here is the basics.
Basically my credentials are from Blender(not game engines at all), and I've been using Blender for 2 years, Maya for 2 years before.
So I have an idea of shaders and such.
getting bump mapping would be nice,
it would help however you need to add a normals/bump channel top the textures.
Bump mapping using bad textures won't look well.
You need new textures to make it look better.
Then with bump mapping you want more(the effort for new properly licensed texture is high or costs money),
say MD5s, higher vert count, etc.
Your better off looking into XReal at that point unless we can "easily' integrate features without much effort(heck if someone wants to add bumpmapping or such then do it!!!!).
Why XReal? It's practically a drop in solution for trem.
*deep breath*
No.
This assessment is true only if you want to look at the visual graphical portion of XreaL. Under the hood you have goodies like GPU Vertex Skinning, VBOs, support for many real-time dynamic lights(more than

, and many other massive improvements to performance(no 25,000-30,000 poly limit). There is also a nice LUA-based particle system that's fast as hell.
In addition to the stuff you don't 'see', you get the following for free, without needing new assets:
HDR rendering that doesn't make the scene look horrible.
A nice bloom shader that doesn't make it look like you jizzed on your monitor('shine' shader is more accurate in this case imo).
Real-time shadow mapping that actually works.
Remember, these are all toggleable via cvar so they are optional. This includes the under-the-hood stuff too.
Like I've said
9,001 times before: you port it to XreaL, and make the assets later(or hell, let the community go nuts). You'll have a ton of features and speed improvements. Yes, you'll alienate a bunch of people who have ancient hardware. In my opinion, it's not fair that the entire community has to suffer at the expense of people who can't be bothered to enter the 21st century in terms of gaming computing. If anything, the devs could use a switch in the code to disable everything XreaL and release two binaries, one that's for ancient clunkers, and one that's for people who want to actually use their hardware.