Author Topic: New rant model; WIP. inspired by +OPTIMUS'+ work.  (Read 110510 times)

snb

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Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
« Reply #120 on: November 09, 2009, 10:09:06 pm »
mandibles
legs
wings

Pls to be finishing rant b4 dees gnu model


Well if we want it too look wonderful like that, we have to keep it without those things, so the engine can handle the poly count XD
Half Life head crab by the way
On Topic:
My favorite type of metal has to be whatever type Demons and Wizards fall into.

Odin

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Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
« Reply #121 on: November 09, 2009, 10:39:57 pm »
mandibles
legs
wings

Pls to be finishing rant b4 dees gnu model


Well if we want it too look wonderful like that, we have to keep it without those things, so the engine can handle the poly count XD
It's already past the limit.

{7}wrath

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Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
« Reply #122 on: November 10, 2009, 01:21:59 am »
I'm gonna scrap the rant and restart because the topology was a hellbent monstar.

I'll be making an uber-creepy sent of fangs inside that mouth.

Legs are planned as well :]

As for wings, I might make a flying alien model to go with the rest of mine just for all the fanatic modders >__>

EDIT: gimhael said there was some way to surpass the polycount using multiple textures and shaders. Tutorial pl0x.

{7}wrath

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Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
« Reply #123 on: November 10, 2009, 05:08:15 am »

Much better topology this time around. Probably gonna go over polylimit, but I'll use multiple shaders or find other uses for it.

Demolution

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Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
« Reply #124 on: November 10, 2009, 06:20:29 am »
Harvey Dent...

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{7}wrath

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Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
« Reply #125 on: November 10, 2009, 08:45:25 am »

Eyes! :D
Only a tiny update, but I thought you guys might appreciate it.

Winnie the Pooh

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Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
« Reply #126 on: November 10, 2009, 09:09:29 pm »
*applause*
Quote
I also realize that this is the internet, but even more so this is the forum for a video game on an internet, then even beyond that this is TREMULOUS forums the Satan version of all video game forums for a video game that is ON the internet.

snb

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Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
« Reply #127 on: November 10, 2009, 10:51:12 pm »

Eyes! :D
Only a tiny update, but I thought you guys might appreciate it.

How would you implement non flat textured eyes (eg yours with round fully circled in game with out it going hay wire with the poly count?
Half Life head crab by the way
On Topic:
My favorite type of metal has to be whatever type Demons and Wizards fall into.

{7}wrath

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Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
« Reply #128 on: November 10, 2009, 11:41:46 pm »
do you mean how would I get the specular highlights in game? I think there's a shader for that, but truth be told, I have no idea.

Demolution

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Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
« Reply #129 on: November 10, 2009, 11:57:16 pm »
He's asking how come the eyes look perfectly spherical as opposed to looking polygonish.

Clan [AC] - For all your air conditioning needs please visit: http://s1.zetaboards.com/AC_NoS/index/
my brain > your brain.
and i am VERY stupid.

{7}wrath

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Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
« Reply #130 on: November 11, 2009, 01:44:35 am »
Oh, yeah that won't be in the final. I just subdivided them a couple times to look neat.

mooseberry

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Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
« Reply #131 on: November 11, 2009, 02:04:49 am »
Personally I wouldn't bother making the rounded at all. Just a flat surface with a decent texture can give it a fine apperience, and really those things are so small nobody will be starring at them, and it will likely save you a fair amount of polys to work with.
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Demolution

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Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
« Reply #132 on: November 11, 2009, 02:21:18 am »
I often stare at other grangers' eyes. They are quite starry.  :)

Clan [AC] - For all your air conditioning needs please visit: http://s1.zetaboards.com/AC_NoS/index/
my brain > your brain.
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{7}wrath

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Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
« Reply #133 on: November 11, 2009, 02:42:23 am »
Well, as this model will probably never get into Tremulous anyways, I thought I'd make it as perdy as possible. Maybe if some upgrade to tremulous ups the polylimit, it will be added, but I'm not counting on it. Probably it will be used for comics, animated short films, wallpapers, etc. EDIT: on second thought, I'd do my best to get it into tremfusion if they upgraded to Xreal.
« Last Edit: November 11, 2009, 02:47:00 am by {7}wrath »

MitSugna

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Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
« Reply #134 on: November 11, 2009, 04:03:41 am »
IIRC, xreal in tremfusion is not what xreal is now. It is evolution quake 3 port of xreal which is quite out dated.
on topic:
You may consider adding levels of detail to the mesh; low, medium, and high.
You already have the high resolution But it is not optimized yet, as far as I can tell.

