News:

Come Chat with us live! Learn how HERE!

Main Menu

What could be in trem 1.3?

Started by GLaDOS, November 11, 2010, 08:44:36 PM

CreatureofHell

{NoS}StalKer
Quote<Timbo> posting on the trem forums rarely results in anything good

iRa`

there is no 1.2 why do you ask for 1.3
hope that 1.2 will be released xD

swamp-cecil

Quote from: DraZiLoX on December 28, 2010, 11:31:28 AM
Quote from: Repatition on December 28, 2010, 02:30:30 AM
these are stupid suggestions, don't even waste our time.
I don't like your negative attitude.


Conzul

Quote from: Si-wins on December 29, 2010, 08:42:53 AM
1.3 will never happen. and neither wil 1.2

Spoon boy: Do not try and bend the 1.2. That's impossible. Instead... only try to realize the truth.
Neo: What truth?
Spoon boy: There is no 1.2.

OhaiReapd

Quote from: revelati on December 23, 2010, 06:41:25 AM
Tremulous is a great game, however I would add these features:

Weapons:
~ sniper rifle
~ laser trip mines
~ remotely detonating explosive charge / grenades
~ small missile launcher
~ toxic gas canister

Buildings:
~ research facility- e.g. allows to upgrade buildings (e.g. reactor- more power; less energy consumption; larger energy range for buildings), weapons (bigger ammo clips, better accuracy, more damage, higher rate of fire), stronger armor
~ mounted gun operated by human (e.g. gattling gun)
~ flamethrower turret

Additional features:
~ RPG elements- upgrading human stats in armory (e.g. accuracy, speed, carrying capacity, endurance / HP)

I like how random kids come on here thinking they can "improve" a game. You do realize this will make humans 10x as OP as they already are right? No more adding, other than maybe an Adv. Dretch with more health than a normal one. BUT No more adding, I want gameplay improvements. Pull a bungie! Tremulz Wars! RTS Gogogogo.  ::) JK JK JK

FOXHOUNDz


OhaiReapd

Quote from: FOXHOUNDz on January 01, 2011, 06:04:46 PM
How about a robust offline AI?

AI sucks. Making it robust will take too long. But I would like to have built in bots. Don't have to be good, just some paths so I don't have to always install them.

FOXHOUNDz

Quote from: OhaiReapd on January 01, 2011, 06:06:06 PM

AI sucks. Making it robust will take too long. But I would like to have built in bots. Don't have to be good, just some paths so I don't have to always install them.

If the developers intend on expanding the Tremulous community, they have to add more features to the game besides the multilayer segment. Path bots are great for online games, but it would be nice to see some truly intelligent bots specifically designed for offline play.

But who cares. Seeing as it's taking 4 years + from the last stable release I doubt we'll see 1.3 until 2015 or so.

Firstinaction


jm82792

Bots would be nice although bots for any game seem to "break" your ability to play with real humans as I've experienced in the past with other games.

cron

#41
Here's my 1.2/1.3 wish list, ordered from most to least important:


  • AMP support for interactive maps
  • An Alternate-Map-Layout voting system
  • Better options for network settings
  • Bump mapping / parallax mapping support
  • A nice tutorial / introduction / demo for play (.dm)
  • A new intro video showing game play action (preferably .OGV)
  • MD5 Model format support
  • Vector font rendering
  • HDR / Bloom support
  • Dynamic / soft shadows
  • (More) Anisotropic filtering options
  • FSAA options
  • Special effects like motion blur and film grain
  • A better UI and background for main game menus
  • A sexier voting system
  • Segmented alien models
  • New player model(s) for humans and skin choices (different faces?)
  • Options to load different HUDs
  • An in-game name editor

Edit: I'm keeping an updated list of these (and more) on Unvanquished's blarg: http://blargonauts.blogspot.com/2011/01/wishlist.html

UniqPhoeniX

Domination (cmon, it ain't that difficult)
AMP / scriptable entities
updated engine/renderer (XReal probably)
bug fixes. LOTS of bug fixes. Seriously, did you know you can blast/luci through patches from a certain distance?
basic bots, just good enough that they can build, defend and attack (and actually win without free funds and such if their opponent sux)
actual in game tutorial
minimap
a god damn release, and more regular releases with whatever updates there are

There have been projects for almost everything in this list, several for some of these, and they have all died...

also, some smaller things so mappers have more freedom: limited jetpacks, power/creep range limited by walls, cylinder/capsule shaped bboxes, improved alien swimming ability
And yes, I do realize the chances of any of those actually getting into trem in the next decade are very small.


Loki

Ignore my posts for I had identity crises.

CATAHA

Russian q3/trem mapping site: http://tremlair.krond.ru/
=[ Boxmaps suck if they have no concept ]=

Ice Trap (InstaGib)

Other maps: A.T.D*S Remake

jm82792

Quote from: Loki on January 09, 2011, 11:12:53 AM
You mean Adv. :hovel:
with acid tubes  :D
Not a horrible idea, maybe some added defense to beef it up a little.

