Author Topic: 1.2 Gameplay Changes going off topic :)  (Read 235630 times)

your face

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Re: 1.2 Gameplay Changes going off topic :)
« Reply #60 on: October 15, 2009, 04:44:31 pm »
uncreation sucks, karith 4 life!!
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==Troy==

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Re: 1.2 Gameplay Changes going off topic :)
« Reply #61 on: October 15, 2009, 06:40:44 pm »
Interesting, in fact. Because most people who are so desperately against 1.2 have a very big point :

Gameplay of the new version should not change.


This is not about new additions, or tweaking the stats, but the gameplay. None of the serious games that I know of have ever changed the gameplay of an update to such an extent as 1.2 did. 1.2 gameplay is nothing like 1.1, and hence it is not a new version, but is a modification/fork (at least as I think about it)

On the other hand, what people do not realise is that Tremulous is purely online game. A very small minority of people will be playing on LAN. at least 90% of the players will be out there, on the servers. And hence, its not the developers who control what people are going to play, but those who serve the place to play.


Just stop bashing 1.2 for a minute, and rather start porting the 1.1 gameplay into 1.2. I doubt there will be much client-side changes that will have to be changed.


Personally, I welcome the 1.2 fixes and additions, such as default http download and most of the Lakitu qvm additions. I honestly hope that it will be a lot easier now for modders to provide content to the players.

As of the 1.2 gameplay, my personal opinion is irrelevant. I did play it, and yes, its allright. Different, but nothing outstanding. X server felt the same way. (and there is a large portion of people playing there)

Repatition

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Re: 1.2 Gameplay Changes going off topic :)
« Reply #62 on: October 15, 2009, 08:23:14 pm »
put AMP in 1.2 and ill be happy!

Grape

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Re: 1.2 Gameplay Changes going off topic :)
« Reply #63 on: October 15, 2009, 08:53:40 pm »
i like 1.2

{7}wrath

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Re: 1.2 Gameplay Changes going off topic :)
« Reply #64 on: October 15, 2009, 11:53:14 pm »
For once, I actually agree with Repatition. I think AMP would be a welcome addition.

Bissig

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Re: 1.2 Gameplay Changes going off topic :)
« Reply #65 on: October 16, 2009, 12:30:02 am »

--- snip ---

I hate to be so rude, but X is just, uh, how do I say this politely, retarded.  I love dretching.  It's one of the main things that attracted me to trem.  Wall walking is the best thing ever and frankly, I've been playing FPS's for longer than many you have been alive (yes, I really am old) and very few FPSs over the years have the ability to throw the 3d aspects all to hell by making everything "down".  There was a spaceship game years back that it reminds me of built on a doom engine I think, I forget the name of it though.

--- snip ---


Descent, Forsaken. Forsaken had the hottest coloured light sources of that time and had glide3d support.

Both games featured six axis of freedom support.

http://en.wikipedia.org/wiki/Forsaken_(game)

your face

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Re: 1.2 Gameplay Changes going off topic :)
« Reply #66 on: October 16, 2009, 02:05:51 am »
+1 Repatition
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temple

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Re: 1.2 Gameplay Changes going off topic :)
« Reply #67 on: October 16, 2009, 04:03:10 am »
1.1 is balanced.  I'd argue Tremulous is probably the one of the finest examples of balanced gameplay.

!!! AMONG GOOD PLAYERS !!!

The problem is that any idiot can corner camp with a rant.  Any idiot can shoot their feet and kill 10 dretches from the splash damage of a luci.  The game isn't broken, the difference in player skill is broken because Tremulous has a steep learning curve.  The rant and the luci makes it painfully obvious.

Now, I think the skill factor of Tremulous is what attracts me to the game.  I can solo a base with a goon or luci jump all over the alien base and win the game single handedly.  Few games let you do that.  With good players on both teams, it is required.  

1.2 changes a lot.  I don't feel like dumping all over it.  It is pretty obvious that there are some huge changes that will change the skill level of the game.  Particularly, humans will require less skill than now and aliens will require more.  

1.2 isn't as deadly as it used to be and that gives ranged attackers an advantage that the melee team just can't counter.  Humans weapons aren't really weaker and aliens certainly lost some power, so when an alien does get in range after the humans take pot shots at them on approach, I don't know how they will compensate without their previous damage, range, and regen values.  

