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Risujin's Balance Mod for SVN 879 revision 16

Started by Risujin, November 17, 2006, 08:55:18 PM

Paradox

I mailed risjun about hosting, hopefully something will be set up sometime.

∧OMG ENTROPY∧

Risujin

Quote from: holyknightso many versions... have to download all over again...
is there any site that allows you to download it through internet?
Please download and install the pk3 in the main post, its the fastest way to get the mod.

Apparently most server hosts cant setup (for whatever reason) their own HTTP redirect server. I would offer one for Balance mod but theres a problem with that.

TJW's client only allows a single HTTP redirect. Moreover, ALL needed files had better be on that server or there is an error ... it doesn't even try downloading from the game server if redirect is enabled! This needs to be changed so that multiple servers are supported.

What all of this means is that I can't offer a HTTP redirect of the Balance pk3 to Balance servers without also offering all of the custom maps as well. Running such a repository is a bit out of my league at the moment. :-?

Rawr

Quote from: Risujin
Hit escape and go to options ... it configures client side options only.
Delete layouts with !layout remove [name]

Is this added to the !layout list in your later revs?

Risujin

Quote from: bazuka_poo
Quote from: Risujin
Hit escape and go to options ... it configures client side options only.
Delete layouts with !layout remove [name]

Is this added to the !layout list in your later revs?
!layout remove has been there from the beggining (of !layout) ... I just forgot to document it before.

Quote from: ParadoxOh, for the week of the 19th, SST will be running balance.
Is that Jan 15-19? Cuz I gotta be there to see this. :D

Paradox

Yea, and a little longer, i have to visit UofI for something.

∧OMG ENTROPY∧

techhead

Ooh, feature requests!

1. The two most common team-kills are charge and pounce, as they are often used outside of combat situations. Could we make those two attacks FF immune, perhaps with a svar?

2. Can we make the devolve feature egg dependent? This would cut down on some exploits I though up on the spot, including credits-into-ammo goons, Hybrid tyrant/goons, running away and half-point saving, running away as a different class, etc.
Yes I know you can't devolve near an enemy, but an alien with a head start could duck behind a corner and devolve there. This also encourages forward bases as aliens.
I'm playing Tremulous on a Mac!
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dodo1122

nime & manga fan <3

Currently learning the fine art of programming in c++
Currently on holidays (will be back @ 24/08/07 )

AKAnotu

Quote from: dodo1122perhaps add evolving time, like in NS? :D
NO NS

Paradox

Yea, if you wanna add evolving time, add a weapon preperation time for humans.

∧OMG ENTROPY∧

Risujin

Quote from: techhead1. The two most common team-kills are charge and pounce, as they are often used outside of combat situations. Could we make those two attacks FF immune, perhaps with a svar?
I think we already have plenty of friendly fire cvars ... couldn't g_friendlyFireAliens 0 would do the trick here?

Quote from: techhead2. Can we make the devolve feature egg dependent? This would cut down on some exploits I though up on the spot, including credits-into-ammo goons, Hybrid tyrant/goons, running away and half-point saving, running away as a different class, etc.
I have yet to see this exploited... and kudos to whoever does. :)

I wouldn't add this feature simply because it is alien strategy to speed-(de)evolve. Imagine being a sole defender alternating between gooning attackers and granging up defenses, you need to switch fast. Losing half of your evos is penalty enough.

techhead

I saw someone devolve from Tyrant to deny my team most of the credits we got from his death.
Bonus: He got 2 points free and then bragged about it.
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Vector_Matt

Quote from: techheadI saw someone devolve from Tyrant to deny my team most of the credits we got from his death.
Bonus: He got 2 points free and then bragged about it.
Which is why there is/should be a minimum distance from humans required to go builder.

Risujin

Quote from: Vector_MattWhich is why there is/should be a minimum distance from humans required to go builder.
Tremulous already has a minimum required distance for evolution. This distance applies to devolution too, granger or otherwise.

techhead

Did I mention that Tyrants can outrun humans before devolving?
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Vector_Matt

Quote from: techheadDid I mention that Tyrants can outrun humans before devolving?
If it can outrun humans it should just run insted of running, devolving, dying.

_Equilibrium_

Quote from: holyknightso many versions... have to download all over again...
is there any site that allows you to download it through internet?
stop compaining. it take like 2 minutes to autodownload it.

Risujin

Quote from: _Equilibrium_
Quote from: holyknightso many versions... have to download all over again...
is there any site that allows you to download it through internet?
stop compaining. it take like 2 minutes to autodownload it.
I try my best to keep the download small. It is a quarter the size of TremX though. :)

holyknight

Quote from: _Equilibrium_
Quote from: holyknightso many versions... have to download all over again...
is there any site that allows you to download it through internet?
stop compaining. it take like 2 minutes to autodownload it.
You meanie :'(
For me, it took three or four minutes... but no difference there, eh? lol...
but still, I don't want to waste my precious three to four minutes of gametime, or I won't be able to play at all!

