Poll

What will you do when TremZ comes out next month?

I am going to TremZ
50 (74.6%)
I am still going to play 1.1
3 (4.5%)
I am still going to play GPP
14 (20.9%)

Total Members Voted: 66

Author Topic: Who's going to TremZ? (POLL)  (Read 55815 times)

GeneralScott

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Who's going to TremZ? (POLL)
« on: November 29, 2011, 05:20:44 pm »
Yeah. What the poll says.

/dev/humancontroller

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Re: Who's going to TremZ? (POLL)
« Reply #1 on: November 29, 2011, 07:44:00 pm »
where's the "i am going to play 41.22% <insert_the_new_name_of_TremZ_here>, 15.14% GPP, and 77.34% 1.1" option? where's the "i'll check <insert_the_new_name_of_TremZ_here> out when it comes out, and play it if it's not too crap" option?

kharnov

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Re: Who's going to TremZ? (POLL)
« Reply #2 on: November 29, 2011, 08:05:01 pm »
 8)

Kasofa

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Re: Who's going to TremZ? (POLL)
« Reply #3 on: November 29, 2011, 08:29:24 pm »
I will try TremZ when it comes out, and after seeing the pics, I may stay there. However, GPP is still a lot of fun, so who knows.

-K

Volt

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Re: Who's going to TremZ? (POLL)
« Reply #4 on: November 29, 2011, 08:45:56 pm »
This topic is irrelevant

Tremz supports both gpp gameplay and 1.1 gameplay

see you guys on the other side. 

CreatureofHell

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Re: Who's going to TremZ? (POLL)
« Reply #5 on: November 29, 2011, 09:47:33 pm »
I will await 1.2 and maybe try TremZ.
{NoS}StalKer
Quote
<Timbo> posting on the trem forums rarely results in anything good

GeneralScott

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« Last Edit: November 30, 2011, 02:15:38 pm by GeneralScott »

kharnov

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Re: Who's going to TremZ? (POLL)
« Reply #7 on: November 30, 2011, 08:05:48 pm »
The HUDs can all be customized to be a lot more minimal.

Chomps123

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Re: Who's going to TremZ? (POLL)
« Reply #8 on: November 30, 2011, 09:35:35 pm »
i would also still play 1.1 but i would play TremZ more.
Don't just live life with work.
Find some time every day to have some fun. ;)

Erwin Rommel

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Re: Who's going to TremZ? (POLL)
« Reply #9 on: November 30, 2011, 10:39:29 pm »
i would also still play 1.1 but i would play TremZ more.

I think you are missing the point.

TremZ will support gpp and 1.1 with unchanged gameplay. 

Therefore, there is no reason to not switch to TremZ unless you are just fanatically attached to this dated engine.

kharnov

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Re: Who's going to TremZ? (POLL)
« Reply #10 on: November 30, 2011, 10:57:33 pm »
All of your old Tremulous mods will work in TremZ, too. You also won't have to deal with a terrible, outdated stock 1.1 client anymore.

There's really literally no reason to keep playing the old Tremulous.

Chomps123

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Re: Who's going to TremZ? (POLL)
« Reply #11 on: November 30, 2011, 11:17:00 pm »
ok, then nvm
Don't just live life with work.
Find some time every day to have some fun. ;)

CreatureofHell

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Re: Who's going to TremZ? (POLL)
« Reply #12 on: December 01, 2011, 12:01:35 am »
You also won't have to deal with a terrible, outdated stock 1.1 client anymore.
But it works. Compare it to all the newer clients that break several keyboard keys if you have a laptop like mine.
{NoS}StalKer
Quote
<Timbo> posting on the trem forums rarely results in anything good

Plague Bringer

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Re: Who's going to TremZ? (POLL)
« Reply #13 on: December 01, 2011, 04:55:36 am »
is tremz like minecon for trem? do dracone going?
U R A Q T

rotacak

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Re: Who's going to TremZ? (POLL)
« Reply #14 on: December 01, 2011, 09:23:23 am »
There's really literally no reason to keep playing the old Tremulous.
There is reason - old good player models, especially granger.

Saliva

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Re: Who's going to TremZ? (POLL)
« Reply #15 on: December 01, 2011, 10:04:58 am »
I'm not sure how playable tremz will be. Making 1.2(beta) took a very long time and it's still flawed. Of course the devs didn't have a hurry or anything but the point is that making a proper game takes a long time. I believe tremz will have a lot of issues that make the game unplayable at start. Hopefully it's development is going to continue after release. With luck it could become something good in time.

