Author Topic: UnTrem  (Read 66089 times)

ghostshell

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UnTrem
« on: December 29, 2008, 11:23:43 pm »
Hi,

Introducing the "Unleashed Tremulous" project (untrem for short).

I'm working on this project based on the Tremulous 1.1.0 code base. Unlike the various efforts to develop and improve Tremulous, this project is for research and learning. But ultimately it will become its own game. I'm writing a story behind Tremulous and expanding on it with concepts from SST, Aliens and other sci-fi movies. The reason for this post is to invite everyone, and get blessing for the name :) I appreciate this community and the last thing I want is alienate anyone or think I'm "stealing" Tremulous. The project aims for a large conversion, including new models and maps, including player classes (TF2) and AI characters. The core Trem concepts of base-building and distinct teams will remain.

Some ideas:

- Backport 1.1.0 to Xreal (Tr3b has done a lot of this already) to get us started.
- Convert default Trem maps to Doom3 (at least those we got sources for) and experiment adding Xreal features
- Convert all models to MD5, or die trying
- New male and female MD5 models
- Refacture human weapons (think Aliens + SST)
- Refacture alien characters + models
- Ragdoll physics (Bullet engine is being assessed)
- Basic light vehicles (replace jetpack and bsuit)
- Add AI lifeforms available to mappers for interacting with both teams (plants / beasts that kill)
- Add roles for players: support, combat, defense each with different purpose/weapons.
- Some goriness features: blood, gibs, corpses, alien feeding, severing of limbs
- More uses for alien acid

There is no website yet. If you want to learn Xreal, MD5 modeling and animation, Doom3 maps, adapting physics, etc. - then you are welcome to join this effort. Previous experience with ioq3 or blender and/or q3map2 is a must. Contact me via PM here or at obliter8.com.


Hendrich

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Re: UnTrem
« Reply #1 on: December 29, 2008, 11:31:26 pm »
Well, I have mixed feelings for this project. On one hand, you are taking Tremulous to a whole new level, and adding new features, ideas and vehicles to the mix. On the other, it seems to sound less then Tremulous, and more of something else. But I wish your group goodluck on this project, I hope it doesn't die.

Yarou

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Re: UnTrem
« Reply #2 on: December 29, 2008, 11:46:56 pm »
Sounds like a rather ambitious project.


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Roanoke

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Re: UnTrem
« Reply #3 on: December 30, 2008, 12:12:12 am »
Good luck, but please make sure to include an option to turn off gore effects, as not everyone likes them :)
As for the name, it sounds like you are making trem worse.

{7}wrath

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Re: UnTrem
« Reply #4 on: December 30, 2008, 12:49:35 am »
Reminescent of tremfusion.

Colynn'

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Re: UnTrem
« Reply #5 on: December 30, 2008, 01:17:31 am »
- Backport 1.1.0 to Xreal (Tr3b has done a lot of this already) to get us started.
Hi.
I think TremFusion devs could help you at this. :)

All my whish of luck!
Currently working on: REAL LIFE STUDIES BULLSHIT

Bissig

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Re: UnTrem
« Reply #6 on: December 30, 2008, 02:47:12 am »
Sounds like a three to five years project... Have fun!

Plague Bringer

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Re: UnTrem
« Reply #7 on: December 30, 2008, 03:24:57 pm »
Indeed, a large undertaking. I agree with Hendrich, it doesn't sound like Tremulous, anymore. It's basically saying "I'll take Half-Life 2, and turn it into Halo 3. All the core concepts of Half-Life will remain, such as an alien force attempting to rule a geographic location, a zombie army, and a really cool car with a gun." That being said, I would (at least) give UnTrem it's fair playing time, when(if)ever it gets finished.
U R A Q T

lavacano201014

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Re: UnTrem
« Reply #8 on: December 30, 2008, 11:45:46 pm »
Throw in a third team. All these multiplayer games are all two team or FFA deals, I wanna play a THREE team FPS for once!

Need an idea for the third team?

