Author Topic: Risujin's Balance Mod for SVN 879 revision 16  (Read 569075 times)

n00b pl0x

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #60 on: November 28, 2006, 03:48:26 am »
i like it...except for the tranqsaw...i find it very useless as the only alien ive yet to see get out of one is a dretch...so between the fact that its nerfed to like 1/3 the strength of a real saw, and that the only alien it can 'tranq' effectively is a dretch, ive stayed away from it, other than just pointlessly grabbing my teammates in ff off to piss them off.
will sort out my sig, or I will get banned.

HOW DO I SORTED SIG?

player12345

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #61 on: November 28, 2006, 06:25:37 am »
yes i agree with noob plox , the tranq saw is very useless IMO

ill compare the green saw to the blue saw.

Offensively, both saw suck , but the green 1 sucks more, the blue saw can actually be used to rush a base whereas the green saw is a free kill, to me anyways.

Defensively, blue saw is better, here are the reasons
1) the blue saw takes 2 sec ( or less ) on a stationary tyrant
                      the green saw takes forever

2) altho holding a tyrant is nice, but i rather would have the blue saw to kill it, what would you want more, to kill , or to hinder?
This is assumed u got the tyrant in the back when the tyrants going for the base

3) theres always the possibity that tyrants rush in pairs, or more, in that case , the green saw is completely useless. Imagine playing a basi against 3 S1 humans, and ull get the feeling.

4 ) its 50C cheaper  :wink:

Risujin

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #62 on: December 09, 2006, 01:46:06 am »
Well here goes, revision 9 for your gaming pleasure.

n00b pl0x

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #63 on: December 09, 2006, 02:15:17 am »
well...i checked ur first post...whats the differences between 8 and 9? didnt really see anything that said "mod 9 updates"
will sort out my sig, or I will get banned.

HOW DO I SORTED SIG?

rasz_pl

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #64 on: December 09, 2006, 03:01:02 am »
spectators have 3rd view too?
i still dont like ur radar :P
i love those balloons :)

>Votes are now indicate if they are passing or not.
?

btw telenodes killing dretches is GAY

Risujin

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #65 on: December 09, 2006, 03:09:16 am »
Quote from: "rasz_pl"
spectators have 3rd view too?

Comicaly they do. You can zoom in and out. :)

Quote from: "rasz_pl"
i still dont like ur radar :P
i love those balloons :)

They go together. Its all GUI-color themed. :)

Feel free to thieve that balloon graphic, the old one was horrible.

Quote from: "rasz_pl"
>Votes are now indicate if they are passing or not.
?

Because I made global votes require 2/3 majority I needed some way to communicate that. If you look at the first screenshot it actually shows it. It just says "PASSING VOTE(27) ..." or "FAILING VOTE(26) ..." etc.

EDIT: and yes that was a typo :)

Quote from: "rasz_pl"
btw telenodes killing dretches is GAY

Huh?

Predalienator

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #66 on: December 09, 2006, 03:32:24 am »
yes nice update Risujin.

rasz_pl

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #67 on: December 09, 2006, 05:08:56 am »
Quote from: "Risujin"
Quote from: "rasz_pl"
btw telenodes killing dretches is GAY
Huh?


my bad, wrong mod :)

vcxzet

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #68 on: December 09, 2006, 05:36:04 am »
Quote from: "rasz_pl"
Quote from: "Risujin"
Quote from: "rasz_pl"
btw telenodes killing dretches is GAY
Huh?


my bad, wrong mod :)

lol rasz_pl needs some fix

Risujin

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #69 on: December 09, 2006, 04:36:34 pm »
Quote from: "vcxzet"
Quote from: "rasz_pl"
Quote from: "Risujin"
Quote from: "rasz_pl"
btw telenodes killing dretches is GAY
Huh?


my bad, wrong mod :)

lol rasz_pl needs some fix

What mod is that!?

robug

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #70 on: December 09, 2006, 05:32:47 pm »
Yaknet Balance now runs rev 9

Risujin

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #71 on: December 09, 2006, 06:06:13 pm »
Quote from: "robug"
Yaknet Balance now runs rev 9

Thanks robug!

