The first and primary goal of the DretchStorm project right now is to
make all the mods necessary to get tremulous working on xreal ... not in compat mode, but rather with all features turned on. This more or less means a whole new game, at least visually. So many assets must be re-made or changed: maps, all models, large majority of textures, sound?, effects, etc... After the first goal is complete (1 year, 10 years?) then we'll add our own game play changes.
Why 1.1? We believe that there wasnt much wrong with 1.1 from a game play standpoint. Even with so-called overpowered dretches, tyrants and goons and all- that's the Trem that hooked us. We will backport fixes from 1.2 but for the most part the game will be based on 1.1-ish. Also 1.2 is a moving target and our time is limited (we have jobs, wives, etc). When 1.2 becomes the official release then we'll backport more if needed.
Could you play DretchStorm with mainstream Tremulous servers? I hope so, but I can't say for sure right now (assume NO).
Some of the main changes planned (more or less)... in the future:
- Where mainstream Tremulous appeals to the majority hardware thanks to ioquake3, by moving to xreal we are targeting newish hardware (6200FX or better?) as the base.
- We intend to have a darker and violent take on the theme, an R-rating. We'll try to bring dismemberment thanks to new skeletal models. Many of us want ragdolls so I expect we'll add support for Bullet or ODE.
- Our take on aliens is more arachnid-based and we will build on that. Several levels of "growth" per class might be possible. Abnormal growth is not out of question. Physical attributes of known arachnids will be exaggerated and incorporated into our aliens.
- Built-in XP stats ... old-school DretchStorm server users enjoyed these for years, now they will be part of the game. Your profiles will be permanently stored in the official servers.
- Customization will be encouraged... we intend on adding new weapons and character models that will feed from a central repository. Some will need XP points to be used in game (think TF2). Artists will need to follow simple guidelines to get their stuff added.
- Official central repository for maps and stats.
- New buildables, weapons, situations.
- The hovel will return as burrow-type alien structure -kinda like a teleport- (in ours) the aliens are arachnids- why not?.
- NO MORE BOOSTER ... aliens will need to feed to replenish health. Alien "acids" and regurgitation will play an important part in alien defenses and attack.
- Grangers will not only build the base but also help fellow aliens-A medic of sort. "Larger Tyrants" -FLOBN- will help the infantry by spawning players during battle.
- Humans will gain a medic, an engineer, and a new girl soldier. (all meshes mostly done)
- Sorry, no flying aliens are planned ... but alien webs (+hook) are on the table.
- Jetpacks go in the way of jumppacks ... if jp stays, they will be fuel-limited and crippled significantly compared to 1.1 jp.
- Rocket and grenade arms will play important part in human weapons and defenses.
- Different weapons/gear will affect the mobility of humans-so you wont be able to run 30mph with a chaingun behind a dretch, for example.
- Human classes will be limited to their own class weapons ... soldier, medic, engineer, heavy/demo ... will have their own weapon class, but some will overlap.
- etc...
Those of you that know me and my mods (RAMPAGE and sort) know that I dont believe in character balance-it's an illusion (keep reading). For example, if you are unarmed in the jungle and a lion jumps you... where's the balance? now replace lion with tyrant. How about if i carry a rocket launcher and a lion jumps me... where's the balance then? both cases there is none. IMHO (character) balance is what causes deadlock/camping, i prefer a deterministic approach. ie., I can step on a scorpion and kill it, but if i'm laying down and dont see/hear the scorpion come, it can sting me on the jugular and kill me. let the situation dictate the result, not calculated events. we'll explore this type of approach in our game. We'll give both aliens and humans the best possible chances.
If you have ideas that you think we should explore, please join us in #dretchstorm on irc.freenode.net ... let's not hijack trem.net forums for this. We have no forums of our own yet but our website will be at
http://dretchstorm.com