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Are you excited for 1.2?

Started by Critters, February 16, 2008, 01:54:29 AM

Colynn'

Quote
Are you excited for 1.2?
No.
Currently working on: REAL LIFE STUDIES BULLSHIT

Grape


your face

Quote from: dolby on February 19, 2003, 06:44:44 PM
spam spam spam, waste waste waste!

Plague Bringer

It's new and refreshing. I'm not waiting on 1.2, as 1.1 is fine, but I certainly wouldn't turn it down if the Devs said they could release tomorrow.
U R A Q T

Baconizer

I am very excited. It looks like it's going to be awesome. You know what else would be awesome? If you got off the forums.
Why will you folk not ban me? :'(

CATAHA

Quote from: Baconizer on March 20, 2009, 06:32:59 AMIt looks like it's going to be awesome.
According to lastest news 1.2 have few very strange and weird ideas. cant judje before release, but on this moment i bet on 1.1 and most players around community do not wanna such 1.2 'tweaks' also. =]
Russian q3/trem mapping site: http://tremlair.krond.ru/
=[ Boxmaps suck if they have no concept ]=

Ice Trap (InstaGib)

Other maps: A.T.D*S Remake

Urcscumug

Don't judge without seeing it for yourself. Seriously, 15 minutes on the MGDev server, even by yourself, may change your mind. Try to take on the human base and see how it goes.
New to Tremulous? Look up the Wraths Newbie Server in the in-game server list.

Plague Bringer

I like "1.2", but most of the gameplay in 1.1 is fine. Don't fix it if it ain't broke. There will be riots.
U R A Q T

Urcscumug

You can't tell me there aren't any things in the 1.1 gameplay you'd like to see changed.
New to Tremulous? Look up the Wraths Newbie Server in the in-game server list.

your face

I honestly think the 1.1 gameplay is fine.  The only thing I would like to see in 1.2 is better default entities and stuff.

Quote from: Plague Bringer on March 20, 2009, 02:23:50 PM
Don't fix it if it ain't broke.
+1
Quote from: dolby on February 19, 2003, 06:44:44 PM
spam spam spam, waste waste waste!

Baconizer

#130
Quote from: CATAHA on March 20, 2009, 11:22:14 AM
Quote from: Baconizer on March 20, 2009, 06:32:59 AMIt looks like it's going to be awesome.
According to lastest news 1.2 have few very strange and weird ideas. cant judje before release, but on this moment i bet on 1.1 and most players around community do not wanna such 1.2 'tweaks' also. =]
Actually, many of the changes that they talk about I think needed to be done.

EDIT: I've lost 2 karma since this post. Oh dear.
Why will you folk not ban me? :'(

Plague Bringer

1.2 didn't fix many of the problems that I had with 1.1. I had hoped 1.2 would bring more useful 'lisks and teslas, which it had. Mark-for-decon is an excellent tool. The better scoring system is nice. Turrets, from a human perspective, were just fine. Now, I've played on MG Dev quite a bit, and while I do like most of what has changed, the entire gameplay dynamic has been altered, and a lot of people will not like it. Hopefully the players that 1.2 brings in will funlily the loss of 1.1 players. (Any word on whether the devs plan on continuing Tremulous after 1.2? Perhaps it's a bit early to ask, but I really hope Tremulous doesn't go abandonware after 1.2. Wouldn't be surprised. Few years on the project, might be time to move on.)
U R A Q T

Hendrich

I'm getting a Geforce 6200 PCI card just to prepare my PC for v1.2. Its sad, but it'll be well worth it just to play all of the maps at a frame rate higher then 10 FPS. Can't wait for the release. 


CATAHA

Quote from: your face on March 20, 2009, 06:25:39 PM
I honestly think the 1.1 gameplay is fine.  The only thing I would like to see in 1.2 is better default entities and stuff.

Quote from: Plague Bringer on March 20, 2009, 02:23:50 PM
Don't fix it if it ain't broke.
+1
Fully agreed. I wish few balance tune, not 'fully new incredible crap solution'. Most of announced things in mods right now. Rest things... a bit weird. Better tune render engine a bit, remake models/maps and some code work. Tremulous pretty good right now, its just need some polish. On this point of development most of trem players which i know says 'i gonna continue 1.1 even after release or just find another game when there will be too few 1.1 players'.
And... hell yeah, +1 to quoted!
Russian q3/trem mapping site: http://tremlair.krond.ru/
=[ Boxmaps suck if they have no concept ]=

Ice Trap (InstaGib)

Other maps: A.T.D*S Remake

UniqPhoeniX

I like the 1.2 changes, tho it has been coming for too long to be 'exited' about it. I would also like better entites (and ofc some physics, but that won't happen :( )