One thing I noticed today: if you download the mod in-game, the first time you play \cg_thirdPerson will still be cheat protected. You should still be able to use \viewOut and \viewIn. Otherwise just restart Tremulous and you will be able to play third person just fine.

techhead

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #72 on: December 09, 2006, 07:16:20 pm »
The tranqsaw should take time to wear off, maybe 2 seconds?
5 seconds telenode cool-down sound like a little much, what if you hit the wrong one in the sequence?
3rd person is outstandingly cool, and using it to look around corners as a human sounds like more trouble than its worth.
The chat balloon is very cool.
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whitebear

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #73 on: December 09, 2006, 08:12:49 pm »
While tranqsaw releases constant stream of electricity to tranqulize alien there could be some tranqulizer gun that would have low ammo count, long reload time and slow projectile (blaster speed?) that would create smilar effect to human runing too long (speed goes down and vision darkens) that would last about 10 to 20 (not sure what would be fair ammount) secs depending on alien mass (biger mass can resist more.). if the projectile hits something like jumping mara in mid aior it would not lose speed until hiting something but all air controll would be lost and effect take  place on landing.

Risujin

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« Reply #74 on: December 10, 2006, 03:32:04 pm »
Quote from: "whitebear"
While tranqsaw releases constant stream of electricity to tranqulize alien there could be some tranqulizer gun

Actually Tremma first suggested a tranquilizer gun. At the time I thought a tranquilizer saw would be much easier to modify out of a pain saw and basi code (and look cooler). It turned into quite a fun weapon too. Tyrant slashing your reactor? Shove a tranq saw up his ass, he cant turn away! (You couldnt do that with a tranquilizer gun...)

I don't think we need a separate tranquilizer gun (dart gun) for now though. Maybe something for aliens though...

Quote from: "techhead"
The tranqsaw should take time to wear off, maybe 2 seconds?

It was working well enough for me yesterday. Its just like basi, you have to keep holding it to em. Also like basi, its hard to learn. :)

Quote from: "techhead"
5 seconds telenode cool-down sound like a little much, what if you hit the wrong one in the sequence?

The system changed slightly. It used to only use the destination telenode (and for the full 10 sec) but now it splits up the wait time between source and destination nodes. 5 sec goes by quickly enough I think.

rasz_pl

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #75 on: December 10, 2006, 11:10:24 pm »
still no euro servers? :(

Risujin

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #76 on: December 10, 2006, 11:31:24 pm »
Quote from: "rasz_pl"
still no euro servers? :(

Be the first! :D

Have you tried the [SWL] server? I get 200 ping inside, its either on 56k or definitely not in the mainland United States.

Rawr

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #77 on: December 10, 2006, 11:47:11 pm »
Ive only found one bug so far in new version. I was playing on ATCS and i just got Bsuit+flamer, but the bsuit was still highlighted and scrollable.
img]http://dvclan.org/statsig/statsig.php/3826/4.jpg[/img]

_Equilibrium_

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #78 on: December 11, 2006, 03:16:07 am »
voting is bad. votes are now NEVER passed. make it like 4/7 or something instead of 2/3. green saw still rules. finally, tyrant slash is WAY too short now. i agree it can be shortened, but  this is too much. how much did you cut it down anyway? and saws should NOT have kickback!

make MD damage 50 please! (i use it a lot now that i can zoom with right mouse button)

Tanasinn

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #79 on: December 11, 2006, 03:41:09 am »
Keep MD Damage normal, having it at 50 would overpower it extremely.

Fix Votes, it's extremely annoying.

FIX ALIENS. Dretches should NOT run faster than a sprinting human! As far as I can tell, all aliens are bugged speed-wise.

Kickback shouldn't be so over-powering, and it's not how weapons work in real life. The weapon itself gets knocked back, messing up your aim, not pusing you back. Saw shouldn't have kick-back either, it messes up the tranqsaw a lot.
erp derp stuff goes here derp

_Equilibrium_

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« Reply #80 on: December 11, 2006, 04:01:52 am »
Quote from: "Tanasinn"
Keep MD Damage normal, having it at 50 would overpower it extremely.
i want really being serious. although i dont like how it cost 350. 300 seems much more fair to me.

Undeference

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #81 on: December 11, 2006, 05:06:36 am »
Quote
Dretches should NOT run faster than a sprinting human!
Yes they should. If you have to RUN AFTER a dretch to kill it, your aim sucks. Humans aren't using knives and swords (though that would make a good mod). If you have to outrun a dretch in order to survive, while you already have the advantage of a ranged weapon, then you suck. Let's make the aliens slower and weaker so crappy humans have a chance...
Need help? Ask intelligently. Please share solutions you find.

Thats what we need, helpful players, not more powerful admins.

