Author Topic: Risujin's Balance Mod for SVN 879 revision 16  (Read 581407 times)

Risujin

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #360 on: January 27, 2007, 04:08:29 pm »
Quote from: "Caveman"
To make it perfectly clear to you: He took GPL-code (verbatim for crying out loud), incorporated it into his "mod" and "forgot" to mention it, thus giving the impression that it's his code.

You're right there is one author I forgot to credit. Everyone, it may come as a bit of a shock to you, but Balance mod contains code I deceptively stole from the original Tremulous codebase by Timbo.

Caveman if you have nothing productive to say, for example something that could lead to a new feature or fix a bug or in any other way make Tremulous more fun to play, and you still feel there is grave GPL-infringing injustice here I suggest you go get yourself a $500/hour lawyer, contact http://gpl-violations.org/ for advice, pray to rms, and begin a grass roots campaign to cease distribution of the heinous Balance mod. This would certainly go down in history as a landmark GPL court case, the first in which someone was sued for using GPL code and distributing source and binaries free of charge.

I suggest you do this not only because I am a great advocate of the GPL and free software movement, but mostly because I'm not going to waste any more time bothering with your trolling.

benmachine

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« Reply #361 on: January 27, 2007, 07:52:15 pm »
Caveman, two words:

Give examples.

Without them your argument is totally baseless.
(sorry if I am unnecessarily perpetuating this, but it seems a pretty serious allegation to me and I am interested to see on what basis it is made. Also I realise this is much more than two words, but those are the most important).
benmachine

n00b pl0x

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #362 on: January 27, 2007, 07:56:24 pm »
53 words
will sort out my sig, or I will get banned.

HOW DO I SORTED SIG?

Risujin

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« Reply #363 on: January 27, 2007, 11:05:52 pm »
Quote from: "kotoko"
Well.. I found that some ppl dled the tjw client and didn't set the allowdownload thing .. And it is much easier to promote "Dl the new client" than "Dl the new client, open your console and type xxxxxxxxxxxx". Many ppl dun know what a console is. So.. Since the 1.2.0 seems won't be released soon.. would you please compile one :)

Well I compiled a client. One more source tree for me to maintain... :roll: but hopefully it'll make things easier for server ops:
http://www.tremulous.net/phpBB2/viewtopic.php?t=3401

kotoko

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« Reply #364 on: January 28, 2007, 06:13:36 am »
Thanks a lot , the windows client save me.
btw .. the www download dor client is missing XD


Now that the balanced server starts to be filled.

Another suggestion would be a server side configuration. I think the new fighting system is a bit unbalanced. The human guns' accuracy is increased too much and the atk distance of aliens are decreased too much. It is true that the alien arms look ultra short even for the cute tyrant -_-... but it  may really make aliens too hard to kill a human. Now that a skillful dretch can be killed by a skillful human with chaingun by 5 bullets.

Is it possible to make those attack distance and accuracy adjustable with something like g_alienatkdistance ??

BTW, Vry nice for the new alien class and human wpns :P
Hope my continuous suggestions dun bother you lol.. Thanks for replying again.

Risujin

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« Reply #365 on: January 28, 2007, 05:32:19 pm »
Quote from: "kotoko"
Thanks a lot , the windows client save me.
btw .. the www download dor client is missing XD

Oh noes! Thanks for letting me know. Apparently the Makefile does not compile with Curl by default! I will upload a fixed version soon.

techhead

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #366 on: January 29, 2007, 01:05:35 am »
Nerfing the attack range and including unlagged both seem to tip balance towards humans, even if you did nerf rifle and lasgun.
A side effect of nerfing the rifle and lasgun is that they are now less effective against stationary targets.
Perhaps a better way to accommodate unlagged would be to slightly increase the spread on the rifle AND chain-gun, but I don't have a fix for the lasgun, although the the slight nerf on that might help.
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« Reply #367 on: January 29, 2007, 01:18:17 am »
Quote from: "Risujin"
Quote from: "kotoko"
Thanks a lot , the windows client save me.
btw .. the www download dor client is missing XD

