For those of you quoting otic you might need a new sarcasm detector bros. Aliens are winning almost every game if they have 2 maybe 3 marauders rushing. I don't see why you feel the need to wait longer if a large portion of the community is complaining that this in fact overpowered. The balance of the game is already favored towards aliens so how can the devs not see that by buffing or "fixing a bug" that would make marauder rushes "that much more effective", AND increasing the zap range would be a terrible idea.
I have watched few matches, and have been mostly spectating and watching human bases, and also recorded most of them. If you folks want, I can provide few demos. But I still think that I need better demos than current ones. Reason, no pro activity going. 
My personal opinion of updated zap? I think people exaggerate the power of zap, probably. Maybe lower damage done by zap, if I see it's too powerful.
It hasn't been too long since the change, let's wait a little longer before jumping to conclusions.
Seeing a
few matches is hardly enough to give a valid opinion on the balance of something. Many of the people complaining and wanting it to be nerfed played dozens of games last night and experienced the overpowered bullshit that is marauder zap.
Recent in game updates have made games last six to ten minutes, or until aliens get stage 2. Marauder zapping should not be such of a deciding factor in games if aliens easily obtain it at stage 2. In my opinion, you should tone down the current damage of the Marauder's zap or change it back to how it was before this update. Tremulous games just aren't fun if the game is decided over one alien upgrade and i'm sure everyone will agree.
might have gone better if you guys didnt have players run around trying to be billy badass with a blaster, and spinning in circles with the flamer. your team tends to lose when you have more than one player fucking off in such a manner.
in addition aliens are now landing a lot of hits that they should have been getting but have not due to glitches. this prolly results in aliens staging up a bit faster.
Don't recall you being there Mr. Decepitcon... for a series of games it was most of Xenocide, and I believe Tremulant (Hmmm?) on the human team. Even with "billy the blasters" that team with those skilled players is enough to win almost any public game, but yet every game they lost.
The aliens reaching s2 faster plays almost no part in the ability to own bases with zap other than aliens
might get it a couple minutes sooner? Humans had Stage 2 before aliens on many of these games, but when aliens got a few Advanced Marauders it was game over.
When aliens are constantly winning scrims 4-0 there's obviously something wrong with the balance of the game. I'd be surprised if this doesn't get nerfed sometime soon.