Tanasinn

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #82 on: December 11, 2006, 06:15:30 am »
When dretches move so fast as to close the distance in a fairly long hallways in 2 seconds WHILE wallwalking and zig-zagging as well as making running away impossible, we may as well just make them instantly kill humans. Not to mention the speed boost combined with the natural lag of online play means you have to lead machine gun shots amazingly far ahead to hit them at all. Ranged advantage means very little on most tremulous maps as there's not large areas where you can mantain range, especially since all dretches have to do now is get in range and do crescents at you to kill you without fail, no matter if you run or not.

Dretches were fine as they were, don't fix what isn't broken.
erp derp stuff goes here derp

Undeference

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« Reply #83 on: December 11, 2006, 07:18:58 am »
Your argument makes two assumptions:
All dretches are smart enough to zig zag and wallwalk
All humans do not know how to aim or evade properly

While it is true that most humans can't aim or evade worth crap, it is also true that most dretches are incredibly stupid.
Need help? Ask intelligently. Please share solutions you find.

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Tanasinn

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #84 on: December 11, 2006, 03:17:33 pm »
I can dodge and aim very good, thank you.

It doesn't matter if the second you miss they can turn around and get 4 hits in on you no matter what due to superior speed. I don't play with incredibly stupid dretches very often at all, and this just gives aliens an even larger advantage. When you would realistically need an extremely high sensitivity to keep a dretch tracked, there's something wrong. As it currently is, it's near impossible to easily kill a dretch if you're in an even slightly enclosed area, or if they're decent in any way shape or form.

Also, since you're so adamant on thinking I'm just a failure who only plays humans(and sucks at it), I usually play aliens and this increased speed is also throwing me way off when I try to do nearly anything as a dretch.
erp derp stuff goes here derp

Risujin

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« Reply #85 on: December 11, 2006, 03:52:06 pm »
Quote from: "Tanasinn"
Dretches were fine as they were, don't fix what isn't broken.

I didn't and won't touch dretches (other than the bile variety).

Quote
Fix Votes, it's extremely annoying.

Sudden death votes now pretty much never pass, but thats fine. If both sides want to play w/o building they can do a SD-only game for example.

I know map and kick votes need a lot more yes votes to pass now. Is this a big problem? I've had a number of people complain. What kinds of votes aren't passing?

Quote
Kickback shouldn't be so over-powering, and it's not how weapons work in real life. The weapon itself gets knocked back, messing up your aim, not pusing you back. Saw shouldn't have kick-back either, it messes up the tranqsaw a lot.

There are two ways to factor in kickback. If your weapon is loose in your hand it pushes up like counterstrike. If your weapon is fixed in your hand however, you receive the full momentum of the bullets and do in fact get shoved backwards (although you could absorb through your legs...).

Kick works well for weapons like the luci because it really does make sense for that thing to fling you in the other direction. No, saws should not have kick that was just silly. Rifle shouldnt either probably.

Quote
Keep MD Damage normal, having it at 50 would overpower it extremely.

Have any of you played Orc? I could set the MD damage to -50 and he would still find some way to rape you with it. The MD is fair.

Hmmm .... -50 .... I could have a heal gun ....

Tanasinn

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #86 on: December 11, 2006, 05:01:53 pm »
Your mod makes dretches, and as far as I can tell, all aliens, faster.

This may, however, just be an oddity of Robug's Balance mod server.
erp derp stuff goes here derp

SilverWolf

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #87 on: December 11, 2006, 06:20:48 pm »
Good that the SWL server is listed.
I am now running revision 9 and there is 16 public slots.
The server got 20 private slots. (just in case :P )

I love the new saw, grabbing tyrants is fun! :tyrant:
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Risujin

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #88 on: December 11, 2006, 07:41:58 pm »
Quote from: "SilverWolf"
Good that the SWL server is listed.
I am now running revision 9 and there is 16 public slots.
The server got 20 private slots. (just in case :P )

Thanks for finally owning up to the SWL server!  :wink:

Am I right that the server is in Sweden? You are our first European server! rasz finally has a place to play. :)

Quote from: "Tanasinn"
Your mod makes dretches, and as far as I can tell, all aliens, faster.

As far as I know it doesn't. Do you get a good ping at robugs? Do SVN servers seem faster too?

techhead

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Risujin's Balance Mod for SVN 879 revision 16
« Reply #89 on: December 11, 2006, 08:51:03 pm »
Fix the kickback, by making it different for different weapons, and preferably different between crouching, running, etc.
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