Oh noes! Thanks for letting me know. Apparently the Makefile does not compile with Curl by default! I will upload a fixed version soon.

it does

DoorKnob

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #368 on: February 14, 2007, 01:54:30 pm »
is there HTTP download on Balance? If so, either it doesn't work or i dunno how to use it.
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Vector_Matt

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« Reply #369 on: February 14, 2007, 04:03:27 pm »
Quote from: "DoorKnob"
is there HTTP download on Balance? If so, either it doesn't work or i dunno how to use it.
There should be a link in the first post. just download the .pk3 and put in in a folder called "ballance" (without the quotes). the balance folder should be in the same directory as the tremulous.exe if your on windows. if the file you get is a .zip just rename it to .pk3 and put it in said folder.

techhead

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« Reply #370 on: February 15, 2007, 08:12:22 pm »
The balance files are relatively small anyway, on most servers its a quick under-a-minute download.

On a side note, I had an idea on how to revamp the Xael, both to remove bugs as well as making it balanced.
The Xael currently has issues with being a huge structure demolition gun, as it can easily bounce between the structure and the nearest wall until it kills the structure. The timer on the shots actually encourages spamming, as it reduces the possibility of hitting yourself or friendlies with stray shots. It also has bugs with occasionally getting trapped inside entities, making even small shots potentially instant-kills.
My idea is to effectively remove the timer, but the shots dissipate the moment it hits a player or structure. This will remove player instant-kills and structure shredding, as the shots will only damage something once. The halls of fireballs effect will discourage players from randomly spamming, as less shots will be needed to effectively fill a corridor, and players will be cautious of hitting themselves or teammates as the shots bounce around, possibly into their own bases.
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Risujin

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« Reply #371 on: February 16, 2007, 01:28:45 am »
Quote from: "techhead"
My idea is to effectively remove the timer, but the shots dissipate the moment it hits a player or structure. This will remove player instant-kills and structure shredding, as the shots will only damage something once.

That would solve it for sure. I hate to do it, but theres no better way...

Xael spam would not be so bad if FF wasn't off. :)
For the next revision I have raised the cooldown on secondary at least.

Predalienator

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« Reply #372 on: February 16, 2007, 09:11:16 am »
I,m back but what happend to the Balanced servers?

whitebear

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« Reply #373 on: February 16, 2007, 01:40:52 pm »
i've been playing balance a lot but came to conclusion that with desent teams game ends in human win due non-stop Xael spam.
I got two methods to solve this.
1. Reduce the maxium powered shots to 3-5 and change secondary fire to minium damge with bit longer range and fired like shotgun (half ammo usage of big shots)
2. Give aliens something equaly biachy (wich would make game bit more interesting but might end humans thinking highly of the new alien thing)

New alien attack idea (dunno what class would be best) :
Alien can leave one slime blob where ever they are that on contact with human sticks human twice longer that trapper. blob would recharge once in minute.

Ace1

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« Reply #374 on: February 16, 2007, 02:28:13 pm »
That could work
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Vector_Matt

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« Reply #375 on: February 16, 2007, 05:13:49 pm »
Quote from: "techhead"
...
Good idea.


I've been thinking aobut the modifiable stats idea that someone had, and I think I've got a good way for it to work.
There would be 5 stat points, each point increases a stat by 5% of the original value, the stats that can be modified could/would be health speed and ROF (rate of fire) (if anyone thinks of some other good stats please post them). The points would be configurable via the clients .cfg files with the server limiting the number of spendable points to 5 (5 is not necessarily final). The points would default to something like; HP 2, SPD 2, ROF 1.
The distribution of points would be changeable ingame, but only when at full status and not near enemies, or while dead. Also, the ROF wouldn't affect Xael/Luci.

