Author Topic: Risujin's Balance Mod for SVN 879 revision 16  (Read 581413 times)

Paradox

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #300 on: January 09, 2007, 04:34:21 am »
I mailed risjun about hosting, hopefully something will be set up sometime.

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Risujin

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #301 on: January 09, 2007, 05:16:48 am »
Quote from: "holyknight"
so many versions... have to download all over again...
is there any site that allows you to download it through internet?

Please download and install the pk3 in the main post, its the fastest way to get the mod.

Apparently most server hosts cant setup (for whatever reason) their own HTTP redirect server. I would offer one for Balance mod but theres a problem with that.

TJW's client only allows a single HTTP redirect. Moreover, ALL needed files had better be on that server or there is an error ... it doesn't even try downloading from the game server if redirect is enabled! This needs to be changed so that multiple servers are supported.

What all of this means is that I can't offer a HTTP redirect of the Balance pk3 to Balance servers without also offering all of the custom maps as well. Running such a repository is a bit out of my league at the moment. :-?

Rawr

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #302 on: January 09, 2007, 06:05:54 am »
Quote from: "Risujin"

Hit escape and go to options ... it configures client side options only.
Delete layouts with !layout remove [name]


Is this added to the !layout list in your later revs?
img]http://dvclan.org/statsig/statsig.php/3826/4.jpg[/img]

Risujin

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #303 on: January 09, 2007, 03:10:32 pm »
Quote from: "bazuka_poo"
Quote from: "Risujin"

Hit escape and go to options ... it configures client side options only.
Delete layouts with !layout remove [name]


Is this added to the !layout list in your later revs?

!layout remove has been there from the beggining (of !layout) ... I just forgot to document it before.

Quote from: "Paradox"
Oh, for the week of the 19th, SST will be running balance.

Is that Jan 15-19? Cuz I gotta be there to see this. :D

Paradox

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #304 on: January 09, 2007, 08:04:23 pm »
Yea, and a little longer, i have to visit UofI for something.

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techhead

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #305 on: January 09, 2007, 09:06:22 pm »
Ooh, feature requests!

1. The two most common team-kills are charge and pounce, as they are often used outside of combat situations. Could we make those two attacks FF immune, perhaps with a svar?

2. Can we make the devolve feature egg dependent? This would cut down on some exploits I though up on the spot, including credits-into-ammo goons, Hybrid tyrant/goons, running away and half-point saving, running away as a different class, etc.
Yes I know you can't devolve near an enemy, but an alien with a head start could duck behind a corner and devolve there. This also encourages forward bases as aliens.
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dodo1122

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #306 on: January 09, 2007, 10:03:29 pm »
perhaps add evolving time, like in NS? :D
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AKAnotu

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #307 on: January 09, 2007, 11:33:50 pm »
Quote from: "dodo1122"
perhaps add evolving time, like in NS? :D

NO NS

Paradox

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #308 on: January 10, 2007, 02:09:09 am »
Yea, if you wanna add evolving time, add a weapon preperation time for humans.

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Risujin

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #309 on: January 10, 2007, 05:01:39 am »
Quote from: "techhead"
1. The two most common team-kills are charge and pounce, as they are often used outside of combat situations. Could we make those two attacks FF immune, perhaps with a svar?

I think we already have plenty of friendly fire cvars ... couldn't g_friendlyFireAliens 0 would do the trick here?

Quote from: "techhead"
2. Can we make the devolve feature egg dependent? This would cut down on some exploits I though up on the spot, including credits-into-ammo goons, Hybrid tyrant/goons, running away and half-point saving, running away as a different class, etc.

I have yet to see this exploited... and kudos to whoever does. :)

I wouldn't add this feature simply because it is alien strategy to speed-(de)evolve. Imagine being a sole defender alternating between gooning attackers and granging up defenses, you need to switch fast. Losing half of your evos is penalty enough.

techhead

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #310 on: January 10, 2007, 08:06:05 pm »
I saw someone devolve from Tyrant to deny my team most of the credits we got from his death.
Bonus: He got 2 points free and then bragged about it.
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Vector_Matt

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #311 on: January 11, 2007, 04:07:02 am »
Quote from: "techhead"
I saw someone devolve from Tyrant to deny my team most of the credits we got from his death.
Bonus: He got 2 points free and then bragged about it.
Which is why there is/should be a minimum distance from humans required to go builder.

Risujin

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #312 on: January 11, 2007, 07:30:57 pm »
Quote from: "Vector_Matt"
Which is why there is/should be a minimum distance from humans required to go builder.

Tremulous already has a minimum required distance for evolution. This distance applies to devolution too, granger or otherwise.

techhead

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« Reply #313 on: January 11, 2007, 08:10:56 pm »
Did I mention that Tyrants can outrun humans before devolving?
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Vector_Matt

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #314 on: January 12, 2007, 12:39:21 am »
Quote from: "techhead"
Did I mention that Tyrants can outrun humans before devolving?
If it can outrun humans it should just run insted of running, devolving, dying.

_Equilibrium_

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #315 on: January 12, 2007, 02:45:56 am »
Quote from: "holyknight"
so many versions... have to download all over again...
is there any site that allows you to download it through internet?
stop compaining. it take like 2 minutes to autodownload it.

Risujin

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #316 on: January 12, 2007, 04:47:07 am »
Quote from: "_Equilibrium_"
Quote from: "holyknight"
so many versions... have to download all over again...
is there any site that allows you to download it through internet?
stop compaining. it take like 2 minutes to autodownload it.

