Author Topic: 1.2 Gameplay Changes going off topic :)  (Read 236047 times)

Demolution

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Re: 1.2 Gameplay Changes going off topic :)
« Reply #210 on: October 30, 2009, 06:39:37 pm »
It'd be nice if the hovel were to remain, and allow for a separate spawn cue for grangers.

Just a thought.

This sounds like a good idea, but since players can just evolve immediately once they spawn as grangers, maybe restrict the player from evolving for about 10 seconds?

Come to think of it, disallowing trappers being built on the floor might not be a bad idea either.

As good as that sounds, it's probably not very viable since some maps might actually benefit from them. Perhaps a cvar could do the job, especially on ATCS-only servers?

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Winnie the Pooh

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Re: 1.2 Gameplay Changes going off topic :)
« Reply #211 on: October 30, 2009, 09:49:11 pm »
In 1.1, of the hovel and the barricade, which structure was used in nearly every game, and which was almost never built?  (Except by polaks who had been playingTremulous <5 minutes.)  And yet, the developpers decided to nix the useful structure on their next release, and instead wasted months trying to make the barricades less shitty...

I'd still take my hovel over the new 'cades, any day of the week.


The only reason you like the hovel is because it's free! That's the only reason! THE ONLY REASON. GET IT INTO YOUR HEAD! There is only ONE of the hovel, but there's.. however many cades you wish to build. If trem development was up to you, you would make all the cades free, wouldn't you? Yeah you would. Nice way of balancing the game, Kaine. Nice.
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your face

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Re: 1.2 Gameplay Changes going off topic :)
« Reply #212 on: October 30, 2009, 09:51:31 pm »
I don't see what the point is of removing the hovel or how it is going to do any good.  It's a trademark of Tremulous, like the granger. :(

YOU CAN'T TAKE MY HOVELLLL FRUMM MEeEEEEeee!1!!!1!

As good as that sounds, it's probably not very viable since some maps might actually benefit from them. Perhaps a cvar could do the job, especially on ATCS-only servers?

If there was a training map, it could teach building tactics as well (not just pwnin' tactics), and then you wouldn't have to bother with newbies doing that sort of thing.
« Last Edit: October 30, 2009, 09:53:07 pm by your face »
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KamikOzzy

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Re: 1.2 Gameplay Changes going off topic :)
« Reply #213 on: October 30, 2009, 10:19:03 pm »
It'd be nice if the hovel were to remain, and allow for a separate spawn cue for grangers.

Just a thought.

THIS is the smartest fucking shit I've ever heard. Hovel can be used as a spawn, but only if you're spawning as a granger. Hell Yes.

@ everyone on blah blah barricades are better now: then they'd have to make one, free cade and it will get used, otherwise you're just going to see good builders making 4 more eggs all over a map. Still, it would be worse than a hovel, as taller is not better, but worse.

@ the mod who moved this topic, it may be "off topic" from what the original topic was (it isn't) but it certainly isn't off topic to tremulous, and belongs if nothing else in the feedback forum.
« Last Edit: October 30, 2009, 10:21:17 pm by KamikOzzy »
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Grape

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Re: 1.2 Gameplay Changes going off topic :)
« Reply #214 on: October 30, 2009, 10:37:58 pm »
LOL

IabzO.o

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Re: 1.2 Gameplay Changes going off topic :)
« Reply #215 on: October 30, 2009, 11:04:07 pm »
It'd be nice if the hovel were to remain, and allow for a separate spawn cue for grangers.

Just a thought.

THIS is the smartest fucking shit I've ever heard. Hovel can be used as a spawn, but only if you're spawning as a granger. Hell Yes.

@ everyone on blah blah barricades are better now: then they'd have to make one, free cade and it will get used, otherwise you're just going to see good builders making 4 more eggs all over a map. Still, it would be worse than a hovel, as taller is not better, but worse.

@ the mod who moved this topic, it may be "off topic" from what the original topic was (it isn't) but it certainly isn't off topic to tremulous, and belongs if nothing else in the feedback forum.


