Author Topic: Tremulous Sound Licenses  (Read 386378 times)

bc1981

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Re: Tremulous Sound Licenses
« Reply #210 on: December 12, 2010, 08:04:48 pm »
The bsuit sound is coming from some kind of speaker because the human is in a mechanical suit, no?
good point, maybe some EQ and/or tight reverb could help.
second attempt: http://dl.dropbox.com/u/16674891/tremulous/taunt.bsuit2.wav

meh, i don't know, something like that..

KillerWhale

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Re: Tremulous Sound Licenses
« Reply #211 on: December 12, 2010, 08:12:51 pm »
Yeah, I like both of those "come on" sounds a lot more that any of them that I've heard so far.

I mean, with the new battlesuit one you just made.

Demolution

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Re: Tremulous Sound Licenses
« Reply #212 on: December 13, 2010, 02:57:02 am »
Much better.  :)

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CATAHA

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Re: Tremulous Sound Licenses
« Reply #213 on: December 13, 2010, 03:12:33 am »
New BS sound is good, but a bit... dirty. Tech level wich allow making BS means that they can make good speakers. If you need more 'realistic' sound... it should be a bit louder and 'mechanized', but not like he sitting in closed barrel and trying to scream.
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Pazuzu

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Re: Tremulous Sound Licenses
« Reply #214 on: December 13, 2010, 03:48:53 am »
I'd recommend this FX chain:
-Deeper
-Some EQ to simulate a speaker, but not too much
-Maybe just a bit of reverb
-The big one: A compressor effect. Running the sound through a loudspeaker is bound to involve some sort of compression.
So sort of like this: http://dl.dropbox.com/u/16081358/bsuit-taunt.wav

ok, can you give me the tool thingy app that can code?

StevenM

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Re: Tremulous Sound Licenses
« Reply #215 on: December 13, 2010, 10:06:53 pm »
I'd recommend this FX chain:
-Deeper
-Some EQ to simulate a speaker, but not too much
-Maybe just a bit of reverb
-The big one: A compressor effect. Running the sound through a loudspeaker is bound to involve some sort of compression.
So sort of like this: http://dl.dropbox.com/u/16081358/bsuit-taunt.wav


That sounds demonic more than anything :/.

Plasma

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Re: Tremulous Sound Licenses
« Reply #216 on: December 13, 2010, 11:25:48 pm »
i like the human taunt alteration although i think someone should improve the mara
it sounds too.... bubbly?
weird description i know but yeah.
give the mara more of a hiss in its voice and a bit of a screech too,
because of its size it should sound different so maybe halfway inbetween a screech and a hiss for the mara.

 

tucho

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Re: Tremulous Sound Licenses
« Reply #217 on: December 14, 2010, 12:23:48 am »
New BS sound is good, but a bit... dirty.
I like it. I matches the jumping sounds quite well (yeah, the ones that will probably have to be redone anyway  :-\).

Tech level which allow making BS means that they can make good speakers.
Then why are we even thinking about another taunt sound for bsuits? Assuming having good speakers coupled with realtime sound correction built in the battlesuit, humans should sound the same with or without bsuits ;)

swamp-cecil

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Re: Tremulous Sound Licenses
« Reply #218 on: December 14, 2010, 12:25:37 am »
I'd recommend this FX chain:
-Deeper
-Some EQ to simulate a speaker, but not too much
-Maybe just a bit of reverb
-The big one: A compressor effect. Running the sound through a loudspeaker is bound to involve some sort of compression.
So sort of like this: http://dl.dropbox.com/u/16081358/bsuit-taunt.wav

I can haz nightmare?

well, not a good taunt. I think the old one is good, but it may need a BIT of modifacation.
and the maras do sound a bit too bubbly. i agree. Hearbeat.wav is the main theme, not an actual heartbeat. maybe a patch for a heartbeat sound when a human has lower than 26hp?
i say the heartbeat.wav should be brandons newest version.
these are stupid suggestions, don't even waste our time.
I don't like your negative attitude.

DraZiLoX

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Re: Tremulous Sound Licenses
« Reply #219 on: December 14, 2010, 02:43:02 pm »
I say, use Pazuzu's main menu music. It has piano and everything.

Demolution

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Re: Tremulous Sound Licenses
« Reply #220 on: December 14, 2010, 06:17:11 pm »
Tech level which allow making BS means that they can make good speakers.
Then why are we even thinking about another taunt sound for bsuits? Assuming having good speakers coupled with realtime sound correction built in the battlesuit, humans should sound the same with or without bsuits ;)

Mostly because we're talking about a video game here. Why try to be realistic when you can be unrealistic.  :P

Edit: fail phone posting
« Last Edit: December 14, 2010, 09:43:32 pm by Demolution »

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Pete

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Re: Tremulous Sound Licenses
« Reply #221 on: December 14, 2010, 09:24:13 pm »
I think the turret spin-up sound is way too loud in the GPP, it really makes you wonder what the f- is making that sound.. until you turn around and realise that it's just that tiny little turret. If the volume was set a little lower, I think it'd be fine.