Well, name the Tremulous Aliens "Arkans" (similarish to arachnid, and they are basically just giant spiders) and make a third one called "Rodvinans" or something. Make them former allies with the humans, before the humans betrayed them.
Dacă tăceai filosof rămâneai.

Ascultă cu urechile, vezi cu ochii, dar taci cu gura.

You new or something?

Hendrich

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Re: UnTrem
« Reply #9 on: December 31, 2008, 12:42:00 am »
Quote
Throw in a third team. All these multiplayer games are all two team or FFA deals, I wanna play a THREE team FPS for once!

Need an idea for the third team?

Well, name the Tremulous Aliens "Arkans" (similarish to arachnid, and they are basically just giant spiders) and make a third one called "Rodvinans" or something. Make them former allies with the humans, before the humans betrayed them.

Woah, slow that thought train for a second. Correct me if I'm wrong, but where did a third race come from? I thought this was about UnTrem and I didn't see anything about another team.
« Last Edit: December 31, 2008, 06:40:32 pm by Hendrich »

player1

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Re: Not Trem
« Reply #10 on: December 31, 2008, 02:38:17 am »
Two things:

1) Based on the fact that the name you chose is "UnTrem", that is "Not Tremulous" (that's what that prefix means to me), I can understand if the final result is not Tremulous.

2) As stated above, sounds like a tall order. Good luck with your mod.

Roanoke

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Re: UnTrem
« Reply #11 on: December 31, 2008, 03:03:29 am »
Throw in a third team. All these multiplayer games are all two team or FFA deals, I wanna play a THREE team FPS for once!
Nexuiz.

Taiyo.uk

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Re: UnTrem
« Reply #12 on: December 31, 2008, 01:13:39 pm »
Throw in a third team. All these multiplayer games are all two team or FFA deals, I wanna play a THREE team FPS for once!

The amount of work required for that is likely to exceed everything in todo list in the first post. There are already FPS games with more than two teams out there.

Kaleo

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Re: UnTrem
« Reply #13 on: January 01, 2009, 10:48:52 pm »
I have always found class-based shooters frustrating. To a lesser extent, the Battlefield series or the ET series, to a greater extent Team Fortress (which I hate with a passion).

I always find myself not enjoying the game (by which I mean TF2, and also the one you just lost) because I can't decide on a class to go. BF is much better because it is on a large scale, and the fairly steady flow of unlocks keeps a class interesting (assault medic ftw).

What I like about Trem is that it isn't class based. Since you lose all your upgrades when you die, it doesn't keep you thinking "Well, maybe I should try the bigger gun next time" because the bigger gun will cost more and you'll need to first get back the credits you just lost last time you died. It's much more like that wallking cesspit of a game, Counter-Strike, except with hitboxes that actually represent the playermodel, or weapons that retain some degree of accuracy while firing. Also it has Aliens.
« Last Edit: January 01, 2009, 10:51:24 pm by Kaleo »
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your face

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Re: UnTrem
« Reply #14 on: January 01, 2009, 11:47:13 pm »
- Basic light vehicles (replace jetpack and bsuit)

How about instead of getting rid of the jetpack altogether, have a more realistic jetpack that acts more realistically like from Tribes Vengeance.
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Syntac

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Re: UnTrem
« Reply #15 on: January 02, 2009, 12:00:15 am »
Bad name for a mod, methinks. Sounds like X.

Roanoke

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Re: UnTrem
« Reply #16 on: January 02, 2009, 12:21:20 am »
- Basic light vehicles (replace jetpack and bsuit)

How about instead of getting rid of the jetpack altogether, have a more realistic jetpack that acts more realistically like from Tribes Vengeance.
Maybe a decent description?

your face

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Re: UnTrem
« Reply #17 on: January 02, 2009, 12:35:45 am »
Only lasts for a certain amount of time before it has to recharge, and is more of a jet, than an easily controllable floaty thingy.
« Last Edit: January 02, 2009, 12:37:33 am by your face »
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Hendrich

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Re: UnTrem
« Reply #18 on: January 02, 2009, 04:00:20 am »
To me at first, the jetpack was more hover then I wanted. I got used to it as the time passed on, but I would love to see a jetpack that throttles forward and actually lets you fly instead of acting like a hot air balloon, and as Face suggested, a bit of realism wouldn't hurt for a "Conversion" like this.

