Author Topic: Tremulous Sound Licenses  (Read 386390 times)

Celestial_Rage

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Re: Tremulous Sound Licenses
« Reply #270 on: January 11, 2011, 12:04:48 am »

Unfortunately, the game keeps crashing on my system.  I am trying to improve upon the original sounds, without knowing how they sound in context, so please understand I'm not trying to take an artful detour of the original audio.  I'm just trying to re-make them with common household items.

If you'd post the nature of the crash in the troubleshooting forum, we'd be glad to help you.
"The reports of my death are greatly exaggerated" ~Mark Twain

bradleypariah

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Re: Tremulous Sound Licenses
« Reply #271 on: January 11, 2011, 01:01:10 am »
Okay,  that's enough for today.   ;D
I really hope I'm on the right track.  Please let me know if I can adjust these current sounds or if you had something different in mind.  I'll check back later tonight or tomorrow.

Pazuzu

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Re: Tremulous Sound Licenses
« Reply #272 on: January 11, 2011, 01:07:10 am »
The footsteps sound great, but the metallic part of the clanking footsteps sounds a bit too dull. You're definitely on the right track, thanks for your work so far and welcome aboard!

ok, can you give me the tool thingy app that can code?

Teapot

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Re: Tremulous Sound Licenses
« Reply #273 on: January 11, 2011, 06:06:19 am »
Quick reminder: Please post new sounds in the sound svn thread so we can test them easily on a Tremulous server.
For sounds you create yourself, please use the "CC BY SA 3.0" license (Creative Commons Attribution Share-Alike 3.0) by saying so in your post on the other thread. Thanks.

bradleypariah

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Re: Tremulous Sound Licenses
« Reply #274 on: January 11, 2011, 05:28:55 pm »
There were only two posts in that thread, so I felt a little weird posting all that stuff in there... are you guys deleting peoples' posts after you retrieve their submissions?  I hope I just did all that right...

Teapot

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Re: Tremulous Sound Licenses
« Reply #275 on: January 11, 2011, 07:34:30 pm »
You did it perfectly. :)
The svn thread is recent so you're the first to submit sounds there. It's just to make testing easier. Soon we'll see your sounds on the sound test server!

Thanks very much!

bradleypariah

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Re: Tremulous Sound Licenses
« Reply #276 on: January 11, 2011, 09:06:32 pm »
Sweet balls! =D

no one

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Re: Tremulous Sound Licenses
« Reply #277 on: January 19, 2011, 08:24:24 am »
no one is confused. Why has the percentage of sounds done gone DOWN wonders no one. no one asks that someone tell no one.

Celestial_Rage

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Re: Tremulous Sound Licenses
« Reply #278 on: January 19, 2011, 08:55:45 am »
My guess is that some sounds were not up to par and need to be redone.
"The reports of my death are greatly exaggerated" ~Mark Twain

Qrntz

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Re: Tremulous Sound Licenses
« Reply #279 on: January 19, 2011, 02:21:11 pm »
no one is confused. Why has the percentage of sounds done gone DOWN wonders no one. no one asks that someone tell no one.
The Q one wonders about the nature of no one and his way of talking of no one in third person.
The Q one is confused and upset. Someone, motivate the Q one.

You make up Qrntz, u always angry, just calmdown. :police:
I am stupid idiot who dares to open mouth and start debating

Teapot

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Re: Tremulous Sound Licenses
« Reply #280 on: January 19, 2011, 02:38:59 pm »
Brandon Morris (aka Brandon75689) removed many (presumably his own) sounds. I'm gonna need details about why before I remove them from svn.