These are pretty good ideas me think.
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amz181

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Re: 1.2 Gameplay Changes going off topic :)
« Reply #216 on: October 31, 2009, 12:23:24 am »
It'd be nice if the hovel were to remain, and allow for a separate spawn cue for grangers.

Just a thought.

THIS is the smartest fucking shit I've ever heard. Hovel can be used as a spawn, but only if you're spawning as a granger. Hell Yes.

@ everyone on blah blah barricades are better now: then they'd have to make one, free cade and it will get used, otherwise you're just going to see good builders making 4 more eggs all over a map. Still, it would be worse than a hovel, as taller is not better, but worse.

@ the mod who moved this topic, it may be "off topic" from what the original topic was (it isn't) but it certainly isn't off topic to tremulous, and belongs if nothing else in the feedback forum.


These are pretty good ideas me think.

+3

thats a great idea.

Winnie the Pooh

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Re: 1.2 Gameplay Changes going off topic :)
« Reply #217 on: October 31, 2009, 01:06:25 am »
Good, so all I have to do is find your one hovel, kill it and then no more building for the entire game!
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Cadynum

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Re: 1.2 Gameplay Changes going off topic :)
« Reply #218 on: October 31, 2009, 03:30:47 am »
@ everyone on blah blah barricades are better now: then they'd have to make one, free cade and it will get used, otherwise you're just going to see good builders making 4 more eggs all over a map. Still, it would be worse than a hovel, as taller is not better, but worse.
Instead of getting one free blocking structure (hovel) builders now have a choice whether they want to spend their money on a barricade or something else.
It's always good when the game doesn't try to interfere how players should build, but give them the opportunity to spend creep on structures they think are important.

Still a really pointless thing to argue about...
« Last Edit: October 31, 2009, 04:48:04 am by Cadynum »

Plague Bringer

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Re: 1.2 Gameplay Changes going off topic :)
« Reply #219 on: October 31, 2009, 03:36:46 am »
Good, so all I have to do is find your one hovel, kill it and then no more building for the entire game!
Well, Winnie, since you have to spawn as a granger from an egg at some point, logic should tell you that it would serve only as a separate que when it's alive.
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Winnie the Pooh

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Re: 1.2 Gameplay Changes going off topic :)
« Reply #220 on: October 31, 2009, 04:16:04 am »
Then it's useless.
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mooseberry

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Re: 1.2 Gameplay Changes going off topic :)
« Reply #221 on: October 31, 2009, 04:27:42 am »
Good, so all I have to do is find your one hovel, kill it and then no more building for the entire game!
Well, Winnie, since you have to spawn as a granger from an egg at some point, logic should tell you that it would serve only as a separate que when it's alive.

So now its one free egg instead?
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Kaine

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Re: 1.2 Gameplay Changes going off topic :)
« Reply #222 on: October 31, 2009, 04:28:35 am »
I don't build much in public games. Something to do with wanting a stage increase before the rest of the team feeds the opponents.

All the same, the few times I do build (and during clan matches) I always utilize the hovel. Why?

. . . because people usually ignore the hovel until it blocks them.

This is the key phrase. People ignore the hovel. Why? The hovel does no damage. The hitbox isn't large enough to block shots over it or to prevent humans from jumping on top of it. So what good is it?

The basic premise of an alien base in 1.1 is to delay and distract humans so aliens can finish them off quickly and easily. Properly placed, the hovel can 1) deny access to an alcove to prevent certain firing paths, 2) retard the ability of luci-jumpers, 3) be placed next to a path so the creep slows passing humans, 4) it's a hiding place for a granger to heal in in between spits, and 4) it acts as a barricade on narrow ramps. If a human does shoot it, it has more hitpoints than any other structure besides the overmind and it delays them.

Even with the changes made in 1.2, the hovel is still useful.

gg, winnie the pooh just got owned by a guy who primarily plays with a ckit.

Winnie the Pooh

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Re: 1.2 Gameplay Changes going off topic :)
« Reply #223 on: October 31, 2009, 04:39:33 am »
Everyone is pretty much owning me on this server site just take a look at my karma but thats besides the point.