I'm all for change.  I have nothing against Norf.  I don't think 1.2 is crap.  But I can't believe people can't see what the problem is.
« Last Edit: October 16, 2009, 04:28:17 am by temple »

Superpie

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Re: 1.2 Gameplay Changes going off topic :)
« Reply #68 on: October 16, 2009, 04:14:32 am »
Though I'm not usually one to voice my opinion on the forum, I will say this. I do not like the majority of the changes in this list (to the point where there is not even a reason to specify as my dislike is that broad) and I do not expect to enjoy playing the next version of Tremulous if these changes are kept and released in the final version. I believe tremulous is great as it is, and I like the non-gameplay-changing things on the development server for the most part, and I like the models etc that Stannum has provided pretty pictures of.

tl;dr - I think 1.2 should be released with the balance changes removed (with perhaps a few exceptions), and that Norfenstein's Mod should be released seperately (and maybe be a promoted mod server).
Where is the good in goodbye? -Meredith Willson

Cadynum

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Re: 1.2 Gameplay Changes going off topic :)
« Reply #69 on: October 16, 2009, 04:26:42 am »
1.1 is balanced.  I'd argue Tremulous is probably the one of the finest examples of balanced gameplay.
Then you'd be at the losing side of that argument. 1.1 is not very balanced at all.

The problem is that any idiot can corner camp with a rant.  Any idiot can shoot their feet and kill 10 dretches from the splash damage.  The game isn't broken, the difference in player skill is broken because Tremulous has a steep learning curve.  The rant and the luci makes it painfully obvious.
It's perfectly balanced, except when "any idiot" can use basic tactics. Okey.

1.2 changes a lot.  I don't feel like dumping all over it.  It is pretty obvious that there are some huge changes that will change the skill level of the game.  Particularly, humans will require less skill than now and aliens will require more.  
I don't see how humans require less skill.
Almost every weapon is identical to 1.1, except the luci which is faster (you can now actually aim at skilled players, instead of spamming. Quality over quantity which is good.)

1.2 isn't as deadly as it used to be and that gives ranged attackers an advantage that the melee team just can't counter.  Humans weapons aren't really weaker and aliens certainly lost some power, so when an alien does get in range after the humans take pot shots at them on approach, I don't know how they will compensate without their previous damage, range, and regen values.  
Aliens have lost powers as well as gained new ones.
The mara is easier to control in combat, making it really deadly. (although i admit I still preferred the old one, it was more fun)
To mention another thing you get the adv. goon at stage 2.


1.1 has a lot of flaws.
1.2 has a lot of flaws.


I'm still not sure which I like the most, mainly because I have no opportunity to play 1.2 without unlagged on.
One thing's for clear though. I'm really looking forward to the 1.2 release.
Even if it turns out that I like 1.1's tremulous.h more (which is not entirely unlikely), I'm confident that someone will mod the 1.1 gameplay to 1.2.

Worth to add might be that the balance changes doesn't really have much support outside MG & the devs.
Almost everyone you talk with prefer good ol' 1.1. This is also, unfortunately, reflected on the dev servers which are nearly always empty.
« Last Edit: October 16, 2009, 04:35:10 am by Cadynum »

temple

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Re: 1.2 Gameplay Changes going off topic :)
« Reply #70 on: October 16, 2009, 04:43:53 am »
Scratch it, lets just agree to disagree.
« Last Edit: October 16, 2009, 04:55:36 am by temple »

tskuzzy

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Re: 1.2 Gameplay Changes going off topic :)
« Reply #71 on: October 16, 2009, 05:13:35 am »
To be perfectly frank, I am not liking the overall changes made in 1.2. I have played only on a few dev games so clearly I have not adjusted to the changed gameplay style and such, but as of right now, I don't think I can play it and honestly say its "better" than 1.1. It certainly has some  improvements over 1.1 in terms of settings and such, but the rest is kinda "meh."

One of the main goals of 1.2 was to reduce camping/spamming, which the devs felt was all too common in 1.1. And as such, dev games were held weekly to test gameplay in light of these changes. Now, it seems that you guys accomplished this goal to some degree, but I have a fairly significant question for you guys. The vast majority of players on these dev games were competent players who knew what they were doing. Clearly these are not the type of players to sit in a base and camp. So when you claim that 1.2 reduces camping, did it occur to you guys that maybe the dev games are not an accurate representation of actual public gameplay?

