Author Topic: What could be in trem 1.3?  (Read 45995 times)

GLaDOS

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What could be in trem 1.3?
« on: November 11, 2010, 08:44:36 pm »
Post suggestions here =D

jez

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Re: What could be in trem 1.3?
« Reply #1 on: November 11, 2010, 08:48:14 pm »
Irrelevant. Its not coming out until Friday.

K-otic

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Re: What could be in trem 1.3?
« Reply #2 on: November 11, 2010, 08:57:50 pm »
whatever 1.2 has and more!!!!!!!!!!!!!
ok. when the hell did fuckin world war 3 start?
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CATAHA

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Re: What could be in trem 1.3?
« Reply #3 on: November 11, 2010, 09:22:38 pm »
I hope a lot of improvenets that was offered by community already.
Russian q3/trem mapping site: http://tremlair.krond.ru/
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A Spork

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Re: What could be in trem 1.3?
« Reply #4 on: November 11, 2010, 09:33:15 pm »
I would think it'd be more likely after 1.2 is released for trem 2.0 to be released with engine improvements...

of course, that wont happen for like 10 years...
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superspirality

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Re: What could be in trem 1.3?
« Reply #5 on: November 11, 2010, 09:34:46 pm »
of course, that wont happen for like 100 years...
Fixed yer typo.

your face

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Re: What could be in trem 1.3?
« Reply #6 on: November 11, 2010, 11:31:41 pm »
How about a release date.
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Firstinaction

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Re: What could be in trem 1.3?
« Reply #7 on: November 12, 2010, 12:15:47 am »
How about stannums already made and animated guns...

swamp-cecil

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Re: What could be in trem 1.3?
« Reply #8 on: November 12, 2010, 12:47:00 am »
How about stannums already made and animated guns...

what about the ones with skin?
these are stupid suggestions, don't even waste our time.
I don't like your negative attitude.

jm82792

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Re: What could be in trem 1.3?
« Reply #9 on: November 12, 2010, 04:12:50 am »
Well how about what they've done and what they need to do?

freezway

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Re: What could be in trem 1.3?
« Reply #10 on: November 12, 2010, 05:43:03 am »
@jm:
they need sounds. look under the "developers corner" and "tremulous sound licenses" for more info.

jm82792

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Re: What could be in trem 1.3?
« Reply #11 on: November 12, 2010, 05:47:46 am »
Ah that's it?
Sounds are something I want to stay clear of, I hope the best for em.
I'll read the thread anyways :)

DraZiLoX

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Re: What could be in trem 1.3?
« Reply #12 on: November 12, 2010, 01:11:41 pm »
we have 106 of 211 sounds done (50.50%)
Yey.

Norfenstein

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Re: What could be in trem 1.3?
« Reply #13 on: November 12, 2010, 11:20:10 pm »
I would think it'd be more likely after 1.2 is released for trem 2.0 to be released with engine improvements...
I don't know who be doing that work, if it were to happen. After playing Tremulous for almost ten years I personally would have no interest in doing a graphics-only update, even if I were able to contribute to it in a meaningful way.

But concerning gameplay, I would rather redesign everything from the ground up than continue adding on to Tremulous as it is, which means that it probably wouldn't be appropriate for anything I direct after 1.2 to still be called "Tremulous". But I also don't necessarily have to be the person in charge of Tremulous gameplay after 1.2.

CorSair

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Re: What could be in trem 1.3?
« Reply #14 on: November 13, 2010, 12:21:27 pm »
I would think it'd be more likely after 1.2 is released for trem 2.0 to be released with engine improvements...
Meh, nothing graphical, but more special gimmicks! More interesting than graphical improvement, and besides, it's last on my list what very good game contains. ;)

CATAHA

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Re: What could be in trem 1.3?
« Reply #15 on: November 13, 2010, 01:44:32 pm »
Why not both? Good engine also can provide some new possibilities to gameplay improvement. =D
Russian q3/trem mapping site: http://tremlair.krond.ru/
=[ Boxmaps suck if they have no concept ]=

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GeneralScott

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Re: What could be in trem 1.3?
« Reply #16 on: November 16, 2010, 05:27:46 pm »
Speaking of gameplay improvments, how about adding advanced versions of the Tyrant and the Dretch?

Advanced Tyrant - Can turn invisible, has 450 HP,  and can pounce like a goon and land on enemies
Advanced Dretch - Can fly, has 60 HP, and has 6 goon barbs it can fire.

Pazuzu

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Re: What could be in trem 1.3?
« Reply #17 on: November 16, 2010, 05:58:00 pm »
Speaking of gameplay improvments, how about adding advanced versions of the Tyrant and the Dretch?

