Author Topic: Tremfusion 0.0.3 is now out! Come grab it now!  (Read 81584 times)

Amanieu

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Re: Tremfusion 0.0.3 is now out! Come grab it now!
« Reply #120 on: September 28, 2008, 08:50:46 pm »
I have no idea :/
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< kevlarman> zakk is getting his patches from shady frenchmen on irc
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FedoraMan

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Re: Tremfusion 0.0.3 is now out! Come grab it now!
« Reply #121 on: September 28, 2008, 09:58:48 pm »
I remade my dead binds yesterday. I'm having a slight problem. So I look at the changelog and..
well..
WHY DID YOU REMOVE THE P_HP CVAR!?!
 :'(
I use TF mostly for my binds.
Also, custom resolutions still don't work for me.
But otherwise it's great. Very much so.
 :P
« Last Edit: September 28, 2008, 10:07:03 pm by FedoraMan »
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ACKMAN

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Re: Tremfusion 0.0.3 is now out! Come grab it now!
« Reply #122 on: September 28, 2008, 10:01:24 pm »
Well... it will be cool to add p_weapon cvar too :P

FedoraMan

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Re: Tremfusion 0.0.3 is now out! Come grab it now!
« Reply #123 on: September 28, 2008, 10:11:50 pm »
And/or p_ammo. I really don't know how they would go about formatting that though. Maybe p_ammo and p_clips?
« Last Edit: September 28, 2008, 10:13:44 pm by FedoraMan »
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Amanieu

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Re: Tremfusion 0.0.3 is now out! Come grab it now!
« Reply #124 on: September 28, 2008, 10:46:05 pm »
WHY DID YOU REMOVE THE P_HP CVAR!?!
Because it was decided that it was a cheat.
Also, custom resolutions still don't work for me.
Use r_width and r_height.

About p_weapon, p_ammo, p_clips and any other p_ cvar that may come up later:
We are planning on removing these from the client and putting them in the cgame instead (for technical reasons). This means that you will only be able to use them on non-pure servers. We may be providing a 1.1-compatible cgame/ui with tremfusion, but that is still to be decided.
« Last Edit: September 28, 2008, 10:53:32 pm by Amanieu »
Quote
< kevlarman> zakk is getting his patches from shady frenchmen on irc
< kevlarman> this can't be a good sign :P

FedoraMan

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Re: Tremfusion 0.0.3 is now out! Come grab it now!
« Reply #125 on: September 28, 2008, 10:57:02 pm »
WHY DID YOU REMOVE THE P_HP CVAR!?!
Because it was decided that it was a cheat.
Also, custom resolutions still don't work for me.
Use r_width and r_height.

About p_weapon, p_ammo, p_clips and any other p_ cvar that may come up later:
We are planning on removing these from the client and putting them in the cgame instead (for technical reasons). This means that you will only be able to use them on non-pure servers. We may be providing a 1.1-compatible cgame/ui with tremfusion, but that is still to be decided.
Ah. I am at a loss to see how it's a cheat, but thanks.  :)
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SlackerLinux

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Re: Tremfusion 0.0.3 is now out! Come grab it now!
« Reply #126 on: September 29, 2008, 02:01:14 am »
And/or p_ammo. I really don't know how they would go about formatting that though. Maybe p_ammo and p_clips?

i have done p_ammo and p_weapon

they give out text like my bind is say_team Player status - /$$P_class/ with a /$$P_weapon/ (/$$P_Ammo/) HP: /$$P_currenthp/ Credits /$$P_credits/
which gives a nice status message like this

Player status - Human with a flamethrower (150/0) HP 52/100 credits: 1234

quite a useful bind being able to give people my status in clan matches

it will be better in cgame and i may do what amanieus doing but i dont really like that you cant not use it on pure servers this way in the client you can but they will break in a mod like say tremx or even some of them in 1.2 (1.2 breaks on ammo)
when they do break you should get unknown or something like that it shouldn't crash or anything - i perfer text stats because i think the gripe with ppl saying cheat is because you can do if p_hp > 10 itemact medkit; +forward. p_currenthp gives your hp in a string with total hp too i might or might not remove p_hp later bot for now it in to stay

i dont think either version is a cheat although the p_hp can makes things too easy at times and thus i don't use it
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doomagent13

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Re: Tremfusion 0.0.3 is now out! Come grab it now!
« Reply #127 on: October 01, 2008, 04:03:27 pm »
This might be a little beyond what the client can do, but shouldnt it be able to actually carry out the division specified in p_currenthp and then use THAT to determine action?  Maybe you should change it to p_percenthp...