CorSair

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Re: Who's going to TremZ? (POLL)
« Reply #16 on: December 01, 2011, 02:09:28 pm »
Hopefully it's development is going to continue after release.
It IS.

They least do something to keep Tremulous alive. Something that is worthy to note.


So, less skepticism, more support... ;)

Qrntz

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Re: Who's going to TremZ? (POLL)
« Reply #17 on: December 01, 2011, 02:27:35 pm »

You make up Qrntz, u always angry, just calmdown. :police:
I am stupid idiot who dares to open mouth and start debating

CreatureofHell

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Re: Who's going to TremZ? (POLL)
« Reply #18 on: December 01, 2011, 04:07:34 pm »
Hopefully it's development is going to continue after release.
It IS.

They least do something to keep Tremulous alive. Something that is worthy to note.


So, less skepticism, more support... ;)


Are they trying to keep Tremulous alive or are they going off on their own?
{NoS}StalKer
Quote
<Timbo> posting on the trem forums rarely results in anything good

kharnov

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Re: Who's going to TremZ? (POLL)
« Reply #19 on: December 01, 2011, 05:56:33 pm »
There is reason - old good player models, especially granger.

We haven't made the granger yet, since we're saving it for last. Since GT is heavily involved in the project, I can assure you that the granger will be even more granger than the original granger, if that makes any sense to you.

On the other hand, if you feel you're going to miss the old, blocky models, the original Tremulous assets will still work in TremZ. So will your mods, rotacak.

Making 1.2(beta) took a very long time and it's still flawed.

GPP did not take a long time due to some difficulty in designing it. Rather, it took a long time because the majority of old developers are burned out or are too busy with school or work. Not that we should blame them, of course. That happens to all developers at some point. They did a fine job despite not being paid and having the whole community yell at them on a weekly basis, and we should still respect them for their efforts. However, I think it's time to move on.

The original Tremulous developers that are still active are more than welcome to join us, and all of them, active or not, will still be listed on the credits.

I believe tremz will have a lot of issues that make the game unplayable at start. Hopefully it's development is going to continue after release.

Yes, many games are plagued with bugs at the start, and this is something you can expect from any game regardless of how large the budget is. However, we have an excellent team of coders, and we will be very responsive to any reports of bugs. If you or anyone else spots a bug, notify us, and we'll jump right at it.

Development is going to continue long after we release. Inactive developers will be dropped, but they will still be listed on the credits and can rejoin at any time. Members of the community that display talent will be recruited by us, in addition to developers from outside the general Tremulous community. With every successive release, the roster of developers will look increasingly different.

With luck it could become something good in time.

Thanks!

Are they trying to keep Tremulous alive or are they going off on their own?

The gameplay in our initial release will essentially be identical to that of Tremulous. This release will be the most similar to Tremulous out of all our releases. As time goes on, we will add additional content, while staying true to the spirit of Tremulous and the desires of the community. If there is overwhelming backlash to something, we will not include it. It's that simple.

I suppose you can say we're going off on our own, simply due to the fact that we're a separate development team from Darklegion Development. If you'd seriously like to believe that GPP will be released one day, I will not stop you from clinging to your hopes. If you feel ready to move on and become part of what will soon be something wonderful, then we are more than happy to have you as a member of our community.

The only thing I ask of you is that you wait for our release date before you make your decision.

CreatureofHell

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Re: Who's going to TremZ? (POLL)
« Reply #20 on: December 01, 2011, 06:44:34 pm »
There is reason - old good player models, especially granger.

We haven't made the granger yet, since we're saving it for last. Since GT is heavily involved in the project, I can assure you that the granger will be even more granger than the original granger, if that makes any sense to you.