Vector_Matt

Quote from: holyknightso many versions... have to download all over again...
is there any site that allows you to download it through internet?
See the first post in this thread.

Rawr

Yaknet [COM] lo longer runs full version of balance, rather Balance lite  :wink:

Paradox

I am sorry to announce that i wont be able to set up anything special for sst for a few weeks. It was going to be week of the 19th, sst's annaversary, but that is also finals week.  :P

∧OMG ENTROPY∧

peoro

Really nice mod, I love it! :D

I've written a little patch for it, and have found a bug...

The bug is in src/game/g_main.c, line 275 (of SVN 879 + balance 16 patch):  { &g_slapDamage, "g_allowSpecVoting", "1", CVAR_ARCHIVE, 0, qfalse},you should replace 'g_slapDamage' with 'g_allowSpecVoting'.

The patch adds two cvars: 'g_BPPerReactor' and 'g_BPPerRepeater' wich may specify how many Build Points a reactor and a repeater may endure. If they are 0, there's no limit (like in the current game).
On my home server i'll set 'g_BPPerReactor' to 80 (i'll be able to build at most an armoury, a medistation, two telenodes and 5 turrets around the reactor), 'g_BPPerRepeater' to 44 (a telenode, an armoury, a medistation and a couple of turrets) and 'g_humanBuildPoints' to 150 (to allow humans to build about 3 bases), but i'll tweak these values for every map...
I think (and hope) this could help to defeat either camping (the humans' main base will be smaller) or eggspamming (since it won't be easy for grangers to find some turrets in a hall), besides it should help humans to cover the whole map, to reach corners far away from their main base and to rebuild a new base when their reactor falls down.
I also raised the briefest distance between two power sources (repeaters and reactor), to prevent the usage of secondary bases as shields of the main one.
If you're interested to include it in your mod, you'll find this patch here: http://ipxserver.dyndns.org/tremulous/patches/not-included-yet/balance/001b.peoro.bp_per_power_source.patch
Warning: i tested it only a few minutes, by alone... could be full of bugs.
ORCODDIO

Risujin

Quote from: peoroReally nice mod, I love it! :D
Thank you! A number of your patches are already in it. :)

Quote from: peoroI've written a little patch for it, and have found a bug...
The infamous cut-and-paste bugs, thanks for pointing that out ... that one probably would've gone unnoticed. :)

Quote from: peoroThe patch adds two cvars: 'g_BPPerReactor' and 'g_BPPerRepeater' wich may specify how many Build Points a reactor and a repeater may endure. If they are 0, there's no limit (like in the current game).
No harm in adding some cvars. I'm curious to see how this will work, it would also need some kind of message to tell how many BP are on a given reactor/repeater.

Quote from: peorobut i'll tweak these values for every map...
I still need to add variable support to !layout... :-?

Quote from: peoroI also raised the briefest distance between two power sources
You'll lose compatibility with people who want this turned off if you mess with that distance ... that one will need either another cvar or to turn itself on with the other cvars.

Evlesoa

whats that command that allows you to change the % of the slap damage?

techhead

!slap noob ##
# is percent damage, 5% if none specified.

How hard would it be to make basilisks silent?
Tjw had that on his server and basilisks suddenly became useful as killing machines.
I'm playing Tremulous on a Mac!
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Techhead||TH
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Odin

Disable the call to the sound file in the game's source code.

benmachine

Quote from: techhead!slap noob ##
# is percent damage, 5% if none specified.

How hard would it be to make basilisks silent?
Tjw had that on his server and basilisks suddenly became useful as killing machines.

No, !slap noob # does # HP damage. Without # it calculates damage by taking your max HP and multiplying it by the server's g_slapDamage percentage value. 5% is the default iirc.
benmachine

Risujin

Quote from: techheadHow hard would it be to make basilisks silent?
Tjw had that on his server and basilisks suddenly became useful as killing machines.
Really easy. Change the footsteps sound type used in the class config to none. Doesn't sound like a good idea to me though.

techhead

Make it just quieter, not completely silent?
And when I said make Pounce/Charge FF resistant, I meant to do half damage.
This would prevent insta-killing smaller aliens, and not seriously hampering the larger ones.
I'm playing Tremulous on a Mac!
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Techhead||TH
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Predalienator

I get an error with the new version of the mod[version 16]It says something about base/balanced.Should i put the balanced folder in the base folder?