Amanieu

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Re: Tremfusion 0.0.3 is now out! Come grab it now!
« Reply #128 on: October 01, 2008, 04:13:22 pm »
percent doesn't stop you from making an auto-medkit bind.
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< kevlarman> zakk is getting his patches from shady frenchmen on irc
< kevlarman> this can't be a good sign :P

gimhael

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Re: Tremfusion 0.0.3 is now out! Come grab it now!
« Reply #129 on: October 01, 2008, 04:29:30 pm »
Especially if humans have 100 max hp.

Tremulant

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Re: Tremfusion 0.0.3 is now out! Come grab it now!
« Reply #130 on: October 01, 2008, 05:00:22 pm »
To encourage mappers to use OGG instead of wav
WAV is fine because it compresses to just about the same size as a .ogg file once inside a .zip.

lol?
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Asvarox

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Re: Tremfusion 0.0.3 is now out! Come grab it now!
« Reply #131 on: October 01, 2008, 05:30:59 pm »
To encourage mappers to use OGG instead of wav
WAV is fine because it compresses to just about the same size as a .ogg file once inside a .zip.

lol?
Discussion about how-wav-is-better-than-ogg-or-ogg-is-better-than-wav is done.

@about p_hp
I'd actually call it "medkit hax" but medkit heals you too slow to give you a noticeable advantage. 
 
I MINE FULL WEREWOLFES
NOT SUCH HIPPIE THINGS  >:(

Syntac

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Re: Tremfusion 0.0.3 is now out! Come grab it now!
« Reply #132 on: October 01, 2008, 09:40:30 pm »
Actually, the healing rate speeds up after a few seconds (and stops for a moment whenever you receive damage). Although it still doesn't give you much of an advantage.

SlackerLinux

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Re: Tremfusion 0.0.3 is now out! Come grab it now!
« Reply #133 on: October 02, 2008, 12:30:11 am »
thats y i did a string with both current hp and maxhp it would be much harder to use on automedkit but be very useful in status binds
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APX

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Re: Tremfusion 0.0.3 is now out! Come grab it now!
« Reply #134 on: October 04, 2008, 04:19:20 pm »
So where i can find all variables from game which i can use in scripting?
I have problems with such scripts as:
/set mk "/if hp <= 20 itemact medkit"
/bind w "vstr mk;+forward"
Where i make mistake?

Amanieu

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Re: Tremfusion 0.0.3 is now out! Come grab it now!
« Reply #135 on: October 04, 2008, 04:22:19 pm »
First of all, the hp cvar was removed. But here is how you would do it:
Code: [Select]
/set usemedkit "itemact medkit"
/bind w "if p_hp <= 20 usemedkit;+forward"
Quote
< kevlarman> zakk is getting his patches from shady frenchmen on irc
< kevlarman> this can't be a good sign :P

APX

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Re: Tremfusion 0.0.3 is now out! Come grab it now!
« Reply #136 on: October 04, 2008, 04:50:09 pm »
OK and how can i check if i have medkit? And where i can see all cvar's like p_hp...

Amanieu

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Re: Tremfusion 0.0.3 is now out! Come grab it now!
« Reply #137 on: October 04, 2008, 06:08:09 pm »
/cvarlist p_*
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< kevlarman> zakk is getting his patches from shady frenchmen on irc
< kevlarman> this can't be a good sign :P

Bissig

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Re: Tremfusion 0.0.3 is now out! Come grab it now!
« Reply #138 on: October 05, 2008, 03:58:34 am »
OK and how can i check if i have medkit? And where i can see all cvar's like p_hp...


You don't have to check for the medikit. It fails when it fails - that's all.

Archangel

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Re: Tremfusion 0.0.3 is now out! Come grab it now!
« Reply #139 on: October 05, 2008, 05:12:58 am »
Any smart player hits their medkit bind as soon as they're damaged. I mash mine constantly (mouse2!)

APX

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Re: Tremfusion 0.0.3 is now out! Come grab it now!
« Reply #140 on: October 05, 2008, 05:46:14 am »
You don't have to check for the medikit. It fails when it fails - that's all.
I don't want to see message "You don't have medkit" every time i press W if i have used medkit.
And when i use "/cvarlist p_*" i see  6 options but i don't see p_hp... And what are the arguments of this cvars? Could you say me when i can use: p_killed, p_attacker,p_class? And what arguments i must use to make statement.
« Last Edit: October 05, 2008, 06:01:42 am by APX »

