Author Topic: Random Dev. Shots  (Read 1431768 times)

Lava Croft

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Re: Random Dev. Shots
« Reply #990 on: October 31, 2008, 07:28:16 pm »
spry.bsp was an awesome Deathmatch map in the Quake II-based game SiN. It basically was like all blowup maps, in this case a huge living room, with a mousetrap serving as jumppad. If done right, and with much more attention to detail than what nukcake shows at this moment, such maps can be awesome.

Bissig

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Re: Random Dev. Shots
« Reply #991 on: November 01, 2008, 12:57:00 am »
Tremulous causes that effect when running in 16bit here.
Yeah, stupid nvidia driver only gets good FPS in 16 bit mode. I tried 24bit, it cut my FPS in half.

32 bit is usually faster than 24 bit due to the nature of the math and the registers involved.
24-bit color is the same thing as 32-bit color(32-bit color is actually 24-bit color).

http://en.wikipedia.org/wiki/Color_depth#32-bit_color

Your mistaking display colour depth for gpu colour math.

Odin

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Re: Random Dev. Shots
« Reply #992 on: November 01, 2008, 03:28:21 am »
Tremulous causes that effect when running in 16bit here.
Yeah, stupid nvidia driver only gets good FPS in 16 bit mode. I tried 24bit, it cut my FPS in half.

32 bit is usually faster than 24 bit due to the nature of the math and the registers involved.
24-bit color is the same thing as 32-bit color(32-bit color is actually 24-bit color).

http://en.wikipedia.org/wiki/Color_depth#32-bit_color

Your mistaking display colour depth for gpu colour math.
Heh, you're right. Sorry about that.

nubcake

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Re: Random Dev. Shots
« Reply #993 on: November 01, 2008, 06:39:47 am »
spry.bsp was an awesome Deathmatch map in the Quake II-based game SiN. It basically was like all blowup maps, in this case a huge living room, with a mousetrap serving as jumppad. If done right, and with much more attention to detail than what nukcake shows at this moment, such maps can be awesome.

And laggy....ie alot of people get FPS issues in large open maps like mine, hence why i didnt show more detail, oh and btw ive never played SiN, or even heard of that map, my ideas came from the movie 'toy story' and 'toy soldiers'

Kaleo

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Re: Random Dev. Shots
« Reply #994 on: November 01, 2008, 07:10:07 am »
spry.bsp was an awesome Deathmatch map in the Quake II-based game SiN. It basically was like all blowup maps, in this case a huge living room, with a mousetrap serving as jumppad. If done right, and with much more attention to detail than what nukcake shows at this moment, such maps can be awesome.

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TRaK

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Re: Random Dev. Shots
« Reply #995 on: November 06, 2008, 07:18:53 am »
Some new textures I've been working on:

Almost all textures in these shots are mine, and will be released under cc-by-sa sometime soon for possible use in trem :)
They'll be mostly 512, and will have normal/bump maps, and possibly specular if I get enthusiastic.


(The vines are from Sock)

(Cables: evillair)


The map itself is just a quickie 1-week asylum-themed map for Urban Terror.

And this is me having fun with the asylum theme:



<3 creepy clown cutouts  :D
« Last Edit: November 06, 2008, 07:22:29 am by TRaK »

Knowitall66

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Re: Random Dev. Shots
« Reply #996 on: November 06, 2008, 07:54:35 am »
Looks awesome TRaK, good job.

Amanieu

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Re: Random Dev. Shots
« Reply #997 on: November 06, 2008, 07:58:58 am »
That last pic reminds me of Mario ;D
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< kevlarman> zakk is getting his patches from shady frenchmen on irc
< kevlarman> this can't be a good sign :P

your face

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Re: Random Dev. Shots
« Reply #998 on: November 06, 2008, 04:00:58 pm »
Oooh, TRaK has been playing Bioshock lately!
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mooseberry

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Re: Random Dev. Shots
« Reply #999 on: November 07, 2008, 01:07:54 am »
Actually I'd say the last photo reminds me more of little big planet than any other game.  :o  Good work overall!
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mooseberry

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Re: Random Dev. Shots
« Reply #1000 on: November 07, 2008, 01:08:41 am »
Crap, stupid internet always picks the best times to lag out.
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Syntac

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Re: Random Dev. Shots
« Reply #1001 on: November 07, 2008, 01:25:46 am »
Are asylums always that creepy?

* Syntac is scared :'(

Lava Croft

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Re: Random Dev. Shots
« Reply #1002 on: November 07, 2008, 04:48:48 am »
Of course, those screenshots look the most like Blood's Fun Fair level.

your face

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Re: Random Dev. Shots
« Reply #1003 on: November 07, 2008, 05:55:34 pm »
uhm, whar did lava go btw O:
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techhead

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Re: Random Dev. Shots
« Reply #1004 on: November 07, 2008, 11:37:43 pm »
One thousand posts here
I so love this awesome thread
Lets keep it going
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Kaleo

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kal-q3dm1
« Reply #1005 on: November 13, 2008, 06:39:34 am »
The textures are TRaKs "TRaK3" set, and the skybox is Soc's "Graveyard" skybox.

These are basically to show that I'm mapping again, but not for Trem, because I prefer mapping for Q3.