On the other hand, if you feel you're going to miss the old, blocky models, the original Tremulous assets will still work in TremZ. So will your mods, rotacak.
Is this because GT is any more special than anyone else?
{NoS}StalKer
Quote
<Timbo> posting on the trem forums rarely results in anything good

kharnov

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Re: Who's going to TremZ? (POLL)
« Reply #21 on: December 01, 2011, 06:48:24 pm »
That was in reference to the granger, because you know how much GT loves grangers. The gist of that response was that we were going to make sure the granger would be absolutely adorable, but if you feel like reading that as some statement of superiority, there's nothing I can do about that.

amz181

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Re: Who's going to TremZ? (POLL)
« Reply #22 on: December 01, 2011, 09:29:17 pm »
Wait, so tremZ will have two seperate gameplay balances (GPP and 1.1)? If so, that strikes me as very stupid, you'll just end up splitting the community and severely crippling any competitive scene that emerges.

If your afraid of making your own singular tremz balance changes on the grounds that you inevitably cant please everyone, please oh please reconsider.

Lets take GPP for example, regardless of how many people dislike GPP changes, If 1.2 released tomorrow I know that the vast majority of 1.1ers would jump the boat to 1.2, just because of the new graphicses and it being an official new release. A few 1.1 diehards (me) might still resist, but they would be an numerically insignificant minority.

Now compare tremZ with the mythical 1.2 release, and you have better graphical capailities, new maps, new models, new engine(ish), and most importantly, the promise of regular updates. People will jump onto the tremZ boat in their trillions, regardless of how crap the balancing is.

I know that my idea of a perfect trem balance would be unplayable to some. But I do not want a wierd middle ground in which some servers are 1.1 and others are GPP.
,
What I want is a strong, single tremz gameplay balance. Heck, a few players may hate it (and i may be one of them) but the rest will either love it, or learn to love it.

So dont make a crappy dual GPP 1.1 tremZ. Make a tremZ tremZ. (tm)

Ofcourse, this post is entirely irrelevant if i have misunderstood your intentions.

PS. USE THE TREMZ WEBSITE MORE, AND THE FORUMZ.
PSS. HOW MANY COMPLAINTS WILL IT TAKE BEFORE VOLT CONSIDERS CHANGING THE CRAPPY TREMZ NAME?
PSSS. IS THIS STILL SLATED FOR A NEW YEAR RELEASE? CUZ IF SO, YOU NEED A COUNTDOWN TIMER ON THAT WEBSITE.
« Last Edit: December 01, 2011, 09:36:05 pm by amz181 »

TheDushan

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Re: Who's going to TremZ? (POLL)
« Reply #23 on: December 01, 2011, 11:30:34 pm »
Well how I see basically, it don't have to look bad if TremZ support both 1.1.0 and GPP.
There will be always like you say and to quote you
Quote
few 1.1 diehards (me) might still resist
TremZ is supporting both just because of that reason, to make compromise between players and community.
If player want to play 1.1.0 he will use 1.1.0, if not GPP and otherwise.

Just because of TremZ nature, all updated are shared between them, so both 1.1.0 and GPP will receive massive update. You can use same improvements (Newton Physics, IRC, new models, new sounds, new textures, better graphics) on both games.

I don't know problem with balance on Tremulous (I tried to read topic, but on 3rd post I got bored - true but fair), so I wanted to suggest new balance system for TremZ. (P.S. This is only suggestion) Balance don't have to be unnecessary hardcored in game, but to be separated in fully customized config files.

I will give you example
Install game -> game get with "default" settings and config files.

Server owner or person who is maintaining server can change settings how he fell and like but only for *HIS* server. It's that simple. No discussion. End.
If you think that for example: "shotgun" cost too much, just open weapons.cfg and change SHOTGUN_PRICE from "150" to "110".
To be fair, if settings are good, server will be always full with players, if not, it will be empty. kthxbye

In that way, TremZ would return ball to players who will not have any room to scream about how balance is unfairly changed, and community would be less divided over it.
It would be very simple to change settings for people who do not wish to change and recompile source.
With that and because of fully customized settings, there will be less forks and mods for it.
« Last Edit: December 02, 2011, 01:02:36 am by TheDushan »

Celestial_Rage

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Re: Who's going to TremZ? (POLL)
« Reply #24 on: December 02, 2011, 03:31:44 am »
I believe when people say TremZ supports both 1.1.0 gameplay and GPP gameplay, they mean that currently, both have been ported to the new engine. Initially, TremZ will be released with GPP balance and then using community input, it will diverge from the GPP balance addressing issues such as alien secondary attacks( pounce, charge, zap ), dretches, flamers, and various other aspects. The final TremZ balance will be neither GPP nor 1.1.0.
"The reports of my death are greatly exaggerated" ~Mark Twain

rotacak

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Re: Who's going to TremZ? (POLL)
« Reply #25 on: December 02, 2011, 11:39:00 am »
On the other hand, if you feel you're going to miss the old, blocky models, the original Tremulous assets will still work in TremZ. So will your mods, rotacak.
Originals mods will work too? Hmm, isn't it almost impossible? MD3 models are quite different than another new models with skeletal animations etc. But if it is true, then is everything ok :) I like old models.