To me, I don't think camping can ever be solved for humans. Humans are inherently a ranged-based class where you fire from afar at enemies before they can come and kill you. As such, a natural and understandable strategy for not dying would to camp safely and wait for your enemies to come to you. You will be hard-pressed to find a newbie player who would willingly walk out into an unknown map alone against a tyrant. Changes such as making adv dragoon available in S2 certainly allows aliens to counter the human camping, but it hardly solves the problem. I doubt a newbie would be so knowledgeable as to say to himself "Hm, advanced goons are destroying our base so maybe I should camp less." Its just not going to happen.
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Plague Bringer

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Re: 1.2 Gameplay Changes going off topic :)
« Reply #72 on: October 16, 2009, 12:29:40 pm »
@tskuzzy: THANK YOU for the comment about the players who participate in the dev. games.

I've found that the majority of PUBLIC players merely camp more when adv goons come around because they feel the need to protect the RC/arm. Giving the aliens stronger classes quicker will only scare humans more and, thus, keep them in the base more. Sure, aliens will be able to destroy the bases, now, but that'll just lead to a shit tonne of wins and an imbalance favoring the aliens. Just throwing that out there.
U R A Q T

amz181

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Re: 1.2 Gameplay Changes going off topic :)
« Reply #73 on: October 16, 2009, 03:38:14 pm »
I understand that one opinion is irrelevant, but quite a few people are disliking the new changes. I really dont see how you can release 1.2 with these changes now...

We need to come to a compromise.

I honestly just think the whole balancing needs to be rethought, and make minute changes instead of big ones.

UniqPhoeniX

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Re: 1.2 Gameplay Changes going off topic :)
« Reply #74 on: October 16, 2009, 04:54:15 pm »
You ppl don't realize that the devs could make whatever game they want the way they want it, either help or shut up... and the ppl who don't like the changes are much more vocal about it, so there are more posts from them. There will probably be a 1.1 balance mod anyway so stop crying about that. The devs are making the changes to classes/buildables that were under/overpowered, and saying that there are too many changes just means you haven't kept up with the progress. They didn't add all of those 1 week/month/year even.
There are some minor changes I don't fully agree with, but most changes are good imo and I support what the devs are trying to do. Camping can't delay games for as long any more, bases can't be rebuilt that fast, rants are more balanced, basi and mara have been improved, etc.
« Last Edit: October 16, 2009, 04:58:55 pm by UniqPhoeniX »

amz181

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Re: 1.2 Gameplay Changes going off topic :)
« Reply #75 on: October 16, 2009, 05:01:30 pm »
You ppl don't realize that the devs could make whatever game they want the way they want it, either help or shut up... and the ppl who don't like the changes are much more vocal about it, so there are more posts from them. There will probably be a 1.1 balance mod anyway so stop crying about that. The devs are making the changes to classes/buildables that were under/overpowered, and saying that there are too many changes just means you haven't kept up with the progress. They didn't add all of those 1 week/month/year even.
There are some minor changes I don't fully agree with, but most changes are good imo and I support what the devs are trying to do. Camping can't delay games for as long any more, bases can't be rebuilt that fast, rants are more balanced, basi and mara have been improved, etc.

As soon as a game is released, it isnt the devs anymore, its the players. And no that is not some philisophical mumbo jumbo, but it is actually true.

KamikOzzy

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Re: 1.2 Gameplay Changes going off topic :)
« Reply #76 on: October 16, 2009, 05:59:39 pm »
You ppl don't realize that the devs could make whatever game they want the way they want it, either help or shut up... and the ppl who don't like the changes are much more vocal about it, so there are more posts from them. There will probably be a 1.1 balance mod anyway so stop crying about that. The devs are making the changes to classes/buildables that were under/overpowered, and saying that there are too many changes just means you haven't kept up with the progress. They didn't add all of those 1 week/month/year even.
There are some minor changes I don't fully agree with, but most changes are good imo and I support what the devs are trying to do. Camping can't delay games for as long any more, bases can't be rebuilt that fast, rants are more balanced, basi and mara have been improved, etc.

Just because they can do whatever doesn't mean they should.

Us more vocal? We have remained silent for a long time. In fact the forum junkies are more likely to support 1.2 as most real players don't come here, so yeah, we have to be vocal as true players are the minority here. The fact that in 4+ years I've never seen you in-game speaks volumes.

Maybe they didn't form the changes over a month, but they are releasing them and forcing them upon us all at once.

