Author Topic: Are you excited for 1.2?  (Read 105212 times)

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Re: Are you exsited for 1.2?
« Reply #30 on: February 17, 2008, 04:47:12 am »
i say Critter is cute, isn't he? :-)
success is the ability to go from failure to failure without losing your enthusiasm

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whitebear

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Re: Are you exsited for 1.2?
« Reply #31 on: February 17, 2008, 04:55:24 am »
*nods*
Where are our UFOs?

Critters

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Re: Are you exsited for 1.2?
« Reply #32 on: February 17, 2008, 04:59:47 am »
....lol


anyway..... Is this the end of my topic?
333 .....I'm only half evil

whitebear

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Re: Are you exsited for 1.2?
« Reply #33 on: February 17, 2008, 05:02:56 am »
Don't think so... We most likely entertain our selfs by flaming your post for few days or so.

Lava Croft

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Re: Are you exsited for 1.2?
« Reply #34 on: February 17, 2008, 05:08:58 am »
anyway. What they should really do is make it ezer for himmies. Insted of making 1.2 they need to make 2.0...new weapons, aliens...maybe car and trucks for hummies. Just to make it more fair. Then you can also add the 1.2 fixes into 2.0. That would have been the smarter idea. And that would be a reason to be pumped
I think you just dismissed yourself.

player1

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Re: Are you exsited for 1.2?
« Reply #35 on: February 17, 2008, 05:27:08 am »
anyway. What they should really do is make it ezer for himmies. Insted of making 1.2 they need to make 2.0...new weapons, aliens...maybe car and trucks for hummies. Just to make it more fair. Then you can also add the 1.2 fixes into 2.0. That would have been the smarter idea. And that would be a reason to be pumped
I think you just dismissed yourself.

Critters pretty much went from n00b to idiot right there in that one post, didn't he?  ::) :P :laugh:

Don't think so... We most likely entertain our selfs by flaming your post for few days or so.

Damn straight.

+ OPTIMUS +

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Re: Are you exsited for 1.2?
« Reply #36 on: February 17, 2008, 05:33:23 am »
Don't think so... We most likely entertain our selfs by flaming your post for few days or so.
and then i come to defend the innocent, saying:
OMFGH4XDONTFL4M3T3HN00BASU'RN00BURSELFOR4TL34STUW3R3=D0NTTR0LLH1MFFS!

EDIT: I just realised that we are really work like this... so... Lava, YOU suck it down XD
success is the ability to go from failure to failure without losing your enthusiasm

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Lava Croft

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Re: Are you exsited for 1.2?
« Reply #37 on: February 17, 2008, 05:44:14 am »
You need to stop focussing on me, I'm starting to blush.

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Re: Are you exsited for 1.2?
« Reply #38 on: February 17, 2008, 06:06:24 am »
you're such a cute and predictable symbol of an elite online moron that i feel a must to mention you in every single posts of mine, i am sorry but it's a status of yours, nothing personal.

the positive side of this is that you are always providing new english words that i've never heard before, so I'm forced to use online dictionaries day by day - therefore i can train my otherwise poor english knowledge.

the on-topic side of this is the fact that people are used to forget that they were once younger than they actually are.
to scourge the weak is not a nice thing.
even on the internet.

edit before edit: typo.
success is the ability to go from failure to failure without losing your enthusiasm

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Kaleo

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Re: Are you exsited for 1.2?
« Reply #39 on: February 17, 2008, 07:29:21 am »
tesla's anyone?

Acctually, I do like that feature...

1.1 made teslas crap, but if they don't rely on the DC then they would be more useful.

I always thought that a mixture of rets and teslas was a good idea, but once the dc goes down, your stuffed.

Perhaps if they made it so that teslas only required the DC to be built, but could function without it.

Also, as was mentioned somewhere else, I think that the research idea is a really good one, but I think keep the stages. You know, like you can research things in s1, then more things in s2 and then the same for s3.