If you think that for example: "shotgun" cost too much, just open weapons.cfg and change SHOTGUN_PRICE from "150" to "110".
Oh no. Please make atleast some official servers on top of server browser, like on GPP. Because other servers will be totally screwed by noobs changing *.cfg files. Now it is limited, because you need to compile qvm, but if you can change it easilly by text editor... I don't want to see flying grangers and unlimited evo on every second server.

Saliva

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Re: Who's going to TremZ? (POLL)
« Reply #26 on: December 02, 2011, 11:57:12 am »
Server owner or person who is maintaining server can change settings how he fell and like but only for *HIS* server. It's that simple. No discussion. End.
If you think that for example: "shotgun" cost too much, just open weapons.cfg and change SHOTGUN_PRICE from "150" to "110".
To be fair, if settings are good, server will be always full with players, if not, it will be empty. kthxbye

In that way, TremZ would return ball to players who will not have any room to scream about how balance is unfairly changed, and community would be less divided over it.
It would be very simple to change settings for people who do not wish to change and recompile source.
With that and because of fully customized settings, there will be less forks and mods for it.
That would have disastrous results. There would be almost no servers with the intended balance. The problem is that people generally have no idea what balance is, server owners included. I have seen this happen in other games and I hope this game won't have to suffer the same fate.

bleach

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Re: Who's going to TremZ? (POLL)
« Reply #27 on: December 02, 2011, 02:27:46 pm »
Just give me 1.1 with TremZ graphics and I will be happy building bases in empty servers by myself and destroying them when I'm done.    :helmet: :dragoon:

TheDushan

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Re: Who's going to TremZ? (POLL)
« Reply #28 on: December 02, 2011, 02:30:54 pm »
Originals mods will work too? Hmm, isn't it almost impossible? MD3 models are quite different than another new models with skeletal animations etc. But if it is true, then is everything ok :) I like old models.

I really don't know what you mean by "Originals mods". I can only assume that they are coded on top of original 1.1.0. If that is true ... then some compromise need to be done on their side. That is that they need to update their code so TremZ can support them. At this moment I don't believe that it's too much changed (for game logic ofc), so I think that there should be patch released so others can easily update their code.

Oh no. Please make atleast some official servers on top of server browser, like on GPP. Because other servers will be totally screwed by noobs changing *.cfg files. Now it is limited, because you need to compile qvm, but if you can change it easilly by text editor... I don't want to see flying grangers and unlimited evo on every second server.

Well it's suggested idea. Later on discussion about that, as update to that suggestion, there should be cvar for enabling custom settings, so user can see from server list, what server is using default settings, and what is using custom settings. In that way, player can easily see and recognize.

That would have disastrous results. There would be almost no servers with the intended balance. The problem is that people generally have no idea what balance is, server owners included. I have seen this happen in other games and I hope this game won't have to suffer the same fate.

Well true. But that would be different from server to server. And if you want honestly from me ...
Best way is to educate them first before you present something new. If that fail there is always tech support and Q/A (faq ...).
If that fail and they still don't understand and mess settings, they then do not deserve to host server.

Like I said several lines up.
If you want custom config, change "g_allowcustomconfig" to 1. Server will register that and write info on "Server Info" and draw picture on server list, so client can see picture while browsing server list. If "g_allowcustomconfig" is 0, server will use original hardcored settings.

Compromise :). Best thing.
With that everybody "would" be happy.

But at end ... you cannot make everybody happy.
« Last Edit: December 02, 2011, 02:35:58 pm by TheDushan »

Qrntz

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Re: Who's going to TremZ? (POLL)
« Reply #29 on: December 02, 2011, 03:08:43 pm »
And yes, I can assure you we will have officalâ„¢ servers.

You make up Qrntz, u always angry, just calmdown. :police:
I am stupid idiot who dares to open mouth and start debating