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Asvarox

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Re: Random Dev. Shots
« Reply #1006 on: November 13, 2008, 01:18:53 pm »
What's taht strange line there? And quake3 forums would like this screenie more
« Last Edit: November 13, 2008, 01:20:34 pm by Asvarox »
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Kaleo

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Re: Random Dev. Shots
« Reply #1007 on: November 13, 2008, 08:57:31 pm »
The strange skybox line? I don't know. Ask Soc; it's his skybox.

Also, as for posting it on Q3 forums, no. And I'm going to submit it into ..::LvL once I'm done.
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nubcake

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Re: Random Dev. Shots
« Reply #1008 on: November 16, 2008, 06:11:30 pm »
My new map INVASION






mooseberry

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Re: Random Dev. Shots
« Reply #1009 on: November 16, 2008, 07:41:22 pm »
eew, looks like Halo.

But good work nonetheless.
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Hendrich

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Re: Random Dev. Shots
« Reply #1010 on: November 16, 2008, 10:18:35 pm »
Quote
eew, looks like Halo.

Or the ugly Quake version of Halo.

But, saying that, this isn't Halo, and I have no right to even say something like that, because I could never make a map like this. And it takes balls to make a map in this proprotion. Tress, tubes, fortress like base, water, Zyrion-like architexture, I love it. It really pushes the limits of what other mappers tend to do, it might need a few fixes here and there, but it looks great.

I think I'll play Tremulous right now to test this nifty map gameplay-wise, if its out that is. Where is the file for this map nubcake(Yum, nubcake.)? Or, where is the server hosting it?

amz181

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Re: Random Dev. Shots
« Reply #1011 on: November 16, 2008, 10:20:49 pm »
it looks really nice, but change the tube texture, it looks blurred.

Archangel

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Re: Random Dev. Shots
« Reply #1012 on: November 17, 2008, 03:54:08 am »
haha that's really good looking! i like it!  :police: :police: :police:

nubcake

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Re: Random Dev. Shots
« Reply #1013 on: November 17, 2008, 04:04:16 am »
Quote
eew, looks like Halo.

Or the ugly Quake version of Halo.

But, saying that, this isn't Halo, and I have no right to even say something like that, because I could never make a map like this. And it takes balls to make a map in this proprotion. Tress, tubes, fortress like base, water, Zyrion-like architexture, I love it. It really pushes the limits of what other mappers tend to do, it might need a few fixes here and there, but it looks great.

I think I'll play Tremulous right now to test this nifty map gameplay-wise, if its out that is. Where is the file for this map nubcake(Yum, nubcake.)? Or, where is the server hosting it?

Unfortunately I cant more detail to the map as im getting 50fps@1024x768 (on a shitty laptop with built in 64mb gfx card mind you) and I really want the map to be playable by all. ATM the map is still Alpha, so there is no release sorry :( I hope it will be done by next week :)

Need to do:
Wind blowing ambience
Water effects (blue blur underwater)
Water sound
Alien robot sounds (cannon sounds/machinery)
New sky (im thinking stormy clouds or a sunset with red sunlight glow)
More lighting

it looks really nice, but change the tube texture, it looks blurred.

Ok, ill see what other options i have

BTW this is my "low end" edition. Ill be releasing 2 versions of this map, one with alot more trees/wildlife/detail (for example the bridge pylons will be alot more detailed with wires, lights 3d) and this map. That way if people cant play, or server ops decide the 'high end' version is too unplayable for too many of there players they may opt for the "low end" which is the map shown below :)

Asvarox

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Re: Random Dev. Shots
« Reply #1014 on: November 17, 2008, 02:16:23 pm »
I don't like banks of the river (especially at 4th screenshot). You might also want to try Sock's terrain tutorial
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amz181

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Re: Random Dev. Shots
« Reply #1015 on: November 17, 2008, 04:15:33 pm »
I don't like banks of the river (especially at 4th screenshot). You might also want to try Sock's terrain tutorial

thats strange, that was one of the things i liked.

Kaleo

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Re: Random Dev. Shots
« Reply #1016 on: November 18, 2008, 02:38:00 am »
I don't like banks of the river (especially at 4th screenshot). You might also want to try Sock's terrain tutorial

Don't try that until you've tried making your own shaders from scratch. You'll understand it a lot better.
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techhead

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Re: Random Dev. Shots
« Reply #1017 on: November 18, 2008, 12:33:37 pm »
Actually, it did remind me of "Hang 'Em High".
Video tour of the level
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Kaleo

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Re: Random Dev. Shots
« Reply #1018 on: November 18, 2008, 12:45:52 pm »
It looks a little open (and too Halo'y) to be an effective Trem map. It could, however, make a decent Q3 map.
Quote from: Stannum
Thou canst not kill that which doth not live,
but you can blow it into chunky kibbles!
I has a cookie, and u can has a cookie, but i no givs u mai cookie...

nubcake

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Re: Random Dev. Shots
« Reply #1019 on: November 18, 2008, 04:05:55 pm »
I don't like banks of the river (especially at 4th screenshot). You might also want to try Sock's terrain tutorial

Thanks for the link :D Ive just implemented alpha shading into the grass/rocks/waterbed. Im going to try some phong shading on the banks now :) Ill post updated pics tommorow