Also, S4 FTW!!! :D
Quote from: Stannum
Thou canst not kill that which doth not live,
but you can blow it into chunky kibbles!
I has a cookie, and u can has a cookie, but i no givs u mai cookie...

whitebear

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Re: Are you exsited for 1.2?
« Reply #40 on: February 17, 2008, 09:27:46 am »
And what would you add to s4? A machine gun that does 1000 dps and a Rant that can walk through walls?

HamStar

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Re: Are you exsited for 1.2?
« Reply #41 on: February 17, 2008, 03:01:46 pm »
drentch

Oh Critters, you can drentch me all day :D

Critters

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Re: Are you exsited for 1.2?
« Reply #42 on: February 17, 2008, 10:26:25 pm »
:p


well this topic when the wrongway............

anyway......

yea.....S4 would be cool but rants through walls? intersting.

So i think im done with this topic....you guys can flame each other and ill go about my stuff :)
333 .....I'm only half evil

Lava Croft

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Re: Are you exsited for 1.2?
« Reply #43 on: February 18, 2008, 01:10:11 am »
I think people in Hungary need to find a hobby besides me.

FisherP

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Re: Are you exsited for 1.2?
« Reply #44 on: February 18, 2008, 01:41:26 am »
If you build a 1.1 style base, your are doomed.  The dretches will just walk in.
If however, you build a 1.2 style base,  I have seen plenty that can't be touched by anything at s1 short of a goon suicide.
You need to build differently.
You also need to play a few proper games on both sides before we listen to you.  There are a *lot* of changes.
Hrm, I was wondering if you might have a few tips on what a 1.2 base looks like. Do you have any screenies? Is there a new thread about it I wonder.

kevlarman

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Re: Are you exsited for 1.2?
« Reply #45 on: February 18, 2008, 04:20:46 am »
in general you want defenses spread out with turrets covering each other, teslas are useful for keeping maras/dretches out, and in general you want to avoid camping at all costs because no amount of builders can keep up with 2 +goons sniping your base.
Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
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mooseberry

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Re: Are you exsited for 1.2?
« Reply #46 on: February 18, 2008, 05:53:17 am »
and in general you want to avoid camping at all costs because no amount of builders can keep up with 2 +goons sniping your base.
* mooseberry thinks that n00bs will try to camp more if +goons are sniping.
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

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David

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Re: Are you exsited for 1.2?
« Reply #47 on: February 18, 2008, 07:59:35 am »
Well they wont be camping for long.
Either kill the goon, or die.
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
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I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev.  Nothing I say counts for anything.

Metsjeesus

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Re: Are you exsited for 1.2?
« Reply #48 on: February 18, 2008, 09:14:41 am »
Slow turrets? Have you been in alien side? If there is no human on humans base, you can pretty much solo all turrets. If there is 1 guy, its damn had to do same damage - if you get trapped, boom, you are dead. Turrets dont make slow damage at all times, they do now like instant kill. 150 hp to 0 in half a second if you dont move, thats reality and humans should use it. At s1 and s2, human should block alien movement, turrets do the rest.


Where i can find list of differences between trem 1.1 and 1.2?

Kaleo

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Re: Are you exsited for 1.2?
« Reply #49 on: February 18, 2008, 09:59:27 am »
And what would you add to s4? A machine gun that does 1000 dps and a Rant that can walk through walls?

Duh...


Jeez...
Quote from: Stannum
Thou canst not kill that which doth not live,
but you can blow it into chunky kibbles!
I has a cookie, and u can has a cookie, but i no givs u mai cookie...

whitebear

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Re: Are you exsited for 1.2?
« Reply #50 on: February 18, 2008, 10:04:09 am »
In-game change log can be found from esc menu.
Ones that aren't yet documented into it can be found here.

mooseberry

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Re: Are you exsited for 1.2?
« Reply #51 on: February 18, 2008, 05:45:56 pm »
Well they wont be camping for long.
Either kill the goon, or die.