Advanced Tyrant - Can turn invisible, has 450 HP,  and can pounce like a goon and land on enemies
Advanced Dretch - Can fly, has 60 HP, and has 6 goon barbs it can fire.

Why not just add SUPER-MEGA-AWESOME-ADVANCED-UBERPWN versions of every class while we're at it? No.

ok, can you give me the tool thingy app that can code?

UniqPhoeniX

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Re: What could be in trem 1.3?
« Reply #18 on: November 16, 2010, 05:59:10 pm »
That's not gameplay improvement. That is a just a bunch of random stuff thrown on top. You know what happens when you throw together a bunch of random stuff? You get a pile of random stuff, not a good game.

GeneralScott

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Re: What could be in trem 1.3?
« Reply #19 on: November 16, 2010, 08:18:19 pm »
:/ I was kidding. Sorry, I forgot the roll-eyesy face

Gorn

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Re: What could be in trem 1.3?
« Reply #20 on: November 18, 2010, 09:58:42 am »
Quote
What could be in trem 1.3?

1. Select/Manage a gameplay (configuration) like default, boost (like xserverx), other ...
2. Match "Human vs. Alien", "Human vs. Human" or "Alien vs. Alien"
3. More informations on server list (configuration => default or custom) (mod => default, TremX, ...)
4. More maps in default install
5. Add "option bot" in default install (solo training for novice)

Trem 2.0

=> Change engine
« Last Edit: November 18, 2010, 10:02:38 am by Gorn »

Pazuzu

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Re: What could be in trem 1.3?
« Reply #21 on: November 18, 2010, 01:50:54 pm »
1. Select/Manage a gameplay (configuration) like default, boost (like xserverx), other ... <-- No. A vanilla install is just that. Add your X crap on your own.
2. Match "Human vs. Alien", "Human vs. Human" or "Alien vs. Alien" <-- Already been tried, not likely to make it into vanilla.
3. More informations on server list (configuration => default or custom) (mod => default, TremX, ...) <-- You'd only really need one option, vanilla or mod.
4. More maps in default install <-- Already done.
5. Add "option bot" in default install (solo training for novice) <-- Offline training would be useful.

ok, can you give me the tool thingy app that can code?

GeneralScott

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Re: What could be in trem 1.3?
« Reply #22 on: November 18, 2010, 06:02:52 pm »
Engine change so stuff can have better graphics and a RAGDOLL physics system!
More classes, alien weapons, more human guns and armors.
Vehicles and flying aliens

Pazuzu

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Re: What could be in trem 1.3?
« Reply #23 on: November 18, 2010, 06:05:48 pm »
Engine change so stuff can have better graphics and a RAGDOLL physics system!
More classes, alien weapons, more human guns and armors.
Vehicles and flying aliens
For 1.3, sure, if they can somehow find a way to balance all ofwait a minute, "flying aliens"? "Alien weapons"?

ok, can you give me the tool thingy app that can code?

CorSair

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Re: What could be in trem 1.3?
« Reply #24 on: November 19, 2010, 08:26:32 pm »
5. Add "option bot" in default install (solo training for novice)

Like in Nexuiz, there should be some training courses. To tell meaning of game, basic strategy instructions, how weapons and classes works, and list could continue on. Least something that tells how to do fine in game and in servers.

revelati

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Re: What could be in trem 1.3?
« Reply #25 on: December 23, 2010, 06:41:25 am »
Tremulous is a great game, however I would add these features:

Weapons:
~ sniper rifle
~ laser trip mines
~ remotely detonating explosive charge / grenades
~ small missile launcher
~ toxic gas canister

Buildings:
~ research facility- e.g. allows to upgrade buildings (e.g. reactor- more power; less energy consumption; larger energy range for buildings), weapons (bigger ammo clips, better accuracy, more damage, higher rate of fire), stronger armor
~ mounted gun operated by human (e.g. gattling gun)
~ flamethrower turret

Additional features:
~ RPG elements- upgrading human stats in armory (e.g. accuracy, speed, carrying capacity, endurance / HP)

jm82792

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Re: What could be in trem 1.3?
« Reply #26 on: December 23, 2010, 07:52:25 am »
XReal port or some other game engine port.

Tremulant

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Re: What could be in trem 1.3?
« Reply #27 on: December 23, 2010, 12:50:47 pm »
revelati, did you really need to post that in two separate threads.

XReal port or some other game engine port.
Have you seriously not noticed that these threads are thoroughly unhelpful yet?
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jm82792

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Re: What could be in trem 1.3?
« Reply #28 on: December 24, 2010, 06:02:03 am »
Takes one person who knows what he is doing and has the desire to do it.

Si-wins

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Re: What could be in trem 1.3?
« Reply #29 on: December 29, 2010, 08:42:53 am »
1.3 will never happen. and neither wil 1.2