Asvarox

I dislike mark system - it makes building damn a lot easier and i don't really see a point in it. Deconner can mark RC and build it near aliens base or in some rarely used place on map. It also kills teamplay, in 1.1 (at least in humans) you have to find someone to decon stuff from other base in order to free some bps, with marks you can move entire base alone. I know it was sometimes really hard to find someone who would decon or at least bother read teamchat - but if there are only illiterates in your team, you wouldn't win anyway. Also it makes rc move on game start much more less risky on greater distances. I see no point in replacing old build system - I'd rather improve it.
Quote from: J3lackStar on July 14, 2011, 09:14:42 PM
I MINE FULL WEREWOLFES
NOT SUCH HIPPIE THINGS  >:(

Taiyo.uk


CreatureofHell

Quote from: Plague Bringer on March 20, 2009, 11:29:49 PM
1.2 didn't fix many of the problems that I had with 1.1. I had hoped 1.2 would bring more useful 'lisks and teslas, which it had. Mark-for-decon is an excellent tool. The better scoring system is nice. Turrets, from a human perspective, were just fine. Now, I've played on MG Dev quite a bit, and while I do like most of what has changed, the entire gameplay dynamic has been altered, and a lot of people will not like it. Hopefully the players that 1.2 brings in will funlily the loss of 1.1 players. (Any word on whether the devs plan on continuing Tremulous after 1.2? Perhaps it's a bit early to ask, but I really hope Tremulous doesn't go abandonware after 1.2. Wouldn't be surprised. Few years on the project, might be time to move on.)

1.2 hasn't. It hasn't been released yet so you should use the present tense.
{NoS}StalKer
Quote<Timbo> posting on the trem forums rarely results in anything good

Asvarox

Quote from: Taiyo.uk on March 21, 2009, 04:36:58 PM
Quote from: Asvarox on March 21, 2009, 10:49:38 AM
I'd rather improve it.
What changes would you make?
I'd improve designated builder role. If not-designated builder is trying to move RC, he's calling a teamvote instead with question "Player 'XXX' wants to decon The Reactor". This vote would pass even if it's 1:0, so you would be able to move rc in 1:1. Once vote passes, builder can decon rc like every other building (once). The weak point of this concept is that it will be harder to move RC/OM at beginning of the game - maybe make players able to move rc like in 1.1 in first minute of the game?
Another change to designated builders: if XXX is trying to decon one of their building, they should decide if they want to allow him to do so. I was thinking about big centered text saying "'XXX' attempts to decon your building. Would you like to allow him to do so? (F1 - yes, F2 - no)' lasting for long. Also, the building should be marked. If there's no designated builder in XXX's team, he will just decon it like in 1.1.
Getting designed designated builder status, should look like in 1.1, you call a teamvote to designate you, and your team decides if they want you designated. But if you don't want to be designated builder anymore, you should be able to reverse it without calling another vote.
Quote from: J3lackStar on July 14, 2011, 09:14:42 PM
I MINE FULL WEREWOLFES
NOT SUCH HIPPIE THINGS  >:(

David

Designated builder is an even bigger and more intrusive change.
It also fucks you over for getting anything done, and is basically crippling the game-play and preventing moves just to try to stop deconers.  It's like saying someone might try to shoot me sometime, so I should chop my legs off so I'm a smaller target.
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
--
My words are mine and mine alone.  I can't speak for anyone else, and there is no one who can speak for me.  If I ever make a post that gives the opinions or positions of other users or groups, then they will be clearly labeled as such.
I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev.  Nothing I say counts for anything.

Plague Bringer

@ Creature. Oshit. Nitpick. Good catch, though.

@ Davod/Asvarox/Taiyo: Mark decon is definitely a better choice than designated builder, if only because it allows a base to be rebuilt by all of your team after an attack. Although I do agree that, sometimes, I prefer the tense feeling when you're trying desperately to get the reactor move just right, that just isn't how it works anymore. Either some asshat decides to build the RC somewhere else, or it just never gets deconned. It's hard to find a good human team these days. Mark decon might be a big change, but (I feel) it's necessary.
U R A Q T

Urcscumug

As long as backwards compatibility is kept in the client I don't see what would prevent people from hosting and playing on 1.1 servers if they don't like 1.2.
New to Tremulous? Look up the Wraths Newbie Server in the in-game server list.

Thorn

Quote from: Urcscumug on March 22, 2009, 02:56:52 PM
As long as backwards compatibility is kept in the client I don't see what would prevent people from hosting and playing on 1.1 servers if they don't like 1.2.

Protocol 70 over 69

Urcscumug

I meant they can keep the old client, or both, and use them as they please.

Or do you mean to say this will be a problem at master server level? That only 1.2 servers will be available?
New to Tremulous? Look up the Wraths Newbie Server in the in-game server list.