Kaleo

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Re: UnTrem
« Reply #19 on: January 02, 2009, 08:18:52 am »
Jump Pack > Jet pack.

I wants me some Assault Marines for Tremulous.
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Archangel

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Re: UnTrem
« Reply #20 on: January 02, 2009, 08:22:19 am »
Bad name for a mod, methinks. Sounds like X.

It's alright, it's just a total conversion of a total conversion.

khalsa

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Re: UnTrem
« Reply #21 on: January 02, 2009, 07:42:43 pm »
I wish you the best of luck on your new game.

Being that it is basically a whole new game, I'd suggest giving it a new and completely unique name, then maybe have your website or something in-game pointing to your roots in Tremulous. I think you would be doing yourself a disservice by naming it "This is Tremulous but not Tremulous."

If you need any help that I can provide, please don't hesitate to ask through the usual channels.

Khalsa
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randomdude

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Re: UnTrem
« Reply #22 on: January 02, 2009, 08:24:01 pm »
Throw in a third team. All these multiplayer games are all two team or FFA deals, I wanna play a THREE team FPS for once!

Need an idea for the third team?

Well, name the Tremulous Aliens "Arkans" (similarish to arachnid, and they are basically just giant spiders) and make a third one called "Rodvinans" or something. Make them former allies with the humans, before the humans betrayed them.

tremulous aliens = 3 pairs of legs   :)  arkans = spiders = 4 pairs of legs  >:(     
rodvinans = they could be like killed humans that are mutated by aliens poison/acid or something like that


and if u are rly going to make this game, please make a new evolve thing, example: some kind of goo or spiderweb like thing goes all over the alien and after few seconds the goo/spiderweb like thing gets bigger and starts to crack and then the evolved alien comes out.  and the stage system could be like tech levels [ stage 1 = tech1 , etc...]  .   

do you have any ideas what would the "Rodvinans" look like?
[i dont care if i wrote some things wrong]

         ;D :turret:

doomagent13

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Re: UnTrem
« Reply #23 on: January 06, 2009, 04:21:42 am »
Please make a working Mac version if at all possible.  I tried not all that long ago, but ran into a few problems.  The first was that the GLSL preprocessor in my version of OpenGL is broken.  To deal with this, I made a universal version of libmcpp.a, which is an open source preprocessor library, and then set it up to be used on the GLSL shaders right before they get submitted to OpenGL.  After I got that all sorted out, I tried running xreal again.  The GLSL shaders successfully compiled, but before it displayed the main menu or any intro videos, OpenGL/my graphics card driver crashed, leading to a kernel panic.  After a failed attempt to track down the cause of the crash, I gave up.  If you want, I can submit a patch containing my porting efforts, although it would include several pre-made binaries.

Amanieu

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Re: UnTrem
« Reply #24 on: January 06, 2009, 09:41:01 am »
Please make a working Mac version if at all possible.  I tried not all that long ago, but ran into a few problems.  The first was that the GLSL preprocessor in my version of OpenGL is broken.  To deal with this, I made a universal version of libmcpp.a, which is an open source preprocessor library, and then set it up to be used on the GLSL shaders right before they get submitted to OpenGL.  After I got that all sorted out, I tried running xreal again.  The GLSL shaders successfully compiled, but before it displayed the main menu or any intro videos, OpenGL/my graphics card driver crashed, leading to a kernel panic.  After a failed attempt to track down the cause of the crash, I gave up.  If you want, I can submit a patch containing my porting efforts, although it would include several pre-made binaries.
Could be due to your graphic drivers. Maybe it would work with another brand or newer drivers.
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doomagent13