I try my best to keep the download small. It is a quarter the size of TremX though. :)

holyknight

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #317 on: January 12, 2007, 05:38:58 am »
Quote from: "_Equilibrium_"
Quote from: "holyknight"
so many versions... have to download all over again...
is there any site that allows you to download it through internet?
stop compaining. it take like 2 minutes to autodownload it.

You meanie :'(
For me, it took three or four minutes... but no difference there, eh? lol...
but still, I don't want to waste my precious three to four minutes of gametime, or I won't be able to play at all!

Vector_Matt

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #318 on: January 12, 2007, 01:51:26 pm »
Quote from: "holyknight"
so many versions... have to download all over again...
is there any site that allows you to download it through internet?
See the first post in this thread.

Rawr

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #319 on: January 12, 2007, 05:46:07 pm »
Yaknet [COM] lo longer runs full version of balance, rather Balance lite  :wink:
img]http://dvclan.org/statsig/statsig.php/3826/4.jpg[/img]

Paradox

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #320 on: January 12, 2007, 06:09:20 pm »
I am sorry to announce that i wont be able to set up anything special for sst for a few weeks. It was going to be week of the 19th, sst's annaversary, but that is also finals week.  :P

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peoro

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #321 on: January 13, 2007, 05:52:46 am »
Really nice mod, I love it! :D

I've written a little patch for it, and have found a bug...

The bug is in src/game/g_main.c, line 275 (of SVN 879 + balance 16 patch):
Code: [Select]
 { &g_slapDamage, "g_allowSpecVoting", "1", CVAR_ARCHIVE, 0, qfalse},you should replace 'g_slapDamage' with 'g_allowSpecVoting'.

The patch adds two cvars: 'g_BPPerReactor' and 'g_BPPerRepeater' wich may specify how many Build Points a reactor and a repeater may endure. If they are 0, there's no limit (like in the current game).
On my home server i'll set 'g_BPPerReactor' to 80 (i'll be able to build at most an armoury, a medistation, two telenodes and 5 turrets around the reactor), 'g_BPPerRepeater' to 44 (a telenode, an armoury, a medistation and a couple of turrets) and 'g_humanBuildPoints' to 150 (to allow humans to build about 3 bases), but i'll tweak these values for every map...
I think (and hope) this could help to defeat either camping (the humans' main base will be smaller) or eggspamming (since it won't be easy for grangers to find some turrets in a hall), besides it should help humans to cover the whole map, to reach corners far away from their main base and to rebuild a new base when their reactor falls down.
I also raised the briefest distance between two power sources (repeaters and reactor), to prevent the usage of secondary bases as shields of the main one.
If you're interested to include it in your mod, you'll find this patch here: http://ipxserver.dyndns.org/tremulous/patches/not-included-yet/balance/001b.peoro.bp_per_power_source.patch
Warning: i tested it only a few minutes, by alone... could be full of bugs.
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Risujin

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #322 on: January 14, 2007, 03:56:16 am »
Quote from: "peoro"
Really nice mod, I love it! :D

Thank you! A number of your patches are already in it. :)

Quote from: "peoro"
I've written a little patch for it, and have found a bug...

The infamous cut-and-paste bugs, thanks for pointing that out ... that one probably would've gone unnoticed. :)

Quote from: "peoro"
The patch adds two cvars: 'g_BPPerReactor' and 'g_BPPerRepeater' wich may specify how many Build Points a reactor and a repeater may endure. If they are 0, there's no limit (like in the current game).

No harm in adding some cvars. I'm curious to see how this will work, it would also need some kind of message to tell how many BP are on a given reactor/repeater.

Quote from: "peoro"
but i'll tweak these values for every map...

I still need to add variable support to !layout... :-?

Quote from: "peoro"
I also raised the briefest distance between two power sources

You'll lose compatibility with people who want this turned off if you mess with that distance ... that one will need either another cvar or to turn itself on with the other cvars.

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #323 on: January 14, 2007, 04:28:07 pm »
whats that command that allows you to change the % of the slap damage?

techhead

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #324 on: January 16, 2007, 05:19:07 pm »
!slap noob ##
# is percent damage, 5% if none specified.

How hard would it be to make basilisks silent?
Tjw had that on his server and basilisks suddenly became useful as killing machines.
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Odin

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #325 on: January 16, 2007, 06:14:48 pm »
Disable the call to the sound file in the game's source code.

benmachine

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #326 on: January 16, 2007, 10:07:11 pm »
Quote from: "techhead"
!slap noob ##
# is percent damage, 5% if none specified.

How hard would it be to make basilisks silent?
Tjw had that on his server and basilisks suddenly became useful as killing machines.


No, !slap noob # does # HP damage. Without # it calculates damage by taking your max HP and multiplying it by the server's g_slapDamage percentage value. 5% is the default iirc.
benmachine

Risujin

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #327 on: January 17, 2007, 01:12:29 am »
Quote from: "techhead"
How hard would it be to make basilisks silent?
Tjw had that on his server and basilisks suddenly became useful as killing machines.

Really easy. Change the footsteps sound type used in the class config to none. Doesn't sound like a good idea to me though.

techhead

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #328 on: January 18, 2007, 08:42:57 pm »
Make it just quieter, not completely silent?
And when I said make Pounce/Charge FF resistant, I meant to do half damage.
This would prevent insta-killing smaller aliens, and not seriously hampering the larger ones.
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Predalienator

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #329 on: January 19, 2007, 06:37:43 am »
I get an error with the new version of the mod[version 16]It says something about base/balanced.Should i put the balanced folder in the base folder?