Haraldx

For now, all suggestions in this thread are bad. Sorry guys, but by just adding random ideas you can't make a better game. However, the  adv :hovel: isn't that bad, just some tweaking here, tweaking there and we got our hovel back!
Quote from: Tremhelper on June 17, 2011, 12:48:36 AM
...princibles of judgement do not apply to me.
Quote from: J3lackStar on July 14, 2011, 08:11:54 PM
I JUST MINED ANIMATED CREATURES

Lecavalier

#48
Tremulous maps are too small for sniper rifles.

It would be hard to add anything without throwing balance way off. I think maybe a hammer/axe wouldn't bee too drastic. Painsaw does little damage (11) but it attacks very fast (about 13 times per second) and has short range. The hammer/axe would have short range and do a lot of damage (maybe around 100), but it would be very slow, something around one attack per second.  It, essentially, would be a painsaw.  The only reason I would suggest something like this is simply to add a little variety to the armoury, without being a game-changer.

That's just my two cents.
I wanted you to see me before I killed you.

revelati

I would also add:
~ nightvision googles
~ landmines
~ semiautomatic pistol
~ knife
~ forcefields (temporary- rechargable)
~ cloaking device for humans (temporary- rechargable).

Tremulant

Quote from: Firstinaction on April 07, 2011, 03:36:46 AM
my knees by my face and my ass is being hammered

CreatureofHell

Quote from: revelati on May 04, 2011, 09:59:38 AM
I would also add:
~ nightvision googles
~ landmines
~ semiautomatic pistol
~ knife
~ forcefields (temporary- rechargable)
~ cloaking device for humans (temporary- rechargable).

After almost five months of thinking did you come up with anything for aliens too?
{NoS}StalKer
Quote<Timbo> posting on the trem forums rarely results in anything good

Qrntz

Quote from: CreatureofHell on May 04, 2011, 04:04:03 PM
After almost five months of thinking did you come up with anything for aliens too?




Quote from: {FoT|PeDrO} on December 14, 2011, 02:07:41 PMYou make up Qrntz, u always angry, just calmdown. :police:
Quote from: Loki on March 13, 2013, 10:27:57 AMI am stupid idiot who dares to open mouth and start debating

Ripple

                   
Quote from: Firstinaction on April 26, 2011, 04:25:09 AM
I'm just clueless.


Pazuzu

TSA workers? What do they have to do with... Oh. Interplanetary travel.

Quote from: Tremhelper on September 05, 2011, 09:14:46 PM
ok, can you give me the tool thingy app that can code?

revelati

Quote from: OhaiReapd on January 01, 2011, 05:53:29 PM
Quote from: revelati on December 23, 2010, 06:41:25 AM
Tremulous is a great game, however I would add these features:

Weapons:
~ sniper rifle
~ laser trip mines
~ remotely detonating explosive charge / grenades
~ small missile launcher
~ toxic gas canister

Buildings:
~ research facility- e.g. allows to upgrade buildings (e.g. reactor- more power; less energy consumption; larger energy range for buildings), weapons (bigger ammo clips, better accuracy, more damage, higher rate of fire), stronger armor
~ mounted gun operated by human (e.g. gattling gun)
~ flamethrower turret

Additional features:
~ RPG elements- upgrading human stats in armory (e.g. accuracy, speed, carrying capacity, endurance / HP)

I like how random kids come on here thinking they can "improve" a game. You do realize this will make humans 10x as OP as they already are right? No more adding, other than maybe an Adv. Dretch with more health than a normal one. BUT No more adding, I want gameplay improvements. Pull a bungie! Tremulz Wars! RTS Gogogogo.  ::) JK JK JK

I am not a kid.

RAKninja-Decepticon

7 more months, and you still havent come up with anything for the aliens?

also, massdriver = sniper rifle.

did you even play the game before suggesting this stuff?
Note 4: The best, although not always easiest, way to deal with trolls is thus: do not respond at ALL in the thread.
Main Rules
4.) No spamming or advertising (includes useless multi-posts and bumps.)
6b.) Do NOT harass other members.
  6c.) Do NOT troll!

Scorpius

Yes, I think so many things could be added. Imo, that small rocket launcher (a bit like Nexuiz's hagar i guess) you mentioned is not a bad idea. I also would like some alien class (maybe an hipotetic adv.dretch) being able to shoot infected darts that would make a human explode in an acid funny splash in ~30 seconds unless he applies himself a medkit/visits medi, and, since it only would do 1-2 damage, it wouldn't be easily spotted (confused with rifle/shotgun friendly fire)

Maybe this is a bit of a random pile of stuff, but I find aliens too weak at s3.

PD: What about all human weapons having an alternate attack? (a bit like nexuiz again)
14h 03m 49s -60ยบ 22'23'':
Ok, let's talk about it. WHy would you lose a game? Would you put your team to sacrifice, only to mass frags?
Let's do a cry. FOR THE TEAM STRATEGY!

We are one. We all belong to the Overmind.
Protip:alien's eggs aren't tasty. In case of hunger, DO NOT make an omelette with them. Just rap'em up.