Asvarox

@up
I'm sure just after a week of 1.2 release (will it ever happen) there will be "1.1 gameplay mod".
QuoteDesignated builder is an even bigger and more intrusive change.
It also fucks you over for getting anything done, and is basically crippling the game-play and preventing moves just to try to stop deconers.  It's like saying someone might try to shoot me sometime, so I should chop my legs off so I'm a smaller target.
Current designated builders are cutting our legs off, indeed. My last poset in this topic was about improving it, so it will cut a finger, not whole leg. And I'm sure after few brainstorms it won't cut anything but it still will be preventing deconners.
As for "preventing moves" - I have no idea why my propositions would prevent them. Base moves are possible in 1.1 too :police:
QuoteMark decon is definitely a better choice than designated builder, if only because it allows a base to be rebuilt by all of your team after an attack.
You can build even with you aren't a designated builder.

As I stated before marking makes building a lot of easier, removes another tactical aspect of game and makes it require less teamwork - in 1.1 when you are moving a base you have to find at least 1 other player to help you, and when you find one that cooperates with you, it gives you a lot of fun. In 1.2 you can do it alone. I find doing something alone in a team-based game boring.
In 1.1 while moving base you had to make sure that every building in your old base is gone, also your enemy could camp them, so you lose some bps at sd (mostly happens to humans, but there was a game, where aliens couldnt move their om becase humans camped it [(c) K13PTo]). 1.2 removes it (but i think it can be fixed - marked building will disappear only when it's powered).
Quote from: J3lackStar on July 14, 2011, 09:14:42 PM
I MINE FULL WEREWOLFES
NOT SUCH HIPPIE THINGS  >:(

temple

Quote from: Asvarox on March 24, 2009, 07:44:54 PM
@up
I'm sure just after a week of 1.2 release (will it ever happen) there will be "1.1 gameplay mod".
QuoteDesignated builder is an even bigger and more intrusive change.
It also fucks you over for getting anything done, and is basically crippling the game-play and preventing moves just to try to stop deconers.  It's like saying someone might try to shoot me sometime, so I should chop my legs off so I'm a smaller target.
Current designated builders are cutting our legs off, indeed. My last poset in this topic was about improving it, so it will cut a finger, not whole leg. And I'm sure after few brainstorms it won't cut anything but it still will be preventing deconners.
As for "preventing moves" - I have no idea why my propositions would prevent them. Base moves are possible in 1.1 too :police:
QuoteMark decon is definitely a better choice than designated builder, if only because it allows a base to be rebuilt by all of your team after an attack.
You can build even with you aren't a designated builder.

As I stated before marking makes building a lot of easier, removes another tactical aspect of game and makes it require less teamwork - in 1.1 when you are moving a base you have to find at least 1 other player to help you, and when you find one that cooperates with you, it gives you a lot of fun. In 1.2 you can do it alone. I find doing something alone in a team-based game boring.
In 1.1 while moving base you had to make sure that every building in your old base is gone, also your enemy could camp them, so you lose some bps at sd (mostly happens to humans, but there was a game, where aliens couldnt move their om becase humans camped it [(c) K13PTo]). 1.2 removes it (but i think it can be fixed - marked building will disappear only when it's powered).

Blah, the current building system is unwieldy to a skilled builder.  Team work with building is mostly 'don't do that' and arguments.  Marked decon streamlines the process but doesn't make it any easier.  You still have to keep track of what you mark, what you don't.  If you want to move long range, having two people still is faster and safer than one.  I don't get the whole argument against making the game play better.  Maybe we should all use 1 button mice and laptop sized keyboards to really show skillz.

David

It would be nice if the builder hud showed what buildings you had and if they were marked  / hp / whatever.
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
--
My words are mine and mine alone.  I can't speak for anyone else, and there is no one who can speak for me.  If I ever make a post that gives the opinions or positions of other users or groups, then they will be clearly labeled as such.
I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev.  Nothing I say counts for anything.

{A}saxon

Nothing wrong with the Trem we already have.
and Camping IS part of the game.

Just tart up other parts of v1.1.0
like maybe with a list of Humans you can play as
in different combats.
Also different colored aliens, i dunno.

But something has got to be done to stop the hackers.
Having two kinds of Trem running is only going to split
the community = less players on either version.
and maybe Tremulous will die faster.

A piss easy map editor would be a good attraction.
Camping is part of the game. Campers never win anyway, Or do they ?

Superpie

Quote from: {A}saxon on April 19, 2009, 12:44:49 AMA piss easy map editor would be a good attraction.

The existing one, while not exactly being piss easy, is not difficult to learn to use. Aside from that there are a lot of maps for tremulous, and a decent amount of good ones - they're not played nearly as often as the default ones. I think this is mostly because newbies who don't know how to turn on auto-download, or update their client, cannot play - which makes it less enticing for anyone who can play the map.
Where is the good in goodbye? -Meredith Willson

Asvarox

Quote
and Camping IS part of the game.
in 90% of public games almost whole humans team is camping at rets with chainsuits before and after sd. If they leave their rets, they wont go far away from them.
Quote from: J3lackStar on July 14, 2011, 09:14:42 PM
I MINE FULL WEREWOLFES
NOT SUCH HIPPIE THINGS  >:(