Kaine almost every single structure could do those four things if it was free..
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your face

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Re: 1.2 Gameplay Changes going off topic :)
« Reply #224 on: October 31, 2009, 04:54:40 am »
The only reason I downloaded Tremulous was because it had a hovel in it.  I think it's the same for everyone.
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Kaine

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Re: 1.2 Gameplay Changes going off topic :)
« Reply #225 on: October 31, 2009, 05:08:34 am »
Ah, but only the hovel was free.  It was a signature part of the game, to remove it is like shaving Hitler's mustache... you just don't.

(But since you did, I blame the Jews.)

Winnie the Pooh

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Re: 1.2 Gameplay Changes going off topic :)
« Reply #226 on: October 31, 2009, 05:14:47 am »
Yeah okay fine I can see that, Kaine. Just remember that novelty is different from usefulness.

Also:
The only reason I downloaded Tremulous was because it had a hovel granger in it.  I think it's the same for everyone.
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I also realize that this is the internet, but even more so this is the forum for a video game on an internet, then even beyond that this is TREMULOUS forums the Satan version of all video game forums for a video game that is ON the internet.

Plague Bringer

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Re: 1.2 Gameplay Changes going off topic :)
« Reply #227 on: October 31, 2009, 05:17:54 am »
Then it's useless.
Yeah, just like eggs that also provide spawning only when alive, right?
Good god, dude. When it's up, it allows grangers to spawn from it rather than eggs. When it's dead (or not yet built), they spawn from eggs. Chill.
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FreaK

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Re: 1.2 Gameplay Changes going off topic :)
« Reply #228 on: October 31, 2009, 05:30:24 am »
Then it's useless.
Yeah, just like eggs that also provide spawning only when alive, right?
Good god, dude. When it's up, it allows grangers to spawn from it rather than eggs. When it's dead (or not yet built), they spawn from eggs. Chill.
still sounds useless, lol..

Scimitar

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Re: 1.2 Gameplay Changes going off topic :)
« Reply #229 on: October 31, 2009, 05:54:52 am »
No, because it would have more HP.  Also, if you have a single structure that builders spawn to by default, battlegrangers and eggspam become less of a problem for the alien team.  (ie: Grangers spawn at hovel in base, even though some dumbass built most or all of the eggs so far forward that the humans are owning you.)

Knowing where your builder is going to appear could be pretty useful.  Also, as Kriegsgott said, the hovel is oft overlooked... A ninja-egg, if you will.

Kriegsgott

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Re: 1.2 Gameplay Changes going off topic :)
« Reply #230 on: October 31, 2009, 11:34:02 am »
Just remember that novelty is different from usefulness.

Winnie, you managed to ignore every point I was trying to make. Sure, other structures could do all four of those, but the hovel is the only structure that is routinely ignored and allowed to do all four of those things in peace. The hovel has its own place in building. I didn't use it simply because it is a free but lesser replacement of something else. Some maps even call for 'cades in a few layouts.

If you must complain that people only used it because it was free, then make it 4 bp, like the repeaters. Then people can use it as they'd like.

And shame on the mod who moved the topic. This is hardly Off-Topic material, even if not fully suited to where it originally was..
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Norfenstein

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Re: 1.2 Gameplay Changes going off topic :)
« Reply #231 on: October 31, 2009, 02:03:42 pm »
And shame on the mod who moved the topic. This is hardly Off-Topic material, even if not fully suited to where it originally was..
My apologies to whomever that was for overriding the decision, but I've moved this to feedback.

danmal

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Re: 1.2 Gameplay Changes going off topic :)
« Reply #232 on: October 31, 2009, 02:41:03 pm »
The hovel is like an 80 year old grandmother to a lot of Trem players. Sure she might not be good for too much but by god I'll be damned if I haven't become a little bit fond of her over the years. Now all of a sudden the Devs have decided to grab poor dear old grandma and send her to a retirement home. Not one of the nice ones either, the kind where the carers burn you with cigarettes. So while yes, maybe it doesn't make too much sense to keep old grandma around but can we really stomach the thought of sending her away?

