The fact that trem is a game where the stats are affected by map size points only to the fact that the game play is biased in favor of the aliens.
Teams in Trem are different so its only natural that the environment affects the outcome. Well, the disadvantaged team could use teamwork and tactics, but hey, lets eliminate this possibility by "balancing".
I used to play 1.1 on Amsterdam Unlimited (in fact it was the only server I played at). It featured a nice mod which some fancy additions / changes:
I remember some of them:
humans:
- proximity mines: takes 300 hp away (kills every alien except tyrant)
- bouncy ball: secondary fire mode for Lucifer cannon
- healing construction kits: ckit can be used for healing teammates and even "overload" their health to up to 120 hp
- personal defence system (pds): Battlesuits could buy and add it - it electrified near targets, which was very effective against dretches.
- burning charges: secondary fire mode for flamethrower
- deployable forcefield: blocks movement for certain time
- secondary fire mode for shotgun
aliens:
- Invisilisk: Adv. Basilisk invisibility for 4 sec (~36 sec recharge) - very effective for taking out arms/nodes when in SD and no turrets around.
- Hovelport: use two hovels to teleport between them.
- Adv. Goons can not immediately spit barbs after evolving, they had to wait some time.
- bouncy barb: Adv. Goons can use all three barbs at once to fire a "bouncy barb" which bounces off wall, ceiling, ground (therefore was hard to aim) but was able to kill a human/turret in one shot
Plus: More BP and sharing/donating on.
These additions allowed both teams, especially humans, alternative tactical approaches.
Well, after some time I wanted to play trem again. I downloaded 1.2 and atm I am a bit disappointed because I was used to the above mentioned mod and so this "beta" without those features feels like returning to stone age of Tremulous. All in all 1.2 provides some good ideas but imo too many changes. Perhaps its easier for beginners now but there is less long-term motivation.
I just wish they would use the great "amsterdam unlimited" mod as the basis of further development of Tremulous (not many changes would have been necessary though)
Sorry for bad english.