Your logic is bullshit... EDIT Dude, invoking Godwin's?  C'mon... --Rocinante
« Last Edit: October 16, 2009, 07:31:20 pm by Rocinante »
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UniqPhoeniX

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Re: 1.2 Gameplay Changes going off topic :)
« Reply #77 on: October 16, 2009, 07:11:15 pm »
If you have anything helpful to say, then say it, otherwise don't, that's what I meant... You keep saying that you don't like anything but not how to do it better.  How would you solve human/rant camping, how would you make hives as useful as acids, how would you make people use basi and mara more? And don't say that pr0's don't need those changes because that is not even close to the majority of players. Devs want those problems fixed, you don't. Well you are not leading this project.
You also keep talking like you represent a majority, so prove it, or speak only for yourself.
The fact that 'real players' don't come here means they don't want their voice heard. So they either like 1.2 or have decided to stay with 1.1 balance.
You not having seen me is totally irrelevant. Maybe I don't live on the same continent?

Also amz181, Trem is still developed by the same devs, if you want to help then do it. If not then stay in 1.1.
« Last Edit: October 16, 2009, 07:14:50 pm by UniqPhoeniX »

KamikOzzy

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Re: 1.2 Gameplay Changes going off topic :)
« Reply #78 on: October 16, 2009, 07:14:32 pm »
If you have anything helpful to say, then say it, otherwise don't, that's what I meant... You keep saying that you don't like anything but not how to do it better.  How would you solve human/rant camping, how would you make hives as useful as acids, how would you make people use basi and mara more? And don't say that pr0's don't need those changes because that is not even close to the majority of players. Devs want those problems fixed, you don't. Well you are not leading this project.
You also keep talking like you represent a majority, so prove it, or speak only for yourself.
The fact that 'good players' don't come here means they don't want their voice heard. So they either like 1.2 or have decided to stay with 1.1 balance.
You not having seen me is totally irrelevant. Maybe I don't live on the same continent?

Also amz181, Trem is still developed by the same devs, if you want to help then do it. If not then stay in 1.1.

Here's a suggestion for making it better: leave it the fuck alone.
Hives don't need to be as useful as acids, and mara/basi are used by great players, and it's nice that they are a novelty. The fact that good players don't come here means they would rather spend their time playing the game, nothing else.

I do not have to "support the devs or be quiet."
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Blade

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Re: 1.2 Gameplay Changes going off topic :)
« Reply #79 on: October 16, 2009, 07:51:57 pm »
You ppl don't realize that the devs could make whatever game they want the way they want it, either help or shut up... and the ppl who don't like the changes are much more vocal about it, so there are more posts from them. There will probably be a 1.1 balance mod anyway so stop crying about that. The devs are making the changes to classes/buildables that were under/overpowered, and saying that there are too many changes just means you haven't kept up with the progress. They didn't add all of those 1 week/month/year even.
There are some minor changes I don't fully agree with, but most changes are good imo and I support what the devs are trying to do. Camping can't delay games for as long any more, bases can't be rebuilt that fast, rants are more balanced, basi and mara have been improved, etc.

I would like to use this post to reiterate, illustrate, and enumerate a couple of misunderstandings that people keep having about our position as protestors.

We object to the fact that it has taken three years to compile a list of jury rigged QVM values (modified damages, ranges, modifiers, etc.) which the developers believe are some kind of everywhere-hailed perfect update for Trem. "they can do whatever the hell they want" is actually a damaging mindset for players to have about developers when the developers can't justify their huge set of balance changes, and it is a damaging mindset for developers to have because it makes them totally blind and unreceptive to what people are actually saying about their "work."

Let me elaborate about the balance changes. The changes do not simply fix specific imbalances in the game. The reason there are so many changes is because they are interdependent; that is, you can't justify the changes without referring to the other changes. The balance changes are a total shift in gameplay, not just tying up a few loose ends. This is why we can't accept them as a universal 1.2 update. We don't believe the work should go to waste, not only because of the time that was put into it, but also because there are people who like it and they should get to play it. Yet we keep getting stuck with these figures about the vast majority of Trem users salivating and getting erections whenever they review the change log, and this simply isn't true. If it were true, there would be a statistic rather than just the conspicuous narcissism of developers. (I don't claim to have a statistic. Some people like 1.2, lots of people are indifferent/unaware/waiting, and lots of people don't care for it - what it does to gameplay, I mean. The repository of useful cvars, bug fixes, new textures, etc., are great due in no small part to the fact that the cvars are options and the rest are legitimate updates or fixes.) We think the set of unjustifiable* balance changes ought to be removed from 1.2 and forked into its own mod, of course so that people can play it if they do want to.