He also added a confusing entry:
Code: [Select]
[http://www.freesound.org/samplesViewSingle.php?id=74829 freesound

http://www.fileden.com/files/2008/12/24/2236619/heartbeat.wav BrandonMorris CC-BY-SA 3.0]||CC Sampling Plus 1.0

Presumably the freesounds version is CC Sampling Plus and his sound was created independently so he licensed it separately. Again, will need clarification because the order on the page is unintuitive.

no one

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Re: Tremulous Sound Licenses
« Reply #281 on: January 19, 2011, 07:18:44 pm »
no one is confused. Why has the percentage of sounds done gone DOWN wonders no one. no one asks that someone tell no one.
The Q one wonders about the nature of no one and his way of talking of no one in third person.
The Q one is confused and upset. Someone, motivate the Q one.

no one answers that no one talks as no one talks. As for the lack of motivation, no one loves you, comforts no one.

Bernhard

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Re: Tremulous Sound Licenses
« Reply #282 on: January 29, 2011, 11:08:34 am »
I found some nice sounds for pulse rilfe. They are a bit less annoying than the old ear-ripping effects. If you want to try, download the .pk3 file here:http://www.easy-share.com/1913703938/data-prifle.pk3

Henzo

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Re: Tremulous Sound Licenses
« Reply #283 on: January 30, 2011, 11:20:40 am »
You can hear lucifer cannon's sound in this game (awensome) :D
http://www2.rasterwerks.com/game/phosphor/beta2.asp

And also, default chaingun noise is very annoying, in superpie's visual .pk3 file is better and smoother chaingun noise. Thx for superpie, i love ur visual .pk3 file! :)

Link: http://tremulous.net/forum/index.php?topic=10646.0

Edit: The lcannon's sound is just right in start of game, you can hear that sound when you are equipping lcannon.
« Last Edit: January 31, 2011, 09:11:01 am by Henzo »
I'm pretty sure that is only happening to you.
^^Yeah.
I need Tremulous when there are games like Portal 2.

Sirgibalot

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Re: Tremulous Sound Licenses
« Reply #284 on: February 02, 2011, 08:48:55 pm »
i found this site that might help.
http://free-loops.com/6374-chain-gun-sound.html

swamp-cecil

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Re: Tremulous Sound Licenses
« Reply #285 on: February 02, 2011, 10:31:27 pm »
i found this site that might help.
http://free-loops.com/6374-chain-gun-sound.html
Seems like a rifle sound. Its very good if you would put it on Stannums rifle on his repo. Its a good rifle sound nevertheless
these are stupid suggestions, don't even waste our time.
I don't like your negative attitude.

Pete

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Re: Tremulous Sound Licenses
« Reply #286 on: February 03, 2011, 12:48:42 pm »
So what's the plan for the moment? Suddenly and unexpectedly we've been put back half a year in progress.. and in this speed we won't be done for another 2 years or so.

GeneralScott

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Re: Tremulous Sound Licenses
« Reply #287 on: February 07, 2011, 06:12:22 pm »
Here's what I say.... Release it without sounds. I'm not kidding. Then, someone will make a sound mod for it with all the old sounds within the week. This will happen, undoubtably. Eveyone can just download that and there will be sounds, and there will be no-one to sue over copyright issues, as if the owner cares. If you ask me that's the best thing to do. Best, easiest, etc. Tell me what you think about that....
« Last Edit: February 07, 2011, 06:13:57 pm by GeneralScott »

CreatureofHell

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Re: Tremulous Sound Licenses
« Reply #288 on: February 07, 2011, 08:00:11 pm »
Here's what I say.... Release it without sounds. I'm not kidding. Then, someone will make a sound mod for it with all the old sounds within the week. This will happen, undoubtably. Eveyone can just download that and there will be sounds, and there will be no-one to sue over copyright issues, as if the owner cares. If you ask me that's the best thing to do. Best, easiest, etc. Tell me what you think about that....
Can't you sue the modder?
{NoS}StalKer
Quote
<Timbo> posting on the trem forums rarely results in anything good

Pazuzu

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Re: Tremulous Sound Licenses
« Reply #289 on: February 07, 2011, 08:31:15 pm »
Here's what I say.... Release it without sounds. I'm not kidding. Then, someone will make a sound mod for it with all the old sounds within the week. This will happen, undoubtably. Eveyone can just download that and there will be sounds, and there will be no-one to sue over copyright issues, as if the owner cares. If you ask me that's the best thing to do. Best, easiest, etc. Tell me what you think about that....
Better yet, release it with the replacement sounds only. That way we have a few placeholders, at least.

ok, can you give me the tool thingy app that can code?

swamp-cecil

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Re: Tremulous Sound Licenses
« Reply #290 on: February 07, 2011, 09:55:46 pm »
I say just close the US and EU servers and people would start making sounds.
Better yet, shut down the master server. If you close down 1.1, they wont do crap and start flaming the forum.
these are stupid suggestions, don't even waste our time.
I don't like your negative attitude.

