:37 AM
one of the reasons of his drawing skills is that he doesn't waste his time by playing tremulous ;-)

I'm sorry, I must have mis-heard. I almost thought you said that tremulous was a waste of time but I know you wouldn't say anything that blasphemous.
{NoS}StalKer
Quote<Timbo> posting on the trem forums rarely results in anything good

your face

Quote from: dolby on February 19, 2003, 06:44:44 PM
spam spam spam, waste waste waste!

+ OPTIMUS +

#99
for your foldableness:

(bro's Work in progress)
success is the ability to go from failure to failure without losing your enthusiasm

+PICS+

Demolution


Clan [AC] - For all your air conditioning needs please visit: http://s1.zetaboards.com/AC_NoS/index/
Quote from: swamp-cecil on October 05, 2010, 09:04:04 PM
my brain > your brain.
and i am VERY stupid.

+ OPTIMUS +

no thats the rifle drawn above.

also today's stuff:

success is the ability to go from failure to failure without losing your enthusiasm

+PICS+

Demolution


Clan [AC] - For all your air conditioning needs please visit: http://s1.zetaboards.com/AC_NoS/index/
Quote from: swamp-cecil on October 05, 2010, 09:04:04 PM
my brain > your brain.
and i am VERY stupid.

{7}wrath

Alien on the left is badass.

your face

AAAAAAAAAAAAH

whus dat smell, o thas jus mai brain
Quote from: dolby on February 19, 2003, 06:44:44 PM
spam spam spam, waste waste waste!

mooseberry

Ooh wow. I like these new drawings, but I especially like the speed at which they are being shown. Keep that up please.  :D
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

+ OPTIMUS +

Quote from: mooseberry on March 16, 2010, 04:18:22 AM
Ooh wow. I like these new drawings, but I especially like the speed at which they are being shown. Keep that up please.  :D

the best thing in this is that if i dont work on it, my bro does.
hey i got an excellent idea: how about to move tremulous to a better engine huh?

success is the ability to go from failure to failure without losing your enthusiasm

+PICS+

mooseberry

No wonder he's angry, you covered his face in paint!

Although, yet again! this is some very very talented art, I'm really liking it.

I must ask though, as my curiosity has been aroused (and that may not be the only thing) what program(s) were used in creating these fine fellows?
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

+ OPTIMUS +

the head is surely Zbrushed, tho i think the armor is made in 3DsMax. not sure.
possibly he dragged it back to Zbrush for the skinning.
i also want to learn it so i'll ask :-)
success is the ability to go from failure to failure without losing your enthusiasm

+PICS+

nubcake

This artwork is supreme... Does he work in the gaming industry? It really reminds me of metzen from blizzard entertainment

Winnie the Pooh

Ask your bro to make art for the tremulous webpage.
QuoteI also realize that this is the internet, but even more so this is the forum for a video game on an internet, then even beyond that this is TREMULOUS forums the Satan version of all video game forums for a video game that is ON the internet.

+ OPTIMUS +

@nub: no, he's making concepts and models for animation films. i'll look up the thing you came up with tho.

@win: this way of concept we came up with is rather different than the official way, if i may say 'official' to a community projectTM. i'm just as curious of possible evolution of the human model+armors as any other regular player and crawling for a new opening scene/any design update. however, my bro will not continue this figure unfortunately

@moo's: confirmed that the armor, such as the previous weapon is 3Dmaxed(modeled and skinned). its skin also contains alpha channels to bump the text/erosion differently.
success is the ability to go from failure to failure without losing your enthusiasm

+PICS+

+ OPTIMUS +

well, this could almost go to the models section too.
bro's work also. note that he never played trem so he only has some distant memories of how a tyrant looks like :-)



success is the ability to go from failure to failure without losing your enthusiasm

+PICS+

Plague Bringer

U R A Q T

mooseberry

The last one almost looks like jabba + rant, but it is very very cool. You must get your brother to play some Tremulous. :D
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

Demolution

Reminds me of an alien gorilla. :D

Clan [AC] - For all your air conditioning needs please visit: http://s1.zetaboards.com/AC_NoS/index/
Quote from: swamp-cecil on October 05, 2010, 09:04:04 PM
my brain > your brain.
and i am VERY stupid.

{7}wrath

#116
I'm going to have to second the request for a better engine. Ioquake3's technical limitations are what made me drift away from my modeling. On the other hand, the devs are strongly against any new engine.

The Unreal 3 engine is available for free, so it might be neat to but together a team to make a Tremulous 2. EDIT: and most of this work seems like it's done in a different style than Trem anyways.

Demolution

Quote from: {7}wrath on March 29, 2010, 04:01:56 AM
I'm going to have to second the request for a better engine. Ioquake3's technical limitations are what made me drift away from my modeling. On the other hand, the devs are strongly against any new engine.

The Unreal 3 engine is available for free, so it might be neat to but together a team to make a Tremulous 2. EDIT: and most of this work seems like it's done in a different style than Trem anyways.

Everyone keeps wanting a new engine, yet the devs are the ones who will have to do the coding for it. Let's face it, if they decide to code everything again for a whole different engine, we won't see completion for at least 2 years.

Clan [AC] - For all your air conditioning needs please visit: http://s1.zetaboards.com/AC_NoS/index/
Quote from: swamp-cecil on October 05, 2010, 09:04:04 PM
my brain > your brain.
and i am VERY stupid.

+ OPTIMUS +

note that this zbrush model is more of a sculpture than an actual game model capable of animation and smooth ingame performance.
creating and animating theese stuffs is just as much effort than programming it.

but lets be smart and lets see first how NS2 comes out of such a situation.
success is the ability to go from failure to failure without losing your enthusiasm

+PICS+

+ OPTIMUS +

just a sketch closing to the final form of helm+larm.
success is the ability to go from failure to failure without losing your enthusiasm

+PICS+