*The reason I keep saying the changes are unjustifiable is that they drastically affect gameplay but have a mild to nonexistent effect on overall balance. It's not as simple as a developer observing that the lucifer cannon is perhaps slower than it should be and fixing it. It's very convoluted (and to be honest most of the observations people make about balance are misinformed - because of the nature of the game, it's fallacious to look at the strength or weakness of any one class and call the imbalance an error) because what happened is essentially something like this:

1) It looks like humans camp too much, so we need to restrict the offensive capacity of the aliens.
2) Decrease their hp regen and specifically weaken the dragoon. (?)
3) Make human armors more effective against alien attacks so they don't feel like camping as much (?!)
4) Give the basilisk a healing aura to make up for the decreased hp regen (...)
5) Decrease the basilisk health because it is too powerful now (:\)
6) Decrease tyrant hp because it's too strong when it gets buffed by a basilisk (###)
7) Make the luci faster so it is more effective against tyrants in the hands of a Polack
8) Decrease the utility of the luci by making secondary fire not cancel charges
9) Make the adv goon S2 to make up for the nerfing of the regular goon
10) Give goon barbs splash damage to discourage human camping
11) Add dodge mechanic to fight earlier adv goons ("I can't dodge alien attacks" argument)
12) Add tyrant crushing attack because it's ridiculous
13) Change the pellet count and pellet damage of shotgun shots, but keep the total damage per shot at 56 so that nothing actually changed

As you can see, the more steps that are taken, the more distant and unjustifiable the changes become. And all this nonsense was started just because someone observed that noobs camp, spam, and feed just as you would expect noobs to do. This is called treating the symptom, not the cause.

As Ozzy and I have stated and will state, good players know how and when to use all classes and weapons in the game. Our tricks are elegant and numerous, and if we can do it, Joe Polack can learn, too, and we can keep increasing the skill ceiling.

I can't stress this enough: there is no point in the balance changes. In a far shorter time than 3 years, I could come up with my own new set of modifiers, speeds, damages, ranges, hit points, and so on, and it would be just as invalid as the 1.2 "balance changes." They are different. They are not better. They are collectively a mod, not worthy of being a universal update. Change for change's sake can't be justified.
« Last Edit: October 16, 2009, 07:54:37 pm by Blade »

janev

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Re: 1.2 Gameplay Changes going off topic :)
« Reply #80 on: October 16, 2009, 09:35:14 pm »
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rant
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counterrant
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devs are nazis!
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nahaaa
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jahaaa
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1.1 was unbalanced
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1.2 is unbalanced
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You just fail to play it right
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*cough* I think you will find I am the better fragwhore so MY opinion is more valid

Ok, aside from ridiculing you all I did want to make a point. That is add as many maps as possible to the official 1.2 release so having auto downloads enabled and the legal issues that entails becomes less of an issue.

ps. Ultimately the only way you can get someone to develop your ideas on their time is pay them. So you can huff and puff (a.k.a giving feedback) all you want without getting anywhere or hang back and see what the polished version of 1.2 looks like before giving your final verdict.  

Edit: touchy aren't we... All it took was a little poking fun at people still being interested in this whole "not fucking going anywhere argument" to net me 5 hits to karma. Priceless :D Go Timmy go! Smite me into oblivion for my uncaring words! :D
« Last Edit: October 18, 2009, 09:05:33 pm by janev »
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Repatition

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Re: 1.2 Gameplay Changes going off topic :)
« Reply #81 on: October 16, 2009, 09:51:02 pm »
For once, I actually agree with Repatition. I think AMP would be a welcome addition.

N.U.K.E.

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Re: 1.2 Gameplay Changes going off topic :)
« Reply #82 on: October 16, 2009, 10:08:50 pm »
Quote
The fact that good players don't come here means they would rather spend their time playing the game, nothing else.
Or, they just don't care and you pretend to read their mind. Either speak for your own or don't, if they really cared they would go out of their way to take 5 minutes and say what they think of it.

And even then, they're still a minority.

KamikOzzy

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Re: 1.2 Gameplay Changes going off topic :)
« Reply #83 on: October 16, 2009, 10:11:17 pm »
ps. Ultimately the only way you can get someone to develop your ideas on their time is pay them. So you can huff and puff (a.k.a giving feedback) all you want without getting anywhere or hang back and see what the polished version of 1.2 looks like before giving your final verdict.   

I wish I could pay them to *not* make changes. It's not that I'm asking them to do work for free, I'm asking them to not mess trem up.

Quote
The fact that good players don't come here means they would rather spend their time playing the game, nothing else.
Or, they just don't care and you pretend to read their mind. Either speak for your own or don't, if they really cared they would go out of their way to take 5 minutes and say what they think of it.