SlackerLinux

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Re: Tremfusion 0.0.3 is now out! Come grab it now!
« Reply #141 on: October 05, 2008, 06:28:24 am »
You don't have to check for the medikit. It fails when it fails - that's all.
I don't want to see message "You don't have medkit" every time i press W if i have used medkit.
And when i use "/cvarlist p_*" i see  6 options but i don't see p_hp... And what are the arguments of this cvars? Could you say me when i can use: p_killed, p_attacker,p_class? And what arguments i must use to make statement.

he has already said p_hp was removed. its still in fsm-trem for the time being. it might be removed in the coming week though in favor for my string version (cant be used to automedkit)

all those except for p_attacker give integer values some like class relating to enum's in the code like 1 might be dretch 2 might be basi 4 might be adv basi etc.

these were made so binds can contain useful info not to be abused as automedkit things.
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snb

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Re: Tremfusion 0.0.3 is now out! Come grab it now!
« Reply #142 on: October 06, 2008, 09:20:17 pm »
what exactly is tremfusion? i saw it on orbiter 8 what does it do?
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Syntac

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Re: Tremfusion 0.0.3 is now out! Come grab it now!
« Reply #143 on: October 06, 2008, 09:29:03 pm »
Well, some people are calling it a fork, which is basically a modification to the game (but keeps compatibility). The project maintains a client, a tremded, and probably some other stuff I forgot about.

[EDIT] There are other definitions of "fork" as it applies to Tremulous, but this is the one I've heard the most.
« Last Edit: October 06, 2008, 09:32:05 pm by Syntac »

gimhael

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Re: Tremfusion 0.0.3 is now out! Come grab it now!
« Reply #144 on: October 06, 2008, 10:55:02 pm »
Well there has been another thread that discusses this subject. I guess that will give you a better insight into the agenda of the tremfusion team than just calling it a fork or a spoon or whatever.

Hendrich

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Re: Tremfusion 0.0.3 is now out! Come grab it now!
« Reply #145 on: October 07, 2008, 03:31:59 am »
Yayz, 0.0.3 is out, awsome! ..., why do I have a felling of dread over me? Oh yea, client wars, right...
I choose TremFusion anyday, bow down to the true superior of all clients! Mwhahahahahaha!

Hendrich has officially turned to the dark-side



On a more serious note:

Quote
what exactly is tremfusion? i saw it on orbiter 8 what does it do?

If you ask me (which you didn't), its basically an updated version of the old Tremulous client (which you would've got when you frist installed tremulous) which has useful features and updates that was needed from the old vanilla client.
Before I used Tjw's client, but Bissig has shown me the way of the awsomeness.  :angel:

Oh wait, Syntac already has awnsered your question, snap, keeps beating me to it. Hes like some sort of helping machine that never likes to stop.  :P
« Last Edit: October 07, 2008, 03:41:28 am by Hendrich »

googles

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Re: Tremfusion 0.0.3 is now out! Come grab it now!
« Reply #146 on: October 07, 2008, 04:59:43 am »
/bind w "itemact medkit ; +forward"

auto-medkit with tjw client FTW

+ OPTIMUS +

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Re: Tremfusion 0.0.3 is now out! Come grab it now!
« Reply #147 on: October 07, 2008, 11:39:32 am »
/bind w "itemact medkit ; +forward"

auto-medkit with tjw client FTW

have fun with healing yourself from 96 HP and lose your medkit when your buddy accidently fires a bullet into your back, instead of healing 100 HP on yourself at the right situation ;-)
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snb

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Re: Tremfusion 0.0.3 is now out! Come grab it now!
« Reply #148 on: October 07, 2008, 09:05:51 pm »
Yayz, 0.0.3 is out, awsome! ..., why do I have a felling of dread over me? Oh yea, client wars, right...
I choose TremFusion anyday, bow down to the true superior of all clients! Mwhahahahahaha!

Hendrich has officially turned to the dark-side



On a more serious note:

Quote
what exactly is tremfusion? i saw it on orbiter 8 what does it do?

its all right you both taughtme somthing new :D

If you ask me (which you didn't), its basically an updated version of the old Tremulous client (which you would've got when you frist installed tremulous) which has useful features and updates that was needed from the old vanilla client.
Before I used Tjw's client, but Bissig has shown me the way of the awsomeness.  :angel:

Oh wait, Syntac already has awnsered your question, snap, keeps beating me to it. Hes like some sort of helping machine that never likes to stop.  :P
Half Life head crab by the way
On Topic:
My favorite type of metal has to be whatever type Demons and Wizards fall into.

UniqPhoeniX

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Re: Tremfusion 0.0.3 is now out! Come grab it now!
« Reply #149 on: October 11, 2008, 01:14:21 pm »
If these p_* cvars are spsed to be used in binds to tell your status to team, why not make em server side, so they get replaced in what you say?