And respawn again..
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

player1

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Re: Are you listening to how to play 1.2?
« Reply #52 on: February 18, 2008, 06:16:15 pm »
in general you want defenses spread out with turrets covering each other, teslas are useful for keeping maras/dretches out, and in general you want to avoid camping at all costs because no amount of builders can keep up with 2 +goons sniping your base.

Well they wont be camping for long.
Either kill the goon, or die.

Slow turrets? Have you been in alien side? If there is no human on humans base, you can pretty much solo all turrets. If there is 1 guy, its damn had to do same damage - if you get trapped, boom, you are dead. Turrets dont make slow damage at all times, they do now like instant kill. 150 hp to 0 in half a second if you dont move, thats reality and humans should use it. At s1 and s2, human should block alien movement, turrets do the rest.

Thanks for actual information as to how you are adapting, as opposed to useless whining about something which easily could have been considered a flaw in 1.1 (that is, how amazingly easy and boring the turrets were to camp). It was bound to get changed, and I care more about how to deal with it, than what the average Nexuiz player thinks about it.

Cheers!

David

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Re: Are you exsited for 1.2?
« Reply #53 on: February 18, 2008, 09:43:11 pm »
Well they wont be camping for long.
Either kill the goon, or die.

And respawn again..

I meant 'die' as in, game over, you lose, your base got eaten.
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
--
My words are mine and mine alone.  I can't speak for anyone else, and there is no one who can speak for me.  If I ever make a post that gives the opinions or positions of other users or groups, then they will be clearly labeled as such.
I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev.  Nothing I say counts for anything.

Critters

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Re: Are you listening to how to play 1.2?
« Reply #54 on: February 18, 2008, 10:16:56 pm »
in general you want defenses spread out with turrets covering each other, teslas are useful for keeping maras/dretches out, and in general you want to avoid camping at all costs because no amount of builders can keep up with 2 +goons sniping your base.

Well they wont be camping for long.
Either kill the goon, or die.

Slow turrets? Have you been in alien side? If there is no human on humans base, you can pretty much solo all turrets. If there is 1 guy, its damn had to do same damage - if you get trapped, boom, you are dead. Turrets dont make slow damage at all times, they do now like instant kill. 150 hp to 0 in half a second if you dont move, thats reality and humans should use it. At s1 and s2, human should block alien movement, turrets do the rest.

Thanks for actual information as to how you are adapting, as opposed to useless whining about something which easily could have been considered a flaw in 1.1 (that is, how amazingly easy and boring the turrets were to camp). It was bound to get changed, and I care more about how to deal with it, than what the average Nexuiz player thinks about it.

Cheers!


i love that game. It is such a spin off of ut 2004 tho....I play it all the time. So i gess that counts me as an average Nexuiz player .....huh
333 .....I'm only half evil


FisherP

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Re: Are you exsited for 1.2?
« Reply #56 on: February 19, 2008, 01:22:30 am »
I heard a while ago that in 1.2 Teslas are available without the DC, but that the DC allows for self repairing and a few extra additions. Is this true?

Atom Eve

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Re: Are you exsited for 1.2?
« Reply #57 on: February 19, 2008, 01:51:42 am »
Yup. Teslas are self-sustaining, and DC provides structure repair.
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Quote
<Atom_Eve> Haha. From the FAQ on the forums:
<Atom_Eve> "While Tremulous releases can take months to prepare, TJW can update his mod as soon as new changes are ready."
* Atom_Eve giggles relentlessly at "months".

Circle

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Re: Are you exsited for 1.2?
« Reply #58 on: February 19, 2008, 02:45:39 am »
Aliens healing slower away from the base is is like a giant compared to rets shooting with delay. Don't quote me on this, but I think dretches can't kill bulidings anymore.

kevlarman

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Re: Are you exsited for 1.2?
« Reply #59 on: February 19, 2008, 04:18:59 am »
Don't quote me on this, but I think dretches can't kill bulidings anymore.
dretches can't kill defensive structures after they have finished building (it was discovered fairly quickly that dretches could take down human baseses with relative ease), they can however destroy all structures that are still building, making them dangerous during base moves.
Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
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|..d| #
|.@.-##
-----