{7}wrath

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Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
« Reply #135 on: November 11, 2009, 04:18:57 am »
I have no idea how to do that. Can you give me links to some tutorials? I'm actually quite new to using 3D models for games - meaning LOD, texturing, animation and rigging are all beyond me.

Anyways, have some teeth!



MitSugna

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Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
« Reply #136 on: November 11, 2009, 04:31:37 am »
I am not a modeller but this looks nice:
http://developer.valvesoftware.com/wiki/LOD_Models

Repatition

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Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
« Reply #137 on: November 11, 2009, 04:34:15 am »
Cool you should model for 2.0 if if there will ever be a new engine

+ OPTIMUS +

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Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
« Reply #138 on: November 19, 2009, 01:56:51 am »
when i'm thinking about dretches i always wonder about the obvious ingame question: why on earth they do like 96 HP max damage?
not to mention to compare it to other classes.
keep it in mind!

also you can compare it to any damage human weapons can cause.
so a dretch bite should be looking as lethal as possible, and the design should show how this cat-sized being is able to achive this!
success is the ability to go from failure to failure without losing your enthusiasm

+PICS+

{7}wrath

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Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
« Reply #139 on: November 19, 2009, 03:29:41 am »
I'll make the teeth longer. They should latch on to human faces and drive their teeth up through the soft spot under the human's chin.

Tapio

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Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
« Reply #140 on: December 10, 2009, 08:29:36 pm »
heyo,
i thought i'd share some ideas about mouths that i find menacing

worms from dune and beetlejuice (the beetlejuice ones are a little goofy in some ways though)
http://www.strangehorizons.com/2001/20010122/sandworm2.jpg
http://moviejpegs1.tripod.com/sitebuildercontent/sitebuilderfiles/Sand_Worm.jpg

a lamprey
http://blogs.sciencemag.org/origins/lamprey240.jpg

something like the mouths from the aliens in Alien might explain high damage
http://dotancohen.com/images/alien_mouth.jpg

in AvP2 (maybe in part 1 too, but i haven't played it) there was a skull bite that was fun and kind of intimidating (there was a special crosshair when you could activate it and the victim's view would go to third person as they watched their character get bitten)

the first thing that came to mind was actually something similar to the lamprey mouth but with tiered rows of teeth that look like concentric circles from head on. also, the ridges holding the teeth would be somewhat visible and possibly rotating independently of each other. (<-- probably way too much detail for something small like the dretch's mouth but i thought i'd share what was on my mind)
... but i couldn't find a picture of that and couldn't remember if i'd seen it somewhere before

anyways, i like all the pictures you posted in this thread. everything looks really nice.
i just thought you might find these ideas helpful elsewhere if not with the dretch.
big sharp teeth work for me ;D

thanks for reading

bleach

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Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
« Reply #141 on: January 02, 2010, 10:36:26 pm »
Tiny necro here, just stumbled on this.  It's very good work wrath, you should keep going with this man.

Winnie the Pooh

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Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
« Reply #142 on: January 03, 2010, 05:17:23 am »
It's very good work wrath, you should keep going with this man.
« Last Edit: January 03, 2010, 05:19:08 am by Winnie the Pooh »
Quote
I also realize that this is the internet, but even more so this is the forum for a video game on an internet, then even beyond that this is TREMULOUS forums the Satan version of all video game forums for a video game that is ON the internet.

{7}wrath

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Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
« Reply #143 on: January 03, 2010, 06:22:31 am »
I'm a bit busy getting ready for school to start up again. Next break, for sure!

freezway

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Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
« Reply #144 on: August 02, 2010, 04:08:28 am »
I'd love to see even the old rant as a file i can use in my game! It would be awesome for lan club in the fall

Aelita

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Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
« Reply #145 on: August 02, 2010, 04:40:57 am »
I scrolled up, saw snb, and cringed horribly.  :police:

freezway

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Re: New rant model; WIP. inspired by +OPTIMUS'+ work.
« Reply #146 on: August 06, 2010, 03:18:30 am »
snb?

Demolution

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Clan [AC] - For all your air conditioning needs please visit: http://s1.zetaboards.com/AC_NoS/index/
my brain > your brain.
and i am VERY stupid.