And even then, they're still a minority.

By saying they don't care, you are "reading their minds" just as much. The difference is that I actually talk to them on a daily basis, whereas you do not.

I believe they are not a minority, they are just underrepresented on the forums.
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tskuzzy

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Re: 1.2 Gameplay Changes going off topic :)
« Reply #84 on: October 16, 2009, 10:30:14 pm »
Two things that should have happened:
1) 1.2 released with minor, non-major gameplay changes that will simply improve the overall Trem experience
2) More player feedback over the years. I doubt these disagreeable changes would have taken place if we had 20-30 "regular" players complained every week on the dev games. The fact of the matter is that we (the players) didn't have enough people voicing our opinions for them to be taken seriously. As a result, the 1.2-supporters' argument is essentially "you have not played enough on 1.2 to provide accurate and informed feedback." And in some ways, they are correct.
[GI]tskuzzy at your service :)

amz181

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Re: 1.2 Gameplay Changes going off topic :)
« Reply #85 on: October 16, 2009, 11:31:54 pm »
Two things that should have happened:
1) 1.2 released with minor, non-major gameplay changes that will simply improve the overall Trem experience
2) More player feedback over the years. I doubt these disagreeable changes would have taken place if we had 20-30 "regular" players complained every week on the dev games. The fact of the matter is that we (the players) didn't have enough people voicing our opinions for them to be taken seriously. As a result, the 1.2-supporters' argument is essentially "you have not played enough on 1.2 to provide accurate and informed feedback." And in some ways, they are correct.

Cuz as many of you know. Noone listens to amz  :'(

Grape

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Re: 1.2 Gameplay Changes going off topic :)
« Reply #86 on: October 16, 2009, 11:40:33 pm »
Hives don't need to be as useful as acids,

well, acids are s1 and hives are s3 so it would only make sense if hives were more useful than acids, wouldn't you agree?

KillerWhale

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Re: 1.2 Gameplay Changes going off topic :)
« Reply #87 on: October 17, 2009, 12:00:01 am »
Well, I might as well jump into this little flamewar while I am at it. For a while, I liked the changes, but then I went back and played them again and realized something: They simply aren't fun.
I'm not speaking form a point of familiarity, I'm speaking from the point of HAVING FUN.
It was pretty much the opposite of fun for me to play there when it wasn't the normal Dev Server crowd.

This brings me around to the point of "people".

People are the problem and the solution here. The problems with people are those who are too good, and those who complain "lol rants gons 2 gud ??? :( " due to those who are too good.
An easy solution, I think, would be to do a whole tutorial level.
Teach the players a bit about the game, and give them somewhere to practice.

What is not a solution is what is happening right now: The gameplay of the game is being changed to make up for skill imbalances in the community rather than truly unbalanced aspects of the game.

There are some changes I agree with: I like some of the new building aspects(although I do wish semi-mark decon were an option), I like that the medi heals stamina,  I like that the basilisk is a bit more usable(but is a bit too much so now).

I really think that more time should be put into trying to teach new players and lessen the learning curve rather than trying to make classes less usable for the sake of "balance".

I do respect the amount of time and work that has gone in to these dev changes; I just don't like them.
While I don't think it's viable to just throw them all away, I think that there should be some compromise on the settings.

That's all I've got for now. :P

AppleJuice

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Re: 1.2 Gameplay Changes
« Reply #88 on: October 17, 2009, 01:17:46 am »
Since I've just finished my programming project, I'll say this:

I support 1.2. I hope it's released before winter vacation.

Having said that, I don't agree with quite a number of the changes (I don't find charging into humans as a tyrant to be that fun, and the dragoon's pounce is ridiculously overpowered). I think they cater too much to weaker players. Tremulous 1.1, aside from the tyrant and lucifer cannon, wasn't unbalanced - the player base was/is. However, I am really tired of 1.1 gameplay. It's just too old now. Even if several great, new maps were to be hosted regularly on popular servers, I still wouldn't really enjoy 1.1 Tremulous.

1.2 will make things interesting (though probably more unbalanced) again.

(I really hope you re-think the dragoon's pounce before you release 1.2...)
Currently: {&}AppleJuice

cron

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Re: 1.2 Gameplay Changes going off topic :)
« Reply #89 on: October 17, 2009, 03:45:01 am »
I support 1.1. My leet signature proves it. kthx!

If you hate the 1.2 balance changes, put this image in your signature:
http://cron.unvanquished.net/imgboard/src/1255747286279.png