HamStar

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Re: Tremulous Sound Licenses
« Reply #291 on: February 07, 2011, 10:15:57 pm »
I say just close the US and EU servers and people would start making sounds.
Better yet, shut down the master server. If you close down 1.1, they wont do crap and start flaming the forum.

This guy has the right idea, it's not like anyone would stop playing and leave the game if you shut it down.

Oh wait.

CreatureofHell

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Re: Tremulous Sound Licenses
« Reply #292 on: February 07, 2011, 10:16:11 pm »
I say just close the US and EU servers and people would start making sounds.
Better yet, shut down the master server. If you close down 1.1, they wont do crap and start flaming the forum.

Flaming and not doing anything != making sounds
{NoS}StalKer
Quote
<Timbo> posting on the trem forums rarely results in anything good

GeneralScott

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Re: Tremulous Sound Licenses
« Reply #293 on: February 07, 2011, 11:39:55 pm »
I still say my idea, placeholders or not.

GeneralScott

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Re: Tremulous Sound Licenses
« Reply #294 on: February 09, 2011, 01:47:50 pm »
Quote
Can't you sue the modder?
Technically they can, but seriously... Over a couple sounds for a free video game? People pirate $40+ big label games and don't get sued, music, etc. Companies don't have the recources to sue all those people over a really big matter, why in god's name would they sue someone over some sounds nobody gives a fuck about?

c4

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Re: Tremulous Sound Licenses
« Reply #295 on: February 09, 2011, 03:44:29 pm »
Because people are that way.
eh, i prefer gregorian.net chat better than this. NO download and its LIVE!
 :basilisk: FTW![wiki]basilisk[/wiki]

David

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Re: Tremulous Sound Licenses
« Reply #296 on: February 09, 2011, 06:35:09 pm »
The people who own the sounds won't.  They'll out source to some other company who gets paid per lawsuit.

And decent sounds cost way more than $40, there are a couple of hundred of them, and tremulous has had more than 2 million downloads for sourceforge alone.

By RIAA math we probably already owe more than the global GDP :)
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
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I am not a dev.  Nothing I say counts for anything.

Teapot

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Re: Tremulous Sound Licenses
« Reply #297 on: February 10, 2011, 03:08:50 am »
So what's the plan for the moment? Suddenly and unexpectedly we've been put back half a year in progress.. and in this speed we won't be done for another 2 years or so.
I received a message about the sounds being removed.

Quote
19:06 <F50> Hi, I understand that you recently removed a lot of your stuff from the tremulous sound project?
...
19:08 <Brandon75689> the server crashed and i lsot majority of my sounds
...
19:09 <F50> You should tell teapot that, if he has them in his svn, then you can still get them back

I do have them in svn so our progress is still 80%.
The other sound thread is more up to date than the wiki.

swamp-cecil

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Re: Tremulous Sound Licenses
« Reply #298 on: February 10, 2011, 03:30:02 am »
I say just close the US and EU servers and people would start making sounds.
Better yet, shut down the master server. If you close down 1.1, they wont do crap and start flaming the forum.

Flaming and not doing anything != making sounds

I made some and they were bad and they were "locked", so other ppl couldnt see them. Ill try making some sounds later.
these are stupid suggestions, don't even waste our time.
I don't like your negative attitude.

Dr. A. Goon

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Re: Tremulous Sound Licenses
« Reply #299 on: February 17, 2011, 07:09:41 pm »
Will the disconnect animation and noises still be bubbles?