Checking for g_unlagged as boolean
OCCUPIED UNOCCUPIED TOTAL
Timed out - - 17
Disabled 11 15% 61 84% 72
Enabled 21 29% 50 70% 71
Not set 2 4% 46 95% 48
Total 34 16% 157 75% 208
Almost twice as many occupied servers with unlagged enabled as disabled. 1 more server with it disabled than enabled.
Firstly I'd like to point out that a third of the community is still a large proportion.
Please can you tell me what you are judging 'occupied' by. In the case that 'occupied' servers are those that had players in at ONE point in time then your conclusion is invalidated by the bias toward whichever continent was awake a the time. I'd guess that you didn't take the data when Europe was awake. If I'm wrong and your basis for declaring certain servers as 'occupied' is more sound then please elaborate on the selection system used.
Also note that by your statistics, 72 v 71 is pretty damn near being split down the middle if server settings alone are a good indicator of general acceptance.
Further than this, if "Not set" means they don't have the g_unlagged variable then doesn't this fit into the 'not running unlagged category'? This would shift the balance toward not running unlagged.
And if none of this is a good indicator of general opinion, how about looking at
recent polls regarding unlagged acceptance. Those that I've seen have shown a significant portion of unacceptance (though I don't like lava's third option which might have caused skew).
The version most servers run lacks all the client side bits, try the new before assuming its the same as what we have everywhere else.
Also I think more servers run it than dont, if you ignore all the ones still running 1.1 / default name.
If by try the new you are referring to mgdev then as I've stated I have done. If you are talking about those who contribute to the general opinion polls regarding unlagged who haven't actually tried it, I'd consider that they might not favour the idea itself (in which case the success of implementation is of minor importance).
The incredibly nerfed alien regen means humans are not as frustrated by aliens camping outside their base. Chasing is also more effective.
Sounds good. I hope it works.
If you can't kill a human in your first attempt with how nerfed the turrets are, they're all camping, or you're not very good.
This doesn't begin to address the range of possible skill levels which might be present. It seems like you're saying the game should only work when the humans feed. I find current trem most fun when they
DON'T.
It's still g_markdeconstruct in svn and it will be in 1.2. You're welcome to not use it if you do not want to.
This is a welcome feature, but the effectiveness of the marked decon system at all is still a question I'd like clearing up.