EDIT: Apparently I can't use teh grammarz late at night.
« Last Edit: November 01, 2009, 08:51:39 am by danmal »

David

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Re: 1.2 Gameplay Changes going off topic :)
« Reply #233 on: October 31, 2009, 02:43:13 pm »
You have a wonderful way with words.
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
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your face

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Re: 1.2 Gameplay Changes going off topic :)
« Reply #234 on: October 31, 2009, 05:41:49 pm »
I also really liked how T-Painsaw put it: http://www.youtube.com/watch?v=-3pc8miyvCk
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A Spork

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Re: 1.2 Gameplay Changes going off topic :)
« Reply #235 on: October 31, 2009, 07:46:25 pm »
Just remember that novelty is different from usefulness.

Winnie, you managed to ignore every point I was trying to make. Sure, other structures could do all four of those, but the hovel is the only structure that is routinely ignored and allowed to do all four of those things in peace. The hovel has its own place in building. I didn't use it simply because it is a free but lesser replacement of something else. Some maps even call for 'cades in a few layouts.

If you must complain that people only used it because it was free, then make it 4 bp, like the repeaters. Then people can use it as they'd like.

And shame on the mod who moved the topic. This is hardly Off-Topic material, even if not fully suited to where it originally was..
I think I'd agree with you, keep it, make it worth a few bp, everyone will be happy.
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Hendrich

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Re: 1.2 Gameplay Changes going off topic :)
« Reply #236 on: November 01, 2009, 06:01:50 pm »
I agree, its kind of a waste to throw the hovel away. If other people still has problems with it being 'useful', then make it do something else then just be a Granger-cade. Like grangers could go into it, move around and it shoots giant spit bombs like a tank, epic battle grangers right there. :P

Jk, but atleast add in some properties, throw in BP/etc like the above posts said and it should be fine.

David

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Re: 1.2 Gameplay Changes going off topic :)
« Reply #237 on: November 01, 2009, 07:54:18 pm »
There was a year of asking for ideas as to what it could do.
No one came up with anything.
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
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I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev.  Nothing I say counts for anything.

A Spork

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Re: 1.2 Gameplay Changes going off topic :)
« Reply #238 on: November 01, 2009, 11:51:13 pm »
Really?
Because I never noticed that(and I pay a fair bit of attention to these forums...)
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frazzler

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Re: 1.2 Gameplay Changes going off topic :)
« Reply #239 on: November 02, 2009, 05:48:21 am »
Really?
Because I never noticed that(and I pay a fair bit of attention to these forums...)

That's because the only reason devs visit the forums is to lock topics they think might make them seem stupid or move them to the music section so nobody ever sees it again. Trust me. This shiz goes down.

To be more on-topic, Winnie, I am honestly astounded by both your ignorance and utter stupidity. Perhaps if you stopped being so stubborn and fuck-witted, you'd be able to use that itty-bitty brain of yours and think of a solution to a problem, instead of just complaining about how shitty it is:

All you've done is post things annoying people who actually try to find a solution. If you were to actually use that head of yours, you too, might be able to think of a use for the hovel, instead of just complaining that it has no use.

Now, for me to practice what I preach:
The hovel, is in fact, already useful. I could tell countless stories of how a hovel saved my team the game, or cost us the game as a human. We all assumed that nobody ever uses the hovel, because it's useless, so after raping the base, we left to look for eggs. The granger, hiding in the hovel, saw the humans leaving him in his little hovel. After all the humans left to egg-hunt, the granger hopped out of the hovel, built an egg and OM, which was quickly followed by rant-rape. We won the game.

The original purpose of the hovel is in-fact quite useful, but if you really want to complain, then I have another idea for you whingers. I propose that the hovel acts as a defense computer, increasing the damage and range of acid tubes and hives, increasing the healing rate of the OM and eggs. Perhaps as an added feature it could also make trappers hold for longer and have a wider range. But if it's doing all this fancy-pants shiz, it probably shouldn't be free...

Also:
The only reason I downloaded Tremulous was because it had a hovel granger in it.  I think it's the same for everyone.
[/quote]
« Last Edit: November 02, 2009, 05:50:57 am by frazzler »