My current hopes/suggestions. I do think they're relatively thought out

Thanks as always to Norf for continuing to read this thread.
Please please please remove Unlagged on the saw. People were just beginning to learn the might of the lagsaw militia in 1.1 + unlagged. The range buff for 1.2 makes it way too strong. I don't really have issue with the range buff on its own or the lagsaw on its own, but the combination is nuts. Since the range is supposedly necessitated by the new bsuit height, please de-unlagged it.
While the granger speed nerf has done its job, it's also making base moves and forward bases (which are now more important than ever) a greater pain than they should be. ER has a good point about Granger being even more unfun to play. Perhaps you could consider another method of preventing the eggspam: maybe one of the ones in this thread? A little more speed while the OM is up (maybe 0.8 or something) OR normal speed, but slower during wallwalk both sound like good alternates.
I've always been for adding friendlies to alien radar to reduce rants blocking each other, but I do believe it's more necessary now than ever. I've been told that the new HUD will inform you when you're in range of a basy/booster/creep, but could this also include some kind of directional indicator, if you still do not believe in putting friendlies on the radar? At least tell me which direction the basy is in so that I can spin around and find/follow it. My ideal would have blue blips for friendlies that grow in size in proportion to their class (to not block rants) and glowing blue dots to indicate basy/booster. But even if you won't do that, please, some subset of that information to tell where to find healing would go a long way.
I really like the current trend of making every class/gun/building more useful, but can we do something similar to the Hive? Hives in their current state are mediocre at best but I don't know a decent player that wouldn't rather build another Trapper over a hive any day. Hell, I'd take 1 trapper over 2 hives. I'm not sure if they need a damage buff or a BP decrease or what, but at least one of those would really help.
The thing that troubles me about the regen still is that it validates the Jettard: the alternate form of camping that we all love to hate. Now instead of laughing at how useless the guy at the top of ATCS/Transit/Karith is, an alien will find himself with half health by the time he reaches the base as a result. I suppose one could argue that making those newbs useful might be good for the game, but as an alternative I'd like to see conisderation for some limit on the Jetpack. Let it only be used for 30 seconds out of every 45 or something. Such a change would still allow for all the legit uses of a jetpack but prevent newbs from annoying the crap out of everyone while being a useless, camping, spamming drain on their team.
Questions of balance aside, Phreak's faster aliens would be enjoyable as hell to play for those of us that play aliens like they're on speed all the time, but I think it would have too much of a steep learning curve and be very very difficult to play at lower FPS. Besides, a little strafejumping makes you faster anyway.
Not to flame but it still seems like its the weak class.
I'd like to see you spec or play with {SGA}Ender for a while and see how "weak" the Basy can be in 1.1, then tremble at how crazy it's going to be when all his stats are buffed considerably. Alternately, wait about 3 weeks for ER to learn how to play with again in Unlagged-style Trem and watch him too.