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Re: UnTrem
« Reply #25 on: January 07, 2009, 08:58:50 pm »
Please make a working Mac version if at all possible.  I tried not all that long ago, but ran into a few problems.  The first was that the GLSL preprocessor in my version of OpenGL is broken.  To deal with this, I made a universal version of libmcpp.a, which is an open source preprocessor library, and then set it up to be used on the GLSL shaders right before they get submitted to OpenGL.  After I got that all sorted out, I tried running xreal again.  The GLSL shaders successfully compiled, but before it displayed the main menu or any intro videos, OpenGL/my graphics card driver crashed, leading to a kernel panic.  After a failed attempt to track down the cause of the crash, I gave up.  If you want, I can submit a patch containing my porting efforts, although it would include several pre-made binaries.
Could be due to your graphic drivers. Maybe it would work with another brand or newer drivers.
Believe me, I've looked for newer drivers, and there are none.  I haven't tried using a different graphics card because 1) I can't change the one in my laptop and 2) I have not yet installed scons on the family imac.  Does anyone know what version of OpenGL is used in 10.5?  Cause my computer seems to have something like 1.4.9 or something like that, although it has a tremendous number of extensions, including some that theoretically were not introduced until 1.5

Hendrich

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Re: UnTrem
« Reply #26 on: January 07, 2009, 09:54:57 pm »
Quote
Believe me, I've looked for newer drivers, and there are none.  I haven't tried using a different graphics card because 1) I can't change the one in my laptop and 2) I have not yet installed scons on the family imac.  Does anyone know what version of OpenGL is used in 10.5?  Cause my computer seems to have something like 1.4.9 or something like that, although it has a tremendous number of extensions, including some that theoretically were not introduced until 1.5

Try asking that as a new thread, we don't want this thread to be locked due to off-topicness.


kevlarman

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Re: UnTrem
« Reply #27 on: January 07, 2009, 10:04:23 pm »
Quote
Believe me, I've looked for newer drivers, and there are none.  I haven't tried using a different graphics card because 1) I can't change the one in my laptop and 2) I have not yet installed scons on the family imac.  Does anyone know what version of OpenGL is used in 10.5?  Cause my computer seems to have something like 1.4.9 or something like that, although it has a tremendous number of extensions, including some that theoretically were not introduced until 1.5

Try asking that as a new thread, we don't want this thread to be locked due to off-topicness.


you're the one being offtopic (and now you've made me be offtopic)
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player1

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Re: UnTrem: Mac version?
« Reply #28 on: January 07, 2009, 11:53:20 pm »
Quote
Believe me, I've looked for newer drivers, and there are none.  I haven't tried using a different graphics card because 1) I can't change the one in my laptop and 2) I have not yet installed scons on the family imac.  Does anyone know what version of OpenGL is used in 10.5?  Cause my computer seems to have something like 1.4.9 or something like that, although it has a tremendous number of extensions, including some that theoretically were not introduced until 1.5

Try asking that as a new thread, we don't want this thread to be locked due to off-topicness.


you're the one being offtopic (and now you've made me be offtopic)

It's contagious.

@doomagent13: MacBook?

doomagent13

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Re: UnTrem
« Reply #29 on: January 08, 2009, 04:46:22 am »
Quote
Believe me, I've looked for newer drivers, and there are none.  I haven't tried using a different graphics card because 1) I can't change the one in my laptop and 2) I have not yet installed scons on the family imac.  Does anyone know what version of OpenGL is used in 10.5?  Cause my computer seems to have something like 1.4.9 or something like that, although it has a tremendous number of extensions, including some that theoretically were not introduced until 1.5

Try asking that as a new thread, we don't want this thread to be locked due to off-topicness.


you're the one being offtopic (and now you've made me be offtopic)

It's contagious.

@doomagent13: MacBook?
Are you suggesting that I get one?  Cause I probably will within the next couple years. (aka, when I go to college)  For now I am stuck with a 1.5 GHz PowerBook G4 with an ATI Mobility Radeon 9700 and 1 GB RAM. (The RAM shouldn't be the problem.)

@Hendrich:
It wasn't all that off-topic.  I was inquiring for the purpose of seeing whether it might be easier to port to 10.5 over 10.4.11.  I have a suspicion, though, that the OpenGL version is entirely dependent on the graphics card rather than the OS version.  In which case it does not matter.

Anyway, I could try compiling and running it on the family imac sometime, although I kinda expect similar results.