RoHAK

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Re: Tremulous Sound Licenses
« Reply #222 on: December 14, 2010, 10:26:56 pm »
I thought they fixed that when it was flooding every audio channel with the spinup (because it was stereo)
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bc1981

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Re: Tremulous Sound Licenses
« Reply #223 on: December 14, 2010, 10:43:59 pm »
now third attempt, i tried to make it sound a little more convincing...
more like it's coming from inside of a metal box.
:battlesuit: - http://dl.dropbox.com/u/16674891/tremulous/bsuit.taunt3.wav

is it better now?

swamp-cecil

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Re: Tremulous Sound Licenses
« Reply #224 on: December 14, 2010, 10:52:06 pm »
now third attempt, i tried to make it sound a little more convincing...
more like it's coming from inside of a metal box.
:battlesuit: - http://dl.dropbox.com/u/16674891/tremulous/bsuit.taunt3.wav

is it better now?

its good, but i needs to sound more mechanical
these are stupid suggestions, don't even waste our time.
I don't like your negative attitude.

David

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Re: Tremulous Sound Licenses
« Reply #225 on: December 14, 2010, 11:23:53 pm »
I like it how it is.  Battle suits aren't robots...
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StevenM

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Re: Tremulous Sound Licenses
« Reply #226 on: December 14, 2010, 11:34:49 pm »
thats really good. i think if it was a little longer in duration, it actually be pretty close to perfect imo.

maybe try improving the quality as well. the sound just seems a little too "raw".

bc1981

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Re: Tremulous Sound Licenses
« Reply #227 on: December 14, 2010, 11:42:56 pm »
its good, but i needs to sound more mechanical
:battlesuit: - http://dl.dropbox.com/u/16674891/tremulous/bsuit.taunt4.wav

that's about as mechanical sounding as i can get it..maybe someone else can have a crack at this?
so to sum it up, there's one human, and 4 bsuit taunt sounds to choose from (of which bsuit.taunt3 is my personal favorite):

 :human: - http://dl.dropbox.com/u/16674891/tremulous/human.taunt.wav
 :battlesuit: - http://dl.dropbox.com/u/16674891/tremulous/bsuit.taunt.wav
 :battlesuit: - http://dl.dropbox.com/u/16674891/tremulous/taunt.bsuit2.wav
 :battlesuit: - http://dl.dropbox.com/u/16674891/tremulous/bsuit.taunt3.wav
 :battlesuit: - http://dl.dropbox.com/u/16674891/tremulous/bsuit.taunt4.wav

of course, i these are all CC-BY-SA 3.0 because i love tremulous :-)

bc1981

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Re: Tremulous Sound Licenses
« Reply #228 on: December 14, 2010, 11:43:37 pm »
thats really good. i think if it was a little longer in duration, it actually be pretty close to perfect imo.

maybe try improving the quality as well. the sound just seems a little too "raw".

i'll see what i can do, but it may sound low quality due to it being a monaural sound.
« Last Edit: December 14, 2010, 11:45:18 pm by bc1981 »

David

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Re: Tremulous Sound Licenses
« Reply #229 on: December 15, 2010, 12:18:08 am »
I think I prefer the first bsuit one.
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
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My words are mine and mine alone.  I can't speak for anyone else, and there is no one who can speak for me.  If I ever make a post that gives the opinions or positions of other users or groups, then they will be clearly labeled as such.
I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev.  Nothing I say counts for anything.

c4

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Re: Tremulous Sound Licenses
« Reply #230 on: December 15, 2010, 03:43:52 am »
Great.  Make it a tad lower.
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StevenM

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Re: Tremulous Sound Licenses
« Reply #231 on: December 15, 2010, 03:42:01 pm »
definitely bsuit 1 or 3. as for the regular human taunt, i still think it sounds a bit like a 14 year old :/.

jaypee

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Re: Tremulous Sound Licenses
« Reply #232 on: December 15, 2010, 03:44:50 pm »
bsuit 1.

swamp-cecil

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Re: Tremulous Sound Licenses
« Reply #233 on: December 15, 2010, 08:31:43 pm »
how can i upload a sound to freesound? I dont know how to :S
these are stupid suggestions, don't even waste our time.
I don't like your negative attitude.

Pazuzu

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Re: Tremulous Sound Licenses
« Reply #234 on: December 15, 2010, 08:37:29 pm »
how can i upload a sound to freesound? I dont know how to :S
If you're trying to upload a sound for Tremulous, you'll want to use a file host like Dropbox (which is what Freez and I have been using) and post the link here. Freesound is just a generic sound library we've been borrowing from.

ok, can you give me the tool thingy app that can code?

freezway

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Re: Tremulous Sound Licenses
« Reply #235 on: December 16, 2010, 02:53:05 am »
Yeah, I highly recommend dropbox. It's an amazing piece of software.

swamp-cecil

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Re: Tremulous Sound Licenses
« Reply #236 on: December 16, 2010, 09:04:39 pm »
how do i share a folder? No-one else can see my 2 sound files.
these are stupid suggestions, don't even waste our time.
I don't like your negative attitude.

tucho

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Re: Tremulous Sound Licenses
« Reply #237 on: December 16, 2010, 10:48:14 pm »
how do i share a folder? No-one else can see my 2 sound files.
You don't. You share individual files.
http://www.top-windows-tutorials.com/sharing-files.html

ziplocpeople

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Re: Tremulous Sound Licenses
« Reply #238 on: December 17, 2010, 03:59:50 am »
I was skeptical about getting a good replacement for it too, but I think freezway is on the right track with recordings of his cat purring.
My dog used to make sounds just like a granger before she died  :'(
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freezway

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Re: Tremulous Sound Licenses
« Reply #239 on: December 18, 2010, 07:07:58 pm »
swamp, put the files in the public folder then right click and select get public URL