Note: All of this would be handled by the server, the client would only send the values of HP SPD and ROF to the server. The values would then be subject to verification by the server (making sure there are not more than 5 etc)

What do you think?

Ace1

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« Reply #376 on: February 17, 2007, 10:18:38 am »
wow thats a mega idea
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DoorKnob

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« Reply #377 on: February 18, 2007, 01:58:52 am »
We need a new command called !pimpslap. It would instead of doing dmg it would steal creds/evos :evil: so example: !pimpslap Door 5 Door was just pimp slaped by Unnamed for 5 evos/creds. Also in stead of that slap sond that !slap has, make it a guy saying "Wheres my money at Foo?!?" :wink:
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Ace1

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« Reply #378 on: February 18, 2007, 11:38:46 am »
lol that would be kinda sad if you were the victim
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DoorKnob

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« Reply #379 on: February 18, 2007, 03:10:24 pm »
nah, u have to repay the admin somehow, for.... hosting the server, ya hosting :wink:
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whitebear

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« Reply #380 on: February 18, 2007, 05:58:11 pm »
Quote from: "Vector_Matt"
...

That would be fantastic but somehow I feel that it requires minor coding too many places (update every weapon and aspect of game) that risujin gets pissed at the code before completing this.

I think it would be cool if player could spend evos/creds to permanetly upgrade the base character durring a round (or possibly even save stats). Although people would end up having instant kill dreches every where so mibie not server spific save afterall.
(SP = stat point)
Something like this(?):
    -Health (+10%/SP)
    -Rate of fire (+10%/SP)
    -Range of attack (alien only, +10%/SP)
    -Damage (+10%/SP)
    -Movement Speed (+10%/SP)
    -Jump Height (+10%/SP)
    -Stamina (human only, +10%/SP) how long can run & ammount of jumps

Also passive abilities would be cool that could bought same way or mibie as traits (each would have pros&cons).

Ace1

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« Reply #381 on: February 18, 2007, 06:56:10 pm »
yea could be knida hard to take down like a super dretch
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E-Mxp

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« Reply #382 on: February 18, 2007, 09:47:20 pm »
Quote from: "Ace1"
yea could be knida hard to take down like a super dretch


Is it a  :dragoon: , is it a  :marauder: ,
No it's,

A :dretch: who spend 9 evo's to upgrade himself :D

whitebear

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« Reply #383 on: February 18, 2007, 10:00:41 pm »
Oh No! A :dretch: with speed x 10!
Run  like haxor fool!

Risujin

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #384 on: February 18, 2007, 10:15:46 pm »
Quote from: "whitebear"
Quote from: "Vector_Matt"
...

That would be fantastic but somehow I feel that it requires minor coding too many places (update every weapon and aspect of game) that risujin gets pissed at the code before completing this.

It would be problematic because we would now also have to broadcast the stat choices everyone makes so that the prediction code knows what to do (movement stats at least). RTCW-style statting works though it doesn't make a lot of thematic sense ... except for aliens I guess. Should we add "campaigns" to Tremulous while we're at it? ;)

techhead

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« Reply #385 on: February 19, 2007, 01:03:18 pm »
Worse, what happens to a Dragoon on long games where others can pump their spare evos into him?
Anyone want to face an Advanced Dragoon with an effective power greater than that of a Tyrant?
+60% health
+30% damage
+20% ROF
+40% Range
+20% Speed
+10% Jump
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Rawr

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« Reply #386 on: February 19, 2007, 09:26:56 pm »
Who is making the bug thing for you ris?
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Risujin

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« Reply #387 on: February 20, 2007, 05:53:14 am »
Quote from: "bazuka_poo"
Who is making the bug thing for you ris?

It be chompers, who has done a great job so far but apparently can't even play Trem right now.

Rawr

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« Reply #388 on: February 20, 2007, 07:21:25 am »
Gotta love that chompers ;)
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vcxzet

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« Reply #389 on: February 20, 2007, 08:29:46 am »
last time chompers left the community for > 2 months

good luck risujin ^^