Hi,
Introducing the "Unleashed Tremulous" project (untrem for short).
I'm working on this project based on the Tremulous 1.1.0 code base. Unlike the various efforts to develop and improve Tremulous, this project is for research and learning. But ultimately it will become its own game. I'm writing a story behind Tremulous and expanding on it with concepts from SST, Aliens and other sci-fi movies. The reason for this post is to invite everyone, and get blessing for the name

I appreciate this community and the last thing I want is alienate anyone or think I'm "stealing" Tremulous. The project aims for a large conversion, including new models and maps, including player classes (TF2) and AI characters. The core Trem concepts of base-building and distinct teams will remain.
Some ideas:
- Backport 1.1.0 to Xreal (Tr3b has done a lot of this already) to get us started.
- Convert default Trem maps to Doom3 (at least those we got sources for) and experiment adding Xreal features
- Convert all models to MD5, or die trying
- New male and female MD5 models
- Refacture human weapons (think Aliens + SST)
- Refacture alien characters + models
- Ragdoll physics (Bullet engine is being assessed)
- Basic light vehicles (replace jetpack and bsuit)
- Add AI lifeforms available to mappers for interacting with both teams (plants / beasts that kill)
- Add roles for players: support, combat, defense each with different purpose/weapons.
- Some goriness features: blood, gibs, corpses, alien feeding, severing of limbs
- More uses for alien acid
There is no website yet. If you want to learn Xreal, MD5 modeling and animation, Doom3 maps, adapting physics, etc. - then you are welcome to join this effort. Previous experience with ioq3 or blender and/or q3map2 is a must. Contact me via PM here or at obliter8.com.