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Started by gareth, February 16, 2007, 09:49:18 PM

CreatureofHell

Can haz forklift driving code implemented nao?
{NoS}StalKer
Quote<Timbo> posting on the trem forums rarely results in anything good

Samurai.mac

Quote from: your face on July 01, 2010, 11:12:19 PM
but but but lots of lights: http://www.worldofstock.com/slides/BIN2001.jpg
D:

Yes, but also lots of fairly reflective surfaces, your light doesn't fill the room enough as it is.

your face

k, I brightened the existing lights, but I'm not removing any of them.  The floor is also that shiny shader by Ingar so it's somewhat reflective.
Quote from: dolby on February 19, 2003, 06:44:44 PM
spam spam spam, waste waste waste!

your face

Quote from: dolby on February 19, 2003, 06:44:44 PM
spam spam spam, waste waste waste!

mooseberry

Looks good, glad you are working again. My advice and designs seem to work well for you.
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

CreatureofHell

smexy!

Quote from: mooseberry on July 04, 2010, 02:38:12 AM
Looks good, glad you are working again. My advice and designs seem to work well for you.

Enough congratulating yourself  :P  ;)
{NoS}StalKer
Quote<Timbo> posting on the trem forums rarely results in anything good

nubcake

Quote from: mooseberry on July 04, 2010, 02:38:12 AM
Looks good, glad you are working again. My advice and designs seem to work well for you.

Yep. All you

amz181

#2257
A gate, and a spikey wall.



It wont be a normal map. Its gonna be an arena type thing, but with an extremely experimental environment.

your face

oooh, has a very surreal look to it.  Make the entire map look like that and it will be epic. :D
Quote from: dolby on February 19, 2003, 06:44:44 PM
spam spam spam, waste waste waste!

mooseberry

I see a missing texture!
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

CreatureofHell

{NoS}StalKer
Quote<Timbo> posting on the trem forums rarely results in anything good

nubcake

So heres one extremely brown room, then extremely grey, both with no proper lighting.... Ill try to colour it out.



your face

I'm quite liking the architecture actually.  needz moar pipez, though.  (<3 the eX texture set)
Quote from: dolby on February 19, 2003, 06:44:44 PM
spam spam spam, waste waste waste!

Samurai.mac

Quote from: your face on July 03, 2010, 06:48:37 PM
The floor is also that shiny shader by Ingar so it's somewhat reflective.

It doesn't change how lighting is affected though. (Unless I've missed something huge)

your face

Quote from: Samurai.mac on July 09, 2010, 07:14:07 PM
Quote from: your face on July 03, 2010, 06:48:37 PM
The floor is also that shiny shader by Ingar so it's somewhat reflective.

It doesn't change how lighting is affected though. (Unless I've missed something huge)
You're right, but it does somewhat give the impression of being reflective. :p
Quote from: dolby on February 19, 2003, 06:44:44 PM
spam spam spam, waste waste waste!

Knowitall66

I like that, good work nubcake!

nubcake

Thanks. What build/compile settings do you guys reccomend? Bearing in mind im using GTKRadiant

silla



A scene realized during a challenge on Urban Terror. No editing.

(sorry for my bad english :))

Draeke

Brilliant. I'm eager to see the rest of the map.

amz181

Quote from: silla on July 10, 2010, 04:49:07 PM


A scene realized during a challenge on Urban Terror. No editing.

(sorry for my bad english :))

WHERE DID YOU COME FROM!

great stuff. Show me more.

nubcake

Wtf how come all the maps you guys make have nice crisp look to it... even the lighting glows. WTF AM I DOING WRONG!@11!! Also, Silla, looks fantastic.

your face

#2271
nice first post, silla! :P

@nubcake:
r_ext_texture_filter_anisotropic "1"
r_ext_max_anisotropy "2" (or however high that number can go)

then use print screen and paste to gimp or something.

Also, try turning on bloom to a barely noticeable setting.  (Don't tell anyone I said that.)
Quote from: dolby on February 19, 2003, 06:44:44 PM
spam spam spam, waste waste waste!

n.o.s.brain

Alot of nice looking stuff has popped up while I was gone ;D


nubcake

Quote from: your face on July 10, 2010, 07:06:24 PM
nice first post, silla! :P

@nubcake:
r_ext_texture_filter_anisotropic "1"
r_ext_max_anisotropy "2" (or however high that number can go)

then use print screen and paste to gimp or something.

Also, try turning on bloom to a barely noticeable setting.  (Don't tell anyone I said that.)

Cheers!

mooseberry

Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

Demolution

Quite sexy indeed. But not a mention of a release date. D: Augh!

Clan [AC] - For all your air conditioning needs please visit: http://s1.zetaboards.com/AC_NoS/index/
Quote from: swamp-cecil on October 05, 2010, 09:04:04 PM
my brain > your brain.
and i am VERY stupid.

silla

#2276
It's just a scene, I do not intend to make a map.

@nubcake,amz181 : Thx. I like your work too ;)

Hehehe sorry I posted without introducing myself. I'm French and I'm 22.
Currently I am working on a new scene, I'll post soon.

edit: wow I like your screen n.o.s.brain !

CorSair

My final shots of map I'm currently working, and what i've learned so far, before quitting mapping (for now.)

nubcake

Quick update: Did I overdo it with the lens flares??



CreatureofHell

Ummm, yes. Well at least on those big red lights.
{NoS}StalKer
Quote<Timbo> posting on the trem forums rarely results in anything good